irrlicht/source/Irrlicht/Irrlicht17.0.vcxproj
cutealien bff1a50c34 Minor code cleanup
Mostly const fixes in headers to make it easier for users to have more warnings enabled in static code analysis
Also updating our own rules a bit (kicking some out we won't need yet).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6583 dfc29bdd-3216-0410-991c-e03cc46cb475
2024-01-01 15:29:28 +00:00

1358 lines
76 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|Win32">
<Configuration>SDL-Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|x64">
<Configuration>SDL-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|Win32">
<Configuration>Static lib - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|x64">
<Configuration>Static lib - Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|Win32">
<Configuration>Static lib - Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|x64">
<Configuration>Static lib - Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Irrlicht</ProjectName>
<ProjectGuid>{E08E042A-6C45-411B-92BE-3CC31331019F}</ProjectGuid>
<RootNamespace>Irrlicht</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Irrlicht.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Irrlicht.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">Irrlicht.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-Visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-Visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-Visualstudio\Irrlicht.dll</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-Visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\EDeviceTypes.h" />
<ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\EMaterialTypes.h" />
<ClInclude Include="..\..\include\EReadFileType.h" />
<ClInclude Include="..\..\include\EShaderTypes.h" />
<ClInclude Include="..\..\include\fast_atof.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IFileArchive.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IGUITable.h" />
<ClInclude Include="..\..\include\IImageWriter.h" />
<ClInclude Include="..\..\include\IIndexBuffer.h" />
<ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IMemoryReadFile.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
<ClInclude Include="..\..\include\IRandomizer.h" />
<ClInclude Include="..\..\include\IReferenceCounted.h" />
<ClInclude Include="..\..\include\IRenderTarget.h" />
<ClInclude Include="..\..\include\IrrCompileConfig.h" />
<ClInclude Include="..\..\include\irrlicht.h" />
<ClInclude Include="..\..\include\IUserData.h" />
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
<ClInclude Include="..\..\include\irrTypes.h" />
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
<ClInclude Include="..\..\include\ITimer.h" />
<ClInclude Include="..\..\include\IVertexBuffer.h" />
<ClInclude Include="..\..\include\Keycodes.h" />
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
<ClInclude Include="..\..\include\SKeyMap.h" />
<ClInclude Include="..\..\include\EDriverTypes.h" />
<ClInclude Include="..\..\include\IContextManager.h" />
<ClInclude Include="..\..\include\IGeometryCreator.h" />
<ClInclude Include="..\..\include\IGPUProgrammingServices.h" />
<ClInclude Include="..\..\include\IImage.h" />
<ClInclude Include="..\..\include\IImageLoader.h" />
<ClInclude Include="..\..\include\IMaterialRenderer.h" />
<ClInclude Include="..\..\include\IMaterialRendererServices.h" />
<ClInclude Include="..\..\include\IShaderConstantSetCallBack.h" />
<ClInclude Include="..\..\include\ITexture.h" />
<ClInclude Include="..\..\include\IVideoDriver.h" />
<ClInclude Include="..\..\include\IVideoModeList.h" />
<ClInclude Include="..\..\include\S3DVertex.h" />
<ClInclude Include="..\..\include\SColor.h" />
<ClInclude Include="..\..\include\SExposedVideoData.h" />
<ClInclude Include="..\..\include\SLight.h" />
<ClInclude Include="..\..\include\SMaterial.h" />
<ClInclude Include="..\..\include\SMaterialLayer.h" />
<ClInclude Include="..\..\include\aabbox3d.h" />
<ClInclude Include="..\..\include\coreutil.h" />
<ClInclude Include="..\..\include\dimension2d.h" />
<ClInclude Include="..\..\include\heapsort.h" />
<ClInclude Include="..\..\include\irrAllocator.h" />
<ClInclude Include="..\..\include\irrArray.h" />
<ClInclude Include="..\..\include\irrList.h" />
<ClInclude Include="..\..\include\irrMap.h" />
