mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 14:30:29 +01:00
612 lines
16 KiB
C++
612 lines
16 KiB
C++
// Copyright (C) 2013 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#include "CEGLManager.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_EGL_MANAGER_
|
|
|
|
#include "irrString.h"
|
|
#include "irrArray.h"
|
|
#include "os.h"
|
|
|
|
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
|
|
#include <android/native_activity.h>
|
|
#endif
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
CEGLManager::CEGLManager() :
|
|
IContextManager(), EglWindow(0), EglDisplay(EGL_NO_DISPLAY),
|
|
EglSurface(EGL_NO_SURFACE), EglContext(EGL_NO_CONTEXT), EglConfig(0), MajorVersion(0), MinorVersion(0)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CEGLManager");
|
|
#endif
|
|
}
|
|
|
|
CEGLManager::~CEGLManager()
|
|
{
|
|
destroyContext();
|
|
destroySurface();
|
|
terminate();
|
|
}
|
|
|
|
bool CEGLManager::initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data)
|
|
{
|
|
// store new data
|
|
Params = params;
|
|
Data = data;
|
|
|
|
if (EglWindow != 0 && EglDisplay != EGL_NO_DISPLAY)
|
|
return true;
|
|
|
|
// Window is depend on platform.
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
EglWindow = (NativeWindowType)Data.OpenGLWin32.HWnd;
|
|
Data.OpenGLWin32.HDc = GetDC((HWND)EglWindow);
|
|
EglDisplay = eglGetDisplay((NativeDisplayType)Data.OpenGLWin32.HDc);
|
|
#elif defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
|
EglWindow = 0;
|
|
EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
|
|
EglWindow = (NativeWindowType)Data.OpenGLLinux.X11Window;
|
|
EglDisplay = eglGetDisplay((NativeDisplayType)Data.OpenGLLinux.X11Display);
|
|
#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
|
|
EglWindow = (ANativeWindow *)Data.OGLESAndroid.Window;
|
|
EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
#elif defined(_IRR_COMPILE_WITH_FB_DEVICE_)
|
|
EglWindow = (NativeWindowType)Data.OpenGLFB.Window;
|
|
EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
#endif
|
|
|
|
// We must check if EGL display is valid.
|
|
if (EglDisplay == EGL_NO_DISPLAY) {
|
|
os::Printer::log("Could not get EGL display.");
|
|
terminate();
|
|
return false;
|
|
}
|
|
|
|
// Initialize EGL here.
|
|
if (!eglInitialize(EglDisplay, &MajorVersion, &MinorVersion)) {
|
|
os::Printer::log("Could not initialize EGL display.");
|
|
|
|
EglDisplay = EGL_NO_DISPLAY;
|
|
terminate();
|
|
return false;
|
|
} else
|
|
os::Printer::log("EGL version", core::stringc(MajorVersion + (MinorVersion * 0.1f)).c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
void CEGLManager::terminate()
|
|
{
|
|
if (EglWindow == 0 && EglDisplay == EGL_NO_DISPLAY)
|
|
return;
|
|
|
|
if (EglDisplay != EGL_NO_DISPLAY) {
|
|
// We should unbind current EGL context before terminate EGL.
|
|
eglMakeCurrent(EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
|
eglTerminate(EglDisplay);
|
|
EglDisplay = EGL_NO_DISPLAY;
|
|
}
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
if (Data.OpenGLWin32.HDc) {
|
|
ReleaseDC((HWND)EglWindow, (HDC)Data.OpenGLWin32.HDc);
|
|
Data.OpenGLWin32.HDc = 0;
|
|
}
|
|
#endif
|
|
|
|
MajorVersion = 0;
|
|
MinorVersion = 0;
|
|
}
|
|
|
|
bool CEGLManager::generateSurface()
|
|
{
|
|
if (EglDisplay == EGL_NO_DISPLAY)
|
|
return false;
|
|
|
|
if (EglSurface != EGL_NO_SURFACE)
|
|
return true;
|
|
|
|
// We should assign new WindowID on platforms, where WindowID may change at runtime,
|
|
// at this time only Android support this feature.
|
|
// this needs an update method instead!
|
|
|
|
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
|
|
EglWindow = (ANativeWindow *)Data.OGLESAndroid.Window;
|
|
#endif
|
|
|
|
#if defined(_IRR_EMSCRIPTEN_PLATFORM_)
|
|
// eglChooseConfig is currently only implemented as stub in emscripten (version 1.37.22 at point of writing)
|
|
// But the other solution would also be fine as it also only generates a single context so there is not much to choose from.
