mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-06 02:10:42 +01:00
3c9a856e6d
Irrlicht generally avoided user pointers in the past, but after trying all kind of ugly workarounds - this is just easier and not that much downsides really. Tiny speed costs due to additional SMaterial memory size and new comparison tests. But allows to keep SMaterial alive and useful for a while longer without needing a complete rewrite and it can now be used for stuff like writing PBR shaders. Using a new interface io::IUserData for this which also allows serialization the user data (that part is untested so far, sorry) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6567 dfc29bdd-3216-0410-991c-e03cc46cb475
1326 lines
49 KiB
XML
1326 lines
49 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
<CodeBlocks_project_file>
|
|
<FileVersion major="1" minor="6" />
|
|
<Project>
|
|
<Option title="Irrlicht" />
|
|
<Option pch_mode="0" />
|
|
<Option compiler="gcc" />
|
|
<Build>
|
|
<Target title="Win32 - Debug - dll">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="../obj/win32-gcc-debug-dll" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-Wextra" />
|
|
<Add option="-Wall" />
|
|
<Add option="-g" />
|
|
<Add option="-W" />
|
|
<Add option="-O0" />
|
|
<Add option="-DWIN32" />
|
|
<Add option="-D_DEBUG" />
|
|
<Add option="-D_WINDOWS" />
|
|
<Add option="-D_USRDLL" />
|
|
<Add option="-DIRRLICHT_EXPORTS" />
|
|
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
|
<Add option="-D__GNUWIN32__" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="kernel32" />
|
|
<Add library="user32" />
|
|
<Add library="gdi32" />
|
|
<Add library="winspool" />
|
|
<Add library="comdlg32" />
|
|
<Add library="advapi32" />
|
|
<Add library="shell32" />
|
|
<Add library="ole32" />
|
|
<Add library="oleaut32" />
|
|
<Add library="uuid" />
|
|
<Add library="opengl32" />
|
|
<Add library="winmm" />
|
|
</Linker>
|
|
<ExtraCommands>
|
|
<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
</ExtraCommands>
|
|
</Target>
|
|
<Target title="Win32 - Release - accurate math - dll">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="../obj/win32-gcc-release-dll" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-O2" />
|
|
<Add option="-Wall" />
|
|
<Add option="-W" />
|
|
<Add option="-DWIN32" />
|
|
<Add option="-DNDEBUG" />
|
|
<Add option="-D_WINDOWS" />
|
|
<Add option="-D_USRDLL" />
|
|
<Add option="-DIRRLICHT_EXPORTS" />
|
|
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
|
<Add option="-D__GNUWIN32__" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-s" />
|
|
<Add library="kernel32" />
|
|
<Add library="user32" />
|
|
<Add library="gdi32" />
|
|
<Add library="winspool" />
|
|
<Add library="comdlg32" />
|
|
<Add library="advapi32" />
|
|
<Add library="shell32" />
|
|
<Add library="ole32" />
|
|
<Add library="oleaut32" />
|
|
<Add library="uuid" />
|
|
<Add library="opengl32" />
|
|
<Add library="winmm" />
|
|
</Linker>
|
|
<ExtraCommands>
|
|
<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
</ExtraCommands>
|
|
</Target>
|
|
<Target title="Win32 - Release - fast math - dll">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="../obj/win32-gcc-release-fast-dll" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wall" />
|
|
<Add option="-W" />
|
|
<Add option="-ffast-math" />
|
|
<Add option="-DWIN32" />
|
|
<Add option="-DNDEBUG" />
|
|
<Add option="-D_WINDOWS" />
|
|
<Add option="-D_USRDLL" />
|
|
<Add option="-DIRRLICHT_EXPORTS" />
|
|
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
|
<Add option="-D__GNUWIN32__" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="kernel32" />
|
|
<Add library="user32" />
|
|
<Add library="gdi32" />
|
|
<Add library="winspool" />
|
|
<Add library="comdlg32" />
|
|
<Add library="advapi32" />
|
|
<Add library="shell32" />
|
|
<Add library="ole32" />
|
|
<Add library="oleaut32" />
|
|
<Add library="uuid" />
|
|
<Add library="opengl32" />
|
|
<Add library="winmm" />
|
|
</Linker>
|
|
<ExtraCommands>
|
|
<Add after="cmd /c del ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
<Add after="cmd /c move ..\..\lib\Win32-gcc\Irrlicht.dll ..\..\bin\Win32-gcc\Irrlicht.dll" />
|
|
</ExtraCommands>
|
|
</Target>
|
|
<Target title="Win32 - Debug - static">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/win32-gcc-debug-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-ffast-math" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Win32 - Release - accurate math - static">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/win32-gcc-release-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-Os" />
|
|
<Add option="-O3" />
|
|
<Add option="-O2" />
|
|
<Add option="-Wall" />
|
|
<Add option="-W" />
|
|
<Add option="-DWIN32" />
|
|
<Add option="-DNDEBUG" />
|
|
<Add option="-D_WINDOWS" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
|
<Add option="-D__GNUWIN32__" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-s" />
|
|
<Add library="kernel32" />
|
|
<Add library="user32" />
|
|
<Add library="gdi32" />
|
|
<Add library="winspool" />
|
|
<Add library="comdlg32" />
|
|
<Add library="advapi32" />
|
|
<Add library="shell32" />
|
|
<Add library="ole32" />
|
|
<Add library="oleaut32" />
|
|
<Add library="uuid" />
|
|
<Add library="opengl32" />
|
|
<Add library="winmm" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Win32 - Release - fast math - static">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/win32-gcc-release-fast-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-fexpensive-optimizations" />
|
|
<Add option="-Os" />
|
|
<Add option="-O3" />
|
|
<Add option="-Wall" />
|
|
<Add option="-W" />
|
|
<Add option="-ffast-math" />
|
|
<Add option="-DWIN32" />
|
|
<Add option="-DNDEBUG" />
|
|
<Add option="-D_WINDOWS" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
