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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
438 lines
16 KiB
C++
438 lines
16 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#include "SIrrCreationParameters.h"
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namespace irr
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{
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class CIrrDeviceWin32;
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class CIrrDeviceLinux;
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class CIrrDeviceSDL;
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class CIrrDeviceMacOSX;
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}
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "IMaterialRendererServices.h"
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#include "CNullDriver.h"
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#include "COpenGLExtensionHandler.h"
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#include "IContextManager.h"
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namespace irr
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{
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namespace video
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{
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class IContextManager;
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class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler
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{
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public:
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// Information about state of fixed pipeline activity.
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enum E_OPENGL_FIXED_PIPELINE_STATE
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{
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EOFPS_ENABLE = 0, // fixed pipeline.
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EOFPS_DISABLE, // programmable pipeline.
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EOFPS_ENABLE_TO_DISABLE, // switch from fixed to programmable pipeline.
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EOFPS_DISABLE_TO_ENABLE // switch from programmable to fixed pipeline.
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};
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COpenGLDriver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager);
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bool initDriver();
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//! destructor
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virtual ~COpenGLDriver();
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData &videoData = SExposedVideoData(), core::rect<s32> *sourceRect = 0) override;
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bool endScene() override;
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//! sets transformation
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void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
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struct SHWBufferLink_opengl : public SHWBufferLink
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{
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SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer) :
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SHWBufferLink(_MeshBuffer), vbo_verticesID(0), vbo_indicesID(0) {}
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GLuint vbo_verticesID; // tmp
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GLuint vbo_indicesID; // tmp
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GLuint vbo_verticesSize; // tmp
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GLuint vbo_indicesSize; // tmp
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};
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//! updates hardware buffer if needed
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bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Create hardware buffer from mesh
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SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override;
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//! Delete hardware buffer (only some drivers can)
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void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Draw hardware buffer
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void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
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//! Create occlusion query.
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/** Use node for identification and mesh for occlusion test. */
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virtual void addOcclusionQuery(scene::ISceneNode *node,
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const scene::IMesh *mesh = 0) override;
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//! Remove occlusion query.
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void removeOcclusionQuery(scene::ISceneNode *node) override;
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//! Run occlusion query. Draws mesh stored in query.
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/** If the mesh shall not be rendered visible, use
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overrideMaterial to disable the color and depth buffer. */
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void runOcclusionQuery(scene::ISceneNode *node, bool visible = false) override;
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//! Update occlusion query. Retrieves results from GPU.
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/** If the query shall not block, set the flag to false.
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Update might not occur in this case, though */
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void updateOcclusionQuery(scene::ISceneNode *node, bool block = true) override;
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//! Return query result.
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/** Return value is the number of visible pixels/fragments.
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The value is a safe approximation, i.e. can be larger then the
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actual value of pixels. */
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u32 getOcclusionQueryResult(scene::ISceneNode *node) const override;
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//! Create render target.
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IRenderTarget *addRenderTarget() override;
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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const void *indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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//! draws a vertex primitive list in 2d
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virtual void draw2DVertexPrimitiveList(const void *vertices, u32 vertexCount,
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const void *indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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//! queries the features of the driver, returns true if feature is available
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bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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{
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return FeatureEnabled[feature] && COpenGLExtensionHandler::queryFeature(feature);
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}
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//! Disable a feature of the driver.
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void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag = true) override;
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//! Sets a material. All 3d drawing functions draw geometry now
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//! using this material.
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//! \param material: Material to be used from now on.
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void setMaterial(const SMaterial &material) override;
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virtual void draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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virtual void draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
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const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override;
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// Explicitly bring in base class methods, otherwise
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// this overload would hide them.
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using CNullDriver::draw2DImage;
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virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip);
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//! draws a set of 2d images, using a color and the alpha channel of the
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//! texture if desired.
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void draw2DImageBatch(const video::ITexture *texture,
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const core::array<core::position2d<s32>> &positions,
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const core::array<core::rect<s32>> &sourceRects,
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const core::rect<s32> *clipRect,
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SColor color,
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bool useAlphaChannelOfTexture) override;
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//! draw an 2d rectangle
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virtual void draw2DRectangle(SColor color, const core::rect<s32> &pos,
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const core::rect<s32> *clip = 0) override;
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//! Draws an 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32> &pos,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32> *clip = 0) override;
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32> &start,
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const core::position2d<s32> &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d box
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void draw3DBox(const core::aabbox3d<f32> &box, SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df &start,
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const core::vector3df &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! \return Returns the name of the video driver. Example: In case of the Direct3D8
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//! driver, it would return "Direct3D8.1".
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const char *getName() const override;
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//! Sets the dynamic ambient light color. The default color is
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//! (0,0,0,0) which means it is dark.
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//! \param color: New color of the ambient light.
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void setAmbientLight(const SColorf &color) override;
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//! sets a viewport
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void setViewPort(const core::rect<s32> &area) override;
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//! Sets the fog mode.
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virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
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f32 end, f32 density, bool pixelFog, bool rangeFog) override;
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//! Only used by the internal engine. Used to notify the driver that
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//! the window was resized.
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void OnResize(const core::dimension2d<u32> &size) override;
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! Returns the transformation set by setTransform
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const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
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//! Can be called by an IMaterialRenderer to make its work easier.
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virtual void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial,
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bool resetAllRenderstates) override;
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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virtual void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates);
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//! Get a vertex shader constant index.
