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https://github.com/minetest/irrlicht.git
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a44e5e3d17
Fix: When appending to an empty mesh boundingbox has to be initialized with first position Adding updateBoundingBox parameter as there is a bit costs involved in updating that and it might not be necessary at that point Default is still to do it - and with the default parameter it's at least compile compatible to old interface (unless users created their own meshbuffers). Optimizing the copying of vertices in CDynamicMeshBuffer::append by using memset when possible instead of pushing each vertex (which goes through quite a few virtual functions) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6496 dfc29bdd-3216-0410-991c-e03cc46cb475
372 lines
10 KiB
C++
372 lines
10 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_T_MESH_BUFFER_H_INCLUDED
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#define IRR_T_MESH_BUFFER_H_INCLUDED
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#include "irrArray.h"
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#include "IMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! Template implementation of the IMeshBuffer interface for 16-bit buffers
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template <class T>
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class CMeshBuffer : public IMeshBuffer
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{
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public:
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//! Default constructor for empty meshbuffer
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CMeshBuffer()
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: ChangedID_Vertex(1), ChangedID_Index(1)
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, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
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, PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("CMeshBuffer");
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#endif
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}
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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return Vertices.const_pointer();
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual void* getVertices() IRR_OVERRIDE
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{
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return Vertices.pointer();
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}
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//! Get number of vertices
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/** \return Number of vertices. */
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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return Vertices.size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return video::EIT_16BIT;
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return Indices.const_pointer();
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return Indices.pointer();
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}
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//! Get number of indices
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/** \return Number of indices. */
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return Indices.size();
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}
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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//! Set the axis aligned bounding box
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/** \param box New axis aligned bounding box for this buffer. */
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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//! Recalculate the bounding box.
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/** should be called if the mesh changed. */
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if (!Vertices.empty())
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{
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BoundingBox.reset(Vertices[0].Pos);
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const irr::u32 vsize = Vertices.size();
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for (u32 i=1; i<vsize; ++i)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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}
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else
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BoundingBox.reset(0,0,0);
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}
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return T::getType();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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//! returns color of vertex i
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virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Color;
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}
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//! returns color of vertex i
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virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Color;
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}
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible types, i.e. either the same type
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or the main buffer is of standard type. Otherwise, behavior is
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undefined. Also can't append it's own vertices/indices to itself.
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*/
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks
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return;
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const u32 vertexCount = getVertexCount();
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u32 i;
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Vertices.reallocate(vertexCount+numVertices, false);
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for (i=0; i<numVertices; ++i)
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{
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Vertices.push_back(static_cast<const T*>(vertices)[i]);
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}
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if ( updateBoundingBox && numVertices > 0)
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{
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if ( vertexCount == 0 )
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BoundingBox.reset(static_cast<const T*>(vertices)[0].Pos);
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for (i=0; i<numVertices; ++i)
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BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
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}
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Indices.reallocate(getIndexCount()+numIndices, false);
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for (i=0; i<numIndices; ++i)
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{
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Indices.push_back(indices[i]+vertexCount);
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}
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setDirty();
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}
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//! Append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other, bool updateBoundingBox=true) IRR_OVERRIDE
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{
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if ( getVertexType() != other->getVertexType() )
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return;
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append(other->getVertices(), other->getVertexCount(), other->getIndices(), other->getIndexCount(), updateBoundingBox);
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return MappingHint_Vertex;
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
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{
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return MappingHint_Index;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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MappingHint_Vertex=NewMappingHint;
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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MappingHint_Index=NewMappingHint;
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
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{
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
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++ChangedID_Vertex;
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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++ChangedID_Index;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
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//! Returns type of the class implementing the IMeshBuffer
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virtual EMESH_BUFFER_TYPE getType() const IRR_OVERRIDE
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{
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return getTypeT();
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}
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//! Create copy of the meshbuffer
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virtual IMeshBuffer* createClone(int cloneFlags) const IRR_OVERRIDE
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{
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CMeshBuffer<T> * clone = new CMeshBuffer<T>();
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if (cloneFlags & ECF_VERTICES)
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{
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clone->Vertices = Vertices;
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clone->BoundingBox = BoundingBox;
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}
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if (cloneFlags & ECF_INDICES)
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{
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clone->Indices = Indices;
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}
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clone->PrimitiveType = PrimitiveType;
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clone->Material = getMaterial();
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clone->MappingHint_Vertex = MappingHint_Vertex;
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clone->MappingHint_Index = MappingHint_Index;
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return clone;
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}
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//! Returns type of the class implementing the IMeshBuffer for template specialization
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// Minor note: Some compilers (VS) allow directly specializing the virtual function,
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// but this will fail on other compilers (GCC). So using a helper function.
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EMESH_BUFFER_TYPE getTypeT() const;
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint_Vertex;
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E_HARDWARE_MAPPING MappingHint_Index;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertices of this buffer
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core::array<T> Vertices;
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//! Indices into the vertices of this buffer.
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core::array<u16> Indices;
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//! Bounding box of this meshbuffer.
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core::aabbox3d<f32> BoundingBox;
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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};
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//! Standard meshbuffer
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typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
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//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
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typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
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//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
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typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
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//! partial specialization to return types
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template <>
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inline EMESH_BUFFER_TYPE CMeshBuffer<video::S3DVertex>::getTypeT() const
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{
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return EMBT_STANDARD;
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}
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template <>
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inline EMESH_BUFFER_TYPE CMeshBuffer<video::S3DVertex2TCoords>::getTypeT() const
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{
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return EMBT_LIGHTMAP;
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}
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template <>
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inline EMESH_BUFFER_TYPE CMeshBuffer<video::S3DVertexTangents>::getTypeT() const
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{
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return EMBT_TANGENTS;
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}
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} // end namespace scene
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} // end namespace irr
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#endif
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