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Irrlicht
Irrlicht.xcodeproj
KHR
aesGladman
bzip2
jpeglib
libpng
lzma
zlib
CMakeLists.txt
ChangeLog
FAQ
INDEX
Makefile
Makefile.in
README
adler32.c
compress.c
configure
crc32.c
crc32.h
deflate.c
deflate.h
gzclose.c
gzguts.h
gzlib.c
gzread.c
gzwrite.c
infback.c
inffast.c
inffast.h
inffixed.h
inflate.c
inflate.h
inftrees.c
inftrees.h
treebuild.xml
trees.c
trees.h
uncompr.c
zconf.h
zconf.h.cmakein
zconf.h.in
zlib.3
zlib.3.pdf
zlib.h
zlib.map
zlib.pc.cmakein
zlib.pc.in
zlib2ansi
zutil.c
zutil.h
BuiltInFont.h
C3DSMeshFileLoader.cpp
C3DSMeshFileLoader.h
CAnimatedMeshHalfLife.cpp
CAnimatedMeshHalfLife.h
CAnimatedMeshMD2.cpp
CAnimatedMeshMD2.h
CAnimatedMeshMD3.cpp
CAnimatedMeshMD3.h
CAnimatedMeshSceneNode.cpp
CAnimatedMeshSceneNode.h
CAttributeImpl.h
CAttributes.cpp
CAttributes.h
CB3DMeshFileLoader.cpp
CB3DMeshFileLoader.h
CB3DMeshWriter.cpp
CB3DMeshWriter.h
CBSPMeshFileLoader.cpp
CBSPMeshFileLoader.h
CBillboardSceneNode.cpp
CBillboardSceneNode.h
CBlit.h
CBoneSceneNode.cpp
CBoneSceneNode.h
CBurningShader_Raster_Reference.cpp
CCSMLoader.cpp
CCSMLoader.h
CCameraSceneNode.cpp
CCameraSceneNode.h
CColladaFileLoader.cpp
CColladaFileLoader.h
CColladaMeshWriter.cpp
CColladaMeshWriter.h
CColorConverter.cpp
CColorConverter.h
CCubeSceneNode.cpp
CCubeSceneNode.h
CD3D9Driver.cpp
CD3D9Driver.h
CD3D9HLSLMaterialRenderer.cpp
CD3D9HLSLMaterialRenderer.h
CD3D9MaterialRenderer.h
CD3D9NormalMapRenderer.cpp
CD3D9NormalMapRenderer.h
CD3D9ParallaxMapRenderer.cpp
CD3D9ParallaxMapRenderer.h
CD3D9RenderTarget.cpp
CD3D9RenderTarget.h
CD3D9ShaderMaterialRenderer.cpp
CD3D9ShaderMaterialRenderer.h
CD3D9Texture.cpp
CD3D9Texture.h
CDMFLoader.cpp
CDMFLoader.h
CDefaultGUIElementFactory.cpp
CDefaultGUIElementFactory.h
CDefaultSceneNodeAnimatorFactory.cpp
CDefaultSceneNodeAnimatorFactory.h
CDefaultSceneNodeFactory.cpp
CDefaultSceneNodeFactory.h
CDepthBuffer.cpp
CDepthBuffer.h
CDummyTransformationSceneNode.cpp
CDummyTransformationSceneNode.h
CEmptySceneNode.cpp
CEmptySceneNode.h
CFPSCounter.cpp
CFPSCounter.h
CFileList.cpp
CFileList.h
CFileSystem.cpp
CFileSystem.h
CGLXManager.cpp
CGLXManager.h
CGUIButton.cpp
CGUIButton.h
CGUICheckBox.cpp
CGUICheckBox.h
CGUIColorSelectDialog.cpp
CGUIColorSelectDialog.h
CGUIComboBox.cpp
CGUIComboBox.h
CGUIContextMenu.cpp
CGUIContextMenu.h
CGUIEditBox.cpp
CGUIEditBox.h
CGUIEnvironment.cpp
CGUIEnvironment.h
CGUIFileOpenDialog.cpp
CGUIFileOpenDialog.h
CGUIFont.cpp
CGUIFont.h
CGUIImage.cpp
CGUIImage.h
CGUIImageList.cpp
CGUIImageList.h
CGUIInOutFader.cpp
CGUIInOutFader.h
CGUIListBox.cpp
CGUIListBox.h
CGUIMenu.cpp
CGUIMenu.h
CGUIMeshViewer.cpp
CGUIMeshViewer.h
CGUIMessageBox.cpp
CGUIMessageBox.h
CGUIModalScreen.cpp
CGUIModalScreen.h
CGUIProfiler.cpp
CGUIProfiler.h
CGUIScrollBar.cpp
CGUIScrollBar.h
CGUISkin.cpp
CGUISkin.h
CGUISpinBox.cpp
