irrlicht/source/Irrlicht/CIrrMeshFileLoader.cpp
cutealien bff1a50c34 Minor code cleanup
Mostly const fixes in headers to make it easier for users to have more warnings enabled in static code analysis
Also updating our own rules a bit (kicking some out we won't need yet).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6583 dfc29bdd-3216-0410-991c-e03cc46cb475
2024-01-01 15:29:28 +00:00

559 lines
13 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
#include "CIrrMeshFileLoader.h"
#include "os.h"
#include "IXMLReader.h"
#include "SAnimatedMesh.h"
#include "SMesh.h"
#include "fast_atof.h"
#include "IReadFile.h"
#include "IAttributes.h"
#include "IVideoDriver.h"
#include "CDynamicMeshBuffer.h"
namespace irr
{
namespace scene
{
//! Constructor
CIrrMeshFileLoader::CIrrMeshFileLoader(scene::ISceneManager* smgr,
io::IFileSystem* fs)
: SceneManager(smgr), FileSystem(fs)
{
#ifdef _DEBUG
setDebugName("CIrrMeshFileLoader");
#endif
}
//! Returns true if the file maybe is able to be loaded by this class.
/** This decision should be based only on the file extension (e.g. ".cob") */
bool CIrrMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
{
return core::hasFileExtension ( filename, "xml", "irrmesh" );
}
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
IAnimatedMesh* CIrrMeshFileLoader::createMesh(io::IReadFile* file)
{
io::IXMLReader* reader = FileSystem->createXMLReader(file);
if (!reader)
return 0;
// read until mesh section, skip other parts
const core::stringc meshTagName = "mesh";
IAnimatedMesh* mesh = 0;
while(reader->read())
{
if (reader->getNodeType() == io::EXN_ELEMENT)
{
if (meshTagName == reader->getNodeName())
{
mesh = readMesh(reader);
break;
}
else
skipSection(reader, true); // unknown section
}
}
reader->drop();
return mesh;
}
//! reads a mesh sections and creates a mesh from it
IAnimatedMesh* CIrrMeshFileLoader::readMesh(io::IXMLReader* reader)
{
SAnimatedMesh* animatedmesh = new SAnimatedMesh();
SMesh* mesh = new SMesh();
animatedmesh->addMesh(mesh);
mesh->drop();
core::stringc bbSectionName = "boundingBox";
core::stringc bufferSectionName = "buffer";
core::stringc meshSectionName = "mesh";
if (!reader->isEmptyElement())
while(reader->read())
{
if (reader->getNodeType() == io::EXN_ELEMENT)
{
const wchar_t* nodeName = reader->getNodeName();
if (bbSectionName == nodeName)
{
// inside a bounding box, ignore it for now because
// we are calculating this anyway ourselves later.
}
else
if (bufferSectionName == nodeName)
{
// we've got a mesh buffer
IMeshBuffer* buffer = readMeshBuffer(reader);
if (buffer)
{
mesh->addMeshBuffer(buffer);
buffer->drop();
}
}
else
skipSection(reader, true); // unknown section
} // end if node type is element
else
if (reader->getNodeType() == io::EXN_ELEMENT_END)
{
if (meshSectionName == reader->getNodeName())
{
// end of mesh section reached, cancel out
break;
}
}
} // end while reader->read();
mesh->recalculateBoundingBox();
animatedmesh->recalculateBoundingBox();
return animatedmesh;
}
//! reads a mesh sections and creates a mesh buffer from it
IMeshBuffer* CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader)
{
CDynamicMeshBuffer* buffer = 0;
core::stringc verticesSectionName = "vertices";
core::stringc bbSectionName = "boundingBox";
core::stringc materialSectionName = "material";
core::stringc indicesSectionName = "indices";
core::stringc bufferSectionName = "buffer";
bool insideVertexSection = false;
bool insideIndexSection = false;
int vertexCount = 0;
int indexCount = 0;
video::SMaterial material;
if (!reader->isEmptyElement())
while(reader->read())
{
if (reader->getNodeType() == io::EXN_ELEMENT)
{
const wchar_t* nodeName = reader->getNodeName();
if (bbSectionName == nodeName)
{
// inside a bounding box, ignore it for now because
// we are calculating this anyway ourselves later.
