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<a href="#namespaces">Namespaces</a> |
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<a href="#typedef-members">Typedefs</a> |
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<div class="title">irr::scene Namespace Reference</div> </div>
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<p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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<a href="#details">More...</a></p>
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<h2><a name="namespaces"></a>
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Namespaces</h2>
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<li>namespace <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>
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</ul>
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<h2><a name="nested-classes"></a>
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Classes</h2>
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<ul>
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<li>class <a class="el" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">CDynamicMeshBuffer</a>
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<li>class <a class="el" href="classirr_1_1scene_1_1_c_index_buffer.html">CIndexBuffer</a>
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<li>class <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a>
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<dl class="el"><dd class="mdescRight">Template implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> interface. <a href="classirr_1_1scene_1_1_c_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html">CVertexBuffer</a>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>
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<dl class="el"><dd class="mdescRight">Interface for an animated mesh. <a href="classirr_1_1scene_1_1_i_animated_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html">IAnimatedMeshMD2</a>
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<dl class="el"><dd class="mdescRight">Interface for using some special functions of MD2 meshes. <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">IAnimatedMeshMD3</a>
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<dl class="el"><dd class="mdescRight">Interface for using some special functions of MD3 meshes. <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene node capable of displaying an animated mesh and its shadow. <a href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">IAnimationEndCallBack</a>
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<dl class="el"><dd class="mdescRight">Callback interface for catching events of ended animations. <a href="classirr_1_1scene_1_1_i_animation_end_call_back.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">IBillboardSceneNode</a>
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<dl class="el"><dd class="mdescRight">A billboard scene node. <a href="classirr_1_1scene_1_1_i_billboard_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html">IBillboardTextSceneNode</a>
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<dl class="el"><dd class="mdescRight">A billboard text scene node. <a href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">IBoneSceneNode</a>
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<dl class="el"><dd class="mdescRight">Interface for bones used for skeletal animation. <a href="classirr_1_1scene_1_1_i_bone_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">ICameraSceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene Node which is a (controlable) camera. <a href="classirr_1_1scene_1_1_i_camera_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">IColladaMeshWriter</a>
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<dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html">IColladaMeshWriterNames</a>
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<dl class="el"><dd class="mdescRight">Callback interface to use custom names on collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html">IColladaMeshWriterProperties</a>
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<dl class="el"><dd class="mdescRight">Callback interface for properties which can be used to influence collada writing. <a href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a>
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<dl class="el"><dd class="mdescRight">Callback interface for catching events of collisions. <a href="classirr_1_1scene_1_1_i_collision_callback.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">IDummyTransformationSceneNode</a>
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<dl class="el"><dd class="mdescRight">Dummy scene node for adding additional transformations to the scene graph. <a href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html">IGeometryCreator</a>
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<dl class="el"><dd class="mdescRight">Helper class for creating geometry on the fly. <a href="classirr_1_1scene_1_1_i_geometry_creator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">ILightManager</a>
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<dl class="el"><dd class="mdescRight"><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. <a href="classirr_1_1scene_1_1_i_light_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">ILightSceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene node which is a dynamic light. <a href="classirr_1_1scene_1_1_i_light_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>
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<dl class="el"><dd class="mdescRight">Class which holds the geometry of an object. <a href="classirr_1_1scene_1_1_i_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a>
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<dl class="el"><dd class="mdescRight">Struct for holding a mesh with a single material. <a href="classirr_1_1scene_1_1_i_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">IMeshCache</a>
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<dl class="el"><dd class="mdescRight">The mesh cache stores already loaded meshes and provides an interface to them. <a href="classirr_1_1scene_1_1_i_mesh_cache.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a>
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<dl class="el"><dd class="mdescRight">Class which is able to load an animated mesh from a file. <a href="classirr_1_1scene_1_1_i_mesh_loader.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">IMeshManipulator</a>
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<dl class="el"><dd class="mdescRight">An interface for easy manipulation of meshes. <a href="classirr_1_1scene_1_1_i_mesh_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">IMeshSceneNode</a>
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<dl class="el"><dd class="mdescRight">A scene node displaying a static mesh. <a href="classirr_1_1scene_1_1_i_mesh_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">IMeshWriter</a>
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<dl class="el"><dd class="mdescRight">Interface for writing meshes. <a href="classirr_1_1scene_1_1_i_mesh_writer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html">IMetaTriangleSelector</a>
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<dl class="el"><dd class="mdescRight">Interface for making multiple triangle selectors work as one big selector. <a href="classirr_1_1scene_1_1_i_meta_triangle_selector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html">IParticleAffector</a>
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<dl class="el"><dd class="mdescRight">A particle affector modifies particles. <a href="classirr_1_1scene_1_1_i_particle_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">IParticleAnimatedMeshSceneNodeEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits particles from mesh vertices. <a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a>
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<dl class="el"><dd class="mdescRight">A particle affector which attracts or detracts particles. <a href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_box_emitter.html">IParticleBoxEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits particles from a box shaped space. <a href="classirr_1_1scene_1_1_i_particle_box_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html">IParticleCylinderEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits from a cylindrically shaped space. <a href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter for using with particle systems. <a href="classirr_1_1scene_1_1_i_particle_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">IParticleFadeOutAffector</a>
