irrlicht/source/Irrlicht/Irrlicht17.0.vcxproj
cutealien c4504c1d48 Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node
So far SceneManager always sorted Nodes per render stage.
Now we allow sorting per mesh-buffer per render stage by creating a new node for each mesh-buffer.
It's only supported for CMeshSceneNode so far.

This allows to enable better transparency sorting for meshes which have transparent buffers.
Previously those always got rendered in the order in which they got added and ignored mesh-buffer bounding-boxes, but just used the bbox of the full mesh. Now they can use the bbox for each meshbuffer which can sometimes avoid render errors.

Also depending on the scene this can be quite a bit faster because it can help reduce texture changes. We sort solid nodes per texture, but only per node. So nodes with several textures had a texture switch between rendering each meshbuffer. And those are rather expensive in Irrlicht right now (and we support no bindless textures yet...)

Lastly it's now also used to buffer the render-stage. Checking this twice (once in registering the node and once in render) constantly showed up in the profiler. Which was a bit surprising really, but anyway - now it's gone.

I tried to keep it working for all cases we had before (all kind of situations, like when people may want to call render() outside the SceneManager). But not (yet) supporting the case of changing the meshbuffers (adding or removing some) without calling setMesh() again. Reason is that this wasn't well supported before either (node materials never updated). So for now I just assume people will call setMesh() again when they change the mesh.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6483 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-05-04 16:07:18 +00:00

1352 lines
76 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|Win32">
<Configuration>SDL-Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|x64">
<Configuration>SDL-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|Win32">
<Configuration>Static lib - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|x64">
<Configuration>Static lib - Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|Win32">
<Configuration>Static lib - Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|x64">
<Configuration>Static lib - Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Irrlicht</ProjectName>
<ProjectGuid>{E08E042A-6C45-411B-92BE-3CC31331019F}</ProjectGuid>
<RootNamespace>Irrlicht</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Irrlicht.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-Visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-Visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-Visualstudio\Irrlicht.dll</OutputFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-Visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\EDeviceTypes.h" />
<ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\EMaterialTypes.h" />
<ClInclude Include="..\..\include\EReadFileType.h" />
<ClInclude Include="..\..\include\EShaderTypes.h" />
<ClInclude Include="..\..\include\fast_atof.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IFileArchive.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IGUITable.h" />
<ClInclude Include="..\..\include\IImageWriter.h" />
<ClInclude Include="..\..\include\IIndexBuffer.h" />
<ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IMemoryReadFile.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
<ClInclude Include="..\..\include\IRandomizer.h" />
<ClInclude Include="..\..\include\IReferenceCounted.h" />
<ClInclude Include="..\..\include\IRenderTarget.h" />
<ClInclude Include="..\..\include\IrrCompileConfig.h" />
<ClInclude Include="..\..\include\irrlicht.h" />
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
<ClInclude Include="..\..\include\irrTypes.h" />
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
<ClInclude Include="..\..\include\ITimer.h" />
<ClInclude Include="..\..\include\IVertexBuffer.h" />
<ClInclude Include="..\..\include\Keycodes.h" />
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
<ClInclude Include="..\..\include\SKeyMap.h" />
<ClInclude Include="..\..\include\EDriverTypes.h" />
<ClInclude Include="..\..\include\IContextManager.h" />
<ClInclude Include="..\..\include\IGeometryCreator.h" />
<ClInclude Include="..\..\include\IGPUProgrammingServices.h" />
<ClInclude Include="..\..\include\IImage.h" />
<ClInclude Include="..\..\include\IImageLoader.h" />