<ClInclude Include="..\..\include\irrMath.h" />
<ClInclude Include="..\..\include\irrString.h" />
<ClInclude Include="..\..\include\line2d.h" />
<ClInclude Include="..\..\include\line3d.h" />
<ClInclude Include="..\..\include\matrix4.h" />
<ClInclude Include="..\..\include\plane3d.h" />
<ClInclude Include="..\..\include\position2d.h" />
<ClInclude Include="..\..\include\quaternion.h" />
<ClInclude Include="..\..\include\rect.h" />
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
<ClInclude Include="..\..\include\SVertexIndex.h" />
<ClInclude Include="..\..\include\SVertexManipulator.h" />
<ClInclude Include="..\..\include\triangle3d.h" />
<ClInclude Include="..\..\include\vector2d.h" />
<ClInclude Include="..\..\include\vector3d.h" />
<ClInclude Include="..\..\include\EAttributes.h" />
<ClInclude Include="..\..\include\IAttributeExchangingObject.h" />
<ClInclude Include="..\..\include\IAttributes.h" />
<ClInclude Include="..\..\include\IFileList.h" />
<ClInclude Include="..\..\include\IFileSystem.h" />
<ClInclude Include="..\..\include\IReadFile.h" />
<ClInclude Include="..\..\include\irrXML.h" />
<ClInclude Include="..\..\include\IWriteFile.h" />
<ClInclude Include="..\..\include\IXMLReader.h" />
<ClInclude Include="..\..\include\IXMLWriter.h" />
<ClInclude Include="..\..\include\path.h" />
<ClInclude Include="..\..\include\CDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\CIndexBuffer.h" />
<ClInclude Include="..\..\include\CMeshBuffer.h" />
<ClInclude Include="..\..\include\CVertexBuffer.h" />
<ClInclude Include="..\..\include\ECullingTypes.h" />
<ClInclude Include="..\..\include\EDebugSceneTypes.h" />
<ClInclude Include="..\..\include\EMeshWriterEnums.h" />
<ClInclude Include="..\..\include\EPrimitiveTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeAnimatorTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeTypes.h" />
<ClInclude Include="..\..\include\IAnimatedMesh.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD2.h" />
<ClInclude Include="..\..\include\IAnimatedMeshSceneNode.h" />
<ClInclude Include="..\..\include\IBillboardSceneNode.h" />
<ClInclude Include="..\..\include\ICameraSceneNode.h" />
<ClInclude Include="..\..\include\IDummyTransformationSceneNode.h" />
<ClInclude Include="..\..\include\ILightSceneNode.h" />
<ClInclude Include="..\..\include\IMesh.h" />
<ClInclude Include="..\..\include\IMeshBuffer.h" />
<ClInclude Include="..\..\include\IMeshCache.h" />
<ClInclude Include="..\..\include\IMeshLoader.h" />
<ClInclude Include="..\..\include\IMeshManipulator.h" />
<ClInclude Include="..\..\include\IMeshSceneNode.h" />
<ClInclude Include="..\..\include\IMeshTextureLoader.h" />
<ClInclude Include="..\..\include\IMeshWriter.h" />
<ClInclude Include="..\..\include\IMetaTriangleSelector.h" />
<ClInclude Include="..\..\include\IParticleAffector.h" />
<ClInclude Include="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="..\..\include\IParticleAttractionAffector.h" />
<ClInclude Include="..\..\include\IParticleBoxEmitter.h" />
<ClInclude Include="..\..\include\IParticleCylinderEmitter.h" />
<ClInclude Include="..\..\include\IParticleEmitter.h" />
<ClInclude Include="..\..\include\IParticleFadeOutAffector.h" />
<ClInclude Include="..\..\include\IParticleGravityAffector.h" />
<ClInclude Include="..\..\include\IParticleMeshEmitter.h" />
<ClInclude Include="..\..\include\IParticleRingEmitter.h" />
<ClInclude Include="..\..\include\IParticleRotationAffector.h" />
<ClInclude Include="..\..\include\IParticleSphereEmitter.h" />
<ClInclude Include="..\..\include\IParticleSystemSceneNode.h" />
<ClInclude Include="..\..\include\IQ3LevelMesh.h" />
<ClInclude Include="..\..\include\IQ3Shader.h" />
<ClInclude Include="..\..\include\ISceneCollisionManager.h" />
<ClInclude Include="..\..\include\ISceneManager.h" />
<ClInclude Include="..\..\include\ISceneLoader.h" />
<ClInclude Include="..\..\include\ISceneNode.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimator.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorFactory.h" />
<ClInclude Include="..\..\include\ISceneNodeFactory.h" />
<ClInclude Include="..\..\include\IShadowVolumeSceneNode.h" />
<ClInclude Include="..\..\include\ISkinnedMesh.h" />
<ClInclude Include="..\..\include\ITerrainSceneNode.h" />
<ClInclude Include="..\..\include\ITextSceneNode.h" />
