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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_TRIANGLE_RENDERER_H_INCLUDED
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#define IRR_I_TRIANGLE_RENDERER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "S2DVertex.h"
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#include "rect.h"
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#include "IZBuffer.h"
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namespace irr
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{
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namespace video
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{
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class IImage;
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enum ETriangleRenderer
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{
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ETR_FLAT = 0,
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ETR_FLAT_WIRE,
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ETR_GOURAUD,
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ETR_GOURAUD_WIRE,
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ETR_TEXTURE_FLAT,
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ETR_TEXTURE_FLAT_WIRE,
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ETR_TEXTURE_GOURAUD,
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ETR_TEXTURE_GOURAUD_WIRE,
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ETR_TEXTURE_GOURAUD_NOZ,
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ETR_TEXTURE_GOURAUD_ADD,
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ETR_COUNT
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};
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class ITriangleRenderer : public virtual IReferenceCounted
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{
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public:
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//! sets a render target
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virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) = 0;
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//! en or disables the backface culling
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virtual void setBackfaceCulling(bool enabled = true) = 0;
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//! sets the Texture
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virtual void setTexture(video::IImage* texture) = 0;
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//! draws an indexed triangle list
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virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) = 0;
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};
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ITriangleRenderer* createTriangleRendererTextureGouraud(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererTextureGouraudWire(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererGouraud(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererGouraudWire(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererTextureFlat(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererTextureFlatWire(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererFlat(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererFlatWire(IZBuffer* zbuffer);
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ITriangleRenderer* createTriangleRendererTextureGouraudNoZ();
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ITriangleRenderer* createTriangleRendererTextureGouraudAdd(IZBuffer* zbuffer);
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} // end namespace video
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} // end namespace irr
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#endif
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