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a883d464f9
Also documenting some missing feature (decimal places ignored with direct text input) getValueFor allows to check the value a given text would have getOldValue can be used to check the previous value in a EGET_SPINBOX_CHANGED event git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6429 dfc29bdd-3216-0410-991c-e03cc46cb475
105 lines
3.7 KiB
C++
105 lines
3.7 KiB
C++
// Copyright (C) 2006-2012 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_SPIN_BOX_H_INCLUDED
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#define IRR_I_GUI_SPIN_BOX_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIEditBox;
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//! Enumeration bitflag for when to validate the text typed into the spinbox
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//! Default used by Irrlicht is: (EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS)
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enum EGUI_SPINBOX_VALIDATION
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{
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//! Does not validate typed text, probably a bad idea setting this usually.
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EGUI_SBV_NEVER = 0,
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//! Validate on each change. Was default up to Irrlicht 1.8
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EGUI_SBV_CHANGE = 1,
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//! Validate when enter was pressed
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EGUI_SBV_ENTER = 2,
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//! Validate when the editbox loses the focus
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EGUI_SBV_LOSE_FOCUS = 4
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};
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//! Single line edit box + spin buttons
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_SPINBOX_CHANGED
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*/
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class IGUISpinBox : public IGUIElement
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{
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public:
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//! constructor
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IGUISpinBox(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_SPIN_BOX, environment, parent, id, rectangle) {}
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//! Access the edit box used in the spin control
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virtual IGUIEditBox* getEditBox() const = 0;
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//! set the current value of the spinbox
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/** \param val: value to be set in the spinbox */
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virtual void setValue(f32 val) = 0;
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//! Get the current value of the spinbox
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virtual f32 getValue() const = 0;
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//! Get the value the spinbox would have for the given text
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/** Note: There is no rounding for decimal places going on here
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The reason is that so far spinbox doesn't restrict entering longer
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numbers (or any other text) (TODO)*/
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virtual f32 getValueFor(const wchar_t* text) const = 0;
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//! set the range of values which can be used in the spinbox
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/** \param min: minimum value
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\param max: maximum value */
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virtual void setRange(f32 min, f32 max) = 0;
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//! get the minimum value which can be used in the spinbox
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virtual f32 getMin() const = 0;
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//! get the maximum value which can be used in the spinbox
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virtual f32 getMax() const = 0;
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//! Step size by which values are changed when pressing the spinbuttons
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/** The step size also determines the number of decimal places to display
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\param step: stepsize used for value changes when pressing spinbuttons */
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virtual void setStepSize(f32 step=1.f) = 0;
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//! Sets the number of decimal places to display.
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//! Note: This also rounds the range to the same number of decimal places.
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//! Note: This is only used for the buttons so far, text-input ignores it (TODO)
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/** \param places: The number of decimal places to display, use -1 to reset */
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virtual void setDecimalPlaces(s32 places) = 0;
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//! get the current step size
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virtual f32 getStepSize() const = 0;
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//! Sets when the spinbox has to validate entered text.
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/** \param validateOn Can be any combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual void setValidateOn(u32 validateOn) = 0;
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//! Gets when the spinbox has to validate entered text.
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/** \return A combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual u32 getValidateOn() const = 0;
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//! Gets previous value in EGET_SPINBOX_CHANGED events
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/** Note: That value changes as soon as a new value is set (to the new value).
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So it's only useful to check for last value in the event and has no use otherwise.
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Also it's possible to mess it up by setting text via the editbox sub-element directly. */
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virtual f32 getOldValue() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // IRR_I_GUI_SPIN_BOX_H_INCLUDED
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