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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_DRIVER_TYPES_H_INCLUDED
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#define IRR_E_DRIVER_TYPES_H_INCLUDED
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#include "irrTypes.h"
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null driver, useful for applications to run the engine without visualization.
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/** The null device is able to load textures, but does not
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render and display any graphics. */
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EDT_NULL,
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//! The Irrlicht Engine Software renderer.
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/** Runs on all platforms, with every hardware. It should only
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be used for 2d graphics, but it can also perform some primitive
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3d functions. These 3d drawing functions are quite fast, but
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very inaccurate, and don't even support clipping in 3D mode. */
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EDT_SOFTWARE,
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//! The Burning's Software Renderer, an alternative software renderer
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/** Basically it can be described as the Irrlicht Software
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renderer on steroids. It rasterizes 3D geometry perfectly: It
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is able to perform correct 3d clipping, perspective correct
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texture mapping, perspective correct color mapping, and renders
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sub pixel correct, sub texel correct primitives. In addition,
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it does bilinear texel filtering and supports more materials
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than the EDT_SOFTWARE driver. This renderer has been written
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entirely by Thomas Alten, thanks a lot for this huge
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contribution. */
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EDT_BURNINGSVIDEO,
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//! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.
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DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)
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//! Direct3D 9 device, only available on Win32 platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_DIRECT3D9,
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//! OpenGL device, available on most platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_OPENGL,
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//! No driver, just for counting the elements
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EDT_COUNT
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};
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const c8* const DRIVER_TYPE_NAMES[] =
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{
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"NullDriver",
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"Software Renderer",
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"Burning's Video",
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"Direct3D 8.1",
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"Direct3D 9.0c",
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"OpenGL 1.x/2.x/3.x",
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0
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};
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const c8* const DRIVER_TYPE_NAMES_SHORT[] =
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{
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"null",
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"software",
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"burning",
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"d3d8",
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"d3d9",
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"opengl",
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0
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};
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} // end namespace video
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} // end namespace irr
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#endif
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