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<div class="title">SVertexIndex.h</div> </div>
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<a href="_s_vertex_index_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2008-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_VERTEX_INDEX_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_VERTEX_INDEX_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="irr_types_8h.html">irrTypes.h</a>"</span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010
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<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
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<a name="l00012"></a>00012 {
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>video
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<a name="l00014"></a>00014 {
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<a name="l00015"></a><a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">00015</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">E_INDEX_TYPE</a>
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<a name="l00016"></a>00016 {
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<a name="l00017"></a><a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a1c79610ea1191e124887efa16626f299">00017</a> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a1c79610ea1191e124887efa16626f299">EIT_16BIT</a> = 0,
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<a name="l00018"></a><a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a25301351f157bc317bde492d41c72f84">00018</a> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a25301351f157bc317bde492d41c72f84">EIT_32BIT</a>
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<a name="l00019"></a>00019 };
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021
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<a name="l00022"></a>00022 <span class="comment">/*</span>
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<a name="l00024"></a>00024 <span class="comment">template <class T></span>
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<a name="l00025"></a>00025 <span class="comment">struct SSpecificVertexIndex</span>
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<a name="l00026"></a>00026 <span class="comment">{</span>
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<a name="l00027"></a>00027 <span class="comment"> T Index;</span>
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<a name="l00028"></a>00028 <span class="comment"></span>
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<a name="l00030"></a>00030 <span class="comment"> SSpecificVertexIndex() {}</span>
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<a name="l00031"></a>00031 <span class="comment"></span>
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<a name="l00033"></a>00033 <span class="comment"> SSpecificVertexIndex(u32 _index) :Index(_index) {}</span>
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<a name="l00034"></a>00034 <span class="comment"></span>
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<a name="l00035"></a>00035 <span class="comment"> bool operator==(const SSpecificVertexIndex& other) const</span>
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<a name="l00036"></a>00036 <span class="comment"> {</span>
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<a name="l00037"></a>00037 <span class="comment"> return (Index == other.Index);</span>
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<a name="l00038"></a>00038 <span class="comment"> }</span>
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<a name="l00039"></a>00039 <span class="comment"></span>
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<a name="l00040"></a>00040 <span class="comment"> bool operator!=(const SSpecificVertexIndex& other) const</span>
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<a name="l00041"></a>00041 <span class="comment"> {</span>
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<a name="l00042"></a>00042 <span class="comment"> return (Index != other.Index);</span>
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<a name="l00043"></a>00043 <span class="comment"> }</span>
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<a name="l00044"></a>00044 <span class="comment"></span>
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<a name="l00045"></a>00045 <span class="comment"> bool operator<(const SSpecificVertexIndex& other) const</span>
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<a name="l00046"></a>00046 <span class="comment"> {</span>
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<a name="l00047"></a>00047 <span class="comment"> return (Index < other.Index);</span>
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<a name="l00048"></a>00048 <span class="comment"> }</span>
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<a name="l00049"></a>00049 <span class="comment"></span>
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<a name="l00050"></a>00050 <span class="comment"> SSpecificVertexIndex operator+(const u32& other) const</span>
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<a name="l00051"></a>00051 <span class="comment"> {</span>
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<a name="l00052"></a>00052 <span class="comment"> return SSpecificVertexIndex(Index + other);</span>
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<a name="l00053"></a>00053 <span class="comment"> }</span>
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<a name="l00054"></a>00054 <span class="comment"></span>
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<a name="l00055"></a>00055 <span class="comment"> operator const u32() const</span>
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<a name="l00056"></a>00056 <span class="comment"> {</span>
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<a name="l00057"></a>00057 <span class="comment"> return (const u32)Index;</span>
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<a name="l00058"></a>00058 <span class="comment"> }</span>
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<a name="l00059"></a>00059 <span class="comment"></span>
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<a name="l00060"></a>00060 <span class="comment"> E_INDEX_TYPE getType() const</span>
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<a name="l00061"></a>00061 <span class="comment"> {</span>
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<a name="l00062"></a>00062 <span class="comment"> if (sizeof(T)==sizeof(u16))</span>
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<a name="l00063"></a>00063 <span class="comment"> return video::EIT_16BIT;</span>
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<a name="l00064"></a>00064 <span class="comment"> return video::EIT_32BIT;</span>
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<a name="l00065"></a>00065 <span class="comment"> }</span>
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<a name="l00066"></a>00066 <span class="comment"></span>
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<a name="l00067"></a>00067 <span class="comment">};</span>
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<a name="l00068"></a>00068 <span class="comment"></span>
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<a name="l00069"></a>00069 <span class="comment">//typedef SSpecificVertexIndex<u16> SVertexIndex;</span>
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<a name="l00070"></a>00070 <span class="comment"></span>
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<a name="l00071"></a>00071 <span class="comment">typedef u32 SVertexIndex;</span>
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<a name="l00072"></a>00072 <span class="comment">*/</span>
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<a name="l00073"></a>00073
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 } <span class="comment">// end namespace video</span>
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<a name="l00076"></a>00076 } <span class="comment">// end namespace irr</span>
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<a name="l00077"></a>00077
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<a name="l00078"></a>00078 <span class="preprocessor">#endif</span>
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<a name="l00079"></a>00079 <span class="preprocessor"></span>
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</pre></div></div>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:46 for Irrlicht 3D Engine by
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