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https://github.com/minetest/irrlicht.git
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3dc5f8fd9f
Textures involved had all power of two sizes anyway, so no real difference in this case, just a bit cleaner. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6326 dfc29bdd-3216-0410-991c-e03cc46cb475
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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/** Test the behaviour of makeColorKeyTexture() using both 16 bit (software)
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and 32 bit (Burning) textures, with the new behaviour and the legacy
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behaviour. */
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static bool doTestWith(E_DRIVER_TYPE driverType,
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bool zeroTexels)
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{
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IrrlichtDevice *device = createDevice( driverType,
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dimension2d<u32>(160, 120), 32);
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if (!device)
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return false;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager * smgr = device->getSceneManager();
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// Draw a cube background so that we can check that the keying is working.
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ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60));
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cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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cube->setMaterialFlag(video::EMF_LIGHTING, false);
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ITexture * texture = device->getVideoDriver()->getTexture("../media/portal2.bmp");
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device->getVideoDriver()->makeColorKeyTexture(texture,
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position2d<s32>(64,64),
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zeroTexels);
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device->getVideoDriver()->makeColorKeyTexture(texture,
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position2d<s32>(64,64),
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zeroTexels);
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(void)smgr->addCameraSceneNode();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255,100,101,140));
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smgr->drawAll();
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driver->draw2DImage(texture,
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position2di(40, 40),
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recti(texture->getOriginalSize()),
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0,
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SColor(255,255,255,255),
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true);
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driver->endScene();
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char screenshotName[256];
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(void)snprintf_irr(screenshotName, 256, "-makeColorKeyTexture-%s.png",
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zeroTexels? "old" : "new");
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bool result = takeScreenshotAndCompareAgainstReference(driver, screenshotName);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool makeColorKeyTexture(void)
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{
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bool result = true;
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result &= doTestWith(EDT_BURNINGSVIDEO, false);
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result &= doTestWith(EDT_SOFTWARE, false);
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result &= doTestWith(EDT_BURNINGSVIDEO, true);
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result &= doTestWith(EDT_SOFTWARE, true);
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return result;
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}
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