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Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_MD3_MESH_FILE_LOADER_H_INCLUDED
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#define IRR_C_MD3_MESH_FILE_LOADER_H_INCLUDED
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#include "IMeshLoader.h"
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#include "IFileSystem.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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#include "IQ3Shader.h"
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namespace irr
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{
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namespace scene
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{
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//! Meshloader capable of loading md3 files.
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class CMD3MeshFileLoader : public IMeshLoader
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{
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public:
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//! Constructor
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CMD3MeshFileLoader( scene::ISceneManager* smgr );
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//! destructor
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virtual ~CMD3MeshFileLoader();
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
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private:
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scene::ISceneManager* SceneManager;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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