mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 02:30:31 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_GUI_WINDOW_H_INCLUDED
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#define IRR_C_GUI_WINDOW_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIWindow.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIButton;
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class CGUIWindow : public IGUIWindow
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{
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public:
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//! constructor
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CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
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//! destructor
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virtual ~CGUIWindow();
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
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//! update absolute position
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virtual void updateAbsolutePosition() IRR_OVERRIDE;
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//! draws the element and its children
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virtual void draw() IRR_OVERRIDE;
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//! Returns pointer to the close button
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virtual IGUIButton* getCloseButton() const IRR_OVERRIDE;
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//! Returns pointer to the minimize button
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virtual IGUIButton* getMinimizeButton() const IRR_OVERRIDE;
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//! Returns pointer to the maximize button
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virtual IGUIButton* getMaximizeButton() const IRR_OVERRIDE;
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//! Returns true if the window is draggable, false if not
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virtual bool isDraggable() const IRR_OVERRIDE;
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//! Sets whether the window is draggable
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virtual void setDraggable(bool draggable) IRR_OVERRIDE;
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//! Set if the window background will be drawn
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virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
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//! Get if the window background will be drawn
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virtual bool getDrawBackground() const IRR_OVERRIDE;
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//! Set if the window titlebar will be drawn
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//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
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virtual void setDrawTitlebar(bool draw) IRR_OVERRIDE;
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//! Get if the window titlebar will be drawn
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virtual bool getDrawTitlebar() const IRR_OVERRIDE;
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//! Returns the rectangle of the drawable area (without border and without titlebar)
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virtual core::rect<s32> getClientRect() const IRR_OVERRIDE;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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protected:
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void updateClientRect();
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void refreshSprites();
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IGUIButton* CloseButton;
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IGUIButton* MinButton;
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IGUIButton* RestoreButton;
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core::rect<s32> ClientRect;
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video::SColor CurrentIconColor;
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core::position2d<s32> DragStart;
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bool Dragging, IsDraggable;
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bool DrawBackground;
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bool DrawTitlebar;
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bool IsActive;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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