mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 11:50:37 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
|
|
#define IRR_C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED
|
|
|
|
#include "ISceneNodeFactory.h"
|
|
#include "irrArray.h"
|
|
#include "irrString.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
class ISceneNode;
|
|
class ISceneManager;
|
|
|
|
//! Interface making it possible to dynamically create scene nodes and animators
|
|
class CDefaultSceneNodeFactory : public ISceneNodeFactory
|
|
{
|
|
public:
|
|
|
|
CDefaultSceneNodeFactory(ISceneManager* mgr);
|
|
|
|
//! adds a scene node to the scene graph based on its type id
|
|
/** \param type: Type of the scene node to add.
|
|
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
|
\return Returns pointer to the new scene node or null if not successful. */
|
|
virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) IRR_OVERRIDE;
|
|
|
|
//! adds a scene node to the scene graph based on its type name
|
|
/** \param typeName: Type name of the scene node to add.
|
|
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
|
\return Returns pointer to the new scene node or null if not successful. */
|
|
virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) IRR_OVERRIDE;
|
|
|
|
//! returns amount of scene node types this factory is able to create
|
|
virtual u32 getCreatableSceneNodeTypeCount() const IRR_OVERRIDE;
|
|
|
|
//! returns type name of a creatable scene node type by index
|
|
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
|
uetCreatableSceneNodeTypeCount() */
|
|
virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const IRR_OVERRIDE;
|
|
|
|
//! returns type of a creatable scene node type
|
|
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
|
getCreatableSceneNodeTypeCount() */
|
|
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const IRR_OVERRIDE;
|
|
|
|
//! returns type name of a creatable scene node type
|
|
/** \param idx: Type of scene node.
|
|
\return: Returns name of scene node type if this factory can create the type, otherwise 0. */
|
|
virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
ESCENE_NODE_TYPE getTypeFromName(const c8* name) const;
|
|
|
|
struct SSceneNodeTypePair
|
|
{
|
|
SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name)
|
|
: Type(type), TypeName(name)
|
|
{}
|
|
|
|
ESCENE_NODE_TYPE Type;
|
|
core::stringc TypeName;
|
|
};
|
|
|
|
core::array<SSceneNodeTypePair> SupportedSceneNodeTypes;
|
|
|
|
ISceneManager* Manager;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|