|
|
EglConfig = chooseConfig(ECS_IRR_CHOOSE);
|
|
#else
|
|
EglConfig = chooseConfig(ECS_EGL_CHOOSE_FIRST_LOWER_EXPECTATIONS);
|
|
#endif
|
|
|
|
if (EglConfig == 0) {
|
|
os::Printer::log("Could not get config for EGL display.");
|
|
return false;
|
|
}
|
|
|
|
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
|
|
EGLint Format = 0;
|
|
eglGetConfigAttrib(EglDisplay, EglConfig, EGL_NATIVE_VISUAL_ID, &Format);
|
|
|
|
ANativeWindow_setBuffersGeometry(EglWindow, 0, 0, Format);
|
|
#endif
|
|
|
|
// Now we are able to create EGL surface.
|
|
EglSurface = eglCreateWindowSurface(EglDisplay, EglConfig, EglWindow, 0);
|
|
|
|
if (EGL_NO_SURFACE == EglSurface)
|
|
EglSurface = eglCreateWindowSurface(EglDisplay, EglConfig, 0, 0);
|
|
|
|
if (EGL_NO_SURFACE == EglSurface)
|
|
os::Printer::log("Could not create EGL surface.");
|
|
|
|
#ifdef EGL_VERSION_1_2
|
|
if (MinorVersion > 1)
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
#endif
|
|
|
|
if (Params.Vsync)
|
|
eglSwapInterval(EglDisplay, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
|
|
{
|
|
EGLConfig configResult = 0;
|
|
|
|
// Find proper OpenGL BIT.
|
|
EGLint eglOpenGLBIT = 0;
|
|
switch (Params.DriverType) {
|
|
case EDT_OGLES1:
|
|
eglOpenGLBIT = EGL_OPENGL_ES_BIT;
|
|
break;
|
|
case EDT_OGLES2:
|
|
case EDT_WEBGL1:
|
|
eglOpenGLBIT = EGL_OPENGL_ES2_BIT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (confStyle == ECS_EGL_CHOOSE_FIRST_LOWER_EXPECTATIONS) {
|
|
EGLint Attribs[] =
|
|
{
|
|
EGL_RED_SIZE, 8,
|
|
EGL_GREEN_SIZE, 8,
|
|
EGL_BLUE_SIZE, 8,
|
|
EGL_ALPHA_SIZE, Params.WithAlphaChannel ? 1 : 0,
|
|
EGL_BUFFER_SIZE, Params.Bits,
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_DEPTH_SIZE, Params.ZBufferBits,
|
|
EGL_STENCIL_SIZE, Params.Stencilbuffer,
|
|
EGL_SAMPLE_BUFFERS, Params.AntiAlias ? 1 : 0,
|
|
EGL_SAMPLES, Params.AntiAlias,
|
|
#ifdef EGL_VERSION_1_3
|
|
EGL_RENDERABLE_TYPE, eglOpenGLBIT,
|
|
#endif
|
|
EGL_NONE, 0};
|
|
|
|
EGLint numConfigs = 0;
|
|
u32 steps = 5;
|
|
|
|
// Choose the best EGL config.
|
|
// TODO: We should also have a confStyle ECS_EGL_CHOOSE_CLOSEST
|
|
// which doesn't take first result of eglChooseConfigs,
|
|
// but the closest to requested parameters. eglChooseConfigs
|
|
// can return more than 1 result and first one might have
|
|
// "better" values than requested (more bits per pixel etc).
|
|
// So this returns the config which can do most, not the
|
|
// config which is closest to the requested parameters.
