mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 00:08:20 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
413 lines
16 KiB
C++
413 lines
16 KiB
C++
// Copyright (C) 2014 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#include "COGLES2FixedPipelineRenderer.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
|
|
|
#include "IVideoDriver.h"
|
|
#include "SLight.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
// Base callback
|
|
|
|
COGLES2MaterialBaseCB::COGLES2MaterialBaseCB() :
|
|
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1), LightCountID(-1), LightTypeID(-1),
|
|
LightPositionID(-1), LightDirectionID(-1), LightAttenuationID(-1), LightAmbientID(-1), LightDiffuseID(-1), LightSpecularID(-1), FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
|
|
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
|
|
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
|
|
{
|
|
for (u32 i = 0; i < 8; ++i)
|
|
{
|
|
LightType[i] = 0;
|
|
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
|
|
LightDirection[i] = core::vector3df(0.f, 0.f, 0.f);
|
|
LightAttenuation[i] = core::vector3df(0.f, 0.f, 0.f);
|
|
LightAmbient[i] = SColorf(0.f, 0.f, 0.f);
|
|
LightDiffuse[i] = SColorf(0.f, 0.f, 0.f);
|
|
LightSpecular[i] = SColorf(0.f, 0.f, 0.f);
|
|
}
|
|
}
|
|
|
|
void COGLES2MaterialBaseCB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
LightEnable = material.Lighting;
|
|
MaterialAmbient = SColorf(material.AmbientColor);
|
|
MaterialDiffuse = SColorf(material.DiffuseColor);
|
|
MaterialEmissive = SColorf(material.EmissiveColor);
|
|
MaterialSpecular = SColorf(material.SpecularColor);
|
|
MaterialShininess = material.Shininess;
|
|
|
|
FogEnable = material.FogEnable ? 1 : 0;
|
|
|
|
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
|
}
|
|
|
|
void COGLES2MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdateBase)
|
|
{
|
|
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
|
|
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
|
|
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
|
|
GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient");
|
|
MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient");
|
|
MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse");
|
|
MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive");
|
|
MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular");
|
|
MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess");
|
|
LightCountID = services->getVertexShaderConstantID("uLightCount");
|
|
LightTypeID = services->getVertexShaderConstantID("uLightType");
|
|
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
|
|
LightDirectionID = services->getVertexShaderConstantID("uLightDirection");
|
|
LightAttenuationID = services->getVertexShaderConstantID("uLightAttenuation");
|
|
LightAmbientID = services->getVertexShaderConstantID("uLightAmbient");
|
|
LightDiffuseID = services->getVertexShaderConstantID("uLightDiffuse");
|
|
LightSpecularID = services->getVertexShaderConstantID("uLightSpecular");
|
|
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
|
|
FogTypeID = services->getVertexShaderConstantID("uFogType");
|
|
FogColorID = services->getVertexShaderConstantID("uFogColor");
|
|
FogStartID = services->getVertexShaderConstantID("uFogStart");
|
|
FogEndID = services->getVertexShaderConstantID("uFogEnd");
|
|
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
|
|
ThicknessID = services->getVertexShaderConstantID("uThickness");
|
|
|
|
FirstUpdateBase = false;
|
|
}
|
|
|
|
const core::matrix4 W = driver->getTransform(ETS_WORLD);
|
|
const core::matrix4 V = driver->getTransform(ETS_VIEW);
|
|
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
|
|
|
|
core::matrix4 Matrix = P * V * W;
|
|
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
|
|
|
|
Matrix = V * W;
|
|
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
|
|
|
|
Matrix.makeInverse();
|
|
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
|
|
|
|
s32 LightCount = LightEnable ? driver->getDynamicLightCount() : 0;
|
|
services->setPixelShaderConstant(LightCountID, &LightCount, 1);
|
|
|
|
if (LightCount > 0)
|
|
{
|
|
video::SColorf globalAmbient(driver->getAmbientLight());
|
|
services->setVertexShaderConstant(GlobalAmbientID, reinterpret_cast<f32*>(&globalAmbient), 4);
|
|
|
|
// TODO: this are all vertex shader constants, why are they all set as pixel shader constants? (it currently works so I'm scared to change it...)