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s32 getVertexShaderConstantID(const c8 *name) override;
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//! Get a pixel shader constant index.
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s32 getPixelShaderConstantID(const c8 *name) override;
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//! Sets a constant for the vertex shader based on an index.
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bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
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//! Int interface for the above.
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bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
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//! Uint interface for the above.
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bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
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//! Sets a constant for the pixel shader based on an index.
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bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
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//! Int interface for the above.
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bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
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//! Uint interface for the above.
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bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
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//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
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//! Returns whether disabling was successful or not.
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bool disableTextures(u32 fromStage = 0);
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//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
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virtual s32 addHighLevelShaderMaterial(
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const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const c8 *pixelShaderProgram,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8 *geometryShaderProgram,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack *callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) override;
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//! Returns a pointer to the IVideoDriver interface. (Implementation for
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//! IMaterialRendererServices)
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IVideoDriver *getVideoDriver() override;
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//! Returns the maximum amount of primitives (mostly vertices) which
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//! the device is able to render with one drawIndexedTriangleList
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//! call.
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u32 getMaximalPrimitiveCount() const override;
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virtual ITexture *addRenderTargetTexture(const core::dimension2d<u32> &size,
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const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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//! Creates a render target texture for a cubemap
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ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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const io::path &name, const ECOLOR_FORMAT format) override;
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virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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//! Returns an image created from the last rendered frame.
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IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
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//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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//! for performance reasons only available in debug mode
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bool testGLError(int code = 0);
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//! Set/unset a clipping plane.
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//! There are at least 6 clipping planes available for the user to set at will.
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//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
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//! \param plane: The plane itself.
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//! \param enable: If true, enable the clipping plane else disable it.
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bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override;
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//! Enable/disable a clipping plane.
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//! There are at least 6 clipping planes available for the user to set at will.
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//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
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//! \param enable: If true, enable the clipping plane else disable it.
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void enableClipPlane(u32 index, bool enable) override;
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//! Enable the 2d override material
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void enableMaterial2D(bool enable = true) override;
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//! Returns the graphics card vendor name.
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core::stringc getVendorInfo() override { return VendorName; }
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//! Returns the maximum texture size supported.
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core::dimension2du getMaxTextureSize() const override;
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//! Removes a texture from the texture cache and deletes it, freeing lot of memory.
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void removeTexture(ITexture *texture) override;
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//! Check if the driver supports creating textures with the given color format
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bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
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//! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
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GLenum primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const;
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//! Convert E_BLEND_FACTOR to OpenGL equivalent
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GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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//! Get ZBuffer bits.
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GLenum getZBufferBits() const;
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bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat,
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GLenum &pixelType, void (**converter)(const void *, s32, void *)) const;
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//! Return info about fixed pipeline state.
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E_OPENGL_FIXED_PIPELINE_STATE getFixedPipelineState() const;
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//! Set info about fixed pipeline state.
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void setFixedPipelineState(E_OPENGL_FIXED_PIPELINE_STATE state);
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//! Get current material.
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const SMaterial &getCurrentMaterial() const;
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COpenGLCacheHandler *getCacheHandler() const;
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private:
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bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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void uploadClipPlane(u32 index);
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//! inits the parts of the open gl driver used on all platforms
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bool genericDriverInit();
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ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
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ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array<IImage *> &image) override;
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//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
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inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
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inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
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//! get native wrap mode value
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GLint getTextureWrapMode(const u8 clamp);
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//! sets the needed renderstates
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void setRenderStates3DMode();
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//! sets the needed renderstates
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void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
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void createMaterialRenderers();
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//! Assign a hardware light to the specified requested light, if any
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//! free hardware lights exist.
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//! \param[in] lightIndex: the index of the requesting light
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void assignHardwareLight(u32 lightIndex);
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//! helper function for render setup.
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void getColorBuffer(const void *vertices, u32 vertexCount, E_VERTEX_TYPE vType);
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//! helper function doing the actual rendering.
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void renderArray(const void *indexList, u32 primitiveCount,
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scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
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//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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virtual void setViewPortRaw(u32 width, u32 height);
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COpenGLCacheHandler *CacheHandler;
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core::stringc Name;
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core::matrix4 Matrices[ETS_COUNT];
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core::array<u8> ColorBuffer;
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//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
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enum E_RENDER_MODE
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{
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ERM_NONE = 0, // no render state has been set yet.
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ERM_2D, // 2d drawing rendermode
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ERM_3D // 3d rendering mode
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};
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E_RENDER_MODE CurrentRenderMode;
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//! bool to make all renderstates reset if set to true.
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bool ResetRenderStates;
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bool Transformation3DChanged;
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u8 AntiAlias;
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SMaterial Material, LastMaterial;
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struct SUserClipPlane
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{
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SUserClipPlane() :
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Enabled(false) {}
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core::plane3df Plane;
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bool Enabled;
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};
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core::array<SUserClipPlane> UserClipPlanes;
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core::stringc VendorName;
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core::matrix4 TextureFlipMatrix;
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//! Color buffer format
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ECOLOR_FORMAT ColorFormat;
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E_OPENGL_FIXED_PIPELINE_STATE FixedPipelineState;
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SIrrlichtCreationParameters Params;
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//! Built-in 2D quad for 2D rendering.
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S3DVertex Quad2DVertices[4];
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static const u16 Quad2DIndices[4];
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IContextManager *ContextManager;
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};
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} // end namespace video
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_OPENGL_
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