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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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/** Tests the offset capability of the fly circle animator */
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bool flyCircleAnimator(void)
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{
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
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core::dimension2du(160,120), 32);
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if (!device)
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return false;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager* smgr = device->getSceneManager();
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const f32 offsetDegrees[] = { 0.f, 45.f, 135.f, 270.f };
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for(u32 i = 0; i < sizeof(offsetDegrees) / sizeof(offsetDegrees[0]); ++i)
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{
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IBillboardSceneNode * node = smgr->addBillboardSceneNode();
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// Have the animator rotate around the Z axis plane, rather than the default Y axis
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ISceneNodeAnimator * animator = smgr->createFlyCircleAnimator(
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vector3df(0, 0, 0), 30.f, 0.001f,
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vector3df(0, 0, 1), (offsetDegrees[i] / 360.f));
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if(!node || !animator)
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return false;
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node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
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node->setMaterialTexture(0, driver->getTexture("../media/particle.bmp"));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->addAnimator(animator);
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animator->drop();
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}
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50), vector3df(0, 0, 0));
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bool result = false;
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// Don't do device->run() since I need the time to remain at 0.
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if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
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{
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smgr->drawAll();
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driver->endScene();
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result = takeScreenshotAndCompareAgainstReference(driver, "-flyCircleAnimator.png", 100);
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}
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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