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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED
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#define IRR_I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED
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#include "IBillboardSceneNode.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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}
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namespace scene
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{
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//! A billboard text scene node.
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/** Acts like a billboard which displays the currently set text.
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Due to the exclusion of RTTI in Irrlicht we have to avoid multiple
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inheritance. Hence, changes to the ITextSceneNode interface have
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to be copied here manually.
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*/
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class IBillboardTextSceneNode : public IBillboardSceneNode
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{
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public:
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//! Constructor
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IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0))
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: IBillboardSceneNode(parent, mgr, id, position) {}
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//! Sets the size of the billboard.
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virtual void setSize(const core::dimension2d<f32>& size) = 0;
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//! Returns the size of the billboard.
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virtual const core::dimension2d<f32>& getSize() const = 0;
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//! Set the color of all vertices of the billboard
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/** \param overallColor: the color to set */
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virtual void setColor(const video::SColor & overallColor) = 0;
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//! Set the color of the top and bottom vertices of the billboard
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/** \param topColor: the color to set the top vertices
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\param bottomColor: the color to set the bottom vertices */
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
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//! Gets the color of the top and bottom vertices of the billboard
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/** \param topColor: stores the color of the top vertices
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\param bottomColor: stores the color of the bottom vertices */
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
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//! sets the text string
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virtual void setText(const wchar_t* text) = 0;
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//! get the text string
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virtual const wchar_t* getText() const = 0;
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//! sets the color of the text
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//! You can use setColor instead which does the same
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virtual void setTextColor(video::SColor color)
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{
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setColor(color);
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}
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//! Get the font used to draw the text
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virtual gui::IGUIFont* getFont() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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