|
<Add option="-D__GNUWIN32__" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-s" />
|
|
<Add library="kernel32" />
|
|
<Add library="user32" />
|
|
<Add library="gdi32" />
|
|
<Add library="winspool" />
|
|
<Add library="comdlg32" />
|
|
<Add library="advapi32" />
|
|
<Add library="shell32" />
|
|
<Add library="ole32" />
|
|
<Add library="oleaut32" />
|
|
<Add library="uuid" />
|
|
<Add library="opengl32" />
|
|
<Add library="winmm" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Debug - shared">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option object_output="../obj/linux-gcc-debug-shared" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-Wextra" />
|
|
<Add option="-Wall" />
|
|
<Add option="-fPIC" />
|
|
<Add option="-g" />
|
|
<Add option="-O0" />
|
|
<Add option="-D_DEBUG" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
<Add directory="jpeglib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Release - accurate math - shared">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option object_output="../obj/linux-gcc-release-shared" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-fPIC" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
<Add directory="jpeglib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Release - fast math - shared">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option object_output="../obj/linux-gcc-release-fast-shared" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Option createStaticLib="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-fPIC" />
|
|
<Add option="-ffast-math" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
<Add directory="jpeglib" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Debug - static">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/linux-gcc-debug-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-Wextra" />
|
|
<Add option="-Wall" />
|
|
<Add option="-g" />
|
|
<Add option="-O0" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add option="-D_DEBUG" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Release - accurate math - static">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/linux-gcc-release-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-fno-exceptions" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Linux - Release - fast math - static">
|
|
<Option platforms="Unix;" />
|
|
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
|
|
<Option working_dir="" />
|
|
<Option object_output="../obj/linux-gcc-release-fast-static" />
|
|
<Option type="2" />
|
|
<Option compiler="gcc" />
|
|
<Option createDefFile="1" />
|
|
<Compiler>
|
|
<Add option="-O3" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-ffast-math" />
|
|
<Add option="-D_IRR_STATIC_LIB_" />
|
|
<Add directory="../../include" />
|
|
<Add directory="zlib" />
|
|
<Add directory="libpng" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add library="GL" />
|
|
<Add library="Xxf86vm" />
|
|
<Add directory="/usr/X11R6/lib" />
|
|
<Add directory="/usr/local/lib" />
|
|
</Linker>
|
|
</Target>
|
|
</Build>
|
|
<VirtualTargets>
|
|
<Add alias="All" targets="Win32 - Debug - dll;Win32 - Release - accurate math - dll;Win32 - Release - fast math - dll;" />
|
|
</VirtualTargets>
|
|
<Compiler>
|
|
<Add option="-Wno-unused-parameter" />
|
|
<Add option="-fno-exceptions" />
|
|
<Add option="-fno-rtti" />
|
|
<Add option="-fstrict-aliasing" />
|
|
<Add option="-U__STRICT_ANSI__" />
|
|
</Compiler>
|
|
<Unit filename="../../changes.txt" />
|
|
<Unit filename="../../include/CDynamicMeshBuffer.h" />
|
|
<Unit filename="../../include/CIndexBuffer.h" />
|
|
<Unit filename="../../include/CMeshBuffer.h" />
|
|
<Unit filename="../../include/CVertexBuffer.h" />
|
|
<Unit filename="../../include/EAttributes.h" />
|
|
<Unit filename="../../include/ECullingTypes.h" />
|
|
<Unit filename="../../include/EDebugSceneTypes.h" />
|
|
<Unit filename="../../include/EDeviceTypes.h" />
|
|
<Unit filename="../../include/EDriverFeatures.h" />
|
|
<Unit filename="../../include/EDriverTypes.h" />
|
|
<Unit filename="../../include/EFocusFlags.h" />
|
|
<Unit filename="../../include/EGUIAlignment.h" />
|
|
<Unit filename="../../include/EGUIElementTypes.h" />
|
|
<Unit filename="../../include/EHardwareBufferFlags.h" />
|
|
<Unit filename="../../include/EMaterialFlags.h" />
|
|
<Unit filename="../../include/EMaterialTypes.h" />
|
|
<Unit filename="../../include/EMeshBufferTypes.h" />
|
|
<Unit filename="../../include/EMeshWriterEnums.h" />
|
|
<Unit filename="../../include/EMessageBoxFlags.h" />
|
|
<Unit filename="../../include/EPrimitiveTypes.h" />
|
|
<Unit filename="../../include/EReadFileType.h" />
|
|
<Unit filename="../../include/ESceneNodeAnimatorTypes.h" />
|
|
<Unit filename="../../include/ESceneNodeTypes.h" />
|
|
<Unit filename="../../include/ESceneNodeUpdateAbs.h" />
|
|
<Unit filename="../../include/EShaderTypes.h" />
|
|
<Unit filename="../../include/ETerrainElements.h" />
|
|
<Unit filename="../../include/IAnimatedMesh.h" />
|
|
<Unit filename="../../include/IAnimatedMeshMD2.h" />
|
|
<Unit filename="../../include/IAnimatedMeshMD3.h" />
|
|
<Unit filename="../../include/IAnimatedMeshSceneNode.h" />
|
|
<Unit filename="../../include/IAttributeExchangingObject.h" />
|
|
<Unit filename="../../include/IAttributes.h" />
|
|
<Unit filename="../../include/IBillboardSceneNode.h" />
|
|
<Unit filename="../../include/IBillboardTextSceneNode.h" />
|
|
<Unit filename="../../include/IBoneSceneNode.h" />
|
|
<Unit filename="../../include/ICameraSceneNode.h" />
|
|
<Unit filename="../../include/IColladaMeshWriter.h" />
|
|
<Unit filename="../../include/IContextManager.h" />
|
|
<Unit filename="../../include/ICursorControl.h" />
|
|
<Unit filename="../../include/IDummyTransformationSceneNode.h" />
|
|
<Unit filename="../../include/IDynamicMeshBuffer.h" />
|
|