|
|
services->setPixelShaderConstant(MaterialAmbientID, reinterpret_cast<f32*>(&MaterialAmbient), 4);
|
|
services->setPixelShaderConstant(MaterialDiffuseID, reinterpret_cast<f32*>(&MaterialDiffuse), 4);
|
|
services->setPixelShaderConstant(MaterialEmissiveID, reinterpret_cast<f32*>(&MaterialEmissive), 4);
|
|
services->setPixelShaderConstant(MaterialSpecularID, reinterpret_cast<f32*>(&MaterialSpecular), 4);
|
|
services->setPixelShaderConstant(MaterialShininessID, &MaterialShininess, 1);
|
|
|
|
Matrix = V;
|
|
|
|
for (s32 i = 0; i < LightCount; ++i)
|
|
{
|
|
SLight CurrentLight = driver->getDynamicLight(i);
|
|
|
|
Matrix.transformVect(CurrentLight.Position);
|
|
|
|
switch (CurrentLight.Type)
|
|
{
|
|
case ELT_DIRECTIONAL:
|
|
LightType[i] = 2;
|
|
break;
|
|
case ELT_SPOT:
|
|
LightType[i] = 1;
|
|
break;
|
|
default: // ELT_POINT
|
|
LightType[i] = 0;
|
|
break;
|
|
}
|
|
|
|
LightPosition[i] = CurrentLight.Position;
|
|
LightDirection[i] = CurrentLight.Direction;
|
|
LightAttenuation[i] = CurrentLight.Attenuation;
|
|
LightAmbient[i] = CurrentLight.AmbientColor;
|
|
LightDiffuse[i] = CurrentLight.DiffuseColor;
|
|
LightSpecular[i] = CurrentLight.SpecularColor;
|
|
}
|
|
|
|
const int MAX_SHADER_LIGHTS = 8; // must be the same as MAX_LIGHTS define in the shader
|
|
services->setPixelShaderConstant(LightTypeID, LightType, MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 3*MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightDirectionID, reinterpret_cast<f32*>(LightDirection), 3*MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightAttenuationID, reinterpret_cast<f32*>(LightAttenuation), 3*MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightAmbientID, reinterpret_cast<f32*>(LightAmbient), 4*MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightDiffuseID, reinterpret_cast<f32*>(LightDiffuse), 4*MAX_SHADER_LIGHTS);
|
|
services->setPixelShaderConstant(LightSpecularID, reinterpret_cast<f32*>(LightSpecular), 4*MAX_SHADER_LIGHTS);
|
|
}
|
|
|
|
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
|
|
|
|
if (FogEnable)
|
|
{
|
|
SColor TempColor(0);
|
|
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
|
|
bool TempPerFragment = false;
|
|
bool TempRange = false;
|
|
|
|
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
|
|
|
|
FogType = (s32)TempType;
|
|
FogColor = SColorf(TempColor);
|
|
|
|
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
|
|
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
|
|
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
|
|
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
|
|
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
|
|
}
|
|
|
|
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
|
}
|
|
|
|
// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
|
|
|
|
COGLES2MaterialSolidCB::COGLES2MaterialSolidCB() :
|
|
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
|
|
{
|
|
}
|
|
|
|
void COGLES2MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
|
|
|
AlphaRef = material.MaterialTypeParam;
|
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
|
}
|
|
|
|
void COGLES2MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
|
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdate)
|
|
{
|
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
|
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
|
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
|
|
|
FirstUpdate = false;
|
|
}
|
|
|
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
|
|
|
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
|
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
|
}
|
|
|
|
// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP
|
|
|
|
COGLES2MaterialSolid2CB::COGLES2MaterialSolid2CB() :
|
|
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
|
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
|
{
|
|
}
|
|
|
|
void COGLES2MaterialSolid2CB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
|
|
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
|
}
|
|
|
|
void COGLES2MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
|
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdate)
|
|
{
|
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
|
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
|
|
|
FirstUpdate = false;
|
|
}
|
|
|
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
|
|
|
Matrix = driver->getTransform(ETS_TEXTURE_1);
|
|
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
|
|
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
|
}
|
|
|
|
// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4
|
|
|
|
COGLES2MaterialLightmapCB::COGLES2MaterialLightmapCB(float modulate) :
|
|
FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
|
Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
|
{
|
|
}
|
|
|
|
void COGLES2MaterialLightmapCB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
|
|
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
|
}
|
|
|
|
void COGLES2MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
|
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdate)
|
|
{
|
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
|
TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1");
|
|
ModulateID = services->getVertexShaderConstantID("uModulate");
|
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
|
|
|
FirstUpdate = false;
|
|
}
|
|
|
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
|
|
|
Matrix = driver->getTransform(ETS_TEXTURE_1);
|
|
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);
|
|
|
|
services->setPixelShaderConstant(ModulateID, &Modulate, 1);
|
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
|
}
|
|
|
|
// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER
|
|
|
|
COGLES2MaterialReflectionCB::COGLES2MaterialReflectionCB() :
|
|
FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
|
|
TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1)
|
|
{
|
|
}
|
|
|
|
void COGLES2MaterialReflectionCB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
|
|
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
|
TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0;
|
|
}
|
|
|
|
void COGLES2MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
|
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdate)
|
|
{
|
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
|
TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1");
|
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
|
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
|
|
|
|
FirstUpdate = false;
|
|
}
|
|
|
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
|
|
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
|
services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1);
|
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
|
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
|
|
}
|
|
|
|
// EMT_ONETEXTURE_BLEND
|
|
|
|
COGLES2MaterialOneTextureBlendCB::COGLES2MaterialOneTextureBlendCB() :
|
|
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
|
|
{
|
|
}
|
|
|
|
void COGLES2MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetMaterial(material);
|
|
|
|
BlendType = 0;
|
|
|
|
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
|
|
E_MODULATE_FUNC modulate;
|
|
u32 alphaSource;
|
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
|
|
|
|
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
|
|
{
|
|
if (alphaSource == EAS_VERTEX_COLOR)
|
|
{
|
|
BlendType = 1;
|
|
}
|
|
else if (alphaSource == EAS_TEXTURE)
|
|
{
|
|
BlendType = 2;
|
|
}
|
|
}
|
|
|
|
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
|
}
|
|
|
|
void COGLES2MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
|
{
|
|
COGLES2MaterialBaseCB::OnSetConstants(services, userData);
|
|
|
|
IVideoDriver* driver = services->getVideoDriver();
|
|
|
|
if (FirstUpdate)
|
|
{
|
|
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
|
|
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
|
|
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
|
|
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
|
|
|
|
FirstUpdate = false;
|
|
}
|
|
|
|
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
|
|
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
|
|
|
|
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
|
|
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
|
|
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|