<ClInclude Include="..\..\include\ITriangleSelector.h" />
<ClInclude Include="..\..\include\IVolumeLightSceneNode.h" />
<ClInclude Include="..\..\include\SAnimatedMesh.h" />
<ClInclude Include="..\..\include\SceneParameters.h" />
<ClInclude Include="..\..\include\SMesh.h" />
<ClInclude Include="..\..\include\SMeshBuffer.h" />
<ClInclude Include="..\..\include\SMeshBufferLightMap.h" />
<ClInclude Include="..\..\include\SMeshBufferTangents.h" />
<ClInclude Include="..\..\include\SParticle.h" />
<ClInclude Include="..\..\include\SSkinMeshBuffer.h" />
<ClInclude Include="..\..\include\SViewFrustum.h" />
<ClInclude Include="..\..\include\EGUIAlignment.h" />
<ClInclude Include="..\..\include\EGUIElementTypes.h" />
<ClInclude Include="..\..\include\EMessageBoxFlags.h" />
<ClInclude Include="..\..\include\EFocusFlags.h" />
<ClInclude Include="..\..\include\ICursorControl.h" />
<ClInclude Include="..\..\include\IGUIButton.h" />
<ClInclude Include="..\..\include\IGUICheckbox.h" />
<ClInclude Include="..\..\include\IGUIComboBox.h" />
<ClInclude Include="..\..\include\IGUIContextMenu.h" />
<ClInclude Include="..\..\include\IGUIEditBox.h" />
<ClInclude Include="..\..\include\IGUIElement.h" />
<ClInclude Include="..\..\include\IGUIElementFactory.h" />
<ClInclude Include="..\..\include\IGUIEnvironment.h" />
<ClInclude Include="..\..\include\IGUIFileOpenDialog.h" />
<ClInclude Include="..\..\include\IGUIFont.h" />
<ClInclude Include="..\..\include\IGUIImage.h" />
<ClInclude Include="..\..\include\IGUIImageList.h" />
<ClInclude Include="..\..\include\IGUIInOutFader.h" />
<ClInclude Include="..\..\include\IGUIListBox.h" />
<ClInclude Include="..\..\include\IGUIMeshViewer.h" />
<ClInclude Include="..\..\include\IGUIProfiler.h" />
<ClInclude Include="..\..\include\IGUIScrollBar.h" />
<ClInclude Include="..\..\include\IGUISkin.h" />
<ClInclude Include="..\..\include\IGUISpinBox.h" />
<ClInclude Include="..\..\include\IGUISpriteBank.h" />
<ClInclude Include="..\..\include\IGUIStaticText.h" />
<ClInclude Include="..\..\include\IGUITabControl.h" />
<ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="burning_shader_color_fraq.h" />
<ClInclude Include="burning_shader_compile_fragment_default.h" />
<ClInclude Include="burning_shader_compile_fragment_end.h" />
<ClInclude Include="burning_shader_compile_fragment_start.h" />
<ClInclude Include="burning_shader_compile_start.h" />
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CBufferRenderNode.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
<ClInclude Include="CGeometryCreator.h" />
<ClInclude Include="CGLXManager.h" />
<ClInclude Include="CMeshCache.h" />
<ClInclude Include="CMeshManipulator.h" />
<ClInclude Include="COpenGLCoreCacheHandler.h" />
<ClInclude Include="COpenGLCoreFeature.h" />
<ClInclude Include="COpenGLCoreRenderTarget.h" />
<ClInclude Include="COpenGLCoreTexture.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLCommon.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" />
<ClInclude Include="CAnimatedMeshHalfLife.h" />
<ClInclude Include="CAnimatedMeshMD2.h" />
<ClInclude Include="CAnimatedMeshMD3.h" />
<ClInclude Include="CB3DMeshFileLoader.h" />
<ClInclude Include="CBSPMeshFileLoader.h" />
<ClInclude Include="CColladaFileLoader.h" />
<ClInclude Include="CCSMLoader.h" />
<ClInclude Include="CDMFLoader.h" />
<ClInclude Include="CIrrMeshFileLoader.h" />
<ClInclude Include="CLMTSMeshFileLoader.h" />
<ClInclude Include="CLWOMeshFileLoader.h" />
<ClInclude Include="CMD2MeshFileLoader.h" />
<ClInclude Include="CMD3MeshFileLoader.h" />
<ClInclude Include="CMeshTextureLoader.h" />
<ClInclude Include="CMS3DMeshFileLoader.h" />
<ClInclude Include="CMY3DHelper.h" />
<ClInclude Include="CMY3DMeshFileLoader.h" />
<ClInclude Include="COBJMeshFileLoader.h" />
<ClInclude Include="COCTLoader.h" />
<ClInclude Include="COgreMeshFileLoader.h" />
<ClInclude Include="CPLYMeshFileLoader.h" />
<ClInclude Include="CQ3LevelMesh.h" />
<ClInclude Include="CSkinnedMesh.h" />
<ClInclude Include="CSTLMeshFileLoader.h" />
<ClInclude Include="CXMeshFileLoader.h" />
<ClInclude Include="dmfsupport.h" />
<ClInclude Include="CAnimatedMeshSceneNode.h" />
<ClInclude Include="CBillboardSceneNode.h" />
<ClInclude Include="CBoneSceneNode.h" />
<ClInclude Include="CCameraSceneNode.h" />
<ClInclude Include="CCubeSceneNode.h" />
