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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_FONT_H_INCLUDED
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#define IRR_I_GUI_FONT_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "rect.h"
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#include "irrString.h"
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namespace irr
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{
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namespace gui
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{
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//! An enum for the different types of GUI font.
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enum EGUI_FONT_TYPE
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{
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//! Bitmap fonts loaded from an XML file or a texture.
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EGFT_BITMAP = 0,
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//! Scalable vector fonts loaded from an XML file.
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/** These fonts reside in system memory and use no video memory
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until they are displayed. These are slower than bitmap fonts
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but can be easily scaled and rotated. */
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EGFT_VECTOR,
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//! A font which uses a the native API provided by the operating system.
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/** Currently not used. */
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EGFT_OS,
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//! An external font type provided by the user.
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EGFT_CUSTOM
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};
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//! Font interface.
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class IGUIFont : public virtual IReferenceCounted
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{
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public:
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//! Draws some text and clips it to the specified rectangle if wanted.
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/** \param text: Text to draw
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\param position: Rectangle specifying position where to draw the text.
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\param color: Color of the text
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\param hcenter: Specifies if the text should be centered horizontally into the rectangle.
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\param vcenter: Specifies if the text should be centered vertically into the rectangle.
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\param clip: Optional pointer to a rectangle against which the text will be clipped.
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If the pointer is null, no clipping will be done. */
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virtual void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter=false, bool vcenter=false,
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const core::rect<s32>* clip=0) = 0;
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//! Calculates the width and height of a given string of text.
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/** \return Returns width and height of the area covered by the text if
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it would be drawn. */
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virtual core::dimension2d<u32> getDimension(const wchar_t* text) const = 0;
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//! Calculates the index of the character in the text which is on a specific position.
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/** \param text: Text string.
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\param pixel_x: X pixel position of which the index of the character will be returned.
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\return Returns zero based index of the character in the text, and -1 if no no character
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is on this position. (=the text is too short). */
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virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const = 0;
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//! Returns the type of this font
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virtual EGUI_FONT_TYPE getType() const { return EGFT_CUSTOM; }
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//! Sets global kerning width for the font.
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virtual void setKerningWidth (s32 kerning) = 0;
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//! Sets global kerning height for the font.
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virtual void setKerningHeight (s32 kerning) = 0;
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//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
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/** the global kerning distance is returned.
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\param thisLetter: If this parameter is provided, the left side kerning
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for this letter is added to the global kerning value. For example, a
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space might only be one pixel wide, but it may be displayed as several
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pixels.
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\param previousLetter: If provided, kerning is calculated for both
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letters and added to the global kerning value. For example, in a font
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which supports kerning pairs a string such as 'Wo' may have the 'o'
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tucked neatly under the 'W'.
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*/
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
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//! Returns the distance between letters
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virtual s32 getKerningHeight() const = 0;
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//! Define which characters should not be drawn by the font.
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/** For example " " would not draw any space which is usually blank in
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most fonts.
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\param s String of symbols which are not send down to the videodriver
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*/
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virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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