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Android
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KHR
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OpenGL
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OpenGL3: Use std::vector in VertexType instead of clever lifetime games
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2023-10-13 11:36:52 +02:00 |
OpenGL3
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OpenGL3: Replace direct calls into libGL with mt_opengl
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2023-10-13 11:36:52 +02:00 |
OpenGLES2
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OpenGL3: Replace direct calls into libGL with mt_opengl
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2023-10-13 11:36:52 +02:00 |
builtInFont.bmp
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Merging r5975 through r6036 from trunk to ogl-es branch.
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2020-01-03 19:05:16 +00:00 |
BuiltInFont.h
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CAnimatedMeshSceneNode.cpp
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CAnimatedMeshSceneNode.h
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CAttributeImpl.h
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CAttributes.cpp
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CAttributes.h
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CB3DMeshFileLoader.cpp
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CB3DMeshFileLoader.h
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CB3DMeshWriter.cpp
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CB3DMeshWriter.h
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CBillboardSceneNode.cpp
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CBillboardSceneNode.h
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CBlit.h
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CBoneSceneNode.cpp
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CBoneSceneNode.h
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CCameraSceneNode.cpp
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CCameraSceneNode.h
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CColorConverter.cpp
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CColorConverter.h
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CDummyTransformationSceneNode.cpp
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CDummyTransformationSceneNode.h
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CEGLManager.cpp
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CEGLManager.h
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CEmptySceneNode.cpp
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CEmptySceneNode.h
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CFileList.cpp
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CFileList.h
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CFileSystem.cpp
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CFileSystem.h
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CFPSCounter.cpp
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CFPSCounter.h
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CGLXManager.cpp
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CGLXManager.h
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CGUIButton.cpp
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CGUIButton.h
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CGUICheckBox.cpp
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CGUICheckBox.h
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CGUIComboBox.cpp
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CGUIComboBox.h
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CGUIEditBox.cpp
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Fix character encoding conversion issues
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CGUIEditBox.h
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CGUIEnvironment.cpp
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CGUIEnvironment.h
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CGUIFileOpenDialog.cpp
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CGUIFileOpenDialog.h
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CGUIFont.cpp
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CGUIFont.h
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CGUIImage.cpp
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CGUIImage.h
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CGUIImageList.cpp
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CGUIImageList.h
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CGUIListBox.cpp
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CGUIListBox.h
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CGUIScrollBar.cpp
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CGUIScrollBar.h
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CGUISkin.cpp
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CGUISkin.h
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CGUISpriteBank.cpp
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CGUISpriteBank.h
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CGUIStaticText.cpp
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CGUIStaticText.h
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CGUITabControl.cpp
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CGUITabControl.h
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CImage.cpp
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CImage.h
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CImageLoaderBMP.cpp
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CImageLoaderBMP.h
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CImageLoaderJPG.cpp
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CImageLoaderJPG.h
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CImageLoaderPNG.cpp
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CImageLoaderPNG.h
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CImageLoaderTGA.cpp
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CImageLoaderTGA.h
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CImageWriterJPG.cpp
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CImageWriterJPG.h
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CImageWriterPNG.cpp
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CImageWriterPNG.h
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CIrrDeviceLinux.cpp
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Tiny spelling fixes
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CIrrDeviceLinux.h
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CIrrDeviceOSX.h
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CIrrDeviceOSX.mm
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CIrrDeviceSDL.cpp
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Fix character encoding conversion issues
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CIrrDeviceSDL.h
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CIrrDeviceStub.cpp
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CIrrDeviceStub.h
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CIrrDeviceWin32.cpp
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CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
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CIrrDeviceWin32.h
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Revert #225 (d98dc90b38 )
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CLimitReadFile.cpp
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CLimitReadFile.h
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CLogger.cpp
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CLogger.h
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CMakeLists.txt
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CMemoryFile.cpp
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CMemoryFile.h
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CMeshCache.cpp
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CMeshCache.h
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CMeshManipulator.cpp
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CMeshManipulator.h
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CMeshSceneNode.cpp
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CMeshSceneNode.h
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CNSOGLManager.h
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CNSOGLManager.mm
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CNullDriver.cpp
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CNullDriver.h
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COBJMeshFileLoader.cpp
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COBJMeshFileLoader.h
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COGLES2Common.h
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COGLES2Driver.cpp
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COGLES2Driver.h
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COGLES2ExtensionHandler.cpp
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COGLES2ExtensionHandler.h
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COGLES2FixedPipelineRenderer.cpp
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COGLES2FixedPipelineRenderer.h
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COGLES2MaterialRenderer.cpp
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COGLES2MaterialRenderer.h
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COGLES2Renderer2D.cpp
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COGLES2Renderer2D.h
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COGLESCommon.h
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COGLESCoreExtensionHandler.h
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COGLESDriver.cpp
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COGLESDriver.h
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COGLESExtensionHandler.cpp
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COGLESExtensionHandler.h
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COGLESMaterialRenderer.h
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COpenGLCacheHandler.cpp
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COpenGLCacheHandler.h
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COpenGLCommon.h
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COpenGLCoreCacheHandler.h
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COpenGLCoreFeature.h
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COpenGLCoreRenderTarget.h
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COpenGLCoreTexture.h
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COpenGLDriver.cpp
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COpenGLDriver.h
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COpenGLExtensionHandler.cpp
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COpenGLExtensionHandler.h
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COpenGLMaterialRenderer.h
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COpenGLShaderMaterialRenderer.cpp
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COpenGLShaderMaterialRenderer.h
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COpenGLSLMaterialRenderer.cpp
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COpenGLSLMaterialRenderer.h
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COSOperator.cpp
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Fix character encoding conversion issues
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COSOperator.h
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Unify documentation between IOSOperator and COSOperator
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CReadFile.cpp
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CReadFile.h
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CSceneCollisionManager.cpp
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CSceneCollisionManager.h
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CSceneManager.cpp
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CSceneManager.h
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CSDLManager.cpp
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Fix OpenGL3 driver to compile standalone
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CSDLManager.h
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cleanup: get rid of the legacy #ifndef #define craziness
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CSkinnedMesh.cpp
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CSkinnedMesh.h
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CTimer.h
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CWebGL1Driver.cpp
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CWebGL1Driver.h
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CWebGLExtensionHandler.h
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CWGLManager.cpp
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CWGLManager.h
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CWriteFile.cpp
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CWriteFile.h
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CXMeshFileLoader.cpp
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CXMeshFileLoader.h
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CZipReader.cpp
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CZipReader.h
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IAttribute.h
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Irrlicht.cpp
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mt_opengl_loader.cpp
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os.cpp
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os.h
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S2DVertex.h
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SB3DStructs.h
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SoftwareDriver2_helper.h
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