<ClInclude Include="..\..\include\IMaterialRenderer.h" />
<ClInclude Include="..\..\include\IMaterialRendererServices.h" />
<ClInclude Include="..\..\include\IShaderConstantSetCallBack.h" />
<ClInclude Include="..\..\include\ITexture.h" />
<ClInclude Include="..\..\include\IVideoDriver.h" />
<ClInclude Include="..\..\include\IVideoModeList.h" />
<ClInclude Include="..\..\include\S3DVertex.h" />
<ClInclude Include="..\..\include\SColor.h" />
<ClInclude Include="..\..\include\SExposedVideoData.h" />
<ClInclude Include="..\..\include\SLight.h" />
<ClInclude Include="..\..\include\SMaterial.h" />
<ClInclude Include="..\..\include\SMaterialLayer.h" />
<ClInclude Include="..\..\include\aabbox3d.h" />
<ClInclude Include="..\..\include\coreutil.h" />
<ClInclude Include="..\..\include\dimension2d.h" />
<ClInclude Include="..\..\include\heapsort.h" />
<ClInclude Include="..\..\include\irrAllocator.h" />
<ClInclude Include="..\..\include\irrArray.h" />
<ClInclude Include="..\..\include\irrList.h" />
<ClInclude Include="..\..\include\irrMap.h" />
<ClInclude Include="..\..\include\irrMath.h" />
<ClInclude Include="..\..\include\irrString.h" />
<ClInclude Include="..\..\include\line2d.h" />
<ClInclude Include="..\..\include\line3d.h" />
<ClInclude Include="..\..\include\matrix4.h" />
<ClInclude Include="..\..\include\plane3d.h" />
<ClInclude Include="..\..\include\position2d.h" />
<ClInclude Include="..\..\include\quaternion.h" />
<ClInclude Include="..\..\include\rect.h" />
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
<ClInclude Include="..\..\include\SVertexIndex.h" />
<ClInclude Include="..\..\include\SVertexManipulator.h" />
<ClInclude Include="..\..\include\triangle3d.h" />
<ClInclude Include="..\..\include\vector2d.h" />
<ClInclude Include="..\..\include\vector3d.h" />
<ClInclude Include="..\..\include\EAttributes.h" />
<ClInclude Include="..\..\include\IAttributeExchangingObject.h" />
<ClInclude Include="..\..\include\IAttributes.h" />
<ClInclude Include="..\..\include\IFileList.h" />
<ClInclude Include="..\..\include\IFileSystem.h" />
<ClInclude Include="..\..\include\IReadFile.h" />
<ClInclude Include="..\..\include\irrXML.h" />
<ClInclude Include="..\..\include\IWriteFile.h" />
<ClInclude Include="..\..\include\IXMLReader.h" />
<ClInclude Include="..\..\include\IXMLWriter.h" />
<ClInclude Include="..\..\include\path.h" />
<ClInclude Include="..\..\include\CDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\CIndexBuffer.h" />
<ClInclude Include="..\..\include\CMeshBuffer.h" />
<ClInclude Include="..\..\include\CVertexBuffer.h" />
<ClInclude Include="..\..\include\ECullingTypes.h" />
<ClInclude Include="..\..\include\EDebugSceneTypes.h" />
<ClInclude Include="..\..\include\EMeshWriterEnums.h" />
<ClInclude Include="..\..\include\EPrimitiveTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeAnimatorTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeTypes.h" />
<ClInclude Include="..\..\include\IAnimatedMesh.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD2.h" />
<ClInclude Include="..\..\include\IAnimatedMeshSceneNode.h" />
<ClInclude Include="..\..\include\IBillboardSceneNode.h" />
<ClInclude Include="..\..\include\ICameraSceneNode.h" />
<ClInclude Include="..\..\include\IDummyTransformationSceneNode.h" />
<ClInclude Include="..\..\include\ILightSceneNode.h" />
<ClInclude Include="..\..\include\IMesh.h" />
<ClInclude Include="..\..\include\IMeshBuffer.h" />
<ClInclude Include="..\..\include\IMeshCache.h" />
<ClInclude Include="..\..\include\IMeshLoader.h" />
<ClInclude Include="..\..\include\IMeshManipulator.h" />
<ClInclude Include="..\..\include\IMeshSceneNode.h" />
<ClInclude Include="..\..\include\IMeshTextureLoader.h" />
<ClInclude Include="..\..\include\IMeshWriter.h" />
<ClInclude Include="..\..\include\IMetaTriangleSelector.h" />
<ClInclude Include="..\..\include\IParticleAffector.h" />
<ClInclude Include="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="..\..\include\IParticleAttractionAffector.h" />
<ClInclude Include="..\..\include\IParticleBoxEmitter.h" />
<ClInclude Include="..\..\include\IParticleCylinderEmitter.h" />
<ClInclude Include="..\..\include\IParticleEmitter.h" />
<ClInclude Include="..\..\include\IParticleFadeOutAffector.h" />
<ClInclude Include="..\..\include\IParticleGravityAffector.h" />
<ClInclude Include="..\..\include\IParticleMeshEmitter.h" />
<ClInclude Include="..\..\include\IParticleRingEmitter.h" />