<Unit filename="../../include/IEventReceiver.h" />
|
|
<Unit filename="../../include/IFileArchive.h" />
|
|
<Unit filename="../../include/IFileList.h" />
|
|
<Unit filename="../../include/IFileSystem.h" />
|
|
<Unit filename="../../include/IGPUProgrammingServices.h" />
|
|
<Unit filename="../../include/IGUIButton.h" />
|
|
<Unit filename="../../include/IGUICheckBox.h" />
|
|
<Unit filename="../../include/IGUIColorSelectDialog.h" />
|
|
<Unit filename="../../include/IGUIComboBox.h" />
|
|
<Unit filename="../../include/IGUIContextMenu.h" />
|
|
<Unit filename="../../include/IGUIEditBox.h" />
|
|
<Unit filename="../../include/IGUIElement.h" />
|
|
<Unit filename="../../include/IGUIElementFactory.h" />
|
|
<Unit filename="../../include/IGUIEnvironment.h" />
|
|
<Unit filename="../../include/IGUIFileOpenDialog.h" />
|
|
<Unit filename="../../include/IGUIFont.h" />
|
|
<Unit filename="../../include/IGUIFontBitmap.h" />
|
|
<Unit filename="../../include/IGUIImage.h" />
|
|
<Unit filename="../../include/IGUIImageList.h" />
|
|
<Unit filename="../../include/IGUIInOutFader.h" />
|
|
<Unit filename="../../include/IGUIListBox.h" />
|
|
<Unit filename="../../include/IGUIMeshViewer.h" />
|
|
<Unit filename="../../include/IGUIProfiler.h" />
|
|
<Unit filename="../../include/IGUIScrollBar.h" />
|
|
<Unit filename="../../include/IGUISkin.h" />
|
|
<Unit filename="../../include/IGUISpinBox.h" />
|
|
<Unit filename="../../include/IGUISpriteBank.h" />
|
|
<Unit filename="../../include/IGUIStaticText.h" />
|
|
<Unit filename="../../include/IGUITabControl.h" />
|
|
<Unit filename="../../include/IGUITable.h" />
|
|
<Unit filename="../../include/IGUIToolbar.h" />
|
|
<Unit filename="../../include/IGUITreeView.h" />
|
|
<Unit filename="../../include/IGUIWindow.h" />
|
|
<Unit filename="../../include/IGeometryCreator.h" />
|
|
<Unit filename="../../include/IImage.h" />
|
|
<Unit filename="../../include/IImageLoader.h" />
|
|
<Unit filename="../../include/IImageWriter.h" />
|
|
<Unit filename="../../include/IIndexBuffer.h" />
|
|
<Unit filename="../../include/ILightManager.h" />
|
|
<Unit filename="../../include/ILightSceneNode.h" />
|
|
<Unit filename="../../include/ILogger.h" />
|
|
<Unit filename="../../include/IMaterialRenderer.h" />
|
|
<Unit filename="../../include/IMaterialRendererServices.h" />
|
|
<Unit filename="../../include/IMemoryReadFile.h" />
|
|
<Unit filename="../../include/IMesh.h" />
|
|
<Unit filename="../../include/IMeshBuffer.h" />
|
|
<Unit filename="../../include/IMeshCache.h" />
|
|
<Unit filename="../../include/IMeshLoader.h" />
|
|
<Unit filename="../../include/IMeshManipulator.h" />
|
|
<Unit filename="../../include/IMeshSceneNode.h" />
|
|
<Unit filename="../../include/IMeshTextureLoader.h" />
|
|
<Unit filename="../../include/IMeshWriter.h" />
|
|
<Unit filename="../../include/IMetaTriangleSelector.h" />
|
|
<Unit filename="../../include/IOSOperator.h" />
|
|
<Unit filename="../../include/IOctreeSceneNode.h" />
|
|
<Unit filename="../../include/IParticleAffector.h" />
|
|
<Unit filename="../../include/IParticleAnimatedMeshSceneNodeEmitter.h" />
|
|
<Unit filename="../../include/IParticleAttractionAffector.h" />
|
|
<Unit filename="../../include/IParticleBoxEmitter.h" />
|
|
<Unit filename="../../include/IParticleCylinderEmitter.h" />
|
|
<Unit filename="../../include/IParticleEmitter.h" />
|
|
<Unit filename="../../include/IParticleFadeOutAffector.h" />
|
|
<Unit filename="../../include/IParticleGravityAffector.h" />
|
|
<Unit filename="../../include/IParticleMeshEmitter.h" />
|
|
<Unit filename="../../include/IParticleRingEmitter.h" />
|
|
<Unit filename="../../include/IParticleRotationAffector.h" />
|
|
<Unit filename="../../include/IParticleSphereEmitter.h" />
|
|
<Unit filename="../../include/IParticleSystemSceneNode.h" />
|
|
<Unit filename="../../include/IProfiler.h" />
|
|
<Unit filename="../../include/IQ3LevelMesh.h" />
|
|
<Unit filename="../../include/IQ3Shader.h" />
|
|
<Unit filename="../../include/IReadFile.h" />
|
|
<Unit filename="../../include/IReferenceCounted.h" />
|
|
<Unit filename="../../include/IRenderTarget.h" />
|
|
<Unit filename="../../include/ISceneCollisionManager.h" />
|
|
<Unit filename="../../include/ISceneLoader.h" />
|
|
<Unit filename="../../include/ISceneManager.h" />
|
|
<Unit filename="../../include/ISceneNode.h" />
|
|
<Unit filename="../../include/ISceneNodeAnimator.h" />
|
|
<Unit filename="../../include/ISceneNodeAnimatorCameraFPS.h" />
|
|
<Unit filename="../../include/ISceneNodeAnimatorCameraMaya.h" />
|
|
<Unit filename="../../include/ISceneNodeAnimatorCollisionResponse.h" />
|
|
<Unit filename="../../include/ISceneNodeAnimatorFactory.h" />
|
|
<Unit filename="../../include/ISceneNodeFactory.h" />
|
|
<Unit filename="../../include/ISceneUserDataSerializer.h" />
|
|
<Unit filename="../../include/IShaderConstantSetCallBack.h" />
|
|
<Unit filename="../../include/IShadowVolumeSceneNode.h" />
|
|
<Unit filename="../../include/ISkinnedMesh.h" />
|
|
<Unit filename="../../include/ITerrainSceneNode.h" />
|
|
<Unit filename="../../include/ITextSceneNode.h" />
|
|
<Unit filename="../../include/ITexture.h" />
|
|
<Unit filename="../../include/ITimer.h" />
|
|
<Unit filename="../../include/ITriangleSelector.h" />
|
|
<Unit filename="../../include/IVertexBuffer.h" />
|
|
<Unit filename="../../include/IVideoDriver.h" />
|
|
<Unit filename="../../include/IVideoModeList.h" />
|
|
<Unit filename="../../include/IVolumeLightSceneNode.h" />
|
|
<Unit filename="../../include/IWriteFile.h" />
|
|
<Unit filename="../../include/IXMLReader.h" />
|
|
<Unit filename="../../include/IXMLWriter.h" />
|
|
<Unit filename="../../include/IrrCompileConfig.h" />
|
|
<Unit filename="../../include/IrrlichtDevice.h" />
|
|
<Unit filename="../../include/Keycodes.h" />
|
|
<Unit filename="../../include/S3DVertex.h" />
|
|