CGUISpinBox.h
CGUISpriteBank.cpp
CGUISpriteBank.h
CGUIStaticText.cpp
CGUIStaticText.h
CGUITabControl.cpp
CGUITabControl.h
CGUITable.cpp
CGUITable.h
CGUIToolBar.cpp
CGUIToolBar.h
CGUITreeView.cpp
CGUITreeView.h
CGUIWindow.cpp
CGUIWindow.h
CGeometryCreator.cpp
CGeometryCreator.h
CImage.cpp
CImage.h
CImageLoaderBMP.cpp
CImageLoaderBMP.h
CImageLoaderDDS.cpp
CImageLoaderDDS.h
CImageLoaderJPG.cpp
CImageLoaderJPG.h
CImageLoaderPCX.cpp
CImageLoaderPCX.h
CImageLoaderPNG.cpp
CImageLoaderPNG.h
CImageLoaderPPM.cpp
CImageLoaderPPM.h
CImageLoaderPSD.cpp
CImageLoaderPSD.h
CImageLoaderPVR.cpp
CImageLoaderPVR.h
CImageLoaderRGB.cpp
CImageLoaderRGB.h
CImageLoaderTGA.cpp
CImageLoaderTGA.h
CImageLoaderWAL.cpp
CImageLoaderWAL.h
CImageWriterBMP.cpp
CImageWriterBMP.h
CImageWriterJPG.cpp
CImageWriterJPG.h
CImageWriterPCX.cpp
CImageWriterPCX.h
CImageWriterPNG.cpp
CImageWriterPNG.h
CImageWriterPPM.cpp
CImageWriterPPM.h
CImageWriterPSD.cpp
CImageWriterPSD.h
CImageWriterTGA.cpp
CImageWriterTGA.h
CIrrDeviceConsole.cpp
CIrrDeviceConsole.h
CIrrDeviceFB.cpp
CIrrDeviceFB.h
CIrrDeviceLinux.cpp
CIrrDeviceLinux.h
CIrrDeviceOSX.h
CIrrDeviceOSX.mm
CIrrDeviceSDL.cpp
CIrrDeviceSDL.h
CIrrDeviceStub.cpp
CIrrDeviceStub.h
CIrrDeviceWin32.cpp
CIrrDeviceWin32.h
CIrrMeshFileLoader.cpp
CIrrMeshFileLoader.h
CIrrMeshWriter.cpp
CIrrMeshWriter.h
CLMTSMeshFileLoader.cpp
CLMTSMeshFileLoader.h
CLWOMeshFileLoader.cpp
CLWOMeshFileLoader.h
CLightSceneNode.cpp
CLightSceneNode.h
CLimitReadFile.cpp
CLimitReadFile.h
CLogger.cpp
CLogger.h
CMD2MeshFileLoader.cpp
CMD2MeshFileLoader.h
CMD3MeshFileLoader.cpp
CMD3MeshFileLoader.h
CMS3DMeshFileLoader.cpp
CMS3DMeshFileLoader.h
CMY3DHelper.h
CMY3DMeshFileLoader.cpp
CMY3DMeshFileLoader.h
CMemoryFile.cpp
CMemoryFile.h
CMeshCache.cpp
CMeshCache.h
CMeshManipulator.cpp
CMeshManipulator.h
CMeshSceneNode.cpp
CMeshSceneNode.h
CMeshTextureLoader.cpp
CMeshTextureLoader.h
CMetaTriangleSelector.cpp
CMetaTriangleSelector.h
CMountPointReader.cpp
CMountPointReader.h
CNPKReader.cpp
CNPKReader.h
CNSOGLManager.h
CNSOGLManager.mm
CNullDriver.cpp
CNullDriver.h
COBJMeshFileLoader.cpp
COBJMeshFileLoader.h
COBJMeshWriter.cpp
COBJMeshWriter.h
COCTLoader.cpp
COCTLoader.h
COSOperator.cpp
COSOperator.h
COctreeSceneNode.cpp
COctreeSceneNode.h
COctreeTriangleSelector.cpp
COctreeTriangleSelector.h
COgreMeshFileLoader.cpp
COgreMeshFileLoader.h
COpenGLCacheHandler.cpp
COpenGLCacheHandler.h
COpenGLCommon.h
COpenGLCoreCacheHandler.h
COpenGLCoreFeature.h
COpenGLCoreRenderTarget.h
COpenGLCoreTexture.h
COpenGLDriver.cpp
COpenGLDriver.h
COpenGLExtensionHandler.cpp
COpenGLExtensionHandler.h
COpenGLMaterialRenderer.h
COpenGLNormalMapRenderer.cpp
COpenGLNormalMapRenderer.h
COpenGLParallaxMapRenderer.cpp
COpenGLParallaxMapRenderer.h
COpenGLSLMaterialRenderer.cpp
COpenGLSLMaterialRenderer.h
COpenGLShaderMaterialRenderer.cpp
