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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
282 lines
7.4 KiB
C++
282 lines
7.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "irrTypes.h"
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#include "dimension2d.h"
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#include "position2d.h"
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namespace irr
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{
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namespace core
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{
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//! Rectangle template.
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/** Mostly used by 2D GUI elements and for 2D drawing methods.
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It has 2 positions instead of position and dimension and a fast
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method for collision detection with other rectangles and points.
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Coordinates are (0,0) for top-left corner, and increasing to the right
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and to the bottom.
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*/
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template <class T>
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class rect
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{
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public:
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//! Default constructor creating empty rectangle at (0,0)
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constexpr rect() :
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UpperLeftCorner(0, 0), LowerRightCorner(0, 0) {}
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//! Constructor with two corners
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constexpr rect(T x, T y, T x2, T y2) :
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UpperLeftCorner(x, y), LowerRightCorner(x2, y2) {}
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//! Constructor with two corners
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constexpr rect(const position2d<T> &upperLeft, const position2d<T> &lowerRight) :
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UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
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//! Constructor with upper left corner and dimension
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template <class U>
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constexpr rect(const position2d<T> &pos, const dimension2d<U> &size) :
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UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height)
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{
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}
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//! Constructor with upper left at 0,0 and lower right using dimension
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template <class U>
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explicit constexpr rect(const dimension2d<U> &size) :
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UpperLeftCorner(0, 0), LowerRightCorner(size.Width, size.Height)
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{
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}
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//! move right by given numbers
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rect<T> operator+(const position2d<T> &pos) const
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{
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rect<T> ret(*this);
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return ret += pos;
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}
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//! move right by given numbers
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rect<T> &operator+=(const position2d<T> &pos)
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{
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UpperLeftCorner += pos;
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LowerRightCorner += pos;
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return *this;
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}
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//! move left by given numbers
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rect<T> operator-(const position2d<T> &pos) const
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{
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rect<T> ret(*this);
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return ret -= pos;
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}
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//! move left by given numbers
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rect<T> &operator-=(const position2d<T> &pos)
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{
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UpperLeftCorner -= pos;
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LowerRightCorner -= pos;
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return *this;
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}
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//! equality operator
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constexpr bool operator==(const rect<T> &other) const
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{
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return (UpperLeftCorner == other.UpperLeftCorner &&
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LowerRightCorner == other.LowerRightCorner);
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}
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//! inequality operator
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constexpr bool operator!=(const rect<T> &other) const
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{
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return (UpperLeftCorner != other.UpperLeftCorner ||
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LowerRightCorner != other.LowerRightCorner);
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}
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//! compares size of rectangles
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bool operator<(const rect<T> &other) const
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{
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return getArea() < other.getArea();
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}
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//! Returns size of rectangle
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T getArea() const
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{
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return getWidth() * getHeight();
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}
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//! Returns if a 2d point is within this rectangle.
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/** \param pos Position to test if it lies within this rectangle.
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\return True if the position is within the rectangle, false if not. */
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bool isPointInside(const position2d<T> &pos) const
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{
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return (UpperLeftCorner.X <= pos.X &&
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UpperLeftCorner.Y <= pos.Y &&
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LowerRightCorner.X >= pos.X &&
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LowerRightCorner.Y >= pos.Y);
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}
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//! Check if the rectangle collides with another rectangle.
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/** \param other Rectangle to test collision with
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\return True if the rectangles collide. */
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bool isRectCollided(const rect<T> &other) const
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{
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return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
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UpperLeftCorner.Y < other.LowerRightCorner.Y &&
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LowerRightCorner.X > other.UpperLeftCorner.X &&
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UpperLeftCorner.X < other.LowerRightCorner.X);
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}
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//! Clips this rectangle with another one.