<ClInclude Include="..\..\include\IParticleRotationAffector.h" />
<ClInclude Include="..\..\include\IParticleSphereEmitter.h" />
<ClInclude Include="..\..\include\IParticleSystemSceneNode.h" />
<ClInclude Include="..\..\include\IQ3LevelMesh.h" />
<ClInclude Include="..\..\include\IQ3Shader.h" />
<ClInclude Include="..\..\include\ISceneCollisionManager.h" />
<ClInclude Include="..\..\include\ISceneManager.h" />
<ClInclude Include="..\..\include\ISceneLoader.h" />
<ClInclude Include="..\..\include\ISceneNode.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimator.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorFactory.h" />
<ClInclude Include="..\..\include\ISceneNodeFactory.h" />
<ClInclude Include="..\..\include\IShadowVolumeSceneNode.h" />
<ClInclude Include="..\..\include\ISkinnedMesh.h" />
<ClInclude Include="..\..\include\ITerrainSceneNode.h" />
<ClInclude Include="..\..\include\ITextSceneNode.h" />
<ClInclude Include="..\..\include\ITriangleSelector.h" />
<ClInclude Include="..\..\include\IVolumeLightSceneNode.h" />
<ClInclude Include="..\..\include\SAnimatedMesh.h" />
<ClInclude Include="..\..\include\SceneParameters.h" />
<ClInclude Include="..\..\include\SMesh.h" />
<ClInclude Include="..\..\include\SMeshBuffer.h" />
<ClInclude Include="..\..\include\SMeshBufferLightMap.h" />
<ClInclude Include="..\..\include\SMeshBufferTangents.h" />
<ClInclude Include="..\..\include\SParticle.h" />
<ClInclude Include="..\..\include\SSkinMeshBuffer.h" />
<ClInclude Include="..\..\include\SViewFrustum.h" />
<ClInclude Include="..\..\include\EGUIAlignment.h" />
<ClInclude Include="..\..\include\EGUIElementTypes.h" />
<ClInclude Include="..\..\include\EMessageBoxFlags.h" />
<ClInclude Include="..\..\include\EFocusFlags.h" />
<ClInclude Include="..\..\include\ICursorControl.h" />
<ClInclude Include="..\..\include\IGUIButton.h" />
<ClInclude Include="..\..\include\IGUICheckbox.h" />
<ClInclude Include="..\..\include\IGUIComboBox.h" />
<ClInclude Include="..\..\include\IGUIContextMenu.h" />
<ClInclude Include="..\..\include\IGUIEditBox.h" />
<ClInclude Include="..\..\include\IGUIElement.h" />
<ClInclude Include="..\..\include\IGUIElementFactory.h" />
<ClInclude Include="..\..\include\IGUIEnvironment.h" />
<ClInclude Include="..\..\include\IGUIFileOpenDialog.h" />
<ClInclude Include="..\..\include\IGUIFont.h" />
<ClInclude Include="..\..\include\IGUIImage.h" />
<ClInclude Include="..\..\include\IGUIImageList.h" />
<ClInclude Include="..\..\include\IGUIInOutFader.h" />
<ClInclude Include="..\..\include\IGUIListBox.h" />
<ClInclude Include="..\..\include\IGUIMeshViewer.h" />
<ClInclude Include="..\..\include\IGUIProfiler.h" />
<ClInclude Include="..\..\include\IGUIScrollBar.h" />
<ClInclude Include="..\..\include\IGUISkin.h" />
<ClInclude Include="..\..\include\IGUISpinBox.h" />
<ClInclude Include="..\..\include\IGUISpriteBank.h" />
<ClInclude Include="..\..\include\IGUIStaticText.h" />
<ClInclude Include="..\..\include\IGUITabControl.h" />
<ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="burning_shader_color_fraq.h" />
<ClInclude Include="burning_shader_compile_fragment_default.h" />
<ClInclude Include="burning_shader_compile_fragment_end.h" />
<ClInclude Include="burning_shader_compile_fragment_start.h" />
<ClInclude Include="burning_shader_compile_start.h" />
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CBufferRenderNode.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
<ClInclude Include="CGeometryCreator.h" />
<ClInclude Include="CGLXManager.h" />
<ClInclude Include="CMeshCache.h" />
<ClInclude Include="CMeshManipulator.h" />
<ClInclude Include="COpenGLCoreCacheHandler.h" />
<ClInclude Include="COpenGLCoreFeature.h" />
<ClInclude Include="COpenGLCoreRenderTarget.h" />
<ClInclude Include="COpenGLCoreTexture.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLCommon.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" />
<ClInclude Include="CAnimatedMeshHalfLife.h" />
<ClInclude Include="CAnimatedMeshMD2.h" />
<ClInclude Include="CAnimatedMeshMD3.h" />
<ClInclude Include="CB3DMeshFileLoader.h" />
<ClInclude Include="CBSPMeshFileLoader.h" />
<ClInclude Include="CColladaFileLoader.h" />
<ClInclude Include="CCSMLoader.h" />
<ClInclude Include="CDMFLoader.h" />
<ClInclude Include="CIrrMeshFileLoader.h" />
<ClInclude Include="CLMTSMeshFileLoader.h" />
<ClInclude Include="CLWOMeshFileLoader.h" />
<ClInclude Include="CMD2MeshFileLoader.h" />
<ClInclude Include="CMD3MeshFileLoader.h" />