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<dl class="el"><dd class="mdescRight">A particle affector which fades out the particles. <a href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html">IParticleGravityAffector</a>
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<dl class="el"><dd class="mdescRight">A particle affector which applies gravity to particles. <a href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html">IParticleMeshEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits from vertices of a mesh. <a href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_ring_emitter.html">IParticleRingEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits particles along a ring shaped area. <a href="classirr_1_1scene_1_1_i_particle_ring_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_rotation_affector.html">IParticleRotationAffector</a>
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<dl class="el"><dd class="mdescRight">A particle affector which rotates the particle system. <a href="classirr_1_1scene_1_1_i_particle_rotation_affector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html">IParticleSphereEmitter</a>
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<dl class="el"><dd class="mdescRight">A particle emitter which emits from a spherical space. <a href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">IParticleSystemSceneNode</a>
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<dl class="el"><dd class="mdescRight">A particle system scene node for creating snow, fire, exlosions, smoke... <a href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">IQ3LevelMesh</a>
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<dl class="el"><dd class="mdescRight">Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. <a href="classirr_1_1scene_1_1_i_q3_level_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">ISceneCollisionManager</a>
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<dl class="el"><dd class="mdescRight">The Scene Collision Manager provides methods for performing collision tests and picking on scene nodes. <a href="classirr_1_1scene_1_1_i_scene_collision_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html">ISceneLoader</a>
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<dl class="el"><dd class="mdescRight">Class which can load a scene into the scene manager. <a href="classirr_1_1scene_1_1_i_scene_loader.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a>
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<dl class="el"><dd class="mdescRight">The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. <a href="classirr_1_1scene_1_1_i_scene_manager.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene node interface. <a href="classirr_1_1scene_1_1_i_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>
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<dl class="el"><dd class="mdescRight">Animates a scene node. Can animate position, rotation, material, and so on. <a href="classirr_1_1scene_1_1_i_scene_node_animator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a>
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<dl class="el"><dd class="mdescRight">Special scene node animator for FPS cameras. <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html">ISceneNodeAnimatorCameraMaya</a>
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<dl class="el"><dd class="mdescRight">Special scene node animator for Maya-style cameras. <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a>
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<dl class="el"><dd class="mdescRight">Special scene node animator for doing automatic collision detection and response. <a href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">ISceneNodeAnimatorFactory</a>
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<dl class="el"><dd class="mdescRight">Interface for dynamic creation of scene node animators. <a href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html">ISceneNodeFactory</a>
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<dl class="el"><dd class="mdescRight">Interface for dynamic creation of scene nodes. <a href="classirr_1_1scene_1_1_i_scene_node_factory.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">ISceneUserDataSerializer</a>
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<dl class="el"><dd class="mdescRight">Interface to read and write user data to and from .irr files. <a href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene node for rendering a shadow volume into a stencil buffer. <a href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a>
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<dl class="el"><dd class="mdescRight">Interface for using some special functions of Skinned meshes. <a href="classirr_1_1scene_1_1_i_skinned_mesh.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">ITerrainSceneNode</a>
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<dl class="el"><dd class="mdescRight">A scene node for displaying terrain using the geo mip map algorithm. <a href="classirr_1_1scene_1_1_i_terrain_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_text_scene_node.html">ITextSceneNode</a>
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<dl class="el"><dd class="mdescRight">A scene node for displaying 2d text at a position in three dimensional space. <a href="classirr_1_1scene_1_1_i_text_scene_node.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_triangle_selector.html">ITriangleSelector</a>
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<dl class="el"><dd class="mdescRight">Interface to return triangles with specific properties. <a href="classirr_1_1scene_1_1_i_triangle_selector.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a>
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<li>struct <a class="el" href="structirr_1_1scene_1_1_i_vertex_manipulator.html">IVertexManipulator</a>
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<dl class="el"><dd class="mdescRight">Interface for vertex manipulators. <a href="structirr_1_1scene_1_1_i_vertex_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a>
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<li>struct <a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">SAnimatedMesh</a>
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<dl class="el"><dd class="mdescRight">Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a> interface. <a href="structirr_1_1scene_1_1_s_animated_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_animation_info.html">SMD3AnimationInfo</a>
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<li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">SMD3Face</a>
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<dl class="el"><dd class="mdescRight">Triangle Index. <a href="structirr_1_1scene_1_1_s_m_d3_face.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">SMD3Header</a>
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<dl class="el"><dd class="mdescRight">this holds the header info of the MD3 file <a href="structirr_1_1scene_1_1_s_m_d3_header.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a>
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<dl class="el"><dd class="mdescRight">Holding Frames Buffers and Tag Infos. <a href="structirr_1_1scene_1_1_s_m_d3_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">SMD3MeshBuffer</a>
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<dl class="el"><dd class="mdescRight">Holding Frame Data for a Mesh. <a href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html">SMD3MeshHeader</a>
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<dl class="el"><dd class="mdescRight">this holds the header info of an MD3 mesh section <a href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html">SMD3QuaternionTag</a>
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<dl class="el"><dd class="mdescRight">hold a tag info for connecting meshes <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a>
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<dl class="el"><dd class="mdescRight">holds a associative list of named quaternions <a href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html">SMD3TexCoord</a>
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<dl class="el"><dd class="mdescRight">Texture Coordinate. <a href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_vertex.html">SMD3Vertex</a>
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<dl class="el"><dd class="mdescRight">Compressed Vertex Data. <a href="structirr_1_1scene_1_1_s_m_d3_vertex.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_mesh.html">SMesh</a>
