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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
162 lines
6.1 KiB
C++
162 lines
6.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_CONTEXT_MENU_H_INCLUDED
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#define IRR_I_GUI_CONTEXT_MENU_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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//! Close behavior.
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//! Default is ECMC_REMOVE
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enum ECONTEXT_MENU_CLOSE
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{
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//! do nothing - menu stays open
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ECMC_IGNORE = 0,
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//! remove the gui element
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ECMC_REMOVE = 1,
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//! call setVisible(false)
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ECMC_HIDE = 2
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// note to implementers - this is planned as bitset, so continue with 4 if you need to add further flags.
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};
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//! GUI Context menu interface.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_ELEMENT_CLOSED
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\li EGET_MENU_ITEM_SELECTED
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*/
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class IGUIContextMenu : public IGUIElement
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{
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public:
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//! constructor
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IGUIContextMenu(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_CONTEXT_MENU, environment, parent, id, rectangle) {}
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//! set behavior when menus are closed
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virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) = 0;
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//! get current behavior when the menu will be closed
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virtual ECONTEXT_MENU_CLOSE getCloseHandling() const = 0;
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//! Get amount of menu items
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virtual u32 getItemCount() const = 0;
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//! Adds a menu item.
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/** \param text: Text of menu item. Set this to 0 to create
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an separator instead of a real item, which is the same like
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calling addSeparator();
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\param commandId: Command id of menu item, a simple id you may
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set to whatever you want.
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\param enabled: Specifies if the menu item should be enabled.
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\param hasSubMenu: Set this to true if there should be a submenu
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at this item. You can access this submenu via getSubMenu().
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\param checked: Specifies if the menu item should be initially checked.
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\param autoChecking: Specifies if the item should be checked by clicking
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\return Returns the index of the new item */
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virtual u32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true,
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bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
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//! Insert a menu item at specified position.
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/** \param idx: Position to insert the new element,
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should be smaller than itemcount otherwise the item is added to the end.
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\param text: Text of menu item. Set this to 0 to create
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an separator instead of a real item, which is the same like
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calling addSeparator();
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\param commandId: Command id of menu item, a simple id you may
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set to whatever you want.
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\param enabled: Specifies if the menu item should be enabled.
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\param hasSubMenu: Set this to true if there should be a submenu
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at this item. You can access this submenu via getSubMenu().
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\param checked: Specifies if the menu item should be initially checked.
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\param autoChecking: Specifies if the item should be checked by clicking
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\return Returns the index of the new item */
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virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId=-1, bool enabled=true,
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bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
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//! Find an item by its CommandID
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/**
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\param commandId: We are looking for the first item which has this commandID
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\param idxStartSearch: Start searching from this index.
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\return Returns the index of the item when found or otherwise -1. */
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virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch=0) const = 0;
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//! Adds a separator item to the menu
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virtual void addSeparator() = 0;
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//! Get text of the menu item.
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/** \param idx: Zero based index of the menu item */
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virtual const wchar_t* getItemText(u32 idx) const = 0;
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//! Sets text of the menu item.
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/** \param idx: Zero based index of the menu item
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\param text: New text of the item. */
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virtual void setItemText(u32 idx, const wchar_t* text) = 0;
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//! Check if a menu item is enabled
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/** \param idx: Zero based index of the menu item */
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virtual bool isItemEnabled(u32 idx) const = 0;
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//! Sets if the menu item should be enabled.
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/** \param idx: Zero based index of the menu item
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\param enabled: True if it is enabled, otherwise false. */
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virtual void setItemEnabled(u32 idx, bool enabled) = 0;
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//! Sets if the menu item should be checked.
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/** \param idx: Zero based index of the menu item
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\param enabled: True if it is enabled, otherwise false. */
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virtual void setItemChecked(u32 idx, bool enabled) = 0;
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//! Check if a menu item is checked
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/** \param idx: Zero based index of the menu item */
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virtual bool isItemChecked(u32 idx) const = 0;
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//! Removes a menu item
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/** \param idx: Zero based index of the menu item */
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virtual void removeItem(u32 idx) = 0;
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//! Removes all menu items
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virtual void removeAllItems() = 0;
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//! Get the selected item in the menu
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/** \return Index of the selected item, -1 if none selected. */
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virtual s32 getSelectedItem() const = 0;
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//! Get the command id of a menu item
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/** \param idx: Zero based index of the menu item */
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virtual s32 getItemCommandId(u32 idx) const = 0;
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//! Sets the command id of a menu item
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/** \param idx: Zero based index of the menu item
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\param id: Command id of menu item, a simple id you may
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set to whatever you want. */
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virtual void setItemCommandId(u32 idx, s32 id) = 0;
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//! Get a pointer to the submenu of an item.
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/** 0 is returned if there is no submenu
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\param idx: Zero based index of the menu item
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\return Returns a pointer to the submenu of an item. */
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virtual IGUIContextMenu* getSubMenu(u32 idx) const = 0;
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//! should the element change the checked status on clicking
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virtual void setItemAutoChecking(u32 idx, bool autoChecking) = 0;
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//! does the element change the checked status on clicking
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virtual bool getItemAutoChecking(u32 idx) const = 0;
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//! When an eventparent is set it receives events instead of the usual parent element
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virtual void setEventParent(IGUIElement *parent) = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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