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bin
doc
examples
01.HelloWorld
02.Quake3Map
03.CustomSceneNode
04.Movement
05.UserInterface
06.2DGraphics
07.Collision
08.SpecialFX
09.Meshviewer
10.Shaders
Shaders.xcodeproj
Makefile
Shaders.cbp
Shaders.vcproj
Shaders_vc10.vcxproj
Shaders_vc11.vcxproj
Shaders_vc12.vcxproj
Shaders_vc14.vcxproj
main.cpp
tutorial.html
11.PerPixelLighting
12.TerrainRendering
13.RenderToTexture
14.Win32Window
15.LoadIrrFile
16.Quake3MapShader
17.HelloWorld_Mobile
18.SplitScreen
19.MouseAndJoystick
20.ManagedLights
21.Quake3Explorer
22.MaterialViewer
23.SMeshHandling
24.CursorControl
25.XmlHandling
26.OcclusionQuery
27.PostProcessing
28.CubeMapping
29.HardwareSkinning
30.Profiling
BuildAllExamples.xcworkspace
Demo
BuildAllExamples.workspace
BuildAllExamples_vc10.sln
BuildAllExamples_vc11.sln
BuildAllExamples_vc12.sln
BuildAllExamples_vc14.sln
Makefile
buildAllExamples.sh
whereAreTheBinaries.txt
include
lib
media
scripts
source
tests
tools
changes.txt
readme.txt
None uses X11 directly, this is only needed in the Library itself. Also this was even added on all platforms while many don't even have X11. Thanks @Isomorphix noticing something off about that once (a long time ago...): https://irrlicht.sourceforge.io/forum/viewtopic.php?f=1&t=49033 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6294 dfc29bdd-3216-0410-991c-e03cc46cb475