<ClInclude Include="CMeshTextureLoader.h" />
<ClInclude Include="CMS3DMeshFileLoader.h" />
<ClInclude Include="CMY3DHelper.h" />
<ClInclude Include="CMY3DMeshFileLoader.h" />
<ClInclude Include="COBJMeshFileLoader.h" />
<ClInclude Include="COCTLoader.h" />
<ClInclude Include="COgreMeshFileLoader.h" />
<ClInclude Include="CPLYMeshFileLoader.h" />
<ClInclude Include="CQ3LevelMesh.h" />
<ClInclude Include="CSkinnedMesh.h" />
<ClInclude Include="CSTLMeshFileLoader.h" />
<ClInclude Include="CXMeshFileLoader.h" />
<ClInclude Include="dmfsupport.h" />
<ClInclude Include="CAnimatedMeshSceneNode.h" />
<ClInclude Include="CBillboardSceneNode.h" />
<ClInclude Include="CBoneSceneNode.h" />
<ClInclude Include="CCameraSceneNode.h" />
<ClInclude Include="CCubeSceneNode.h" />
<ClInclude Include="CDummyTransformationSceneNode.h" />
<ClInclude Include="CEmptySceneNode.h" />
<ClInclude Include="CLightSceneNode.h" />
<ClInclude Include="CMeshSceneNode.h" />
<ClInclude Include="COctreeSceneNode.h" />
<ClInclude Include="CQuake3ShaderSceneNode.h" />
<ClInclude Include="CShadowVolumeSceneNode.h" />
<ClInclude Include="CSkyBoxSceneNode.h" />
<ClInclude Include="CSkyDomeSceneNode.h" />
<ClInclude Include="CSphereSceneNode.h" />
<ClInclude Include="CTerrainSceneNode.h" />
<ClInclude Include="CTextSceneNode.h" />
<ClInclude Include="CVolumeLightSceneNode.h" />
<ClInclude Include="CWaterSurfaceSceneNode.h" />
<ClInclude Include="CParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="CParticleAttractionAffector.h" />
<ClInclude Include="CParticleBoxEmitter.h" />
<ClInclude Include="CParticleCylinderEmitter.h" />
<ClInclude Include="CParticleFadeOutAffector.h" />
<ClInclude Include="CParticleGravityAffector.h" />
<ClInclude Include="CParticleMeshEmitter.h" />
<ClInclude Include="CParticlePointEmitter.h" />
<ClInclude Include="CParticleRingEmitter.h" />
<ClInclude Include="CParticleRotationAffector.h" />
<ClInclude Include="CParticleScaleAffector.h" />
<ClInclude Include="CParticleSphereEmitter.h" />
<ClInclude Include="CParticleSystemSceneNode.h" />
<ClInclude Include="CMetaTriangleSelector.h" />
<ClInclude Include="COctreeTriangleSelector.h" />
<ClInclude Include="CSceneCollisionManager.h" />
<ClInclude Include="CTerrainTriangleSelector.h" />
<ClInclude Include="CTriangleBBSelector.h" />
<ClInclude Include="CTriangleSelector.h" />
<ClInclude Include="CSceneLoaderIrr.h" />
<ClInclude Include="CSceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="CSceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="CSceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="CSceneNodeAnimatorDelete.h" />
<ClInclude Include="CSceneNodeAnimatorFlyCircle.h" />
<ClInclude Include="CSceneNodeAnimatorFlyStraight.h" />
<ClInclude Include="CSceneNodeAnimatorFollowSpline.h" />
<ClInclude Include="CSceneNodeAnimatorRotation.h" />
<ClInclude Include="CSceneNodeAnimatorTexture.h" />
<ClInclude Include="CColladaMeshWriter.h" />
<ClInclude Include="CIrrMeshWriter.h" />
<ClInclude Include="COBJMeshWriter.h" />
<ClInclude Include="CPLYMeshWriter.h" />
<ClInclude Include="CSTLMeshWriter.h" />
<ClInclude Include="CVideoModeList.h" />
<ClInclude Include="CSoftwareDriver.h" />
<ClInclude Include="CSoftwareTexture.h" />
<ClInclude Include="CTRTextureGouraud.h" />
<ClInclude Include="CZBuffer.h" />
<ClInclude Include="ITriangleRenderer.h" />
<ClInclude Include="IZBuffer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="S2DVertex.h" />
<ClInclude Include="SB3DStructs.h" />
<ClInclude Include="CColorConverter.h" />
<ClInclude Include="CFPSCounter.h" />
<ClInclude Include="CImage.h" />
<ClInclude Include="CNullDriver.h" />
<ClInclude Include="IImagePresenter.h" />
<ClInclude Include="CImageWriterBMP.h" />
<ClInclude Include="CImageWriterJPG.h" />
<ClInclude Include="CImageWriterPCX.h" />
<ClInclude Include="CImageWriterPNG.h" />
<ClInclude Include="CImageWriterPPM.h" />
<ClInclude Include="CImageWriterPSD.h" />
<ClInclude Include="CImageWriterTGA.h" />
<ClInclude Include="CImageLoaderBMP.h" />
<ClInclude Include="CImageLoaderDDS.h" />
<ClInclude Include="CImageLoaderJPG.h" />
<ClInclude Include="CImageLoaderPCX.h" />
<ClInclude Include="CImageLoaderPNG.h" />
<ClInclude Include="CImageLoaderPPM.h" />
<ClInclude Include="CImageLoaderPSD.h" />
<ClInclude Include="CImageLoaderPVR.h" />
<ClInclude Include="CImageLoaderRGB.h" />
<ClInclude Include="CImageLoaderTGA.h" />
<ClInclude Include="CImageLoaderWAL.h" />
<ClInclude Include="CD3D9Driver.h" />