COpenGLShaderMaterialRenderer.h
CPLYMeshFileLoader.cpp
CPLYMeshFileLoader.h
CPLYMeshWriter.cpp
CPLYMeshWriter.h
CPakReader.cpp
CPakReader.h
CParticleAnimatedMeshSceneNodeEmitter.cpp
CParticleAnimatedMeshSceneNodeEmitter.h
CParticleAttractionAffector.cpp
CParticleAttractionAffector.h
CParticleBoxEmitter.cpp
CParticleBoxEmitter.h
CParticleCylinderEmitter.cpp
CParticleCylinderEmitter.h
CParticleFadeOutAffector.cpp
CParticleFadeOutAffector.h
CParticleGravityAffector.cpp
CParticleGravityAffector.h
CParticleMeshEmitter.cpp
CParticleMeshEmitter.h
CParticlePointEmitter.cpp
CParticlePointEmitter.h
CParticleRingEmitter.cpp
CParticleRingEmitter.h
CParticleRotationAffector.cpp
CParticleRotationAffector.h
CParticleScaleAffector.cpp
CParticleScaleAffector.h
CParticleSphereEmitter.cpp
CParticleSphereEmitter.h
CParticleSystemSceneNode.cpp
CParticleSystemSceneNode.h
CProfiler.cpp
CProfiler.h
CQ3LevelMesh.cpp
CQ3LevelMesh.h
CQuake3ShaderSceneNode.cpp
CQuake3ShaderSceneNode.h
CReadFile.cpp
CReadFile.h
CSMFMeshFileLoader.cpp
CSMFMeshFileLoader.h
CSTLMeshFileLoader.cpp
CSTLMeshFileLoader.h
CSTLMeshWriter.cpp
CSTLMeshWriter.h
CSceneCollisionManager.cpp
CSceneCollisionManager.h
CSceneLoaderIrr.cpp
CSceneLoaderIrr.h
CSceneManager.cpp
CSceneManager.h
CSceneNodeAnimatorCameraFPS.cpp
CSceneNodeAnimatorCameraFPS.h
CSceneNodeAnimatorCameraMaya.cpp
CSceneNodeAnimatorCameraMaya.h
CSceneNodeAnimatorCollisionResponse.cpp
CSceneNodeAnimatorCollisionResponse.h
CSceneNodeAnimatorDelete.cpp
CSceneNodeAnimatorDelete.h
CSceneNodeAnimatorFlyCircle.cpp
CSceneNodeAnimatorFlyCircle.h
CSceneNodeAnimatorFlyStraight.cpp
CSceneNodeAnimatorFlyStraight.h
CSceneNodeAnimatorFollowSpline.cpp
CSceneNodeAnimatorFollowSpline.h
CSceneNodeAnimatorRotation.cpp
CSceneNodeAnimatorRotation.h
CSceneNodeAnimatorTexture.cpp
CSceneNodeAnimatorTexture.h
CShadowVolumeSceneNode.cpp
CShadowVolumeSceneNode.h
CSkinnedMesh.cpp
CSkinnedMesh.h
CSkyBoxSceneNode.cpp
CSkyBoxSceneNode.h
CSkyDomeSceneNode.cpp
CSkyDomeSceneNode.h
CSoftware2MaterialRenderer.h
CSoftwareDriver.cpp
CSoftwareDriver.h
CSoftwareDriver2.cpp
CSoftwareDriver2.h
CSoftwareTexture.cpp
CSoftwareTexture.h
CSoftwareTexture2.cpp
CSoftwareTexture2.h
CSphereSceneNode.cpp
CSphereSceneNode.h
CTRFlat.cpp
CTRFlatWire.cpp
CTRGouraud.cpp
CTRGouraud2.cpp
CTRGouraudAlphaNoZ2.cpp
CTRGouraudNoZ2.cpp
CTRGouraudWire.cpp
CTRNormalMap.cpp
CTRParallaxMap.cpp
CTRStencilShadow.cpp
CTRTextureBlend.cpp
CTRTextureDetailMap2.cpp
CTRTextureFlat.cpp
CTRTextureFlatWire.cpp
CTRTextureGouraud.cpp
CTRTextureGouraud.h
CTRTextureGouraud2.cpp
CTRTextureGouraudAdd.cpp
CTRTextureGouraudAdd2.cpp
CTRTextureGouraudAddNoZ2.cpp
CTRTextureGouraudAlpha.cpp
CTRTextureGouraudAlphaNoZ.cpp
CTRTextureGouraudNoZ.cpp
CTRTextureGouraudNoZ2.cpp
CTRTextureGouraudVertexAlpha2.cpp
CTRTextureGouraudWire.cpp