}
else
if (materialSectionName == nodeName)
{
//we've got a material
material = video::SMaterial(); // reset
io::IAttributes* attributes = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
attributes->read(reader, true, L"material");
SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes(material, attributes);
attributes->drop();
}
else
if (verticesSectionName == nodeName)
{
// vertices section
const core::stringc vertexTypeName1 = "standard";
const core::stringc vertexTypeName2 = "2tcoords";
const core::stringc vertexTypeName3 = "tangents";
const wchar_t* vertexType = reader->getAttributeValue(L"type");
vertexCount = reader->getAttributeValueAsInt(L"vertexCount");
insideVertexSection = true;
video::E_INDEX_TYPE itype = (vertexCount > 65536)?irr::video::EIT_32BIT:irr::video::EIT_16BIT;
if (vertexTypeName1 == vertexType)
{
buffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, itype);
}
else
if (vertexTypeName2 == vertexType)
{
buffer = new CDynamicMeshBuffer(irr::video::EVT_2TCOORDS, itype);
}
else
if (vertexTypeName3 == vertexType)
{
buffer = new CDynamicMeshBuffer(irr::video::EVT_TANGENTS, itype);
}
if ( buffer )
{
buffer->getVertexBuffer().reallocate(vertexCount);
buffer->Material = material;
}
}
else
if (indicesSectionName == nodeName)
{
// indices section
indexCount = reader->getAttributeValueAsInt(L"indexCount");
insideIndexSection = true;
}
} // end if node type is element
else
if (reader->getNodeType() == io::EXN_TEXT)
{
// read vertex data
if (insideVertexSection)
{
readMeshBuffer(reader, vertexCount, buffer);
insideVertexSection = false;
} // end reading vertex array
else
if (insideIndexSection)
{
readIndices(reader, indexCount, buffer->getIndexBuffer());
insideIndexSection = false;
}
} // end if node type is text
else
if (reader->getNodeType() == io::EXN_ELEMENT_END)
{
if (bufferSectionName == reader->getNodeName())
{
// end of buffer section reached, cancel out
break;
}
}
} // end while reader->read();
if (buffer)
buffer->recalculateBoundingBox();
return buffer;
}
//! read indices
void CIrrMeshFileLoader::readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices)
{
indices.reallocate(indexCount);
core::stringc data = reader->getNodeData();
const c8* p = &data[0];
for (int i=0; i<indexCount && *p; ++i)
{
findNextNoneWhiteSpace(&p);
indices.push_back(readInt(&p));
}
}
void CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer)
{
if (sbuffer)
{
core::stringc data = reader->getNodeData();
const c8* p = &data[0];
scene::IVertexBuffer& Vertices = sbuffer->getVertexBuffer();
video::E_VERTEX_TYPE vType = Vertices.getType();
for (int i=0; i<vertexCount && *p; ++i)
{
switch(vType)
{
case video::EVT_STANDARD:
{
video::S3DVertex vtx;
// position
findNextNoneWhiteSpace(&p);
vtx.Pos.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Z = readFloat(&p);
// normal
findNextNoneWhiteSpace(&p);
vtx.Normal.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Z = readFloat(&p);
// color
u32 col;
findNextNoneWhiteSpace(&p);
sscanf(p, "%08x", &col);
vtx.Color.set(col);
skipCurrentNoneWhiteSpace(&p);
// tcoord1
findNextNoneWhiteSpace(&p);
vtx.TCoords.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.TCoords.Y = readFloat(&p);
Vertices.push_back(vtx);
}
break;
case video::EVT_2TCOORDS:
{
video::S3DVertex2TCoords vtx;
// position
findNextNoneWhiteSpace(&p);
vtx.Pos.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Z = readFloat(&p);
// normal
findNextNoneWhiteSpace(&p);
vtx.Normal.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Z = readFloat(&p);
// color
u32 col;
findNextNoneWhiteSpace(&p);
sscanf(p, "%08x", &col);
vtx.Color.set(col);
skipCurrentNoneWhiteSpace(&p);
// tcoord1