<Unit filename="../../include/SAnimatedMesh.h" />
|
|
<Unit filename="../../include/SColor.h" />
|
|
<Unit filename="../../include/SExposedVideoData.h" />
|
|
<Unit filename="../../include/SIrrCreationParameters.h" />
|
|
<Unit filename="../../include/SKeyMap.h" />
|
|
<Unit filename="../../include/SLight.h" />
|
|
<Unit filename="../../include/SMaterial.h" />
|
|
<Unit filename="../../include/SMaterialLayer.h" />
|
|
<Unit filename="../../include/SMesh.h" />
|
|
<Unit filename="../../include/SMeshBuffer.h" />
|
|
<Unit filename="../../include/SMeshBufferLightMap.h" />
|
|
<Unit filename="../../include/SMeshBufferTangents.h" />
|
|
<Unit filename="../../include/SOverrideMaterial.h" />
|
|
<Unit filename="../../include/SParticle.h" />
|
|
<Unit filename="../../include/SSharedMeshBuffer.h" />
|
|
<Unit filename="../../include/SSkinMeshBuffer.h" />
|
|
<Unit filename="../../include/SVertexIndex.h" />
|
|
<Unit filename="../../include/SVertexManipulator.h" />
|
|
<Unit filename="../../include/SViewFrustum.h" />
|
|
<Unit filename="../../include/SceneParameters.h" />
|
|
<Unit filename="../../include/aabbox3d.h" />
|
|
<Unit filename="../../include/coreutil.h" />
|
|
<Unit filename="../../include/dimension2d.h" />
|
|
<Unit filename="../../include/fast_atof.h" />
|
|
<Unit filename="../../include/heapsort.h" />
|
|
<Unit filename="../../include/irrAllocator.h" />
|
|
<Unit filename="../../include/irrArray.h" />
|
|
<Unit filename="../../include/irrList.h" />
|
|
<Unit filename="../../include/irrMap.h" />
|
|
<Unit filename="../../include/irrMath.h" />
|
|
<Unit filename="../../include/irrString.h" />
|
|
<Unit filename="../../include/irrTypes.h" />
|
|
<Unit filename="../../include/irrXML.h" />
|
|
<Unit filename="../../include/irrlicht.h" />
|
|
<Unit filename="../../include/irrpack.h" />
|
|
<Unit filename="../../include/irrunpack.h" />
|
|
<Unit filename="../../include/leakHunter.h" />
|
|
<Unit filename="../../include/line2d.h" />
|
|
<Unit filename="../../include/line3d.h" />
|
|
<Unit filename="../../include/matrix4.h" />
|
|
<Unit filename="../../include/path.h" />
|
|
<Unit filename="../../include/plane3d.h" />
|
|
<Unit filename="../../include/position2d.h" />
|
|
<Unit filename="../../include/quaternion.h" />
|
|
<Unit filename="../../include/rect.h" />
|
|
<Unit filename="../../include/triangle3d.h" />
|
|
<Unit filename="../../include/vector2d.h" />
|
|
<Unit filename="../../include/vector3d.h" />
|
|
<Unit filename="../../readme.txt" />
|
|
<Unit filename="BuiltInFont.h" />
|
|
<Unit filename="C3DSMeshFileLoader.cpp" />
|
|
<Unit filename="C3DSMeshFileLoader.h" />
|
|
<Unit filename="CAnimatedMeshHalfLife.cpp" />
|
|
<Unit filename="CAnimatedMeshHalfLife.h" />
|
|
<Unit filename="CAnimatedMeshMD2.cpp" />
|
|
<Unit filename="CAnimatedMeshMD2.h" />
|
|
<Unit filename="CAnimatedMeshMD3.cpp" />
|
|
<Unit filename="CAnimatedMeshMD3.h" />
|
|
<Unit filename="CAnimatedMeshSceneNode.cpp" />
|
|
<Unit filename="CAnimatedMeshSceneNode.h" />
|
|
<Unit filename="CAttributeImpl.h" />
|
|
<Unit filename="CAttributes.cpp" />
|
|
<Unit filename="CAttributes.h" />
|
|
<Unit filename="CB3DMeshFileLoader.cpp" />
|
|
<Unit filename="CB3DMeshFileLoader.h" />
|
|
<Unit filename="CB3DMeshWriter.cpp" />
|
|
<Unit filename="CB3DMeshWriter.h" />
|
|
<Unit filename="CBSPMeshFileLoader.cpp" />
|
|
<Unit filename="CBSPMeshFileLoader.h" />
|
|
<Unit filename="CBillboardSceneNode.cpp" />
|
|
<Unit filename="CBillboardSceneNode.h" />
|
|
<Unit filename="CBlit.h" />
|
|
<Unit filename="CBoneSceneNode.cpp" />
|
|
<Unit filename="CBoneSceneNode.h" />
|
|
<Unit filename="CBufferRenderNode.h" />
|
|
<Unit filename="CBurningShader_Raster_Reference.cpp" />
|
|
<Unit filename="CCSMLoader.cpp" />
|
|
<Unit filename="CCSMLoader.h" />
|
|
<Unit filename="CCameraSceneNode.cpp" />
|
|
<Unit filename="CCameraSceneNode.h" />
|
|
<Unit filename="CColladaFileLoader.cpp" />
|
|
<Unit filename="CColladaFileLoader.h" />
|
|
<Unit filename="CColladaMeshWriter.cpp" />
|
|
<Unit filename="CColladaMeshWriter.h" />
|
|
<Unit filename="CColorConverter.cpp" />
|
|
<Unit filename="CColorConverter.h" />
|
|
<Unit filename="CCubeSceneNode.cpp" />
|
|
<Unit filename="CCubeSceneNode.h" />
|
|
<Unit filename="CD3D9Driver.cpp" />
|
|
<Unit filename="CD3D9Driver.h" />
|
|
<Unit filename="CD3D9HLSLMaterialRenderer.cpp" />
|
|
<Unit filename="CD3D9HLSLMaterialRenderer.h" />
|
|
<Unit filename="CD3D9MaterialRenderer.h" />
|
|
<Unit filename="CD3D9NormalMapRenderer.cpp" />
|
|
<Unit filename="CD3D9NormalMapRenderer.h" />
|
|
<Unit filename="CD3D9ParallaxMapRenderer.cpp" />
|
|
<Unit filename="CD3D9ParallaxMapRenderer.h" />
|
|
<Unit filename="CD3D9RenderTarget.cpp" />
|
|
<Unit filename="CD3D9RenderTarget.h" />
|
|
<Unit filename="CD3D9ShaderMaterialRenderer.cpp" />
|
|
<Unit filename="CD3D9ShaderMaterialRenderer.h" />
|
|
<Unit filename="CD3D9Texture.cpp" />
|
|
<Unit filename="CD3D9Texture.h" />
|
|
<Unit filename="CDMFLoader.cpp" />
|
|
<Unit filename="CDMFLoader.h" />
|
|
<Unit filename="CDefaultGUIElementFactory.cpp" />
|
|
<Unit filename="CDefaultGUIElementFactory.h" />
|
|
<Unit filename="CDefaultSceneNodeAnimatorFactory.cpp" />
|
|
<Unit filename="CDefaultSceneNodeAnimatorFactory.h" />
|
|
<Unit filename="CDefaultSceneNodeFactory.cpp" />
|
|
<Unit filename="CDefaultSceneNodeFactory.h" />
|
|
<Unit filename="CDepthBuffer.cpp" />
|
|
<Unit filename="CDepthBuffer.h" />
|
|
<Unit filename="CDummyTransformationSceneNode.cpp" />
|
|
<Unit filename="CDummyTransformationSceneNode.h" />
|
|
<Unit filename="CEmptySceneNode.cpp" />
|
|
<Unit filename="CEmptySceneNode.h" />
|
|
<Unit filename="CFPSCounter.cpp" />
|
|
<Unit filename="CFPSCounter.h" />
|
|
<Unit filename="CFileList.cpp" />
|
|
<Unit filename="CFileList.h" />
|
|
<Unit filename="CFileSystem.cpp" />
|
|
<Unit filename="CFileSystem.h" />
|
|