CTRTextureLightMap2_Add.cpp
CTRTextureLightMap2_M1.cpp
CTRTextureLightMap2_M2.cpp
CTRTextureLightMap2_M4.cpp
CTRTextureLightMapGouraud2_M4.cpp
CTRTextureWire2.cpp
CTR_transparent_reflection_2_layer.cpp
CTarReader.cpp
CTarReader.h
CTerrainSceneNode.cpp
CTerrainSceneNode.h
CTerrainTriangleSelector.cpp
CTerrainTriangleSelector.h
CTextSceneNode.cpp
CTextSceneNode.h
CTimer.h
CTriangleBBSelector.cpp
CTriangleBBSelector.h
CTriangleSelector.cpp
CTriangleSelector.h
CVideoModeList.cpp
CVideoModeList.h
CVolumeLightSceneNode.cpp
CVolumeLightSceneNode.h
CWADReader.cpp
CWADReader.h
CWGLManager.cpp
CWGLManager.h
CWaterSurfaceSceneNode.cpp
CWaterSurfaceSceneNode.h
CWriteFile.cpp
CWriteFile.h
CXMLReader.cpp
CXMLReader.h
CXMLReaderImpl.h
CXMLWriter.cpp
CXMLWriter.h
CXMeshFileLoader.cpp
CXMeshFileLoader.h
CZBuffer.cpp
CZBuffer.h
CZipReader.cpp
CZipReader.h
EProfileIDs.h
IAttribute.h
IBurningShader.cpp
IBurningShader.h
IDepthBuffer.h
IImagePresenter.h
ISceneNodeAnimatorFinishing.h
ITriangleRenderer.h
IZBuffer.h
Irrlicht-gcc.cbp
Irrlicht.cpp
Irrlicht.rc
Irrlicht.ruleset
Irrlicht10.0.sln
Irrlicht10.0.vcxproj
Irrlicht10.0.vcxproj.filters
Irrlicht11.0.sln
Irrlicht11.0.vcxproj
Irrlicht11.0.vcxproj.filters
Irrlicht12.0.sln
Irrlicht12.0.vcxproj
Irrlicht12.0.vcxproj.filters
Irrlicht14.0.sln
Irrlicht14.0.vcxproj
Irrlicht14.0.vcxproj.filters
Irrlicht15.0.sln
Irrlicht15.0.vcxproj
Irrlicht15.0.vcxproj.filters
Irrlicht16.0.sln
Irrlicht16.0.vcxproj
Irrlicht16.0.vcxproj.filters
Makefile
Octree.h
S2DVertex.h
S4DVertex.h
SB3DStructs.h
SConstruct
SoftwareDriver2_compile_config.h
SoftwareDriver2_helper.h
builtInFont.bmp
burning_shader_color.cpp
burning_shader_color_fraq.h
burning_shader_compile_fragment_default.h
burning_shader_compile_fragment_end.h
burning_shader_compile_fragment_start.h
burning_shader_compile_start.h
burning_shader_compile_triangle.h
burning_shader_compile_verify.h
dmfsupport.h
glext.h
glxext.h
irrMathFastCompat.h
irrXML.cpp
leakHunter.cpp
os.cpp
os.h
resource.h
source.txt
utf8.cpp
wglext.h
source.txt
tests
tools
changes.txt
readme.txt
- Updating to zlib 1.2.11 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6285 dfc29bdd-3216-0410-991c-e03cc46cb475
116 lines
5.1 KiB
Plaintext
116 lines
5.1 KiB
Plaintext
ZLIB DATA COMPRESSION LIBRARY
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zlib 1.2.11 is a general purpose data compression library. All the code is
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thread safe. The data format used by the zlib library is described by RFCs
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(Request for Comments) 1950 to 1952 in the files
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http://tools.ietf.org/html/rfc1950 (zlib format), rfc1951 (deflate format) and
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rfc1952 (gzip format).