<ClInclude Include="CDummyTransformationSceneNode.h" />
<ClInclude Include="CEmptySceneNode.h" />
<ClInclude Include="CLightSceneNode.h" />
<ClInclude Include="CMeshSceneNode.h" />
<ClInclude Include="COctreeSceneNode.h" />
<ClInclude Include="CQuake3ShaderSceneNode.h" />
<ClInclude Include="CShadowVolumeSceneNode.h" />
<ClInclude Include="CSkyBoxSceneNode.h" />
<ClInclude Include="CSkyDomeSceneNode.h" />
<ClInclude Include="CSphereSceneNode.h" />
<ClInclude Include="CTerrainSceneNode.h" />
<ClInclude Include="CTextSceneNode.h" />
<ClInclude Include="CVolumeLightSceneNode.h" />
<ClInclude Include="CWaterSurfaceSceneNode.h" />
<ClInclude Include="CParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="CParticleAttractionAffector.h" />
<ClInclude Include="CParticleBoxEmitter.h" />
<ClInclude Include="CParticleCylinderEmitter.h" />
<ClInclude Include="CParticleFadeOutAffector.h" />
<ClInclude Include="CParticleGravityAffector.h" />
<ClInclude Include="CParticleMeshEmitter.h" />
<ClInclude Include="CParticlePointEmitter.h" />
<ClInclude Include="CParticleRingEmitter.h" />
<ClInclude Include="CParticleRotationAffector.h" />
<ClInclude Include="CParticleScaleAffector.h" />
<ClInclude Include="CParticleSphereEmitter.h" />
<ClInclude Include="CParticleSystemSceneNode.h" />
<ClInclude Include="CMetaTriangleSelector.h" />
<ClInclude Include="COctreeTriangleSelector.h" />
<ClInclude Include="CSceneCollisionManager.h" />
<ClInclude Include="CTerrainTriangleSelector.h" />
<ClInclude Include="CTriangleBBSelector.h" />
<ClInclude Include="CTriangleSelector.h" />
<ClInclude Include="CSceneLoaderIrr.h" />
<ClInclude Include="CSceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="CSceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="CSceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="CSceneNodeAnimatorDelete.h" />
<ClInclude Include="CSceneNodeAnimatorFlyCircle.h" />
<ClInclude Include="CSceneNodeAnimatorFlyStraight.h" />
<ClInclude Include="CSceneNodeAnimatorFollowSpline.h" />
<ClInclude Include="CSceneNodeAnimatorRotation.h" />
<ClInclude Include="CSceneNodeAnimatorTexture.h" />
<ClInclude Include="CColladaMeshWriter.h" />
<ClInclude Include="CIrrMeshWriter.h" />
<ClInclude Include="COBJMeshWriter.h" />
<ClInclude Include="CPLYMeshWriter.h" />
<ClInclude Include="CSTLMeshWriter.h" />
<ClInclude Include="CVideoModeList.h" />
<ClInclude Include="CSoftwareDriver.h" />
<ClInclude Include="CSoftwareTexture.h" />
<ClInclude Include="CTRTextureGouraud.h" />
<ClInclude Include="CZBuffer.h" />
<ClInclude Include="ITriangleRenderer.h" />
<ClInclude Include="IZBuffer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="S2DVertex.h" />
<ClInclude Include="SB3DStructs.h" />
<ClInclude Include="CColorConverter.h" />
<ClInclude Include="CFPSCounter.h" />
<ClInclude Include="CImage.h" />
<ClInclude Include="CNullDriver.h" />
<ClInclude Include="IImagePresenter.h" />
<ClInclude Include="CImageWriterBMP.h" />
<ClInclude Include="CImageWriterJPG.h" />
<ClInclude Include="CImageWriterPCX.h" />
<ClInclude Include="CImageWriterPNG.h" />
<ClInclude Include="CImageWriterPPM.h" />
<ClInclude Include="CImageWriterPSD.h" />
<ClInclude Include="CImageWriterTGA.h" />
<ClInclude Include="CImageLoaderBMP.h" />
<ClInclude Include="CImageLoaderDDS.h" />
<ClInclude Include="CImageLoaderJPG.h" />
<ClInclude Include="CImageLoaderPCX.h" />
<ClInclude Include="CImageLoaderPNG.h" />
<ClInclude Include="CImageLoaderPPM.h" />
<ClInclude Include="CImageLoaderPSD.h" />
<ClInclude Include="CImageLoaderPVR.h" />
<ClInclude Include="CImageLoaderRGB.h" />
<ClInclude Include="CImageLoaderTGA.h" />
<ClInclude Include="CImageLoaderWAL.h" />
<ClInclude Include="CD3D9Driver.h" />
<ClInclude Include="CD3D9HLSLMaterialRenderer.h" />
<ClInclude Include="CD3D9MaterialRenderer.h" />
<ClInclude Include="CD3D9NormalMapRenderer.h" />
<ClInclude Include="CD3D9ParallaxMapRenderer.h" />
<ClInclude Include="CD3D9ShaderMaterialRenderer.h" />
<ClInclude Include="CD3D9Texture.h" />
<ClInclude Include="CDepthBuffer.h" />
<ClInclude Include="CSoftware2MaterialRenderer.h" />
<ClInclude Include="CSoftwareDriver2.h" />
<ClInclude Include="CSoftwareTexture2.h" />
<ClInclude Include="IBurningShader.h" />
<ClInclude Include="IDepthBuffer.h" />
<ClInclude Include="S4DVertex.h" />
<ClInclude Include="SoftwareDriver2_compile_config.h" />
