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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_MESH_VIEWER_H_INCLUDED
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#define IRR_I_GUI_MESH_VIEWER_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace video
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{
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class SMaterial;
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} // end namespace video
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namespace scene
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{
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class IAnimatedMesh;
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} // end namespace scene
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namespace gui
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{
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//! 3d mesh viewing GUI element.
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class IGUIMeshViewer : public IGUIElement
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{
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public:
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//! constructor
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IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
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//! Sets the mesh to be shown
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virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
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//! Gets the displayed mesh
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virtual scene::IAnimatedMesh* getMesh() const = 0;
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//! Sets the material
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virtual void setMaterial(const video::SMaterial& material) = 0;
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//! Gets the material
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virtual const video::SMaterial& getMaterial() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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