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cmake
doc
examples
01.HelloWorld
01.HelloWorld_Android
01.HelloWorld_emscripten
Makefile
main.cpp
readme.txt
shell_minimal.html
01.HelloWorld_iOS
02.Quake3Map
03.CustomSceneNode
04.Movement
05.UserInterface
06.2DGraphics
07.Collision
08.SpecialFX
09.Meshviewer
10.Shaders
11.PerPixelLighting
12.TerrainRendering
13.RenderToTexture
13.RenderToTexture_emscripten
14.Win32Window
15.LoadIrrFile
16.Quake3MapShader
17.HelloWorld_Mobile
18.SplitScreen
19.MouseAndJoystick
20.ManagedLights
21.Quake3Explorer
22.MaterialViewer
23.SMeshHandling
24.CursorControl
25.XmlHandling
26.OcclusionQuery
27.PostProcessing
28.CubeMapping
29.HardwareSkinning
30.Profiling
AutomatedTest
BuildAllExamples.xcworkspace
Demo
BuildAllExamples.workspace
BuildAllExamples_vc10.sln
BuildAllExamples_vc11.sln
BuildAllExamples_vc12.sln
BuildAllExamples_vc14.sln
CMakeLists.txt
buildAllExamples.sh
whereAreTheBinaries.txt
include
lib
media
scripts
source
tests
tools
.gitignore
CMakeLists.txt
Config.cmake.in
README.md
changes.txt
irr-readme.txt
ogles-readme.txt
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Emscripten is a project to compile c/c++ code int the asm.js format which can be run in some browsers. See http://kripken.github.io/emscripten-site for more information. emscripten support for Irrlicht is a work in process. Use at your own risk. Might take work and knowledge to get it running. ------------ REQUIREMENTS ------------ You have to install the emscripten environment. ---------------------------- BUILDING Irrlicht & your App ---------------------------- Linux: Go into source/Irrlicht folder and call: emmake make emscripten Go into examples/01.HelloWord_emscripten folder and call: emmake make all_emscripten Note: The shell_minimal.html is currently not used (as resizing isn't working yet correctly), but can be enabled in the Makefile.