mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 03:40:40 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright (C) 2007-2012 Christian Stehno
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_STL_MESH_FILE_LOADER_H_INCLUDED
|
|
#define IRR_C_STL_MESH_FILE_LOADER_H_INCLUDED
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "irrString.h"
|
|
#include "vector3d.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Meshloader capable of loading STL meshes.
|
|
class CSTLMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (i.e. ".stl")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
// skips to the first non-space character available
|
|
void goNextWord(io::IReadFile* file) const;
|
|
// returns the next word
|
|
const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
|
|
// skip to next printable character after the first line break
|
|
void goNextLine(io::IReadFile* file) const;
|
|
|
|
//! Read 3d vector of floats
|
|
void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|