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What Irrlicht calls ShaderConstants is called uniforms by everyone else. So let's mention this at least. Also reworked setVertexShaderConstant interface had an example for the old interface in the header. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6497 dfc29bdd-3216-0410-991c-e03cc46cb475