<ClInclude Include="SoftwareDriver2_helper.h" />
<ClInclude Include="CLogger.h" />
<ClInclude Include="COSOperator.h" />
<ClInclude Include="CTimer.h" />
<ClInclude Include="os.h" />
<ClInclude Include="CProfiler.h" />
<ClInclude Include="EProfileIDs.h" />
<ClInclude Include="lzma\LzmaDec.h" />
<ClInclude Include="lzma\Types.h" />
<ClInclude Include="zlib\crc32.h" />
<ClInclude Include="zlib\deflate.h" />
<ClInclude Include="zlib\inffast.h" />
<ClInclude Include="zlib\inffixed.h" />
<ClInclude Include="zlib\inftrees.h" />
<ClInclude Include="zlib\trees.h" />
<ClInclude Include="zlib\zconf.h" />
<ClInclude Include="zlib\zlib.h" />
<ClInclude Include="zlib\zutil.h" />
<ClInclude Include="jpeglib\cderror.h" />
<ClInclude Include="jpeglib\jconfig.h" />
<ClInclude Include="jpeglib\jdct.h" />
<ClInclude Include="jpeglib\jerror.h" />
<ClInclude Include="jpeglib\jinclude.h" />
<ClInclude Include="jpeglib\jmemsys.h" />
<ClInclude Include="jpeglib\jmorecfg.h" />
<ClInclude Include="jpeglib\jpegint.h" />
<ClInclude Include="jpeglib\jpeglib.h" />
<ClInclude Include="jpeglib\jversion.h" />
<ClInclude Include="libpng\png.h" />
<ClInclude Include="libpng\pngconf.h" />
<ClInclude Include="aesGladman\aes.h" />
<ClInclude Include="aesGladman\aesopt.h" />
<ClInclude Include="aesGladman\fileenc.h" />
<ClInclude Include="aesGladman\hmac.h" />
<ClInclude Include="aesGladman\prng.h" />
<ClInclude Include="aesGladman\pwd2key.h" />
<ClInclude Include="aesGladman\sha1.h" />
<ClInclude Include="aesGladman\sha2.h" />
<ClInclude Include="bzip2\bzlib.h" />
<ClInclude Include="bzip2\bzlib_private.h" />
<ClInclude Include="CIrrDeviceConsole.h" />
<ClInclude Include="CIrrDeviceFB.h" />
<ClInclude Include="CIrrDeviceLinux.h" />
<ClInclude Include="CIrrDeviceSDL.h" />
<ClInclude Include="CIrrDeviceStub.h" />
<ClInclude Include="CIrrDeviceWin32.h" />
<ClInclude Include="CAttributeImpl.h" />
<ClInclude Include="CAttributes.h" />
<ClInclude Include="CFileList.h" />
<ClInclude Include="CFileSystem.h" />
<ClInclude Include="CLimitReadFile.h" />
<ClInclude Include="CMemoryFile.h" />
<ClInclude Include="CMountPointReader.h" />
<ClInclude Include="CNPKReader.h" />
<ClInclude Include="CPakReader.h" />
<ClInclude Include="CReadFile.h" />
<ClInclude Include="CTarReader.h" />
<ClInclude Include="CWADReader.h" />
<ClInclude Include="CWriteFile.h" />
<ClInclude Include="CXMLReader.h" />
<ClInclude Include="CXMLReaderImpl.h" />
<ClInclude Include="CXMLWriter.h" />
<ClInclude Include="CZipReader.h" />
<ClInclude Include="IAttribute.h" />
<ClInclude Include="BuiltInFont.h" />
<ClInclude Include="CDefaultGUIElementFactory.h" />
<ClInclude Include="CGUIButton.h" />
<ClInclude Include="CGUICheckbox.h" />
<ClInclude Include="CGUIColorSelectDialog.h" />
<ClInclude Include="CGUIComboBox.h" />
<ClInclude Include="CGUIContextMenu.h" />
<ClInclude Include="CGUIEditBox.h" />
<ClInclude Include="CGUIEnvironment.h" />
<ClInclude Include="CGUIFileOpenDialog.h" />
<ClInclude Include="CGUIFont.h" />
<ClInclude Include="CGUIImage.h" />
<ClInclude Include="CGUIImageList.h" />
<ClInclude Include="CGUIInOutFader.h" />
<ClInclude Include="CGUIListBox.h" />
<ClInclude Include="CGUIMenu.h" />
<ClInclude Include="CGUIMeshViewer.h" />
<ClInclude Include="CGUIMessageBox.h" />
<ClInclude Include="CGUIModalScreen.h" />
<ClInclude Include="CGUIProfiler.h" />
<ClInclude Include="CGUIScrollBar.h" />
<ClInclude Include="CGUISkin.h" />
<ClInclude Include="CGUISpinBox.h" />
<ClInclude Include="CGUISpriteBank.h" />
<ClInclude Include="CGUIStaticText.h" />
<ClInclude Include="CGUITabControl.h" />
<ClInclude Include="CGUITable.h" />
<ClInclude Include="CGUIToolBar.h" />
<ClInclude Include="CGUITreeView.h" />
<ClInclude Include="CGUIWindow.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt" />
<None Include="..\..\readme.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="burning_shader_color.cpp" />
<ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
<ClCompile Include="CDefaultSceneNodeFactory.cpp" />
<ClCompile Include="CGeometryCreator.cpp" />
<ClCompile Include="CGLXManager.cpp" />
<ClCompile Include="CMeshCache.cpp" />
<ClCompile Include="CMeshManipulator.cpp" />
<ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="CSceneManager.cpp" />
<ClCompile Include="C3DSMeshFileLoader.cpp" />
