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33 lines
783 B
C++
33 lines
783 B
C++
// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#include "MaterialRenderer.h"
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namespace irr
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{
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namespace video
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{
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class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
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{
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public:
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COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture);
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~COpenGL3Renderer2D();
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virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices *services);
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virtual bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype);
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protected:
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bool WithTexture;
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s32 ThicknessID;
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s32 TextureUsageID;
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};
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}
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}
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