mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 19:20:31 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
|
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "EMeshWriterEnums.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IWriteFile;
|
|
} // end namespace io
|
|
|
|
namespace scene
|
|
{
|
|
class IMesh;
|
|
|
|
//! Interface for writing meshes
|
|
class IMeshWriter : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! Destructor
|
|
virtual ~IMeshWriter() {}
|
|
|
|
//! Get the type of the mesh writer
|
|
/** For own implementations, use MAKE_IRR_ID as shown in the
|
|
EMESH_WRITER_TYPE enumeration to return your own unique mesh
|
|
type id.
|
|
\return Type of the mesh writer. */
|
|
virtual EMESH_WRITER_TYPE getType() const = 0;
|
|
|
|
//! Write a static mesh.
|
|
/** \param file File handle to write the mesh to.
|
|
\param mesh Pointer to mesh to be written.
|
|
\param flags Optional flags to set properties of the writer.
|
|
\return True if successful */
|
|
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
|
|
s32 flags=EMWF_NONE) = 0;
|
|
|
|
// Writes an animated mesh
|
|
// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
|
|
/* \return Returns true if successful */
|
|
//virtual bool writeAnimatedMesh(io::IWriteFile* file,
|
|
// scene::IAnimatedMesh* mesh,
|
|
// s32 flags=EMWF_NONE) = 0;
|
|
};
|
|
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
#endif
|
|
|