mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 08:10:32 +01:00
7ecaa18949
Note those were mostly backport, so trunk already had most changes. Also we've not merged all from 1.8 branch, will need another merge (backports tend to cause lots of ugly conflicts, so have to split this a bit) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6515 dfc29bdd-3216-0410-991c-e03cc46cb475
1324 lines
49 KiB
XML
1324 lines
49 KiB
XML
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<Unit filename="COpenGLCommon.h" />
|
|
<Unit filename="COpenGLCoreCacheHandler.h" />
|
|
<Unit filename="COpenGLCoreFeature.h" />
|
|
<Unit filename="COpenGLCoreRenderTarget.h" />
|
|
<Unit filename="COpenGLCoreTexture.h" />
|
|
<Unit filename="COpenGLCommon.h" />
|
|
<Unit filename="COpenGLDriver.cpp" />
|
|
<Unit filename="COpenGLDriver.h" />
|
|
<Unit filename="COpenGLExtensionHandler.cpp" />
|
|
<Unit filename="COpenGLExtensionHandler.h" />
|
|
<Unit filename="COpenGLMaterialRenderer.h" />
|
|
<Unit filename="COpenGLNormalMapRenderer.cpp" />
|
|
<Unit filename="COpenGLNormalMapRenderer.h" />
|
|
<Unit filename="COpenGLParallaxMapRenderer.cpp" />
|
|
<Unit filename="COpenGLParallaxMapRenderer.h" />
|
|
<Unit filename="COpenGLSLMaterialRenderer.cpp" />
|
|
<Unit filename="COpenGLSLMaterialRenderer.h" />
|
|
<Unit filename="COpenGLShaderMaterialRenderer.cpp" />
|
|
<Unit filename="COpenGLShaderMaterialRenderer.h" />
|
|
<Unit filename="CPLYMeshFileLoader.cpp" />
|
|
<Unit filename="CPLYMeshFileLoader.h" />
|
|
<Unit filename="CPLYMeshWriter.cpp" />
|
|
<Unit filename="CPLYMeshWriter.h" />
|
|
<Unit filename="CPakReader.cpp" />
|
|
<Unit filename="CPakReader.h" />
|
|
<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
|
|
<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.h" />
|
|
<Unit filename="CParticleAttractionAffector.cpp" />
|
|
<Unit filename="CParticleAttractionAffector.h" />
|
|
<Unit filename="CParticleBoxEmitter.cpp" />
|
|
<Unit filename="CParticleBoxEmitter.h" />
|
|
<Unit filename="CParticleCylinderEmitter.cpp" />
|
|
<Unit filename="CParticleCylinderEmitter.h" />
|
|
<Unit filename="CParticleFadeOutAffector.cpp" />
|
|
<Unit filename="CParticleFadeOutAffector.h" />
|
|
<Unit filename="CParticleGravityAffector.cpp" />
|
|
<Unit filename="CParticleGravityAffector.h" />
|
|
<Unit filename="CParticleMeshEmitter.cpp" />
|
|
<Unit filename="CParticleMeshEmitter.h" />
|
|
<Unit filename="CParticlePointEmitter.cpp" />
|
|
<Unit filename="CParticlePointEmitter.h" />
|
|
<Unit filename="CParticleRingEmitter.cpp" />
|
|
<Unit filename="CParticleRingEmitter.h" />
|
|
<Unit filename="CParticleRotationAffector.cpp" />
|
|
<Unit filename="CParticleRotationAffector.h" />
|
|
<Unit filename="CParticleScaleAffector.cpp" />
|
|
<Unit filename="CParticleScaleAffector.h" />
|
|
<Unit filename="CParticleSphereEmitter.cpp" />
|
|
<Unit filename="CParticleSphereEmitter.h" />
|
|
<Unit filename="CParticleSystemSceneNode.cpp" />
|
|
<Unit filename="CParticleSystemSceneNode.h" />
|
|
<Unit filename="CProfiler.cpp" />
|
|
<Unit filename="CProfiler.h" />
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|
<Unit filename="CQ3LevelMesh.cpp" />
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|
<Unit filename="CQ3LevelMesh.h" />
|
|
<Unit filename="CQuake3ShaderSceneNode.cpp" />
|
|
<Unit filename="CQuake3ShaderSceneNode.h" />
|
|
<Unit filename="CReadFile.cpp" />
|
|
<Unit filename="CReadFile.h" />
|
|
<Unit filename="CSMFMeshFileLoader.cpp" />
|
|
<Unit filename="CSMFMeshFileLoader.h" />
|
|
<Unit filename="CSTLMeshFileLoader.cpp" />
|
|
<Unit filename="CSTLMeshFileLoader.h" />
|
|
<Unit filename="CSTLMeshWriter.cpp" />
|
|
<Unit filename="CSTLMeshWriter.h" />
|
|
<Unit filename="CSceneCollisionManager.cpp" />
|
|
<Unit filename="CSceneCollisionManager.h" />
|
|
<Unit filename="CSceneLoaderIrr.cpp" />
|
|
<Unit filename="CSceneLoaderIrr.h" />
|
|
<Unit filename="CSceneManager.cpp" />
|
|
<Unit filename="CSceneManager.h" />
|
|
<Unit filename="CSceneNodeAnimatorCameraFPS.cpp" />
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|
<Unit filename="CSceneNodeAnimatorCameraFPS.h" />
|
|
<Unit filename="CSceneNodeAnimatorCameraMaya.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorCameraMaya.h" />
|
|
<Unit filename="CSceneNodeAnimatorCollisionResponse.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorCollisionResponse.h" />
|
|
<Unit filename="CSceneNodeAnimatorDelete.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorDelete.h" />
|
|
<Unit filename="CSceneNodeAnimatorFlyCircle.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFlyCircle.h" />
|
|
<Unit filename="CSceneNodeAnimatorFlyStraight.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFlyStraight.h" />
|
|
<Unit filename="CSceneNodeAnimatorFollowSpline.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorFollowSpline.h" />
|
|
<Unit filename="CSceneNodeAnimatorRotation.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorRotation.h" />
|
|
<Unit filename="CSceneNodeAnimatorTexture.cpp" />
|
|
<Unit filename="CSceneNodeAnimatorTexture.h" />
|
|
<Unit filename="CShadowVolumeSceneNode.cpp" />
|
|
<Unit filename="CShadowVolumeSceneNode.h" />
|
|
