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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_PARTICLE_SPHERE_EMITTER_H_INCLUDED
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#define IRR_I_PARTICLE_SPHERE_EMITTER_H_INCLUDED
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#include "IParticleEmitter.h"
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namespace irr
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{
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namespace scene
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{
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//! A particle emitter which emits from a spherical space.
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class IParticleSphereEmitter : public IParticleEmitter
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{
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public:
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//! Set the center of the sphere for particle emissions
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virtual void setCenter( const core::vector3df& center ) = 0;
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//! Set the radius of the sphere for particle emissions
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virtual void setRadius( f32 radius ) = 0;
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//! Get the center of the sphere for particle emissions
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virtual const core::vector3df& getCenter() const = 0;
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//! Get the radius of the sphere for particle emissions
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virtual f32 getRadius() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_SPHERE; }
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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