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All functions of the compression library are documented in the file zlib.h
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(volunteer to write man pages welcome, contact zlib@gzip.org). A usage example
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of the library is given in the file test/example.c which also tests that
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the library is working correctly. Another example is given in the file
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test/minigzip.c. The compression library itself is composed of all source
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files in the root directory.
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To compile all files and run the test program, follow the instructions given at
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the top of Makefile.in. In short "./configure; make test", and if that goes
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well, "make install" should work for most flavors of Unix. For Windows, use
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one of the special makefiles in win32/ or contrib/vstudio/ . For VMS, use
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make_vms.com.
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Questions about zlib should be sent to <zlib@gzip.org>, or to Gilles Vollant
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<info@winimage.com> for the Windows DLL version. The zlib home page is
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http://zlib.net/ . Before reporting a problem, please check this site to
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verify that you have the latest version of zlib; otherwise get the latest
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version and check whether the problem still exists or not.
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PLEASE read the zlib FAQ http://zlib.net/zlib_faq.html before asking for help.
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Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997
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issue of Dr. Dobb's Journal; a copy of the article is available at
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http://marknelson.us/1997/01/01/zlib-engine/ .
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The changes made in version 1.2.11 are documented in the file ChangeLog.
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Unsupported third party contributions are provided in directory contrib/ .
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zlib is available in Java using the java.util.zip package, documented at
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http://java.sun.com/developer/technicalArticles/Programming/compression/ .
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A Perl interface to zlib written by Paul Marquess <pmqs@cpan.org> is available
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at CPAN (Comprehensive Perl Archive Network) sites, including
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http://search.cpan.org/~pmqs/IO-Compress-Zlib/ .
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A Python interface to zlib written by A.M. Kuchling <amk@amk.ca> is
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available in Python 1.5 and later versions, see
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http://docs.python.org/library/zlib.html .
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zlib is built into tcl: http://wiki.tcl.tk/4610 .
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An experimental package to read and write files in .zip format, written on top
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of zlib by Gilles Vollant <info@winimage.com>, is available in the
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contrib/minizip directory of zlib.
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Notes for some targets:
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- For Windows DLL versions, please see win32/DLL_FAQ.txt
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- For 64-bit Irix, deflate.c must be compiled without any optimization. With
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-O, one libpng test fails. The test works in 32 bit mode (with the -n32
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compiler flag). The compiler bug has been reported to SGI.
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- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works
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when compiled with cc.
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- On Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1 is
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necessary to get gzprintf working correctly. This is done by configure.
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- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with
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other compilers. Use "make test" to check your compiler.
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- gzdopen is not supported on RISCOS or BEOS.
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- For PalmOs, see http://palmzlib.sourceforge.net/
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Acknowledgments:
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The deflate format used by zlib was defined by Phil Katz. The deflate and
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zlib specifications were written by L. Peter Deutsch. Thanks to all the
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people who reported problems and suggested various improvements in zlib; they
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are too numerous to cite here.
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Copyright notice:
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(C) 1995-2017 Jean-loup Gailly and Mark Adler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Jean-loup Gailly Mark Adler
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jloup@gzip.org madler@alumni.caltech.edu
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If you use the zlib library in a product, we would appreciate *not* receiving
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lengthy legal documents to sign. The sources are provided for free but without
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warranty of any kind. The library has been entirely written by Jean-loup
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Gailly and Mark Adler; it does not include third-party code.
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If you redistribute modified sources, we would appreciate that you include in
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the file ChangeLog history information documenting your changes. Please read
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the FAQ for more information on the distribution of modified source versions.
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