<ClInclude Include="CD3D9HLSLMaterialRenderer.h" />
<ClInclude Include="CD3D9MaterialRenderer.h" />
<ClInclude Include="CD3D9NormalMapRenderer.h" />
<ClInclude Include="CD3D9ParallaxMapRenderer.h" />
<ClInclude Include="CD3D9ShaderMaterialRenderer.h" />
<ClInclude Include="CD3D9Texture.h" />
<ClInclude Include="CDepthBuffer.h" />
<ClInclude Include="CSoftware2MaterialRenderer.h" />
<ClInclude Include="CSoftwareDriver2.h" />
<ClInclude Include="CSoftwareTexture2.h" />
<ClInclude Include="IBurningShader.h" />
<ClInclude Include="IDepthBuffer.h" />
<ClInclude Include="S4DVertex.h" />
<ClInclude Include="SoftwareDriver2_compile_config.h" />
<ClInclude Include="SoftwareDriver2_helper.h" />
<ClInclude Include="CLogger.h" />
<ClInclude Include="COSOperator.h" />
<ClInclude Include="CTimer.h" />
<ClInclude Include="os.h" />
<ClInclude Include="CProfiler.h" />
<ClInclude Include="EProfileIDs.h" />
<ClInclude Include="lzma\LzmaDec.h" />
<ClInclude Include="lzma\Types.h" />
<ClInclude Include="zlib\crc32.h" />
<ClInclude Include="zlib\deflate.h" />
<ClInclude Include="zlib\inffast.h" />
<ClInclude Include="zlib\inffixed.h" />
<ClInclude Include="zlib\inftrees.h" />
<ClInclude Include="zlib\trees.h" />
<ClInclude Include="zlib\zconf.h" />
<ClInclude Include="zlib\zlib.h" />
<ClInclude Include="zlib\zutil.h" />
<ClInclude Include="jpeglib\cderror.h" />
<ClInclude Include="jpeglib\jconfig.h" />
<ClInclude Include="jpeglib\jdct.h" />
<ClInclude Include="jpeglib\jerror.h" />
<ClInclude Include="jpeglib\jinclude.h" />
<ClInclude Include="jpeglib\jmemsys.h" />
<ClInclude Include="jpeglib\jmorecfg.h" />
<ClInclude Include="jpeglib\jpegint.h" />
<ClInclude Include="jpeglib\jpeglib.h" />
<ClInclude Include="jpeglib\jversion.h" />
<ClInclude Include="libpng\png.h" />
<ClInclude Include="libpng\pngconf.h" />
<ClInclude Include="aesGladman\aes.h" />
<ClInclude Include="aesGladman\aesopt.h" />
<ClInclude Include="aesGladman\fileenc.h" />
<ClInclude Include="aesGladman\hmac.h" />
<ClInclude Include="aesGladman\prng.h" />
<ClInclude Include="aesGladman\pwd2key.h" />
<ClInclude Include="aesGladman\sha1.h" />
<ClInclude Include="aesGladman\sha2.h" />
<ClInclude Include="bzip2\bzlib.h" />
<ClInclude Include="bzip2\bzlib_private.h" />
<ClInclude Include="CIrrDeviceConsole.h" />
<ClInclude Include="CIrrDeviceFB.h" />
<ClInclude Include="CIrrDeviceLinux.h" />
<ClInclude Include="CIrrDeviceSDL.h" />
<ClInclude Include="CIrrDeviceStub.h" />
<ClInclude Include="CIrrDeviceWin32.h" />
<ClInclude Include="CAttributeImpl.h" />
<ClInclude Include="CAttributes.h" />
<ClInclude Include="CFileList.h" />
<ClInclude Include="CFileSystem.h" />
<ClInclude Include="CLimitReadFile.h" />
<ClInclude Include="CMemoryFile.h" />
<ClInclude Include="CMountPointReader.h" />
<ClInclude Include="CNPKReader.h" />
<ClInclude Include="CPakReader.h" />
<ClInclude Include="CReadFile.h" />
<ClInclude Include="CTarReader.h" />
<ClInclude Include="CWADReader.h" />
<ClInclude Include="CWriteFile.h" />
<ClInclude Include="CXMLReader.h" />
<ClInclude Include="CXMLReaderImpl.h" />
<ClInclude Include="CXMLWriter.h" />
<ClInclude Include="CZipReader.h" />
<ClInclude Include="IAttribute.h" />
<ClInclude Include="BuiltInFont.h" />
<ClInclude Include="CDefaultGUIElementFactory.h" />
<ClInclude Include="CGUIButton.h" />
<ClInclude Include="CGUICheckbox.h" />
<ClInclude Include="CGUIColorSelectDialog.h" />
<ClInclude Include="CGUIComboBox.h" />
<ClInclude Include="CGUIContextMenu.h" />
<ClInclude Include="CGUIEditBox.h" />
<ClInclude Include="CGUIEnvironment.h" />
<ClInclude Include="CGUIFileOpenDialog.h" />
<ClInclude Include="CGUIFont.h" />
<ClInclude Include="CGUIImage.h" />
<ClInclude Include="CGUIImageList.h" />
<ClInclude Include="CGUIInOutFader.h" />
<ClInclude Include="CGUIListBox.h" />
<ClInclude Include="CGUIMenu.h" />
<ClInclude Include="CGUIMeshViewer.h" />
<ClInclude Include="CGUIMessageBox.h" />
<ClInclude Include="CGUIModalScreen.h" />
<ClInclude Include="CGUIProfiler.h" />
<ClInclude Include="CGUIScrollBar.h" />
<ClInclude Include="CGUISkin.h" />
<ClInclude Include="CGUISpinBox.h" />
<ClInclude Include="CGUISpriteBank.h" />
<ClInclude Include="CGUIStaticText.h" />
<ClInclude Include="CGUITabControl.h" />
<ClInclude Include="CGUITable.h" />
<ClInclude Include="CGUIToolBar.h" />
<ClInclude Include="CGUITreeView.h" />
<ClInclude Include="CGUIWindow.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt" />