<Unit filename="CGLXManager.cpp" />
|
|
<Unit filename="CGLXManager.h" />
|
|
<Unit filename="CGUIButton.cpp" />
|
|
<Unit filename="CGUIButton.h" />
|
|
<Unit filename="CGUICheckBox.cpp" />
|
|
<Unit filename="CGUICheckbox.h" />
|
|
<Unit filename="CGUIColorSelectDialog.cpp" />
|
|
<Unit filename="CGUIColorSelectDialog.h" />
|
|
<Unit filename="CGUIComboBox.cpp" />
|
|
<Unit filename="CGUIComboBox.h" />
|
|
<Unit filename="CGUIContextMenu.cpp" />
|
|
<Unit filename="CGUIContextMenu.h" />
|
|
<Unit filename="CGUIEditBox.cpp" />
|
|
<Unit filename="CGUIEditBox.h" />
|
|
<Unit filename="CGUIEnvironment.cpp" />
|
|
<Unit filename="CGUIEnvironment.h" />
|
|
<Unit filename="CGUIFileOpenDialog.cpp" />
|
|
<Unit filename="CGUIFileOpenDialog.h" />
|
|
<Unit filename="CGUIFont.cpp" />
|
|
<Unit filename="CGUIFont.h" />
|
|
<Unit filename="CGUIImage.cpp" />
|
|
<Unit filename="CGUIImage.h" />
|
|
<Unit filename="CGUIImageList.cpp" />
|
|
<Unit filename="CGUIImageList.h" />
|
|
<Unit filename="CGUIInOutFader.cpp" />
|
|
<Unit filename="CGUIInOutFader.h" />
|
|
<Unit filename="CGUIListBox.cpp" />
|
|
<Unit filename="CGUIListBox.h" />
|
|
<Unit filename="CGUIMenu.cpp" />
|
|
<Unit filename="CGUIMenu.h" />
|
|
<Unit filename="CGUIMeshViewer.cpp" />
|
|
<Unit filename="CGUIMeshViewer.h" />
|
|
<Unit filename="CGUIMessageBox.cpp" />
|
|
<Unit filename="CGUIMessageBox.h" />
|
|
<Unit filename="CGUIModalScreen.cpp" />
|
|
<Unit filename="CGUIModalScreen.h" />
|
|
<Unit filename="CGUIProfiler.cpp" />
|
|
<Unit filename="CGUIProfiler.h" />
|
|
<Unit filename="CGUIScrollBar.cpp" />
|
|
<Unit filename="CGUIScrollBar.h" />
|
|
<Unit filename="CGUISkin.cpp" />
|
|
<Unit filename="CGUISkin.h" />
|
|
<Unit filename="CGUISpinBox.cpp" />
|
|
<Unit filename="CGUISpinBox.h" />
|
|
<Unit filename="CGUISpriteBank.cpp" />
|
|
<Unit filename="CGUISpriteBank.h" />
|
|
<Unit filename="CGUIStaticText.cpp" />
|
|
<Unit filename="CGUIStaticText.h" />
|
|
<Unit filename="CGUITabControl.cpp" />
|
|
<Unit filename="CGUITabControl.h" />
|
|
<Unit filename="CGUITable.cpp" />
|
|
<Unit filename="CGUITable.h" />
|
|
<Unit filename="CGUIToolBar.cpp" />
|
|
<Unit filename="CGUIToolBar.h" />
|
|
<Unit filename="CGUITreeView.cpp" />
|
|
<Unit filename="CGUITreeView.h" />
|
|
<Unit filename="CGUIWindow.cpp" />
|
|
<Unit filename="CGUIWindow.h" />
|
|
<Unit filename="CGeometryCreator.cpp" />
|
|
<Unit filename="CGeometryCreator.h" />
|
|
<Unit filename="CImage.cpp" />
|
|
<Unit filename="CImage.h" />
|
|
<Unit filename="CImageLoaderBMP.cpp" />
|
|
<Unit filename="CImageLoaderBMP.h" />
|
|
<Unit filename="CImageLoaderDDS.cpp" />
|
|
<Unit filename="CImageLoaderDDS.h" />
|
|
<Unit filename="CImageLoaderJPG.cpp" />
|
|
<Unit filename="CImageLoaderJPG.h" />
|
|
<Unit filename="CImageLoaderPCX.cpp" />
|
|
<Unit filename="CImageLoaderPCX.h" />
|
|
<Unit filename="CImageLoaderPNG.cpp" />
|
|
<Unit filename="CImageLoaderPNG.h" />
|
|
<Unit filename="CImageLoaderPPM.cpp" />
|
|
<Unit filename="CImageLoaderPPM.h" />
|
|
<Unit filename="CImageLoaderPSD.cpp" />
|
|
<Unit filename="CImageLoaderPSD.h" />
|
|
<Unit filename="CImageLoaderPVR.cpp" />
|
|
<Unit filename="CImageLoaderPVR.h" />
|
|
<Unit filename="CImageLoaderRGB.cpp" />
|
|
<Unit filename="CImageLoaderRGB.h" />
|
|
<Unit filename="CImageLoaderTGA.cpp" />
|
|
<Unit filename="CImageLoaderTGA.h" />
|
|
<Unit filename="CImageLoaderWAL.cpp" />
|
|
<Unit filename="CImageLoaderWAL.h" />
|
|
<Unit filename="CImageWriterBMP.cpp" />
|
|
<Unit filename="CImageWriterBMP.h" />
|
|
<Unit filename="CImageWriterJPG.cpp" />
|
|
<Unit filename="CImageWriterJPG.h" />
|
|
<Unit filename="CImageWriterPCX.cpp" />
|
|
<Unit filename="CImageWriterPCX.h" />
|
|
<Unit filename="CImageWriterPNG.cpp" />
|
|
<Unit filename="CImageWriterPNG.h" />
|
|
<Unit filename="CImageWriterPPM.cpp" />
|
|
<Unit filename="CImageWriterPPM.h" />
|
|
<Unit filename="CImageWriterPSD.cpp" />
|
|
<Unit filename="CImageWriterPSD.h" />
|
|
<Unit filename="CImageWriterTGA.cpp" />
|
|
<Unit filename="CImageWriterTGA.h" />
|
|
<Unit filename="CIrrDeviceConsole.cpp" />
|
|
<Unit filename="CIrrDeviceConsole.h" />
|
|
<Unit filename="CIrrDeviceLinux.cpp" />
|
|
<Unit filename="CIrrDeviceLinux.h" />
|
|
<Unit filename="CIrrDeviceSDL.cpp" />
|
|
<Unit filename="CIrrDeviceSDL.h" />
|
|
<Unit filename="CIrrDeviceStub.cpp" />
|
|
<Unit filename="CIrrDeviceStub.h" />
|
|
<Unit filename="CIrrDeviceWin32.cpp" />
|
|
<Unit filename="CIrrDeviceWin32.h" />
|
|
<Unit filename="CIrrMeshFileLoader.cpp" />
|
|
<Unit filename="CIrrMeshFileLoader.h" />
|
|
<Unit filename="CIrrMeshWriter.cpp" />
|
|
<Unit filename="CIrrMeshWriter.h" />
|
|
<Unit filename="CLMTSMeshFileLoader.cpp" />
|
|
<Unit filename="CLMTSMeshFileLoader.h" />
|
|
<Unit filename="CLWOMeshFileLoader.cpp" />
|
|
<Unit filename="CLWOMeshFileLoader.h" />
|
|
<Unit filename="CLightSceneNode.cpp" />
|
|
<Unit filename="CLightSceneNode.h" />
|
|
<Unit filename="CLimitReadFile.cpp" />
|
|
<Unit filename="CLimitReadFile.h" />
|
|
<Unit filename="CLogger.cpp" />
|
|
<Unit filename="CLogger.h" />
|
|
<Unit filename="CMD2MeshFileLoader.cpp" />
|
|
<Unit filename="CMD2MeshFileLoader.h" />
|
|
<Unit filename="CMD3MeshFileLoader.cpp" />
|
|
<Unit filename="CMD3MeshFileLoader.h" />
|
|
<Unit filename="CMS3DMeshFileLoader.cpp" />
|
|
<Unit filename="CMS3DMeshFileLoader.h" />
|
|
<Unit filename="CMY3DHelper.h" />
|
|
<Unit filename="CMY3DMeshFileLoader.cpp" />
|
|
<Unit filename="CMY3DMeshFileLoader.h" />
|
|
<Unit filename="CMemoryFile.cpp" />
|
|
<Unit filename="CMemoryFile.h" />
|
|
<Unit filename="CMeshCache.cpp" />
|
|
<Unit filename="CMeshCache.h" />
|
|
<Unit filename="CMeshManipulator.cpp" />
|
|
<Unit filename="CMeshManipulator.h" />
|
|
<Unit filename="CMeshSceneNode.cpp" />
|
|
<Unit filename="CMeshSceneNode.h" />
|
|
<Unit filename="CMeshTextureLoader.cpp" />