<ClCompile Include="CSMFMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshHalfLife.cpp" />
<ClCompile Include="CAnimatedMeshMD2.cpp" />
<ClCompile Include="CAnimatedMeshMD3.cpp" />
<ClCompile Include="CB3DMeshFileLoader.cpp" />
<ClCompile Include="CBSPMeshFileLoader.cpp" />
<ClCompile Include="CColladaFileLoader.cpp" />
<ClCompile Include="CCSMLoader.cpp" />
<ClCompile Include="CDMFLoader.cpp" />
<ClCompile Include="CIrrMeshFileLoader.cpp" />
<ClCompile Include="CLMTSMeshFileLoader.cpp" />
<ClCompile Include="CLWOMeshFileLoader.cpp" />
<ClCompile Include="CMD2MeshFileLoader.cpp" />
<ClCompile Include="CMD3MeshFileLoader.cpp" />
<ClCompile Include="CMeshTextureLoader.cpp" />
<ClCompile Include="CMS3DMeshFileLoader.cpp" />
<ClCompile Include="CMY3DMeshFileLoader.cpp" />
<ClCompile Include="COBJMeshFileLoader.cpp" />
<ClCompile Include="COCTLoader.cpp" />
<ClCompile Include="COgreMeshFileLoader.cpp" />
<ClCompile Include="CPLYMeshFileLoader.cpp" />
<ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CTRGouraudNoZ2.cpp" />
<ClCompile Include="CTRParallaxMap.cpp" />
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
<ClCompile Include="CWGLManager.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
<ClCompile Include="CBillboardSceneNode.cpp" />
<ClCompile Include="CBoneSceneNode.cpp" />
<ClCompile Include="CCameraSceneNode.cpp" />
<ClCompile Include="CCubeSceneNode.cpp" />
<ClCompile Include="CDummyTransformationSceneNode.cpp" />
<ClCompile Include="CEmptySceneNode.cpp" />
<ClCompile Include="CLightSceneNode.cpp" />
<ClCompile Include="CMeshSceneNode.cpp" />
<ClCompile Include="COctreeSceneNode.cpp" />
<ClCompile Include="CQuake3ShaderSceneNode.cpp" />
<ClCompile Include="CShadowVolumeSceneNode.cpp" />
<ClCompile Include="CSkyBoxSceneNode.cpp" />
<ClCompile Include="CSkyDomeSceneNode.cpp" />
<ClCompile Include="CSphereSceneNode.cpp" />
<ClCompile Include="CTerrainSceneNode.cpp" />
<ClCompile Include="CTextSceneNode.cpp" />
<ClCompile Include="CVolumeLightSceneNode.cpp" />
<ClCompile Include="CWaterSurfaceSceneNode.cpp" />
<ClCompile Include="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
<ClCompile Include="CParticleAttractionAffector.cpp" />
<ClCompile Include="CParticleBoxEmitter.cpp" />
<ClCompile Include="CParticleCylinderEmitter.cpp" />
<ClCompile Include="CParticleFadeOutAffector.cpp" />
<ClCompile Include="CParticleGravityAffector.cpp" />
<ClCompile Include="CParticleMeshEmitter.cpp" />
<ClCompile Include="CParticlePointEmitter.cpp" />
<ClCompile Include="CParticleRingEmitter.cpp" />
<ClCompile Include="CParticleRotationAffector.cpp" />
<ClCompile Include="CParticleScaleAffector.cpp" />
<ClCompile Include="CParticleSphereEmitter.cpp" />
<ClCompile Include="CParticleSystemSceneNode.cpp" />
<ClCompile Include="CMetaTriangleSelector.cpp" />
<ClCompile Include="COctreeTriangleSelector.cpp" />
<ClCompile Include="CSceneCollisionManager.cpp" />
<ClCompile Include="CTerrainTriangleSelector.cpp" />
<ClCompile Include="CTriangleBBSelector.cpp" />
<ClCompile Include="CTriangleSelector.cpp" />
<ClCompile Include="CSceneLoaderIrr.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraFPS.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraMaya.cpp" />
<ClCompile Include="CSceneNodeAnimatorCollisionResponse.cpp" />
<ClCompile Include="CSceneNodeAnimatorDelete.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyCircle.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyStraight.cpp" />
<ClCompile Include="CSceneNodeAnimatorFollowSpline.cpp" />
<ClCompile Include="CSceneNodeAnimatorRotation.cpp" />
<ClCompile Include="CSceneNodeAnimatorTexture.cpp" />
<ClCompile Include="CColladaMeshWriter.cpp" />
<ClCompile Include="CIrrMeshWriter.cpp" />
<ClCompile Include="COBJMeshWriter.cpp" />
<ClCompile Include="CPLYMeshWriter.cpp" />
<ClCompile Include="CSTLMeshWriter.cpp" />
<ClCompile Include="CVideoModeList.cpp" />
<ClCompile Include="CSoftwareDriver.cpp" />
<ClCompile Include="CSoftwareTexture.cpp" />
<ClCompile Include="CTRFlat.cpp" />
<ClCompile Include="CTRFlatWire.cpp" />
<ClCompile Include="CTRGouraud.cpp" />
<ClCompile Include="CTRGouraudWire.cpp" />
<ClCompile Include="CTRTextureFlat.cpp" />
<ClCompile Include="CTRTextureFlatWire.cpp" />
<ClCompile Include="CTRTextureGouraud.cpp" />
