mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 02:00:30 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
142 lines
4.0 KiB
C++
142 lines
4.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
//
|
|
// Because I (Nikolaus Gebhardt) did some changes to Murphy McCauley's loader,
|
|
// I'm writing this down here:
|
|
// - Replaced all dependencies to STL and stdio with irr:: methods/constructs
|
|
// - Disabled logging define
|
|
// - Changed some minor things (Don't remember what exactly.)
|
|
// Thanks a lot to Murphy McCauley for writing this loader.
|
|
|
|
//
|
|
// COCTLoader by Murphy McCauley (February 2005)
|
|
// An Irrlicht loader for OCT files
|
|
//
|
|
// OCT file format information comes from the sourcecode of the Fluid Studios
|
|
// Radiosity Processor by Paul Nettle. You can get that sourcecode from
|
|
// http://www.fluidstudios.com .
|
|
//
|
|
// Parts of this code are from Irrlicht's CQ3LevelMesh and C3DSMeshFileLoader,
|
|
// and are Copyright (C) 2002-2004 Nikolaus Gebhardt.
|
|
//
|
|
// Use of this code is subject to the following:
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
// 4. You may not use this software to directly or indirectly cause harm to others.
|
|
|
|
|
|
#ifndef __C_OCT_LOADER_H_INCLUDED__
|
|
#define __C_OCT_LOADER_H_INCLUDED__
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IReadFile.h"
|
|
#include "SMesh.h"
|
|
#include "irrString.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IFileSystem;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class ISceneManager;
|
|
class ISceneNode;
|
|
|
|
class COCTLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
//! constructor
|
|
COCTLoader(ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! destructor
|
|
virtual ~COCTLoader();
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".cob")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
void OCTLoadLights(io::IReadFile* file,
|
|
ISceneNode * parent = 0, f32 radius = 500.0f,
|
|
f32 intensityScale = 0.0000001f*2.5,
|
|
bool rewind = true);
|
|
|
|
private:
|
|
struct octHeader {
|
|
u32 numVerts;
|
|
u32 numFaces;
|
|
u32 numTextures;
|
|
u32 numLightmaps;
|
|
u32 numLights;
|
|
};
|
|
|
|
struct octHeaderEx {
|
|
u32 magic; // 'OCTX' - 0x4F435458L
|
|
u32 numLightmaps;
|
|
u32 lightmapWidth;
|
|
u32 lightmapHeight;
|
|
u32 containsVertexNormals;
|
|
};
|
|
|
|
struct octFace {
|
|
u32 firstVert;
|
|
u32 numVerts;
|
|
u32 textureID;
|
|
u32 lightmapID;
|
|
f32 plane[4];
|
|
};
|
|
|
|
struct octVert {
|
|
f32 tc[2];
|
|
f32 lc[2];
|
|
f32 pos[3];
|
|
};
|
|
|
|
struct octTexture {
|
|
u32 id;
|
|
char fileName[64];
|
|
};
|
|
|
|
struct octLightmap {
|
|
u32 id;
|
|
u8 data[128][128][3];
|
|
};
|
|
|
|
struct octLight {
|
|
f32 pos[3];
|
|
f32 color[3];
|
|
u32 intensity;
|
|
};
|
|
|
|
ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|