<None Include="..\..\readme.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="burning_shader_color.cpp" />
<ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
<ClCompile Include="CDefaultSceneNodeFactory.cpp" />
<ClCompile Include="CGeometryCreator.cpp" />
<ClCompile Include="CGLXManager.cpp" />
<ClCompile Include="CMeshCache.cpp" />
<ClCompile Include="CMeshManipulator.cpp" />
<ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="CSceneManager.cpp" />
<ClCompile Include="C3DSMeshFileLoader.cpp" />
<ClCompile Include="CSMFMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshHalfLife.cpp" />
<ClCompile Include="CAnimatedMeshMD2.cpp" />
<ClCompile Include="CAnimatedMeshMD3.cpp" />
<ClCompile Include="CB3DMeshFileLoader.cpp" />
<ClCompile Include="CBSPMeshFileLoader.cpp" />
<ClCompile Include="CColladaFileLoader.cpp" />
<ClCompile Include="CCSMLoader.cpp" />
<ClCompile Include="CDMFLoader.cpp" />
<ClCompile Include="CIrrMeshFileLoader.cpp" />
<ClCompile Include="CLMTSMeshFileLoader.cpp" />
<ClCompile Include="CLWOMeshFileLoader.cpp" />
<ClCompile Include="CMD2MeshFileLoader.cpp" />
<ClCompile Include="CMD3MeshFileLoader.cpp" />
<ClCompile Include="CMeshTextureLoader.cpp" />
<ClCompile Include="CMS3DMeshFileLoader.cpp" />
<ClCompile Include="CMY3DMeshFileLoader.cpp" />
<ClCompile Include="COBJMeshFileLoader.cpp" />
<ClCompile Include="COCTLoader.cpp" />
<ClCompile Include="COgreMeshFileLoader.cpp" />
<ClCompile Include="CPLYMeshFileLoader.cpp" />
<ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CTRGouraudNoZ2.cpp" />
<ClCompile Include="CTRParallaxMap.cpp" />
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp" />
<ClCompile Include="CWGLManager.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
<ClCompile Include="CBillboardSceneNode.cpp" />
<ClCompile Include="CBoneSceneNode.cpp" />
<ClCompile Include="CCameraSceneNode.cpp" />
<ClCompile Include="CCubeSceneNode.cpp" />
<ClCompile Include="CDummyTransformationSceneNode.cpp" />
<ClCompile Include="CEmptySceneNode.cpp" />
<ClCompile Include="CLightSceneNode.cpp" />
<ClCompile Include="CMeshSceneNode.cpp" />
<ClCompile Include="COctreeSceneNode.cpp" />
<ClCompile Include="CQuake3ShaderSceneNode.cpp" />
<ClCompile Include="CShadowVolumeSceneNode.cpp" />
<ClCompile Include="CSkyBoxSceneNode.cpp" />
<ClCompile Include="CSkyDomeSceneNode.cpp" />
<ClCompile Include="CSphereSceneNode.cpp" />
<ClCompile Include="CTerrainSceneNode.cpp" />
<ClCompile Include="CTextSceneNode.cpp" />
<ClCompile Include="CVolumeLightSceneNode.cpp" />
<ClCompile Include="CWaterSurfaceSceneNode.cpp" />
<ClCompile Include="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
<ClCompile Include="CParticleAttractionAffector.cpp" />
<ClCompile Include="CParticleBoxEmitter.cpp" />
<ClCompile Include="CParticleCylinderEmitter.cpp" />
<ClCompile Include="CParticleFadeOutAffector.cpp" />
<ClCompile Include="CParticleGravityAffector.cpp" />
<ClCompile Include="CParticleMeshEmitter.cpp" />
<ClCompile Include="CParticlePointEmitter.cpp" />
<ClCompile Include="CParticleRingEmitter.cpp" />
<ClCompile Include="CParticleRotationAffector.cpp" />
<ClCompile Include="CParticleScaleAffector.cpp" />
<ClCompile Include="CParticleSphereEmitter.cpp" />
<ClCompile Include="CParticleSystemSceneNode.cpp" />
<ClCompile Include="CMetaTriangleSelector.cpp" />
<ClCompile Include="COctreeTriangleSelector.cpp" />
<ClCompile Include="CSceneCollisionManager.cpp" />
<ClCompile Include="CTerrainTriangleSelector.cpp" />
<ClCompile Include="CTriangleBBSelector.cpp" />
<ClCompile Include="CTriangleSelector.cpp" />
<ClCompile Include="CSceneLoaderIrr.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraFPS.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraMaya.cpp" />
<ClCompile Include="CSceneNodeAnimatorCollisionResponse.cpp" />
<ClCompile Include="CSceneNodeAnimatorDelete.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyCircle.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyStraight.cpp" />
<ClCompile Include="CSceneNodeAnimatorFollowSpline.cpp" />
<ClCompile Include="CSceneNodeAnimatorRotation.cpp" />
<ClCompile Include="CSceneNodeAnimatorTexture.cpp" />
<ClCompile Include="CColladaMeshWriter.cpp" />
<ClCompile Include="CIrrMeshWriter.cpp" />
<ClCompile Include="COBJMeshWriter.cpp" />
<ClCompile Include="CPLYMeshWriter.cpp" />
<ClCompile Include="CSTLMeshWriter.cpp" />
<ClCompile Include="CVideoModeList.cpp" />
<ClCompile Include="CSoftwareDriver.cpp" />
<ClCompile Include="CSoftwareTexture.cpp" />
<ClCompile Include="CTRFlat.cpp" />
