mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 06:20:26 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
39 lines
881 B
C++
39 lines
881 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "ISceneCollisionManager.h"
|
|
#include "ISceneManager.h"
|
|
#include "IVideoDriver.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
class CSceneCollisionManager : public ISceneCollisionManager
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
|
|
|
|
//! destructor
|
|
virtual ~CSceneCollisionManager();
|
|
|
|
//! Returns a 3d ray which would go through the 2d screen coordinates.
|
|
virtual core::line3d<f32> getRayFromScreenCoordinates(
|
|
const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
|
|
|
|
private:
|
|
|
|
ISceneManager* SceneManager;
|
|
video::IVideoDriver* Driver;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|