<ClCompile Include="CTRTextureGouraudAdd.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudWire.cpp" />
<ClCompile Include="CZBuffer.cpp" />
<ClCompile Include="CColorConverter.cpp" />
<ClCompile Include="CFPSCounter.cpp" />
<ClCompile Include="CImage.cpp" />
<ClCompile Include="CNullDriver.cpp" />
<ClCompile Include="CImageWriterBMP.cpp" />
<ClCompile Include="CImageWriterJPG.cpp" />
<ClCompile Include="CImageWriterPCX.cpp" />
<ClCompile Include="CImageWriterPNG.cpp" />
<ClCompile Include="CImageWriterPPM.cpp" />
<ClCompile Include="CImageWriterPSD.cpp" />
<ClCompile Include="CImageWriterTGA.cpp" />
<ClCompile Include="CImageLoaderBMP.cpp" />
<ClCompile Include="CImageLoaderDDS.cpp" />
<ClCompile Include="CImageLoaderJPG.cpp" />
<ClCompile Include="CImageLoaderPCX.cpp" />
<ClCompile Include="CImageLoaderPNG.cpp" />
<ClCompile Include="CImageLoaderPPM.cpp" />
<ClCompile Include="CImageLoaderPSD.cpp" />
<ClCompile Include="CImageLoaderPVR.cpp" />
<ClCompile Include="CImageLoaderRGB.cpp" />
<ClCompile Include="CImageLoaderTGA.cpp" />
<ClCompile Include="CImageLoaderWAL.cpp" />
<ClCompile Include="CD3D9Driver.cpp" />
<ClCompile Include="CD3D9HLSLMaterialRenderer.cpp" />
<ClCompile Include="CD3D9NormalMapRenderer.cpp" />
<ClCompile Include="CD3D9ParallaxMapRenderer.cpp" />
<ClCompile Include="CD3D9ShaderMaterialRenderer.cpp" />
<ClCompile Include="CD3D9Texture.cpp" />
<ClCompile Include="CBurningShader_Raster_Reference.cpp" />
<ClCompile Include="CDepthBuffer.cpp" />
<ClCompile Include="CSoftwareDriver2.cpp" />
<ClCompile Include="CSoftwareTexture2.cpp" />
<ClCompile Include="CTRGouraud2.cpp" />
<ClCompile Include="CTRGouraudAlphaNoZ2.cpp" />
<ClCompile Include="CTRNormalMap.cpp" />
<ClCompile Include="CTRStencilShadow.cpp" />
<ClCompile Include="CTRTextureBlend.cpp" />
<ClCompile Include="CTRTextureDetailMap2.cpp" />
<ClCompile Include="CTRTextureGouraud2.cpp" />
<ClCompile Include="CTRTextureGouraudAdd2.cpp" />
<ClCompile Include="CTRTextureGouraudAddNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudAlpha.cpp" />
<ClCompile Include="CTRTextureGouraudAlphaNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudVertexAlpha2.cpp" />
<ClCompile Include="CTRTextureLightMap2_Add.cpp" />
<ClCompile Include="CTRTextureLightMap2_M1.cpp" />
<ClCompile Include="CTRTextureLightMap2_M2.cpp" />
<ClCompile Include="CTRTextureLightMap2_M4.cpp" />
<ClCompile Include="CTRTextureLightMapGouraud2_M4.cpp" />
<ClCompile Include="CTRTextureWire2.cpp" />
<ClCompile Include="IBurningShader.cpp" />
<ClCompile Include="CLogger.cpp" />
<ClCompile Include="COSOperator.cpp" />
<ClCompile Include="Irrlicht.cpp" />
<ClCompile Include="os.cpp" />
<ClCompile Include="utf8.cpp" />
<ClCompile Include="CProfiler.cpp" />
<ClCompile Include="leakHunter.cpp" />
<ClCompile Include="lzma\LzmaDec.c" />
<ClCompile Include="zlib\adler32.c" />
<ClCompile Include="zlib\compress.c" />
<ClCompile Include="zlib\crc32.c" />
<ClCompile Include="zlib\deflate.c" />
<ClCompile Include="zlib\inffast.c" />
<ClCompile Include="zlib\inflate.c" />
<ClCompile Include="zlib\inftrees.c" />
<ClCompile Include="zlib\trees.c" />
<ClCompile Include="zlib\uncompr.c" />
<ClCompile Include="zlib\zutil.c" />
<ClCompile Include="jpeglib\jaricom.c" />
<ClCompile Include="jpeglib\jcapimin.c" />
<ClCompile Include="jpeglib\jcapistd.c" />
<ClCompile Include="jpeglib\jcarith.c" />
<ClCompile Include="jpeglib\jccoefct.c" />
<ClCompile Include="jpeglib\jccolor.c" />
<ClCompile Include="jpeglib\jcdctmgr.c" />
<ClCompile Include="jpeglib\jchuff.c" />
<ClCompile Include="jpeglib\jcinit.c" />
<ClCompile Include="jpeglib\jcmainct.c" />
<ClCompile Include="jpeglib\jcmarker.c" />
<ClCompile Include="jpeglib\jcmaster.c" />
<ClCompile Include="jpeglib\jcomapi.c" />
<ClCompile Include="jpeglib\jcparam.c" />
<ClCompile Include="jpeglib\jcprepct.c" />
<ClCompile Include="jpeglib\jcsample.c" />
<ClCompile Include="jpeglib\jctrans.c" />
<ClCompile Include="jpeglib\jdapimin.c" />
<ClCompile Include="jpeglib\jdapistd.c" />
<ClCompile Include="jpeglib\jdarith.c" />
<ClCompile Include="jpeglib\jdatadst.c" />
<ClCompile Include="jpeglib\jdatasrc.c" />
<ClCompile Include="jpeglib\jdcoefct.c" />
<ClCompile Include="jpeglib\jdcolor.c" />
<ClCompile Include="jpeglib\jddctmgr.c" />
<ClCompile Include="jpeglib\jdhuff.c" />
<ClCompile Include="jpeglib\jdinput.c" />