<Unit filename="CSkinnedMesh.cpp" />
|
|
<Unit filename="CSkinnedMesh.h" />
|
|
<Unit filename="CSkyBoxSceneNode.cpp" />
|
|
<Unit filename="CSkyBoxSceneNode.h" />
|
|
<Unit filename="CSkyDomeSceneNode.cpp" />
|
|
<Unit filename="CSkyDomeSceneNode.h" />
|
|
<Unit filename="CSoftware2MaterialRenderer.h" />
|
|
<Unit filename="CSoftwareDriver.cpp" />
|
|
<Unit filename="CSoftwareDriver.h" />
|
|
<Unit filename="CSoftwareDriver2.cpp" />
|
|
<Unit filename="CSoftwareDriver2.h" />
|
|
<Unit filename="CSoftwareTexture.cpp" />
|
|
<Unit filename="CSoftwareTexture.h" />
|
|
<Unit filename="CSoftwareTexture2.cpp" />
|
|
<Unit filename="CSoftwareTexture2.h" />
|
|
<Unit filename="CSphereSceneNode.cpp" />
|
|
<Unit filename="CSphereSceneNode.h" />
|
|
<Unit filename="CTRFlat.cpp" />
|
|
<Unit filename="CTRFlatWire.cpp" />
|
|
<Unit filename="CTRGouraud.cpp" />
|
|
<Unit filename="CTRGouraud2.cpp" />
|
|
<Unit filename="CTRGouraudAlphaNoZ2.cpp" />
|
|
<Unit filename="CTRGouraudNoZ2.cpp" />
|
|
<Unit filename="CTRGouraudWire.cpp" />
|
|
<Unit filename="CTRNormalMap.cpp" />
|
|
<Unit filename="CTRParallaxMap.cpp" />
|
|
<Unit filename="CTRStencilShadow.cpp" />
|
|
<Unit filename="CTRTextureBlend.cpp" />
|
|
<Unit filename="CTRTextureDetailMap2.cpp" />
|
|
<Unit filename="CTRTextureFlat.cpp" />
|
|
<Unit filename="CTRTextureFlatWire.cpp" />
|
|
<Unit filename="CTRTextureGouraud.cpp" />
|
|
<Unit filename="CTRTextureGouraud.h" />
|
|
<Unit filename="CTRTextureGouraud2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAdd.cpp" />
|
|
<Unit filename="CTRTextureGouraudAdd2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAddNoZ2.cpp" />
|
|
<Unit filename="CTRTextureGouraudAlpha.cpp" />
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|
<Unit filename="CTRTextureGouraudAlphaNoZ.cpp" />
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|
<Unit filename="CTRTextureGouraudNoZ.cpp" />
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|
<Unit filename="CTRTextureGouraudNoZ2.cpp" />
|
|
<Unit filename="CTRTextureGouraudVertexAlpha2.cpp" />
|
|
<Unit filename="CTRTextureGouraudWire.cpp" />
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|
<Unit filename="CTRTextureLightMap2_Add.cpp" />
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|
<Unit filename="CTRTextureLightMap2_M1.cpp" />
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|
<Unit filename="CTRTextureLightMap2_M2.cpp" />
|
|
<Unit filename="CTRTextureLightMap2_M4.cpp" />
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|
<Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
|
|
<Unit filename="CTRTextureWire2.cpp" />
|
|
<Unit filename="CTR_transparent_reflection_2_layer.cpp" />
|
|
<Unit filename="CTarReader.cpp" />
|
|
<Unit filename="CTarReader.h" />
|
|
<Unit filename="CTerrainSceneNode.cpp" />
|
|
<Unit filename="CTerrainSceneNode.h" />
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|
<Unit filename="CTerrainTriangleSelector.cpp" />
|
|
<Unit filename="CTerrainTriangleSelector.h" />
|
|
<Unit filename="CTextSceneNode.cpp" />
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|
<Unit filename="CTextSceneNode.h" />
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|
<Unit filename="CTimer.h" />
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|
<Unit filename="CTriangleBBSelector.cpp" />
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|
<Unit filename="CTriangleBBSelector.h" />
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|
<Unit filename="CTriangleSelector.cpp" />
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|
<Unit filename="CTriangleSelector.h" />
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|
<Unit filename="CVideoModeList.cpp" />
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|
<Unit filename="CVideoModeList.h" />
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|
<Unit filename="CVolumeLightSceneNode.cpp" />
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|
<Unit filename="CVolumeLightSceneNode.h" />
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|
<Unit filename="CWADReader.cpp" />
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|
<Unit filename="CWADReader.h" />
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|
<Unit filename="CWGLManager.cpp" />
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|
<Unit filename="CWGLManager.h" />
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|
<Unit filename="CWaterSurfaceSceneNode.cpp" />
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|
<Unit filename="CWaterSurfaceSceneNode.h" />
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|
<Unit filename="CWriteFile.cpp" />
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|
<Unit filename="CWriteFile.h" />
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|
<Unit filename="CXMLReader.cpp" />
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|
<Unit filename="CXMLReader.h" />
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|
<Unit filename="CXMLReaderImpl.h" />
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|
<Unit filename="CXMLWriter.cpp" />
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|
<Unit filename="CXMLWriter.h" />
