mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 02:30:31 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_IRR_MESH_FILE_LOADER_H_INCLUDED
|
|
#define IRR_C_IRR_MESH_FILE_LOADER_H_INCLUDED
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IFileSystem.h"
|
|
#include "IVideoDriver.h"
|
|
#include "irrString.h"
|
|
#include "SMesh.h"
|
|
#include "SMeshBuffer.h"
|
|
#include "CDynamicMeshBuffer.h"
|
|
#include "ISceneManager.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
|
|
//! Meshloader capable of loading .irrmesh meshes, the Irrlicht Engine mesh format for static meshes
|
|
class CIrrMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
CIrrMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".cob")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
//! reads a mesh sections and creates a mesh from it
|
|
IAnimatedMesh* readMesh(io::IXMLReader* reader);
|
|
|
|
//! reads a mesh sections and creates a mesh buffer from it
|
|
IMeshBuffer* readMeshBuffer(io::IXMLReader* reader);
|
|
|
|
//! skips an (unknown) section in the irrmesh file
|
|
void skipSection(io::IXMLReader* reader, bool reportSkipping);
|
|
|
|
//! reads a <material> element and stores it in the material section
|
|
void readMaterial(io::IXMLReader* reader);
|
|
|
|
//! parses a float from a char pointer and moves the pointer to
|
|
//! the end of the parsed float
|
|
inline f32 readFloat(const c8** p);
|
|
|
|
//! parses an int from a char pointer and moves the pointer to
|
|
//! the end of the parsed float
|
|
inline s32 readInt(const c8** p);
|
|
|
|
//! places pointer to next begin of a token
|
|
void findNextNoneWhiteSpace(const c8** p);
|
|
|
|
//! places pointer to next begin of a token
|
|
void skipCurrentNoneWhiteSpace(const c8** p);
|
|
|
|
//! reads floats from inside of xml element until end of xml element
|
|
void readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count);
|
|
|
|
//! read the mesh buffers
|
|
void readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer);
|
|
|
|
//! read indices
|
|
void readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices);
|
|
|
|
|
|
// member variables
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|