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https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_GUI_IN_OUT_FADER_H_INCLUDED
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#define IRR_C_GUI_IN_OUT_FADER_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIInOutFader.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIInOutFader : public IGUIInOutFader
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{
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public:
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//! constructor
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CGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle);
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//! draws the element and its children
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virtual void draw() IRR_OVERRIDE;
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//! Gets the color to fade out to or to fade in from.
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virtual video::SColor getColor() const IRR_OVERRIDE;
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//! Sets the color to fade out to or to fade in from.
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virtual void setColor(video::SColor color ) IRR_OVERRIDE;
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virtual void setColor(video::SColor source, video::SColor dest) IRR_OVERRIDE;
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//! Starts the fade in process.
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virtual void fadeIn(u32 time) IRR_OVERRIDE;
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//! Starts the fade out process.
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virtual void fadeOut(u32 time) IRR_OVERRIDE;
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//! Returns if the fade in or out process is done.
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virtual bool isReady() const IRR_OVERRIDE;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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private:
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enum EFadeAction
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{
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EFA_NOTHING = 0,
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EFA_FADE_IN,
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EFA_FADE_OUT
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};
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u32 StartTime;
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u32 EndTime;
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EFadeAction Action;
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video::SColor Color[2];
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video::SColor FullColor;
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video::SColor TransColor;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // IRR_C_GUI_IN_OUT_FADER_H_INCLUDED
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