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<Unit filename="CXMeshFileLoader.cpp" />
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|
<Unit filename="CXMeshFileLoader.h" />
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|
<Unit filename="CZBuffer.cpp" />
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|
<Unit filename="CZBuffer.h" />
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<Unit filename="CZipReader.cpp" />
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<Unit filename="CZipReader.h" />
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<Unit filename="EProfileIDs.h" />
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<Unit filename="IAttribute.h" />
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<Unit filename="IBurningShader.cpp" />
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<Unit filename="IBurningShader.h" />
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<Unit filename="IDepthBuffer.h" />
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<Unit filename="IImagePresenter.h" />
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<Unit filename="ITriangleRenderer.h" />
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|
<Unit filename="IZBuffer.h" />
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<Unit filename="Irrlicht.cpp" />
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<Unit filename="Octree.h" />
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<Unit filename="S2DVertex.h" />
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<Unit filename="S4DVertex.h" />
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<Unit filename="SB3DStructs.h" />
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<Unit filename="SoftwareDriver2_compile_config.h" />
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|
<Unit filename="SoftwareDriver2_helper.h" />
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|
<Unit filename="aesGladman/aes.h" />
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|
<Unit filename="aesGladman/aescrypt.cpp" />
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|
<Unit filename="aesGladman/aeskey.cpp" />
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|
<Unit filename="aesGladman/aesopt.h" />
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|
<Unit filename="aesGladman/aestab.cpp" />
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|
<Unit filename="aesGladman/fileenc.cpp" />
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|
<Unit filename="aesGladman/fileenc.h" />
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|
<Unit filename="aesGladman/hmac.cpp" />
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|
<Unit filename="aesGladman/hmac.h" />
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|
<Unit filename="aesGladman/prng.cpp" />
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|
<Unit filename="aesGladman/prng.h" />
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|
<Unit filename="aesGladman/pwd2key.cpp" />
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|
<Unit filename="aesGladman/pwd2key.h" />
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|
<Unit filename="aesGladman/sha1.cpp" />
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|
<Unit filename="aesGladman/sha1.h" />
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|
<Unit filename="aesGladman/sha2.cpp" />
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|
<Unit filename="aesGladman/sha2.h" />
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|
<Unit filename="burning_shader_color.cpp" />
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|
<Unit filename="burning_shader_color_fraq.h" />
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|
<Unit filename="burning_shader_compile_fragment_default.h" />
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<Unit filename="burning_shader_compile_fragment_end.h" />
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<Unit filename="burning_shader_compile_fragment_start.h" />
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|
<Unit filename="burning_shader_compile_start.h" />
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|
<Unit filename="burning_shader_compile_triangle.h" />
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|
<Unit filename="burning_shader_compile_verify.h" />
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<Unit filename="bzip2/blocksort.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/bzcompress.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/bzlib.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/bzlib.h" />
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|
<Unit filename="bzip2/bzlib_private.h" />
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|
<Unit filename="bzip2/crctable.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/decompress.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/huffman.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="bzip2/randtable.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="dmfsupport.h" />
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|
<Unit filename="glext.h" />
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|
