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<div class="title">SKeyMap.h</div> </div>
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<a href="_s_key_map_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_KEY_MAP_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_KEY_MAP_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_keycodes_8h.html">Keycodes.h</a>"</span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
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<a name="l00011"></a>00011 {
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<a name="l00012"></a>00012
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<a name="l00014"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168">00014</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168" title="enumeration for key actions. Used for example in the FPS Camera.">EKEY_ACTION</a>
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<a name="l00015"></a>00015 {
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<a name="l00016"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168af9ff845aa49060787ef81773eeaf1016">00016</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168af9ff845aa49060787ef81773eeaf1016">EKA_MOVE_FORWARD</a> = 0,
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<a name="l00017"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168af4c724e0a0923e497c7f8a48884e36d9">00017</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168af4c724e0a0923e497c7f8a48884e36d9">EKA_MOVE_BACKWARD</a>,
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<a name="l00018"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a91cad59a86b88c0e6ab5aa75b936d9c7">00018</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a91cad59a86b88c0e6ab5aa75b936d9c7">EKA_STRAFE_LEFT</a>,
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<a name="l00019"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a57c4bd21c235bca312e547c6d1061df2">00019</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a57c4bd21c235bca312e547c6d1061df2">EKA_STRAFE_RIGHT</a>,
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<a name="l00020"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a574c0935be6337a2e6bc97e8304a7400">00020</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a574c0935be6337a2e6bc97e8304a7400">EKA_JUMP_UP</a>,
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<a name="l00021"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168aace30d0d2eef7a48f5f863a99dabfb84">00021</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168aace30d0d2eef7a48f5f863a99dabfb84">EKA_CROUCH</a>,
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<a name="l00022"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168abc7984adc60507c061aef78e857244c9">00022</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168abc7984adc60507c061aef78e857244c9">EKA_COUNT</a>,
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<a name="l00023"></a>00023
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<a name="l00025"></a><a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a27e7067f9bc0bc5143b0bac183ca6c6b">00025</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168a27e7067f9bc0bc5143b0bac183ca6c6b" title="This value is not used. It only forces this enumeration to compile in 32 bit.">EKA_FORCE_32BIT</a> = 0x7fffffff
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<a name="l00026"></a>00026 };
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<a name="l00027"></a>00027
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<a name="l00029"></a><a class="code" href="structirr_1_1_s_key_map.html">00029</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1_s_key_map.html" title="Struct storing which key belongs to which action.">SKeyMap</a>
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<a name="l00030"></a>00030 {
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<a name="l00031"></a><a class="code" href="structirr_1_1_s_key_map.html#aaac95660fdf10d08fb239268bcd3990f">00031</a> <a class="code" href="structirr_1_1_s_key_map.html#aaac95660fdf10d08fb239268bcd3990f">SKeyMap</a>() {}
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<a name="l00032"></a><a class="code" href="structirr_1_1_s_key_map.html#a4b3644184da8474be1452ba8680e4dee">00032</a> <a class="code" href="structirr_1_1_s_key_map.html#a4b3644184da8474be1452ba8680e4dee">SKeyMap</a>(<a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168" title="enumeration for key actions. Used for example in the FPS Camera.">EKEY_ACTION</a> action, <a class="code" href="namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3">EKEY_CODE</a> keyCode) : <a class="code" href="structirr_1_1_s_key_map.html#a704d8b6d5d7625ff0e3430e3526888aa">Action</a>(action), <a class="code" href="structirr_1_1_s_key_map.html#a7242b0afa53acc48fe4d54c58f128fb2">KeyCode</a>(keyCode) {}
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<a name="l00033"></a>00033
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<a name="l00034"></a><a class="code" href="structirr_1_1_s_key_map.html#a704d8b6d5d7625ff0e3430e3526888aa">00034</a> <a class="code" href="namespaceirr.html#aa9946ac9f3142f9e790ce52d59fd6168" title="enumeration for key actions. Used for example in the FPS Camera.">EKEY_ACTION</a> <a class="code" href="structirr_1_1_s_key_map.html#a704d8b6d5d7625ff0e3430e3526888aa">Action</a>;
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<a name="l00035"></a><a class="code" href="structirr_1_1_s_key_map.html#a7242b0afa53acc48fe4d54c58f128fb2">00035</a> <a class="code" href="namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3">EKEY_CODE</a> <a class="code" href="structirr_1_1_s_key_map.html#a7242b0afa53acc48fe4d54c58f128fb2">KeyCode</a>;
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<a name="l00036"></a>00036 };
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 } <span class="comment">// end namespace irr</span>
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<a name="l00039"></a>00039
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<a name="l00040"></a>00040 <span class="preprocessor">#endif</span>
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<a name="l00041"></a>00041 <span class="preprocessor"></span>
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</pre></div></div>
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