findNextNoneWhiteSpace(&p);
vtx.TCoords.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.TCoords.Y = readFloat(&p);
// tcoord2
findNextNoneWhiteSpace(&p);
vtx.TCoords2.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.TCoords2.Y = readFloat(&p);
Vertices.push_back(vtx);
}
break;
case video::EVT_TANGENTS:
{
video::S3DVertexTangents vtx;
// position
findNextNoneWhiteSpace(&p);
vtx.Pos.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Pos.Z = readFloat(&p);
// normal
findNextNoneWhiteSpace(&p);
vtx.Normal.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Normal.Z = readFloat(&p);
// color
u32 col;
findNextNoneWhiteSpace(&p);
sscanf(p, "%08x", &col);
vtx.Color.set(col);
skipCurrentNoneWhiteSpace(&p);
// tcoord1
findNextNoneWhiteSpace(&p);
vtx.TCoords.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.TCoords.Y = readFloat(&p);
// tangent
findNextNoneWhiteSpace(&p);
vtx.Tangent.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Tangent.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Tangent.Z = readFloat(&p);
// binormal
findNextNoneWhiteSpace(&p);
vtx.Binormal.X = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Binormal.Y = readFloat(&p);
findNextNoneWhiteSpace(&p);
vtx.Binormal.Z = readFloat(&p);
Vertices.push_back(vtx);
}
break;
};
}
}
}
//! skips an (unknown) section in the irrmesh document
void CIrrMeshFileLoader::skipSection(io::IXMLReader* reader, bool reportSkipping)
{
#ifdef _DEBUG
os::Printer::log("irrMesh skipping section", core::stringc(reader->getNodeName()).c_str());
#endif
// skip if this element is empty anyway.
if (reader->isEmptyElement())
return;
// read until we've reached the last element in this section
u32 tagCounter = 1;
while(tagCounter && reader->read())
{
if (reader->getNodeType() == io::EXN_ELEMENT &&
!reader->isEmptyElement())
{
#ifdef _DEBUG
if (reportSkipping)
os::Printer::log("irrMesh unknown element", core::stringc(reader->getNodeName()).c_str());
#endif
++tagCounter;
}
else
if (reader->getNodeType() == io::EXN_ELEMENT_END)
--tagCounter;
}
}
//! parses a float from a char pointer and moves the pointer
//! to the end of the parsed float
inline f32 CIrrMeshFileLoader::readFloat(const c8** p)
{
f32 ftmp;
*p = core::fast_atof_move(*p, ftmp);
return ftmp;
}
//! parses an int from a char pointer and moves the pointer to
//! the end of the parsed float
inline s32 CIrrMeshFileLoader::readInt(const c8** p)
{
return (s32)readFloat(p);
}
//! places pointer to next begin of a token
void CIrrMeshFileLoader::skipCurrentNoneWhiteSpace(const c8** start)
{
const c8* p = *start;
while(*p && !(*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
++p;
// TODO: skip comments <!-- -->
*start = p;
}
//! places pointer to next begin of a token
void CIrrMeshFileLoader::findNextNoneWhiteSpace(const c8** start)
{
const c8* p = *start;
while(*p && (*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
++p;
// TODO: skip comments <!-- -->
*start = p;
}
//! reads floats from inside of xml element until end of xml element
void CIrrMeshFileLoader::readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count)
{
if (reader->isEmptyElement())
return;
while(reader->read())
{
// TODO: check for comments inside the element
// and ignore them.
if (reader->getNodeType() == io::EXN_TEXT)
{
// parse float data
core::stringc data = reader->getNodeData();
const c8* p = &data[0];
for (u32 i=0; i<count; ++i)
{
findNextNoneWhiteSpace(&p);
if (*p)
floats[i] = readFloat(&p);
else
floats[i] = 0.0f;
}
}
else
if (reader->getNodeType() == io::EXN_ELEMENT_END)
break; // end parsing text
}
}
} // end namespace scene
} // end namespace irr
#endif // _IRR_COMPILE_WITH_IRR_MESH_LOADER_