<ClCompile Include="CTRFlatWire.cpp" />
<ClCompile Include="CTRGouraud.cpp" />
<ClCompile Include="CTRGouraudWire.cpp" />
<ClCompile Include="CTRTextureFlat.cpp" />
<ClCompile Include="CTRTextureFlatWire.cpp" />
<ClCompile Include="CTRTextureGouraud.cpp" />
<ClCompile Include="CTRTextureGouraudAdd.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudWire.cpp" />
<ClCompile Include="CZBuffer.cpp" />
<ClCompile Include="CColorConverter.cpp" />
<ClCompile Include="CFPSCounter.cpp" />
<ClCompile Include="CImage.cpp" />
<ClCompile Include="CNullDriver.cpp" />
<ClCompile Include="CImageWriterBMP.cpp" />
<ClCompile Include="CImageWriterJPG.cpp" />
<ClCompile Include="CImageWriterPCX.cpp" />
<ClCompile Include="CImageWriterPNG.cpp" />
<ClCompile Include="CImageWriterPPM.cpp" />
<ClCompile Include="CImageWriterPSD.cpp" />
<ClCompile Include="CImageWriterTGA.cpp" />
<ClCompile Include="CImageLoaderBMP.cpp" />
<ClCompile Include="CImageLoaderDDS.cpp" />
<ClCompile Include="CImageLoaderJPG.cpp" />
<ClCompile Include="CImageLoaderPCX.cpp" />
<ClCompile Include="CImageLoaderPNG.cpp" />
<ClCompile Include="CImageLoaderPPM.cpp" />
<ClCompile Include="CImageLoaderPSD.cpp" />
<ClCompile Include="CImageLoaderPVR.cpp" />
<ClCompile Include="CImageLoaderRGB.cpp" />
<ClCompile Include="CImageLoaderTGA.cpp" />
<ClCompile Include="CImageLoaderWAL.cpp" />
<ClCompile Include="CD3D9Driver.cpp" />
<ClCompile Include="CD3D9HLSLMaterialRenderer.cpp" />
<ClCompile Include="CD3D9NormalMapRenderer.cpp" />
<ClCompile Include="CD3D9ParallaxMapRenderer.cpp" />
<ClCompile Include="CD3D9ShaderMaterialRenderer.cpp" />
<ClCompile Include="CD3D9Texture.cpp" />
<ClCompile Include="CBurningShader_Raster_Reference.cpp" />
<ClCompile Include="CDepthBuffer.cpp" />
<ClCompile Include="CSoftwareDriver2.cpp" />
<ClCompile Include="CSoftwareTexture2.cpp" />
<ClCompile Include="CTRGouraud2.cpp" />
<ClCompile Include="CTRGouraudAlphaNoZ2.cpp" />
<ClCompile Include="CTRNormalMap.cpp" />
<ClCompile Include="CTRStencilShadow.cpp" />
<ClCompile Include="CTRTextureBlend.cpp" />
<ClCompile Include="CTRTextureDetailMap2.cpp" />
<ClCompile Include="CTRTextureGouraud2.cpp" />
<ClCompile Include="CTRTextureGouraudAdd2.cpp" />
<ClCompile Include="CTRTextureGouraudAddNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudAlpha.cpp" />
<ClCompile Include="CTRTextureGouraudAlphaNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudVertexAlpha2.cpp" />
<ClCompile Include="CTRTextureLightMap2_Add.cpp" />
<ClCompile Include="CTRTextureLightMap2_M1.cpp" />
<ClCompile Include="CTRTextureLightMap2_M2.cpp" />
<ClCompile Include="CTRTextureLightMap2_M4.cpp" />
<ClCompile Include="CTRTextureLightMapGouraud2_M4.cpp" />
<ClCompile Include="CTRTextureWire2.cpp" />
<ClCompile Include="IBurningShader.cpp" />
<ClCompile Include="CLogger.cpp" />
<ClCompile Include="COSOperator.cpp" />
<ClCompile Include="Irrlicht.cpp" />
<ClCompile Include="os.cpp" />
<ClCompile Include="utf8.cpp" />
<ClCompile Include="CProfiler.cpp" />
<ClCompile Include="leakHunter.cpp" />
<ClCompile Include="lzma\LzmaDec.c" />
<ClCompile Include="zlib\adler32.c" />
<ClCompile Include="zlib\compress.c" />
<ClCompile Include="zlib\crc32.c" />
<ClCompile Include="zlib\deflate.c" />
<ClCompile Include="zlib\inffast.c" />
<ClCompile Include="zlib\inflate.c" />
<ClCompile Include="zlib\inftrees.c" />
<ClCompile Include="zlib\trees.c" />
<ClCompile Include="zlib\uncompr.c" />
<ClCompile Include="zlib\zutil.c" />
<ClCompile Include="jpeglib\jaricom.c" />
<ClCompile Include="jpeglib\jcapimin.c" />
<ClCompile Include="jpeglib\jcapistd.c" />
<ClCompile Include="jpeglib\jcarith.c" />
<ClCompile Include="jpeglib\jccoefct.c" />
<ClCompile Include="jpeglib\jccolor.c" />
<ClCompile Include="jpeglib\jcdctmgr.c" />
<ClCompile Include="jpeglib\jchuff.c" />
<ClCompile Include="jpeglib\jcinit.c" />
<ClCompile Include="jpeglib\jcmainct.c" />
<ClCompile Include="jpeglib\jcmarker.c" />
<ClCompile Include="jpeglib\jcmaster.c" />
<ClCompile Include="jpeglib\jcomapi.c" />
<ClCompile Include="jpeglib\jcparam.c" />
<ClCompile Include="jpeglib\jcprepct.c" />
<ClCompile Include="jpeglib\jcsample.c" />
<ClCompile Include="jpeglib\jctrans.c" />
<ClCompile Include="jpeglib\jdapimin.c" />
<ClCompile Include="jpeglib\jdapistd.c" />
<ClCompile Include="jpeglib\jdarith.c" />
<ClCompile Include="jpeglib\jdatadst.c" />
<ClCompile Include="jpeglib\jdatasrc.c" />
<ClCompile Include="jpeglib\jdcoefct.c" />
<ClCompile Include="jpeglib\jdcolor.c" />