<ClCompile Include="jpeglib\jdmainct.c" />
<ClCompile Include="jpeglib\jdmarker.c" />
<ClCompile Include="jpeglib\jdmaster.c" />
<ClCompile Include="jpeglib\jdmerge.c" />
<ClCompile Include="jpeglib\jdpostct.c" />
<ClCompile Include="jpeglib\jdsample.c" />
<ClCompile Include="jpeglib\jdtrans.c" />
<ClCompile Include="jpeglib\jerror.c" />
<ClCompile Include="jpeglib\jfdctflt.c" />
<ClCompile Include="jpeglib\jfdctfst.c" />
<ClCompile Include="jpeglib\jfdctint.c" />
<ClCompile Include="jpeglib\jidctflt.c" />
<ClCompile Include="jpeglib\jidctfst.c" />
<ClCompile Include="jpeglib\jidctint.c" />
<ClCompile Include="jpeglib\jmemmgr.c" />
<ClCompile Include="jpeglib\jmemnobs.c" />
<ClCompile Include="jpeglib\jquant1.c" />
<ClCompile Include="jpeglib\jquant2.c" />
<ClCompile Include="jpeglib\jutils.c" />
<ClCompile Include="libpng\png.c" />
<ClCompile Include="libpng\pngerror.c" />
<ClCompile Include="libpng\pngget.c" />
<ClCompile Include="libpng\pngmem.c" />
<ClCompile Include="libpng\pngpread.c" />
<ClCompile Include="libpng\pngread.c" />
<ClCompile Include="libpng\pngrio.c" />
<ClCompile Include="libpng\pngrtran.c" />
<ClCompile Include="libpng\pngrutil.c" />
<ClCompile Include="libpng\pngset.c" />
<ClCompile Include="libpng\pngtrans.c" />
<ClCompile Include="libpng\pngwio.c" />
<ClCompile Include="libpng\pngwrite.c" />
<ClCompile Include="libpng\pngwtran.c" />
<ClCompile Include="libpng\pngwutil.c" />
<ClCompile Include="aesGladman\aescrypt.cpp" />
<ClCompile Include="aesGladman\aeskey.cpp" />
<ClCompile Include="aesGladman\aestab.cpp" />
<ClCompile Include="aesGladman\fileenc.cpp" />
<ClCompile Include="aesGladman\hmac.cpp" />
<ClCompile Include="aesGladman\prng.cpp" />
<ClCompile Include="aesGladman\pwd2key.cpp" />
<ClCompile Include="aesGladman\sha1.cpp" />
<ClCompile Include="aesGladman\sha2.cpp" />
<ClCompile Include="bzip2\blocksort.c" />
<ClCompile Include="bzip2\bzcompress.c" />
<ClCompile Include="bzip2\bzlib.c" />
<ClCompile Include="bzip2\crctable.c" />
<ClCompile Include="bzip2\decompress.c" />
<ClCompile Include="bzip2\huffman.c" />
<ClCompile Include="bzip2\randtable.c" />
<ClCompile Include="CIrrDeviceConsole.cpp" />
<ClCompile Include="CIrrDeviceFB.cpp" />
<ClCompile Include="CIrrDeviceLinux.cpp" />
<ClCompile Include="CIrrDeviceSDL.cpp" />
<ClCompile Include="CIrrDeviceStub.cpp" />
<ClCompile Include="CIrrDeviceWin32.cpp" />
<ClCompile Include="CAttributes.cpp" />
<ClCompile Include="CFileList.cpp" />
<ClCompile Include="CFileSystem.cpp" />
<ClCompile Include="CLimitReadFile.cpp" />
<ClCompile Include="CMemoryFile.cpp" />
<ClCompile Include="CMountPointReader.cpp" />
<ClCompile Include="CNPKReader.cpp" />
<ClCompile Include="CPakReader.cpp" />
<ClCompile Include="CReadFile.cpp" />
<ClCompile Include="CTarReader.cpp" />
<ClCompile Include="CWADReader.cpp" />
<ClCompile Include="CWriteFile.cpp" />
<ClCompile Include="CXMLReader.cpp" />
<ClCompile Include="CXMLWriter.cpp" />
<ClCompile Include="CZipReader.cpp" />
<ClCompile Include="irrXML.cpp" />
<ClCompile Include="CDefaultGUIElementFactory.cpp" />
<ClCompile Include="CGUIButton.cpp" />
<ClCompile Include="CGUICheckbox.cpp" />
<ClCompile Include="CGUIColorSelectDialog.cpp" />
<ClCompile Include="CGUIComboBox.cpp" />
<ClCompile Include="CGUIContextMenu.cpp" />
<ClCompile Include="CGUIEditBox.cpp" />
<ClCompile Include="CGUIEnvironment.cpp" />
<ClCompile Include="CGUIFileOpenDialog.cpp" />
<ClCompile Include="CGUIFont.cpp" />
<ClCompile Include="CGUIImage.cpp" />
<ClCompile Include="CGUIImageList.cpp" />
<ClCompile Include="CGUIInOutFader.cpp" />
<ClCompile Include="CGUIListBox.cpp" />
<ClCompile Include="CGUIMenu.cpp" />
<ClCompile Include="CGUIMeshViewer.cpp" />
<ClCompile Include="CGUIMessageBox.cpp" />
<ClCompile Include="CGUIModalScreen.cpp" />
<ClCompile Include="CGUIProfiler.cpp" />
<ClCompile Include="CGUIScrollBar.cpp" />
<ClCompile Include="CGUISkin.cpp" />
<ClCompile Include="CGUISpinBox.cpp" />
<ClCompile Include="CGUISpriteBank.cpp" />
<ClCompile Include="CGUIStaticText.cpp" />
<ClCompile Include="CGUITabControl.cpp" />
<ClCompile Include="CGUITable.cpp" />
<ClCompile Include="CGUIToolBar.cpp" />
<ClCompile Include="CGUITreeView.cpp" />
<ClCompile Include="CGUIWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Irrlicht.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>