irrlicht/source/Irrlicht/OpenGL
Gregor Parzefall c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
..
Common.h OpenGL3: new version format 2023-04-18 23:22:53 +02:00
Driver.cpp Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-16 13:02:48 +02:00
Driver.h OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
ExtensionHandler.cpp OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
ExtensionHandler.h OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
FixedPipelineRenderer.cpp Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-16 13:02:48 +02:00
FixedPipelineRenderer.h OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
MaterialRenderer.cpp Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
MaterialRenderer.h Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Renderer2D.cpp Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-16 13:02:48 +02:00
Renderer2D.h Fix line endings in the new driver 2023-03-25 11:11:09 +03:00