|
|
//
|
|
while (!eglChooseConfig(EglDisplay, Attribs, &configResult, 1, &numConfigs) || !numConfigs) {
|
|
switch (steps) {
|
|
case 5: // samples
|
|
if (Attribs[19] > 2) // Params.AntiAlias
|
|
--Attribs[19];
|
|
else {
|
|
Attribs[17] = 0; // Params.Stencilbuffer
|
|
Attribs[19] = 0; // Params.AntiAlias
|
|
--steps;
|
|
}
|
|
break;
|
|
case 4: // alpha
|
|
if (Attribs[7]) { // Params.WithAlphaChannel
|
|
Attribs[7] = 0;
|
|
|
|
if (Params.AntiAlias) {
|
|
Attribs[17] = 1;
|
|
Attribs[19] = Params.AntiAlias;
|
|
steps = 5;
|
|
}
|
|
} else
|
|
--steps;
|
|
break;
|
|
case 3: // stencil
|
|
if (Attribs[15]) { // Params.Stencilbuffer
|
|
Attribs[15] = 0;
|
|
|
|
if (Params.AntiAlias) {
|
|
Attribs[17] = 1;
|
|
Attribs[19] = Params.AntiAlias;
|
|
steps = 5;
|
|
}
|
|
} else
|
|
--steps;
|
|
break;
|
|
case 2: // depth size
|
|
if (Attribs[13] > 16) { // Params.ZBufferBits
|
|
Attribs[13] -= 8;
|
|
} else
|
|
--steps;
|
|
break;
|
|
case 1: // buffer size
|
|
if (Attribs[9] > 16) { // Params.Bits
|
|
Attribs[9] -= 8;
|
|
} else
|
|
--steps;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (Params.AntiAlias && !Attribs[17])
|
|
os::Printer::log("No multisampling.");
|
|
|
|
if (Params.WithAlphaChannel && !Attribs[7])
|
|
os::Printer::log("No alpha.");
|
|
|
|
if (Params.Stencilbuffer && !Attribs[15])
|
|
os::Printer::log("No stencil buffer.");
|
|
|
|
if (Params.ZBufferBits > Attribs[13])
|
|
os::Printer::log("No full depth buffer.");
|
|
|
|
if (Params.Bits > Attribs[9])
|
|
os::Printer::log("No full color buffer.");
|
|
} else if (confStyle == ECS_IRR_CHOOSE) {
|
|
// find number of available configs
|
|
EGLint numConfigs;
|
|
if (eglGetConfigs(EglDisplay, NULL, 0, &numConfigs) == EGL_FALSE) {
|
|
testEGLError();
|
|
return 0;
|
|
}
|
|
|
|
if (numConfigs <= 0)
|
|
return 0;
|
|
|
|
// Get all available configs.
|
|
EGLConfig *configs = new EGLConfig[numConfigs];
|
|
if (eglGetConfigs(EglDisplay, configs, numConfigs, &numConfigs) == EGL_FALSE) {
|
|
testEGLError();
|
|
return 0;
|
|
}
|
|
|
|
// Find the best one.
|
|
core::array<SConfigRating> ratings((u32)numConfigs);
|
|
for (u32 i = 0; i < (u32)numConfigs; ++i) {
|
|
SConfigRating r;
|
|
r.config = configs[i];
|
|
r.rating = rateConfig(r.config, eglOpenGLBIT);
|
|
|
|
if (r.rating >= 0)
|
|
ratings.push_back(r);
|
|
}
|
|
|
|
if (ratings.size() > 0) {
|
|
ratings.sort();
|
|
configResult = ratings[0].config;
|
|
|
|
if (ratings[0].rating != 0) {
|
|
// This is just to print some log info (it also rates again while doing that, but rating is cheap enough, so that doesn't matter here).
|
|
rateConfig(ratings[0].config, eglOpenGLBIT, true);
|
|
}
|
|
}
|
|
|
|
delete[] configs;
|
|
}
|
|
|
|
return configResult;
|
|
}
|
|
|
|
irr::s32 CEGLManager::rateConfig(EGLConfig config, EGLint eglOpenGLBIT, bool log)
|
|
{
|
|
// some values must be there or we ignore the config
|
|
#ifdef EGL_VERSION_1_3
|
|
EGLint attribRenderableType = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_RENDERABLE_TYPE, &attribRenderableType);
|
|
if (attribRenderableType != eglOpenGLBIT) {
|
|
if (log)
|
|
os::Printer::log("EGL_RENDERABLE_TYPE != eglOpenGLBIT");
|
|
return -1;
|
|
}
|
|
#endif
|
|
EGLint attribSurfaceType = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_SURFACE_TYPE, &attribSurfaceType);
|
|
if (attribSurfaceType != EGL_WINDOW_BIT) {
|
|
if (log)
|
|
os::Printer::log("EGL_SURFACE_TYPE!= EGL_WINDOW_BIT");
|
|
return -1;
|
|
}
|
|
|
|
// Generally we give a really bad rating if attributes are worse than requested
|
|
// We give a slight worse rating if attributes are not exact as requested
|
|
// And we use some priorities which might make sense (but not really fine-tuned,
|
|
// so if you think other priorities would be better don't worry about changing the values.
