mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 15:30:25 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
//
|
|
// This file was originally written by Salvatore Russo.
|
|
// I (Nikolaus Gebhardt) did some minor modifications changes to it and integrated
|
|
// it into Irrlicht:
|
|
// - removed STL dependency
|
|
// - removed log file and replaced it with irrlicht logging
|
|
// - adapted code formatting a bit to Irrlicht style
|
|
// - removed memory leaks
|
|
// Thanks a lot to Salvatore for his work on this and that he gave me
|
|
// his permission to add it into Irrlicht.
|
|
|
|
/*
|
|
CDMFLoader by Salvatore Russo
|
|
Version 1.3
|
|
|
|
This loader is used to load DMF files in Irrlicht.
|
|
Look at the documentation for a sample application.
|
|
|
|
Parts of this code are from Murphy McCauley COCTLoader just like
|
|
GetFaceNormal() or indexes creation routines and a routine to add faces. So
|
|
please refer to COCTLoader.h to know more about rights granted.
|
|
|
|
You can use this software as you wish but you must not remove these notes about license nor
|
|
credits to others for parts of this code.
|
|
*/
|
|
|
|
#ifndef __C_DMF_LOADER_H_INCLUDED__
|
|
#define __C_DMF_LOADER_H_INCLUDED__
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IReadFile.h"
|
|
#include "IFileSystem.h"
|
|
#include "SMesh.h"
|
|
#include "IVideoDriver.h"
|
|
#include "ISceneManager.h"
|
|
#include "SAnimatedMesh.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
/** A class to load DeleD mesh files.*/
|
|
class CDMFLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
/** constructor*/
|
|
CDMFLoader(ISceneManager* smgr, io::IFileSystem* filesys);
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".cob")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
/** creates/loads an animated mesh from the file.
|
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
See IReferenceCounted::drop() for more information.*/
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
/** loads dynamic lights present in this scene.
|
|
Note that loaded lights from DeleD must have the suffix \b dynamic_ and must be \b pointlight.
|
|
Irrlicht correctly loads specular color, diffuse color , position and distance of object affected by light.
|
|
\return number of lights loaded or 0 if loading failed.*/
|
|
int loadLights(const c8 * filename, ISceneManager* smgr,
|
|
ISceneNode* parent = 0, s32 base_id = 1000);
|
|
|
|
/** loads water plains present in this scene.
|
|
Note that loaded water plains from DeleD must have the suffix \b water_ and must be \b rectangle (with just 1 rectangular face).
|
|
Irrlicht correctly loads position and rotation of water plain as well as texture layers.
|
|
\return number of water plains loaded or 0 if loading failed.*/
|
|
int loadWaterPlains(const c8 *filename,
|
|
ISceneManager* smgr,
|
|
ISceneNode * parent = 0,
|
|
s32 base_id = 2000,
|
|
bool mode = true);
|
|
|
|
private:
|
|
void addMaterialPath(core::stringc& filename, const core::stringc& matPath);
|
|
|
|
ISceneManager* SceneMgr;
|
|
io::IFileSystem* FileSystem;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|