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/** \param other Rectangle to clip with */
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void clipAgainst(const rect<T> &other)
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{
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if (other.LowerRightCorner.X < LowerRightCorner.X)
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LowerRightCorner.X = other.LowerRightCorner.X;
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if (other.LowerRightCorner.Y < LowerRightCorner.Y)
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LowerRightCorner.Y = other.LowerRightCorner.Y;
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if (other.UpperLeftCorner.X > LowerRightCorner.X)
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LowerRightCorner.X = other.UpperLeftCorner.X;
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if (other.UpperLeftCorner.Y > LowerRightCorner.Y)
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LowerRightCorner.Y = other.UpperLeftCorner.Y;
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if (other.LowerRightCorner.X < UpperLeftCorner.X)
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UpperLeftCorner.X = other.LowerRightCorner.X;
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if (other.LowerRightCorner.Y < UpperLeftCorner.Y)
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UpperLeftCorner.Y = other.LowerRightCorner.Y;
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if (other.UpperLeftCorner.X > UpperLeftCorner.X)
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UpperLeftCorner.X = other.UpperLeftCorner.X;
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if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
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UpperLeftCorner.Y = other.UpperLeftCorner.Y;
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}
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//! Moves this rectangle to fit inside another one.
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/** \return True on success, false if not possible */
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bool constrainTo(const rect<T> &other)
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{
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if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
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return false;
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T diff = other.LowerRightCorner.X - LowerRightCorner.X;
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if (diff < 0) {
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LowerRightCorner.X += diff;
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UpperLeftCorner.X += diff;
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}
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diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
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if (diff < 0) {
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LowerRightCorner.Y += diff;
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UpperLeftCorner.Y += diff;
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}
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diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
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if (diff < 0) {
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UpperLeftCorner.X -= diff;
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LowerRightCorner.X -= diff;
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}
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diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
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if (diff < 0) {
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UpperLeftCorner.Y -= diff;
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LowerRightCorner.Y -= diff;
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}
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return true;
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}
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//! Get width of rectangle.
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T getWidth() const
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{
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return LowerRightCorner.X - UpperLeftCorner.X;
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}
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//! Get height of rectangle.
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T getHeight() const
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{
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return LowerRightCorner.Y - UpperLeftCorner.Y;
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}
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//! If the lower right corner of the rect is smaller then the upper left, the points are swapped.
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void repair()
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{
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if (LowerRightCorner.X < UpperLeftCorner.X) {
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T t = LowerRightCorner.X;
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LowerRightCorner.X = UpperLeftCorner.X;
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UpperLeftCorner.X = t;
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}
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if (LowerRightCorner.Y < UpperLeftCorner.Y) {
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T t = LowerRightCorner.Y;
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LowerRightCorner.Y = UpperLeftCorner.Y;
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UpperLeftCorner.Y = t;
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}
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}
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//! Returns if the rect is valid to draw.
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/** It would be invalid if the UpperLeftCorner is lower or more
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right than the LowerRightCorner. */
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bool isValid() const
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{
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return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
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(LowerRightCorner.Y >= UpperLeftCorner.Y));
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}
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//! Get the center of the rectangle
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position2d<T> getCenter() const
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{
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return position2d<T>(
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(UpperLeftCorner.X + LowerRightCorner.X) / 2,
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(UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
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}
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//! Get the dimensions of the rectangle
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dimension2d<T> getSize() const
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{
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return dimension2d<T>(getWidth(), getHeight());
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}
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//! Adds a point to the rectangle
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/** Causes the rectangle to grow bigger if point is outside of
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the box
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\param p Point to add to the box. */
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void addInternalPoint(const position2d<T> &p)
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{
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addInternalPoint(p.X, p.Y);
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}
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//! Adds a point to the bounding rectangle
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/** Causes the rectangle to grow bigger if point is outside of
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the box
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\param x X-Coordinate of the point to add to this box.
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\param y Y-Coordinate of the point to add to this box. */
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void addInternalPoint(T x, T y)
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{
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if (x > LowerRightCorner.X)
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LowerRightCorner.X = x;
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if (y > LowerRightCorner.Y)
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LowerRightCorner.Y = y;
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if (x < UpperLeftCorner.X)
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UpperLeftCorner.X = x;
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if (y < UpperLeftCorner.Y)
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UpperLeftCorner.Y = y;
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}
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//! Upper left corner
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position2d<T> UpperLeftCorner;
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//! Lower right corner
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position2d<T> LowerRightCorner;
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};
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//! Rectangle with float values
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typedef rect<f32> rectf;
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//! Rectangle with int values
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typedef rect<s32> recti;
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} // end namespace core
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} // end namespace irr
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