irrlicht/source/Irrlicht/CDepthBuffer.cpp
engineer_apple 86dd0cde26 - BurningVideo: 0.50
- 10 year anniversary update
  - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] 
  - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
  - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
  - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
  - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
  - SuperTuxKart 8.0.1 playable


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-22 20:48:12 +00:00

185 lines
3.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#include "SoftwareDriver2_compile_config.h"
#include "CDepthBuffer.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
//! constructor
CDepthBuffer::CDepthBuffer(const core::dimension2d<u32>& size)
: Buffer(0), Size(0,0)
{
#ifdef _DEBUG
setDebugName("CDepthBuffer");
#endif
setSize(size);
}
//! destructor
CDepthBuffer::~CDepthBuffer()
{
if (Buffer)
{
delete[] Buffer;
Buffer = 0;
}
}
//! clears the zbuffer
void CDepthBuffer::clear(f32 value)
{
ieee754 zMaxValue;
#ifdef SOFTWARE_DRIVER_2_USE_WBUFFER
zMaxValue.f = 1.f-value;
#else
zMaxValue.f = value;
#endif
memset32 ( Buffer, zMaxValue.u, TotalSize );
}
//! sets the new size of the buffer
void CDepthBuffer::setSize(const core::dimension2d<u32>& size)
{
if (size == Size)
return;
Size = size;
delete [] Buffer;
Pitch = size.Width * sizeof ( fp24 );
TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)];
clear ();
}
//! returns the size of the buffer
const core::dimension2d<u32>& CDepthBuffer::getSize() const
{
return Size;
}
// -----------------------------------------------------------------
//! constructor
CStencilBuffer::CStencilBuffer(const core::dimension2d<u32>& size, unsigned bit)
: Buffer(0), Size(0,0),Bit(bit)
{
#ifdef _DEBUG
setDebugName("CStencilBuffer");
#endif
setSize(size);
}
//! destructor
CStencilBuffer::~CStencilBuffer()
{
if (Buffer)
{
delete[] Buffer;
Buffer = 0;
}
}
//! clears the buffer
void CStencilBuffer::clear(u8 value)
{
u32 set = value;
if (Bit == 8)
{
set |= set << 8;
set |= set << 16;
}
memset32 ( Buffer, set, TotalSize );
}
//! sets the new size of the buffer
void CStencilBuffer::setSize(const core::dimension2d<u32>& size)
{
if (size == Size)
return;
Size = size;
delete [] Buffer;
Pitch = size.Width * sizeof (tStencilSample);
TotalSize = Pitch * size.Height;
Buffer = new u8[align_next(TotalSize,16)];
clear ();
}
//! returns the size of the buffer
const core::dimension2d<u32>& CStencilBuffer::getSize() const
{
return Size;
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
//! creates a ZBuffer
IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size)
{
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CDepthBuffer(size);
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
//! creates a Stencil Buffer
IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size, u32 bit)
{
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CStencilBuffer(size,bit);
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
} // end namespace video
} // end namespace irr