|
|
int rating = 0;
|
|
|
|
EGLint attribBufferSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_BUFFER_SIZE, &attribBufferSize);
|
|
if (attribBufferSize < Params.Bits) {
|
|
if (log)
|
|
os::Printer::log("No full color buffer.");
|
|
rating += 100;
|
|
}
|
|
if (attribBufferSize > Params.Bits) {
|
|
if (log)
|
|
os::Printer::log("Larger color buffer.", ELL_DEBUG);
|
|
++rating;
|
|
}
|
|
|
|
EGLint attribRedSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_RED_SIZE, &attribRedSize);
|
|
if (attribRedSize < 5 && Params.Bits >= 4)
|
|
rating += 100;
|
|
else if (attribRedSize < 8 && Params.Bits >= 24)
|
|
rating += 10;
|
|
else if (attribRedSize >= 8 && Params.Bits < 24)
|
|
rating++;
|
|
EGLint attribGreenSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_GREEN_SIZE, &attribGreenSize);
|
|
if (attribGreenSize < 5 && Params.Bits >= 4)
|
|
rating += 100;
|
|
else if (attribGreenSize < 8 && Params.Bits >= 24)
|
|
rating += 10;
|
|
else if (attribGreenSize >= 8 && Params.Bits < 24)
|
|
rating++;
|
|
EGLint attribBlueSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_BLUE_SIZE, &attribBlueSize);
|
|
if (attribBlueSize < 5 && Params.Bits >= 4)
|
|
rating += 100;
|
|
else if (attribBlueSize < 8 && Params.Bits >= 24)
|
|
rating += 10;
|
|
else if (attribBlueSize >= 8 && Params.Bits < 24)
|
|
rating++;
|
|
|
|
EGLint attribAlphaSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_ALPHA_SIZE, &attribAlphaSize);
|
|
if (Params.WithAlphaChannel && attribAlphaSize == 0) {
|
|
if (log)
|
|
os::Printer::log("No alpha.");
|
|
rating += 10;
|
|
} else if (!Params.WithAlphaChannel && attribAlphaSize > 0) {
|
|
if (log)
|
|
os::Printer::log("Got alpha (unrequested).", ELL_DEBUG);
|
|
rating++;
|
|
}
|
|
|
|
EGLint attribStencilSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_STENCIL_SIZE, &attribStencilSize);
|
|
if (Params.Stencilbuffer && attribStencilSize == 0) {
|
|
if (log)
|
|
os::Printer::log("No stencil buffer.");
|
|
rating += 10;
|
|
} else if (!Params.Stencilbuffer && attribStencilSize > 0) {
|
|
if (log)
|
|
os::Printer::log("Got a stencil buffer (unrequested).", ELL_DEBUG);
|
|
rating++;
|
|
}
|
|
|
|
EGLint attribDepthSize = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_DEPTH_SIZE, &attribDepthSize);
|
|
if (attribDepthSize < Params.ZBufferBits) {
|
|
if (log) {
|
|
if (attribDepthSize > 0)
|
|
os::Printer::log("No full depth buffer.");
|
|
else
|
|
os::Printer::log("No depth buffer.");
|
|
}
|
|
rating += 50;
|
|
} else if (attribDepthSize != Params.ZBufferBits) {
|
|
if (log) {
|
|
if (Params.ZBufferBits == 0)
|
|
os::Printer::log("Got a depth buffer (unrequested).", ELL_DEBUG);
|
|
else
|
|
os::Printer::log("Got a larger depth buffer.", ELL_DEBUG);
|
|
}
|
|
rating++;
|
|
}
|
|
|
|
EGLint attribSampleBuffers = 0, attribSamples = 0;
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_SAMPLE_BUFFERS, &attribSampleBuffers);
|
|
eglGetConfigAttrib(EglDisplay, config, EGL_SAMPLES, &attribSamples);
|
|
if (Params.AntiAlias && attribSampleBuffers == 0) {
|
|
if (log)
|
|
os::Printer::log("No multisampling.");
|
|
rating += 20;
|
|
} else if (Params.AntiAlias && attribSampleBuffers && attribSamples < Params.AntiAlias) {
|
|
if (log)
|
|
os::Printer::log("Multisampling with less samples than requested.", ELL_DEBUG);
|
|
rating += 10;
|
|
} else if (Params.AntiAlias && attribSampleBuffers && attribSamples > Params.AntiAlias) {
|
|
if (log)
|
|
os::Printer::log("Multisampling with more samples than requested.", ELL_DEBUG);
|
|
rating += 5;
|
|
} else if (!Params.AntiAlias && attribSampleBuffers > 0) {
|
|
if (log)
|
|
os::Printer::log("Got multisampling (unrequested).", ELL_DEBUG);
|
|
rating += 3;
|
|
}
|
|
|
|
return rating;
|
|
}
|
|
|
|
void CEGLManager::destroySurface()
|
|
{
|
|
if (EglSurface == EGL_NO_SURFACE)
|
|
return;
|
|
|
|
// We should unbind current EGL context before destroy EGL surface.