<Unit filename="irrXML.cpp" />
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|
<Unit filename="jpeglib/cderror.h" />
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|
<Unit filename="jpeglib/jaricom.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="jpeglib/jcapimin.c">
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|
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|
</Unit>
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|
<Unit filename="jpeglib/jcapistd.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="jpeglib/jcarith.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="jpeglib/jccoefct.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="jpeglib/jccolor.c">
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|
<Option compilerVar="CC" />
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|
</Unit>
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|
<Unit filename="jpeglib/jcdctmgr.c">
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|
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|
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|
<Unit filename="jpeglib/jchuff.c">
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|
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|
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|
<Unit filename="jpeglib/jchuff.h" />
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|
<Unit filename="jpeglib/jcinit.c">
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|
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|
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<Unit filename="jpeglib/jcmainct.c">
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|
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|
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|
<Unit filename="jpeglib/jcmarker.c">
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|
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|
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<Unit filename="jpeglib/jcmaster.c">
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|
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</Unit>
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<Unit filename="jpeglib/jcomapi.c">
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|
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<Unit filename="jpeglib/jconfig.h" />
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<Unit filename="jpeglib/jcprepct.c">
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|
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|
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<Unit filename="jpeglib/jctrans.c">
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|
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|
<Unit filename="jpeglib/jdapimin.c">
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|
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|
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<Unit filename="jpeglib/jdapistd.c">
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|
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|
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<Unit filename="jpeglib/jdarith.c">
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|
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|
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|
<Unit filename="jpeglib/jdatadst.c">
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|
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|
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<Unit filename="jpeglib/jdatasrc.c">
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|
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|
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<Unit filename="jpeglib/jdcoefct.c">
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|
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|
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<Unit filename="jpeglib/jdcolor.c">
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|
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<Unit filename="jpeglib/jdct.h" />
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<Unit filename="jpeglib/jddctmgr.c">
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|
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|
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<Unit filename="jpeglib/jdhuff.c">
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|
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<Unit filename="jpeglib/jdhuff.h" />
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<Unit filename="jpeglib/jdinput.c">
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|
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|
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<Unit filename="jpeglib/jdmainct.c">
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|
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|
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<Unit filename="jpeglib/jdmarker.c">
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|
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<Unit filename="jpeglib/jdmaster.c">
