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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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namespace irr
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{
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namespace video
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{
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//! structure for holding data describing a driver and operating system specific data.
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/** This data can be retrieved by IVideoDriver::getExposedVideoData(). Use this with caution.
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This only should be used to make it possible to extend the engine easily without
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modification of its source. Note that this structure does not contain any valid data, if
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you are using the software or the null device.
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*/
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struct SExposedVideoData
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{
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SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
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explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
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struct SOpenGLWin32
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{
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//! Private GDI Device Context.
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/** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
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void* HDc;
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//! Permanent Rendering Context.
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/** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
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void* HRc;
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//! Window handle.
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/** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
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void* HWnd;
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};
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struct SOpenGLLinux
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{
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// XWindow handles
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void* X11Display;
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void* X11Context;
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unsigned long X11Window;
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unsigned long GLXWindow;
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};
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struct SOpenGLOSX
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{
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//! The NSOpenGLContext object.
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void* Context;
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//! The NSWindow object.
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void* Window;
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};
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struct SOpenGLFB
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{
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//! The EGLNativeWindowType object.
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void* Window;
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};
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struct SOGLESAndroid
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{
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//! The ANativeWindow object.
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void* Window;
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};
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union
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{
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SOpenGLWin32 OpenGLWin32;
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SOpenGLLinux OpenGLLinux;
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SOpenGLOSX OpenGLOSX;
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SOpenGLFB OpenGLFB;
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SOGLESAndroid OGLESAndroid;
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};
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};
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} // end namespace video
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} // end namespace irr
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#endif
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