<ClCompile Include="jpeglib\jddctmgr.c" />
<ClCompile Include="jpeglib\jdhuff.c" />
<ClCompile Include="jpeglib\jdinput.c" />
<ClCompile Include="jpeglib\jdmainct.c" />
<ClCompile Include="jpeglib\jdmarker.c" />
<ClCompile Include="jpeglib\jdmaster.c" />
<ClCompile Include="jpeglib\jdmerge.c" />
<ClCompile Include="jpeglib\jdpostct.c" />
<ClCompile Include="jpeglib\jdsample.c" />
<ClCompile Include="jpeglib\jdtrans.c" />
<ClCompile Include="jpeglib\jerror.c" />
<ClCompile Include="jpeglib\jfdctflt.c" />
<ClCompile Include="jpeglib\jfdctfst.c" />
<ClCompile Include="jpeglib\jfdctint.c" />
<ClCompile Include="jpeglib\jidctflt.c" />
<ClCompile Include="jpeglib\jidctfst.c" />
<ClCompile Include="jpeglib\jidctint.c" />
<ClCompile Include="jpeglib\jmemmgr.c" />
<ClCompile Include="jpeglib\jmemnobs.c" />
<ClCompile Include="jpeglib\jquant1.c" />
<ClCompile Include="jpeglib\jquant2.c" />
<ClCompile Include="jpeglib\jutils.c" />
<ClCompile Include="libpng\png.c" />
<ClCompile Include="libpng\pngerror.c" />
<ClCompile Include="libpng\pngget.c" />
<ClCompile Include="libpng\pngmem.c" />
<ClCompile Include="libpng\pngpread.c" />
<ClCompile Include="libpng\pngread.c" />
<ClCompile Include="libpng\pngrio.c" />
<ClCompile Include="libpng\pngrtran.c" />
<ClCompile Include="libpng\pngrutil.c" />
<ClCompile Include="libpng\pngset.c" />
<ClCompile Include="libpng\pngtrans.c" />
<ClCompile Include="libpng\pngwio.c" />
<ClCompile Include="libpng\pngwrite.c" />
<ClCompile Include="libpng\pngwtran.c" />
<ClCompile Include="libpng\pngwutil.c" />
<ClCompile Include="aesGladman\aescrypt.cpp" />
<ClCompile Include="aesGladman\aeskey.cpp" />
<ClCompile Include="aesGladman\aestab.cpp" />
<ClCompile Include="aesGladman\fileenc.cpp" />
<ClCompile Include="aesGladman\hmac.cpp" />
<ClCompile Include="aesGladman\prng.cpp" />
<ClCompile Include="aesGladman\pwd2key.cpp" />
<ClCompile Include="aesGladman\sha1.cpp" />
<ClCompile Include="aesGladman\sha2.cpp" />
<ClCompile Include="bzip2\blocksort.c" />
<ClCompile Include="bzip2\bzcompress.c" />
<ClCompile Include="bzip2\bzlib.c" />
<ClCompile Include="bzip2\crctable.c" />
<ClCompile Include="bzip2\decompress.c" />
<ClCompile Include="bzip2\huffman.c" />
<ClCompile Include="bzip2\randtable.c" />
<ClCompile Include="CIrrDeviceConsole.cpp" />
<ClCompile Include="CIrrDeviceFB.cpp" />
<ClCompile Include="CIrrDeviceLinux.cpp" />
<ClCompile Include="CIrrDeviceSDL.cpp" />
<ClCompile Include="CIrrDeviceStub.cpp" />
<ClCompile Include="CIrrDeviceWin32.cpp" />
<ClCompile Include="CAttributes.cpp" />
<ClCompile Include="CFileList.cpp" />
<ClCompile Include="CFileSystem.cpp" />
<ClCompile Include="CLimitReadFile.cpp" />
<ClCompile Include="CMemoryFile.cpp" />
<ClCompile Include="CMountPointReader.cpp" />
<ClCompile Include="CNPKReader.cpp" />
<ClCompile Include="CPakReader.cpp" />
<ClCompile Include="CReadFile.cpp" />
<ClCompile Include="CTarReader.cpp" />
<ClCompile Include="CWADReader.cpp" />
<ClCompile Include="CWriteFile.cpp" />
<ClCompile Include="CXMLReader.cpp" />
<ClCompile Include="CXMLWriter.cpp" />
<ClCompile Include="CZipReader.cpp" />
<ClCompile Include="irrXML.cpp" />
<ClCompile Include="CDefaultGUIElementFactory.cpp" />
<ClCompile Include="CGUIButton.cpp" />
<ClCompile Include="CGUICheckbox.cpp" />
<ClCompile Include="CGUIColorSelectDialog.cpp" />
<ClCompile Include="CGUIComboBox.cpp" />
<ClCompile Include="CGUIContextMenu.cpp" />
<ClCompile Include="CGUIEditBox.cpp" />
<ClCompile Include="CGUIEnvironment.cpp" />
<ClCompile Include="CGUIFileOpenDialog.cpp" />
<ClCompile Include="CGUIFont.cpp" />
<ClCompile Include="CGUIImage.cpp" />
<ClCompile Include="CGUIImageList.cpp" />
<ClCompile Include="CGUIInOutFader.cpp" />
<ClCompile Include="CGUIListBox.cpp" />
<ClCompile Include="CGUIMenu.cpp" />
<ClCompile Include="CGUIMeshViewer.cpp" />
<ClCompile Include="CGUIMessageBox.cpp" />
<ClCompile Include="CGUIModalScreen.cpp" />
<ClCompile Include="CGUIProfiler.cpp" />
<ClCompile Include="CGUIScrollBar.cpp" />
<ClCompile Include="CGUISkin.cpp" />
<ClCompile Include="CGUISpinBox.cpp" />
<ClCompile Include="CGUISpriteBank.cpp" />
<ClCompile Include="CGUIStaticText.cpp" />
<ClCompile Include="CGUITabControl.cpp" />
<ClCompile Include="CGUITable.cpp" />
<ClCompile Include="CGUIToolBar.cpp" />
<ClCompile Include="CGUITreeView.cpp" />
<ClCompile Include="CGUIWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Irrlicht.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>