|
|
<Unit filename="CMeshTextureLoader.h" />
|
|
<Unit filename="CMetaTriangleSelector.cpp" />
|
|
<Unit filename="CMetaTriangleSelector.h" />
|
|
<Unit filename="CMountPointReader.cpp" />
|
|
<Unit filename="CMountPointReader.h" />
|
|
<Unit filename="CNPKReader.cpp" />
|
|
<Unit filename="CNPKReader.h" />
|
|
<Unit filename="CNullDriver.cpp" />
|
|
<Unit filename="CNullDriver.h" />
|
|
<Unit filename="COBJMeshFileLoader.cpp" />
|
|
<Unit filename="COBJMeshFileLoader.h" />
|
|
<Unit filename="COBJMeshWriter.cpp" />
|
|
<Unit filename="COBJMeshWriter.h" />
|
|
<Unit filename="COCTLoader.cpp" />
|
|
<Unit filename="COCTLoader.h" />
|
|
<Unit filename="COSOperator.cpp" />
|
|
<Unit filename="COSOperator.h" />
|
|
<Unit filename="COctreeSceneNode.cpp" />
|
|
<Unit filename="COctreeSceneNode.h" />
|
|
<Unit filename="COctreeTriangleSelector.cpp" />
|
|
<Unit filename="COctreeTriangleSelector.h" />
|
|
<Unit filename="COgreMeshFileLoader.cpp" />
|
|
<Unit filename="COgreMeshFileLoader.h" />
|
|
<Unit filename="COpenGLCacheHandler.cpp" />
|
|
<Unit filename="COpenGLCacheHandler.h" />
|
|
<Unit filename="COpenGLCommon.h" />
|
|
<Unit filename="COpenGLCoreCacheHandler.h" />
|
|
<Unit filename="COpenGLCoreFeature.h" />
|
|
<Unit filename="COpenGLCoreRenderTarget.h" />
|
|
<Unit filename="COpenGLCoreTexture.h" />
|
|
<Unit filename="COpenGLCommon.h" />
|
|
<Unit filename="COpenGLDriver.cpp" />
|
|
<Unit filename="COpenGLDriver.h" />
|
|
<Unit filename="COpenGLExtensionHandler.cpp" />
|
|
<Unit filename="COpenGLExtensionHandler.h" />
|
|
<Unit filename="COpenGLMaterialRenderer.h" />
|
|
<Unit filename="COpenGLNormalMapRenderer.cpp" />
|
|
<Unit filename="COpenGLNormalMapRenderer.h" />
|
|
<Unit filename="COpenGLParallaxMapRenderer.cpp" />
|
|
<Unit filename="COpenGLParallaxMapRenderer.h" />
|
|
<Unit filename="COpenGLSLMaterialRenderer.cpp" />
|
|
<Unit filename="COpenGLSLMaterialRenderer.h" />
|
|
<Unit filename="COpenGLShaderMaterialRenderer.cpp" />
|
|
<Unit filename="COpenGLShaderMaterialRenderer.h" />
|
|
<Unit filename="CPLYMeshFileLoader.cpp" />
|
|
<Unit filename="CPLYMeshFileLoader.h" />
|
|
<Unit filename="CPLYMeshWriter.cpp" />
|
|
<Unit filename="CPLYMeshWriter.h" />
|
|
<Unit filename="CPakReader.cpp" />
|
|
<Unit filename="CPakReader.h" />
|
|
<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
|
|
<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.h" />
|
|
<Unit filename="CParticleAttractionAffector.cpp" />
|
|
<Unit filename="CParticleAttractionAffector.h" />
|
|
<Unit filename="CParticleBoxEmitter.cpp" />
|
|
<Unit filename="CParticleBoxEmitter.h" />
|
|
<Unit filename="CParticleCylinderEmitter.cpp" />
|
|
<Unit filename="CParticleCylinderEmitter.h" />
|
|
<Unit filename="CParticleFadeOutAffector.cpp" />
|
|
<Unit filename="CParticleFadeOutAffector.h" />
|
|
<Unit filename="CParticleGravityAffector.cpp" />
|
|
<Unit filename="CParticleGravityAffector.h" />
|
|
<Unit filename="CParticleMeshEmitter.cpp" />
|
|
<Unit filename="CParticleMeshEmitter.h" />
|
|
<Unit filename="CParticlePointEmitter.cpp" />
|
|
<Unit filename="CParticlePointEmitter.h" />
|
|
<Unit filename="CParticleRingEmitter.cpp" />
|
|
<Unit filename="CParticleRingEmitter.h" />
|
|
<Unit filename="CParticleRotationAffector.cpp" />
|
|
<Unit filename="CParticleRotationAffector.h" />
|
|
<Unit filename="CParticleScaleAffector.cpp" />
|
|
<Unit filename="CParticleScaleAffector.h" />
|
|
<Unit filename="CParticleSphereEmitter.cpp" />
|
|
<Unit filename="CParticleSphereEmitter.h" />
|
|
<Unit filename="CParticleSystemSceneNode.cpp" />
|
|
<Unit filename="CParticleSystemSceneNode.h" />
|
|
<Unit filename="CProfiler.cpp" />
|
|
<Unit filename="CProfiler.h" />
|
|
<Unit filename="CQ3LevelMesh.cpp" />
|
|
<Unit filename="CQ3LevelMesh.h" />
|
|
<Unit filename="CQuake3ShaderSceneNode.cpp" />
|
|
<Unit filename="CQuake3ShaderSceneNode.h" />
|
|
<Unit filename="CReadFile.cpp" />
|
|
<Unit filename="CReadFile.h" />
|
|
<Unit filename="CSMFMeshFileLoader.cpp" />
|
|
<Unit filename="CSMFMeshFileLoader.h" />
|
|
<Unit filename="CSTLMeshFileLoader.cpp" />
|
|
<Unit filename="CSTLMeshFileLoader.h" />
|
|
<Unit filename="CSTLMeshWriter.cpp" />
|
|
<Unit filename="CSTLMeshWriter.h" />
|
|
<Unit filename="CSceneCollisionManager.cpp" />
|
|
<Unit filename="CSceneCollisionManager.h" />
|
|
<Unit filename="CSceneLoaderIrr.cpp" />
|
|
<Unit filename="CSceneLoaderIrr.h" />
|
|
<Unit filename="CSceneManager.cpp" />
|
|
<Unit filename="CSceneManager.h" />
|
|
<Unit filename="CSceneNodeAnimatorCameraFPS.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorCameraFPS.h" />
|
|
<Unit filename="CSceneNodeAnimatorCameraMaya.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorCameraMaya.h" />
|
|
<Unit filename="CSceneNodeAnimatorCollisionResponse.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorCollisionResponse.h" />
|
|
<Unit filename="CSceneNodeAnimatorDelete.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorDelete.h" />
|
|
<Unit filename="CSceneNodeAnimatorFlyCircle.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFlyCircle.h" />
|
|
<Unit filename="CSceneNodeAnimatorFlyStraight.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFlyStraight.h" />
|
|
<Unit filename="CSceneNodeAnimatorFollowSpline.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFollowSpline.h" />
|
|
<Unit filename="CSceneNodeAnimatorRotation.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorRotation.h" />
|
|
<Unit filename="CSceneNodeAnimatorTexture.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorTexture.h" />
|
|
<Unit filename="CShadowVolumeSceneNode.cpp" />
|
|
<Unit filename="CShadowVolumeSceneNode.h" />
|
|
<Unit filename="CSkinnedMesh.cpp" />
|
|
<Unit filename="CSkinnedMesh.h" />
|
|
<Unit filename="CSkyBoxSceneNode.cpp" />
|
|
<Unit filename="CSkyBoxSceneNode.h" />
|
