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Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_SOFTWARE_TEXTURE_H_INCLUDED
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#define IRR_C_SOFTWARE_TEXTURE_H_INCLUDED
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#include "ITexture.h"
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#include "IRenderTarget.h"
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#include "CImage.h"
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namespace irr
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{
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namespace video
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{
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class CSoftwareDriver;
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/*!
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interface for a Video Driver dependent Texture.
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*/
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class CSoftwareTexture : public ITexture
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{
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public:
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//! constructor
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CSoftwareTexture(IImage* surface, const io::path& name, bool renderTarget=false);
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//! destructor
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virtual ~CSoftwareTexture();
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//! lock function
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virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) IRR_OVERRIDE;
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//! unlock function
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virtual void unlock() IRR_OVERRIDE;
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//! returns unoptimized surface
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virtual CImage* getImage();
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//! returns texture surface
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virtual CImage* getTexture();
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virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) IRR_OVERRIDE;
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private:
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CImage* Image;
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CImage* Texture;
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};
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/*!
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interface for a Video Driver dependent render target.
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*/
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class CSoftwareRenderTarget : public IRenderTarget
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{
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public:
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CSoftwareRenderTarget(CSoftwareDriver* driver);
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virtual ~CSoftwareRenderTarget();
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virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) IRR_OVERRIDE;
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ITexture* getTexture() const;
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protected:
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CSoftwareDriver* Driver;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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