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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_EDIT_BOX_H_INCLUDED
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#define IRR_I_GUI_EDIT_BOX_H_INCLUDED
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#include "IGUIElement.h"
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#include "SColor.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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//! Single line edit box for editing simple text.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_EDITBOX_ENTER
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\li EGET_EDITBOX_CHANGED
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\li EGET_EDITBOX_MARKING_CHANGED
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*/
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class IGUIEditBox : public IGUIElement
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{
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public:
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//! constructor
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IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
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//! Sets another skin independent font.
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/** If this is set to zero, the button uses the font of the skin.
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\param font: New font to set. */
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virtual void setOverrideFont(IGUIFont* font=0) = 0;
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//! Gets the override font (if any)
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/** \return The override font (may be 0) */
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virtual IGUIFont* getOverrideFont() const = 0;
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//! Get the font which is used right now for drawing
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/** Currently this is the override font when one is set and the
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font of the active skin otherwise */
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virtual IGUIFont* getActiveFont() const = 0;
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//! Sets another color for the text.
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/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
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in the skin, but the set color instead. You don't need to call
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IGUIEditBox::enableOverrrideColor(true) after this, this is done
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by this function.
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If you set a color, and you want the text displayed with the color
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of the skin again, call IGUIEditBox::enableOverrideColor(false);
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\param color: New color of the text. */
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virtual void setOverrideColor(video::SColor color) = 0;
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//! Gets the override color
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virtual video::SColor getOverrideColor() const = 0;
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//! Sets if the text should use the override color or the color in the gui skin.
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/** \param enable: If set to true, the override color, which can be set
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with IGUIEditBox::setOverrideColor is used, otherwise the
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EGDC_BUTTON_TEXT color of the skin. */
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virtual void enableOverrideColor(bool enable) = 0;
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//! Checks if an override color is enabled
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/** \return true if the override color is enabled, false otherwise */
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virtual bool isOverrideColorEnabled(void) const = 0;
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//! Sets whether to draw the background
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virtual void setDrawBackground(bool draw) = 0;
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//! Checks if background drawing is enabled
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/** \return true if background drawing is enabled, false otherwise */
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virtual bool isDrawBackgroundEnabled() const = 0;
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//! Turns the border on or off
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/** \param border: true if you want the border to be drawn, false if not */
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virtual void setDrawBorder(bool border) = 0;
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//! Checks if border drawing is enabled
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/** \return true if border drawing is enabled, false otherwise */
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virtual bool isDrawBorderEnabled() const = 0;
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//! Sets text justification mode
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/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
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EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
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\param vertical: EGUIA_UPPERLEFT to align with top edge,
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EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
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virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
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//! Enables or disables word wrap.
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/** \param enable: If set to true, words going over one line are
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broken to the next line. */
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virtual void setWordWrap(bool enable) = 0;
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//! Checks if word wrap is enabled
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/** \return true if word wrap is enabled, false otherwise */
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virtual bool isWordWrapEnabled() const = 0;
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//! Enables or disables newlines.
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/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
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instead a newline character will be inserted. */
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virtual void setMultiLine(bool enable) = 0;
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//! Checks if multi line editing is enabled
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/** \return true if multi-line is enabled, false otherwise */
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virtual bool isMultiLineEnabled() const = 0;
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//! Enables or disables automatic scrolling with cursor position
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/** \param enable: If set to true, the text will move around with the cursor position */
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virtual void setAutoScroll(bool enable) = 0;
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//! Checks to see if automatic scrolling is enabled
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/** \return true if automatic scrolling is enabled, false if not */
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virtual bool isAutoScrollEnabled() const = 0;
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//! Sets whether the edit box is a password box. Setting this to true will
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/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
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\param passwordBox: true to enable password, false to disable
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\param passwordChar: the character that is displayed instead of letters */
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virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
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//! Returns true if the edit box is currently a password box.
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virtual bool isPasswordBox() const = 0;
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//! Gets the size area of the text in the edit box
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/** \return The size in pixels of the text */
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virtual core::dimension2du getTextDimension() = 0;
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//! Sets the maximum amount of characters which may be entered in the box.
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/** \param max: Maximum amount of characters. If 0, the character amount is
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infinity. */
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virtual void setMax(u32 max) = 0;
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//! Returns maximum amount of characters, previously set by setMax();
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virtual u32 getMax() const = 0;
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//! Set the character used for the cursor.
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/** By default it's "_" */
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virtual void setCursorChar(const wchar_t cursorChar) = 0;
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//! Get the character used for the cursor.
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virtual wchar_t getCursorChar() const = 0;
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//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
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//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
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virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
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//! Get the cursor blinktime
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virtual irr::u32 getCursorBlinkTime() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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