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<Unit filename="jpeglib/jerror.c">
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<Unit filename="jpeglib/jerror.h" />
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<Unit filename="jpeglib/jfdctflt.c">
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|
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<Unit filename="jpeglib/jfdctfst.c">
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|
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|
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<Unit filename="jpeglib/jfdctint.c">
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|
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|
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|
<Unit filename="jpeglib/jidctflt.c">
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|
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|
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<Unit filename="jpeglib/jidctfst.c">
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|
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|
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<Unit filename="jpeglib/jidctint.c">
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|
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<Unit filename="jpeglib/jmemnobs.c">
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|
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<Unit filename="jpeglib/jmemsys.h" />
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<Unit filename="jpeglib/jpegint.h" />
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<Unit filename="jpeglib/jpeglib.h" />
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|
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|
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|
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<Unit filename="jpeglib/jversion.h" />
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<Unit filename="leakHunter.cpp" />
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|
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|
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|
<Unit filename="libpng/png.h" />
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|
<Unit filename="libpng/pngconf.h" />
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|
<Unit filename="libpng/pngerror.c">
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|
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|
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|
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|
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|
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<Unit filename="libpng/pngmem.c">
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|
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|
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|
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|
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|
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|
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<Unit filename="libpng/pngrio.c">
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|
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|
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|
<Unit filename="libpng/pngrtran.c">
|
|
<Option compilerVar="CC" />
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|
</Unit>
|
|
<Unit filename="libpng/pngrutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngset.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngtrans.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwio.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwrite.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwtran.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="libpng/pngwutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma/LzmaDec.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="lzma/LzmaDec.h" />
|
|
<Unit filename="lzma/Types.h" />
|
|
<Unit filename="os.cpp" />
|
|
<Unit filename="os.h" />
|
|
<Unit filename="utf8.cpp" />
|
|
<Unit filename="zlib/adler32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/compress.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/crc32.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/crc32.h" />
|
|
<Unit filename="zlib/deflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/deflate.h" />
|
|
<Unit filename="zlib/inffast.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inffast.h" />
|
|
<Unit filename="zlib/inffixed.h" />
|
|
<Unit filename="zlib/inflate.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inftrees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/inftrees.h" />
|
|
<Unit filename="zlib/trees.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/trees.h" />
|
|
<Unit filename="zlib/uncompr.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/zconf.h" />
|
|
<Unit filename="zlib/zlib.h" />
|
|
<Unit filename="zlib/zutil.c">
|
|
<Option compilerVar="CC" />
|
|
</Unit>
|
|
<Unit filename="zlib/zutil.h" />
|
|
<Extensions />
|
|
</Project>
|
|
</CodeBlocks_project_file>
|