|
<Unit filename="CSkyDomeSceneNode.cpp" />
|
|
<Unit filename="CSkyDomeSceneNode.h" />
|
|
<Unit filename="CSoftware2MaterialRenderer.h" />
|
|
<Unit filename="CSoftwareDriver.cpp" />
|
|
<Unit filename="CSoftwareDriver.h" />
|
|
<Unit filename="CSoftwareDriver2.cpp" />
|
|
<Unit filename="CSoftwareDriver2.h" />
|
|
<Unit filename="CSoftwareTexture.cpp" />
|
|
<Unit filename="CSoftwareTexture.h" />
|
|
<Unit filename="CSoftwareTexture2.cpp" />
|
|
<Unit filename="CSoftwareTexture2.h" />
|
|
<Unit filename="CSphereSceneNode.cpp" />
|
|
<Unit filename="CSphereSceneNode.h" />
|
|
<Unit filename="CTRFlat.cpp" />
|
|
<Unit filename="CTRFlatWire.cpp" />
|
|
<Unit filename="CTRGouraud.cpp" />
|
|
<Unit filename="CTRGouraud2.cpp" />
|
|
<Unit filename="CTRGouraudAlphaNoZ2.cpp" />
|
|
<Unit filename="CTRGouraudNoZ2.cpp" />
|
|
<Unit filename="CTRGouraudWire.cpp" />
|
|
<Unit filename="CTRNormalMap.cpp" />
|
|
<Unit filename="CTRParallaxMap.cpp" />
|
|
<Unit filename="CTRStencilShadow.cpp" />
|
|
<Unit filename="CTRTextureBlend.cpp" />
|
|
<Unit filename="CTRTextureDetailMap2.cpp" />
|
|
<Unit filename="CTRTextureFlat.cpp" />
|
|
<Unit filename="CTRTextureFlatWire.cpp" />
|
|
<Unit filename="CTRTextureGouraud.cpp" />
|
|
<Unit filename="CTRTextureGouraud.h" />
|
|
<Unit filename="CTRTextureGouraud2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAdd.cpp" />
|
|
<Unit filename="CTRTextureGouraudAdd2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAddNoZ2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAlpha.cpp" />
|
|
<Unit filename="CTRTextureGouraudAlphaNoZ.cpp" />
|
|
<Unit filename="CTRTextureGouraudNoZ.cpp" />
|
|
<Unit filename="CTRTextureGouraudNoZ2.cpp" />
|
|
<Unit filename="CTRTextureGouraudVertexAlpha2.cpp" />
|
|
<Unit filename="CTRTextureGouraudWire.cpp" />
|
|
<Unit filename="CTRTextureLightMap2_Add.cpp" />
|
|
<Unit filename="CTRTextureLightMap2_M1.cpp" />
|
|
<Unit filename="CTRTextureLightMap2_M2.cpp" />
|
|
<Unit filename="CTRTextureLightMap2_M4.cpp" />
|
|
<Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
|
|
<Unit filename="CTRTextureWire2.cpp" />
|
|
<Unit filename="CTR_transparent_reflection_2_layer.cpp" />
|
|
<Unit filename="CTarReader.cpp" />
|
|
<Unit filename="CTarReader.h" />
|
|
<Unit filename="CTerrainSceneNode.cpp" />
|
|
<Unit filename="CTerrainSceneNode.h" />
|
|
<Unit filename="CTerrainTriangleSelector.cpp" />
|
|
<Unit filename="CTerrainTriangleSelector.h" />
|
|
<Unit filename="CTextSceneNode.cpp" />
|
|
<Unit filename="CTextSceneNode.h" />
|
|
<Unit filename="CTimer.h" />
|
|
<Unit filename="CTriangleBBSelector.cpp" />
|
|
<Unit filename="CTriangleBBSelector.h" />
|
|
<Unit filename="CTriangleSelector.cpp" />
|
|
<Unit filename="CTriangleSelector.h" />
|
|
<Unit filename="CVideoModeList.cpp" />
|
|
<Unit filename="CVideoModeList.h" />
|
|
<Unit filename="CVolumeLightSceneNode.cpp" />
|
|
<Unit filename="CVolumeLightSceneNode.h" />
|
|
<Unit filename="CWADReader.cpp" />
|
|
<Unit filename="CWADReader.h" />
|
|
<Unit filename="CWGLManager.cpp" />
|
|
<Unit filename="CWGLManager.h" />
|
|
<Unit filename="CWaterSurfaceSceneNode.cpp" />
|
|
<Unit filename="CWaterSurfaceSceneNode.h" />
|
|
<Unit filename="CWriteFile.cpp" />
|
|
<Unit filename="CWriteFile.h" />
|
|
<Unit filename="CXMLReader.cpp" />
|
|
<Unit filename="CXMLReader.h" />
|
|
<Unit filename="CXMLReaderImpl.h" />
|
|
<Unit filename="CXMLWriter.cpp" />
|
|
<Unit filename="CXMLWriter.h" />
|
|
<Unit filename="CXMeshFileLoader.cpp" />
|
|
<Unit filename="CXMeshFileLoader.h" />
|
|
<Unit filename="CZBuffer.cpp" />
|
|
<Unit filename="CZBuffer.h" />
|
|
<Unit filename="CZipReader.cpp" />
|
|
<Unit filename="CZipReader.h" />
|
|
<Unit filename="EProfileIDs.h" />
|
|
<Unit filename="IAttribute.h" />
|
|
<Unit filename="IBurningShader.cpp" />
|
|
<Unit filename="IBurningShader.h" />
|
|
<Unit filename="IDepthBuffer.h" />
|
|
<Unit filename="IImagePresenter.h" />
|
|
<Unit filename="ITriangleRenderer.h" />
|
|
<Unit filename="IUserData.h" />
|
|
<Unit filename="IZBuffer.h" />
|
|
<Unit filename="Irrlicht.cpp" />
|
|
<Unit filename="Octree.h" />
|
|
<Unit filename="S2DVertex.h" />
|
|
<Unit filename="S4DVertex.h" />
|
|
<Unit filename="SB3DStructs.h" />
|
|
<Unit filename="SoftwareDriver2_compile_config.h" />
|
|
<Unit filename="SoftwareDriver2_helper.h" />
|
|
<Unit filename="aesGladman/aes.h" />
|
|
<Unit filename="aesGladman/aescrypt.cpp" />
|
|
<Unit filename="aesGladman/aeskey.cpp" />
|
|
<Unit filename="aesGladman/aesopt.h" />
|
|
<Unit filename="aesGladman/aestab.cpp" />
|
|
<Unit filename="aesGladman/fileenc.cpp" />
|
|
<Unit filename="aesGladman/fileenc.h" />
|
|
<Unit filename="aesGladman/hmac.cpp" />
|
|
<Unit filename="aesGladman/hmac.h" />
|
|
<Unit filename="aesGladman/prng.cpp" />
|
|
<Unit filename="aesGladman/prng.h" />
|
|
<Unit filename="aesGladman/pwd2key.cpp" />
|
|
<Unit filename="aesGladman/pwd2key.h" />
|
|
<Unit filename="aesGladman/sha1.cpp" />
|
|
<Unit filename="aesGladman/sha1.h" />
|
|
<Unit filename="aesGladman/sha2.cpp" />
|
|
<Unit filename="aesGladman/sha2.h" />
|
|
<Unit filename="burning_shader_color.cpp" />
|
|
<Unit filename="burning_shader_color_fraq.h" />
|
|
<Unit filename="burning_shader_compile_fragment_default.h" />
|
|
<Unit filename="burning_shader_compile_fragment_end.h" />
|
|
<Unit filename="burning_shader_compile_fragment_start.h" />
|
|
<Unit filename="burning_shader_compile_start.h" />
|
|
<Unit filename="burning_shader_compile_triangle.h" />
|
|
<Unit filename="burning_shader_compile_verify.h" />
|
|
<Unit filename="bzip2/blocksort.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/bzcompress.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/bzlib.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/bzlib.h" />
|
|
<Unit filename="bzip2/bzlib_private.h" />
|
|
