mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 05:10:19 +02:00
Allows to find out which class a meshbuffer has. I used the same kind of style as ISceneNode::getType. So using four CC codes and virtual functions (instead of type variable). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6330 dfc29bdd-3216-0410-991c-e03cc46cb475
1326 lines
49 KiB
XML
1326 lines
49 KiB
XML
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|
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|
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|
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|
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|
<Unit filename="COctreeTriangleSelector.h" />
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|
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|
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|
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|
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|
<Unit filename="COpenGLSLMaterialRenderer.h" />
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|
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|
<Unit filename="COpenGLShaderMaterialRenderer.h" />
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|
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|
<Unit filename="CPLYMeshFileLoader.h" />
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|
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|
<Unit filename="CPLYMeshWriter.h" />
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|
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|
<Unit filename="CPakReader.h" />
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|
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|
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|
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|
<Unit filename="CParticleAttractionAffector.h" />
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|
<Unit filename="CParticleBoxEmitter.cpp" />
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|
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|
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|
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|
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|
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|
<Unit filename="CParticleGravityAffector.cpp" />
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|
<Unit filename="CParticleGravityAffector.h" />
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|
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|
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|
<Unit filename="CParticlePointEmitter.cpp" />
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|
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|
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<Unit filename="CSceneNodeAnimatorFlyCircle.cpp" />
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|
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<Unit filename="CSceneNodeAnimatorFollowSpline.cpp" />
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|
<Unit filename="CSceneNodeAnimatorFollowSpline.h" />
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<Unit filename="CSceneNodeAnimatorRotation.cpp" />
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<Unit filename="CSceneNodeAnimatorRotation.h" />
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<Unit filename="CSceneNodeAnimatorTexture.cpp" />
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<Unit filename="CSceneNodeAnimatorTexture.h" />
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|
<Unit filename="CShadowVolumeSceneNode.h" />
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|
<Unit filename="CSkinnedMesh.h" />
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<Unit filename="CSkyBoxSceneNode.cpp" />
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|
<Unit filename="CSkyBoxSceneNode.h" />
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|
<Unit filename="CSkyDomeSceneNode.cpp" />
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|
<Unit filename="CSkyDomeSceneNode.h" />
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|
|
<Unit filename="libpng\pngpread.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngread.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngrio.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngrtran.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngrutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngset.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngtrans.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngwio.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngwrite.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngwtran.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng\pngwutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma\LzmaDec.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma\LzmaDec.h" />
|
|
<Unit filename="lzma\Types.h" />
|
|
<Unit filename="os.cpp" />
|
|
<Unit filename="os.h" />
|
|
<Unit filename="utf8.cpp" />
|
|
<Unit filename="zlib\adler32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\compress.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\crc32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\crc32.h" />
|
|
<Unit filename="zlib\deflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\deflate.h" />
|
|
<Unit filename="zlib\inffast.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\inffast.h" />
|
|
<Unit filename="zlib\inffixed.h" />
|
|
<Unit filename="zlib\inflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\inftrees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\inftrees.h" />
|
|
<Unit filename="zlib\trees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\trees.h" />
|
|
<Unit filename="zlib\uncompr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\zconf.h" />
|
|
<Unit filename="zlib\zlib.h" />
|
|
<Unit filename="zlib\zutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib\zutil.h" />
|
|
<Extensions>
|
|
<code_completion />
|
|
<debugger />
|
|
<envvars />
|
|
</Extensions>
|
|
</Project>
|
|
</CodeBlocks_project_file>
|