|
|
eglMakeCurrent(EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
|
eglDestroySurface(EglDisplay, EglSurface);
|
|
EglSurface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
bool CEGLManager::generateContext()
|
|
{
|
|
if (EglDisplay == EGL_NO_DISPLAY || EglSurface == EGL_NO_SURFACE)
|
|
return false;
|
|
|
|
if (EglContext != EGL_NO_CONTEXT)
|
|
return true;
|
|
|
|
EGLint OpenGLESVersion = 0;
|
|
|
|
switch (Params.DriverType) {
|
|
case EDT_OGLES1:
|
|
OpenGLESVersion = 1;
|
|
break;
|
|
case EDT_OGLES2:
|
|
case EDT_WEBGL1:
|
|
OpenGLESVersion = 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
EGLint ContextAttrib[] =
|
|
{
|
|
#ifdef EGL_VERSION_1_3
|
|
EGL_CONTEXT_CLIENT_VERSION, OpenGLESVersion,
|
|
#endif
|
|
EGL_NONE, 0};
|
|
|
|
EglContext = eglCreateContext(EglDisplay, EglConfig, EGL_NO_CONTEXT, ContextAttrib);
|
|
|
|
if (testEGLError()) {
|
|
os::Printer::log("Could not create EGL context.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
os::Printer::log("EGL context created with OpenGLESVersion: ", core::stringc((int)OpenGLESVersion), ELL_DEBUG);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CEGLManager::destroyContext()
|
|
{
|
|
if (EglContext == EGL_NO_CONTEXT)
|
|
return;
|
|
|
|
// We must unbind current EGL context before destroy it.
|
|
eglMakeCurrent(EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
eglDestroyContext(EglDisplay, EglContext);
|
|
|
|
EglContext = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
bool CEGLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
|
|
{
|
|
eglMakeCurrent(EglDisplay, EglSurface, EglSurface, EglContext);
|
|
|
|
if (testEGLError()) {
|
|
os::Printer::log("Could not make EGL context current.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const SExposedVideoData &CEGLManager::getContext() const
|
|
{
|
|
return Data;
|
|
}
|
|
|
|
void *CEGLManager::getProcAddress(const std::string &procName)
|
|
{
|
|
return (void *)eglGetProcAddress(procName.c_str());
|
|
}
|
|
|
|
bool CEGLManager::swapBuffers()
|
|
{
|
|
return (eglSwapBuffers(EglDisplay, EglSurface) == EGL_TRUE);
|
|
}
|
|
|
|
bool CEGLManager::testEGLError()
|
|
{
|
|
#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
|
|
EGLint status = eglGetError();
|
|
|
|
switch (status) {
|
|
case EGL_SUCCESS:
|
|
return false;
|
|
case EGL_NOT_INITIALIZED:
|
|
os::Printer::log("Not Initialized", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_ACCESS:
|
|
os::Printer::log("Bad Access", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_ALLOC:
|
|
os::Printer::log("Bad Alloc", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_ATTRIBUTE:
|
|
os::Printer::log("Bad Attribute", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_CONTEXT:
|
|
os::Printer::log("Bad Context", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_CONFIG:
|
|
os::Printer::log("Bad Config", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_CURRENT_SURFACE:
|
|
os::Printer::log("Bad Current Surface", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_DISPLAY:
|
|
os::Printer::log("Bad Display", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_SURFACE:
|
|
os::Printer::log("Bad Surface", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_MATCH:
|
|
os::Printer::log("Bad Match", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_PARAMETER:
|
|
os::Printer::log("Bad Parameter", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_NATIVE_PIXMAP:
|
|
os::Printer::log("Bad Native Pixmap", ELL_ERROR);
|
|
break;
|
|
case EGL_BAD_NATIVE_WINDOW:
|
|
os::Printer::log("Bad Native Window", ELL_ERROR);
|
|
break;
|
|
case EGL_CONTEXT_LOST:
|
|
os::Printer::log("Context Lost", ELL_ERROR);
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|