<Unit filename="bzip2/crctable.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/decompress.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/huffman.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="bzip2/randtable.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="dmfsupport.h" />
|
|
<Unit filename="glext.h" />
|
|
<Unit filename="irrXML.cpp" />
|
|
<Unit filename="jpeglib/cderror.h" />
|
|
<Unit filename="jpeglib/jaricom.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcapimin.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcapistd.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcarith.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jccoefct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jccolor.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcdctmgr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jchuff.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jchuff.h" />
|
|
<Unit filename="jpeglib/jcinit.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcmainct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcmarker.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcmaster.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcomapi.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jconfig.h" />
|
|
<Unit filename="jpeglib/jcparam.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcprepct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jcsample.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jctrans.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdapimin.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdapistd.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdarith.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdatadst.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdatasrc.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdcoefct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdcolor.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdct.h" />
|
|
<Unit filename="jpeglib/jddctmgr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdhuff.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdhuff.h" />
|
|
<Unit filename="jpeglib/jdinput.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdmainct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdmarker.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdmaster.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdmerge.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdpostct.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdsample.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jdtrans.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jerror.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jerror.h" />
|
|
<Unit filename="jpeglib/jfdctflt.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jfdctfst.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jfdctint.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jidctflt.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jidctfst.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jidctint.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jinclude.h" />
|
|
<Unit filename="jpeglib/jmemmgr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jmemnobs.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jmemsys.h" />
|
|
<Unit filename="jpeglib/jmorecfg.h" />
|
|
<Unit filename="jpeglib/jpegint.h" />
|
|
<Unit filename="jpeglib/jpeglib.h" />
|
|
<Unit filename="jpeglib/jquant1.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jquant2.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jutils.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="jpeglib/jversion.h" />
|
|
<Unit filename="leakHunter.cpp" />
|
|
<Unit filename="libpng/png.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/png.h" />
|
|
<Unit filename="libpng/pngconf.h" />
|
|
<Unit filename="libpng/pngerror.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngget.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngmem.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngpread.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngread.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngrio.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngrtran.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngrutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngset.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngtrans.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwio.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwrite.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwtran.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma/LzmaDec.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma/LzmaDec.h" />
|
|
<Unit filename="lzma/Types.h" />
|
|
<Unit filename="os.cpp" />
|
|
<Unit filename="os.h" />
|
|
<Unit filename="utf8.cpp" />
|
|
<Unit filename="zlib/adler32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/compress.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/crc32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/crc32.h" />
|
|
<Unit filename="zlib/deflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/deflate.h" />
|
|
<Unit filename="zlib/inffast.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inffast.h" />
|
|
<Unit filename="zlib/inffixed.h" />
|
|
<Unit filename="zlib/inflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inftrees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inftrees.h" />
|
|
<Unit filename="zlib/trees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/trees.h" />
|
|
<Unit filename="zlib/uncompr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/zconf.h" />
|
|
<Unit filename="zlib/zlib.h" />
|
|
<Unit filename="zlib/zutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/zutil.h" />
|
|
<Extensions />
|
|
</Project>
|
|
</CodeBlocks_project_file>
|