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<dl class="el"><dd class="mdescRight">Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> interface. <a href="structirr_1_1scene_1_1_s_mesh.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_particle.html">SParticle</a>
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<dl class="el"><dd class="mdescRight">Struct for holding particle data. <a href="structirr_1_1scene_1_1_s_particle.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html">SSharedMeshBuffer</a>
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<dl class="el"><dd class="mdescRight">Implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> interface with shared vertex list. <a href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a>
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<dl class="el"><dd class="mdescRight">A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime. <a href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html">SVertexColorBrightnessManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the brightness by the given amount. <a href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html">SVertexColorContrastBrightnessManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html">SVertexColorContrastManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the contrast by the given factor. <a href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html">SVertexColorDesaturateToAverageManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html">SVertexColorDesaturateToLightnessManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html">SVertexColorDesaturateToLuminanceManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which desaturates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html">SVertexColorGammaManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which adjusts the brightness by a gamma operation. <a href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html">SVertexColorInterpolateLinearManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html">SVertexColorInterpolateQuadraticManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which interpolates the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html">SVertexColorInvertManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which invertes the RGB values. <a href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html">SVertexColorScaleManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the color values. <a href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html">SVertexColorSetAlphaManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator to set the alpha value of the vertex color to a fixed value. <a href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html">SVertexColorSetManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator to set color to a fixed color for all vertices. <a href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html">SVertexColorThresholdManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator to set vertex color to one of two values depending on a given threshold. <a href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html">SVertexPositionScaleAlongNormalsManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the position of the vertex along the normals. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html">SVertexPositionScaleManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html">SVertexPositionTransformManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which transforms the position of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html">SVertexTCoordsScaleManipulator</a>
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<dl class="el"><dd class="mdescRight">Vertex manipulator which scales the TCoords of the vertex. <a href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html">SViewFrustum</a>
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<dl class="el"><dd class="mdescRight">Defines the view frustum. That's the space visible by the camera. <a href="structirr_1_1scene_1_1_s_view_frustum.html#details">More...</a><br/></dl></ul>
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<h2><a name="typedef-members"></a>
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Typedefs</h2>
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<ul>
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<li>typedef <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a> <a class="el" href="namespaceirr_1_1scene.html#a719d36e28f832373a9aa9596bde0da89">IParticlePointEmitter</a>
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<li>typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><br class="typebreak"/>
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< <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> * > <a class="el" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">ISceneNodeAnimatorList</a>
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<dl class="el"><dd class="mdescRight">Typedef for list of scene node animators. <a href="#a4699e14043e59f91c454ffc13edd953c"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > <a class="el" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">ISceneNodeList</a>
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<dl class="el"><dd class="mdescRight">Typedef for list of scene nodes. <a href="#ac141e7443ace16ce06c0a092c6fc4fbc"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
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< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">video::S3DVertex</a> > <a class="el" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">SMeshBuffer</a>
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<dl class="el"><dd class="mdescRight">Standard meshbuffer. <a href="#a76de145884afd2965d09c28d6bf89616"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
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< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">video::S3DVertex2TCoords</a> > <a class="el" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">SMeshBufferLightMap</a>
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<dl class="el"><dd class="mdescRight">Meshbuffer with two texture coords per vertex, e.g. for lightmaps. <a href="#a0e95bd297e19ab7ab7160293b53b0584"></a><br/></dl><li>typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><br class="typebreak"/>
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< <a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">video::S3DVertexTangents</a> > <a class="el" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">SMeshBufferTangents</a>
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<dl class="el"><dd class="mdescRight">Meshbuffer with vertices having tangents stored, e.g. for normal mapping. <a href="#aa8137e76f0ada61f342d3de6cf07680a"></a><br/></dl></ul>
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<h2><a name="enum-members"></a>
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Enumerations</h2>
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<ul>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">E_ANIMATED_MESH_TYPE</a> { <br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0">EAMT_UNKNOWN</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284">EAMT_MD2</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49">EAMT_MD3</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3">EAMT_OBJ</a>,
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d">EAMT_BSP</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643">EAMT_3DS</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39">EAMT_MY3D</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1">EAMT_LMTS</a>,
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6">EAMT_CSM</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35">EAMT_OCT</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312">EAMT_MDL_HALFLIFE</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc">EAMT_SKINNED</a>
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<br/>
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}
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<dl class="el"><dd class="mdescRight">Possible types of (animated) meshes. <a href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">E_BONE_ANIMATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde">EBAM_AUTOMATIC</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b">EBAM_ANIMATED</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a">EBAM_UNANIMATED</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab">EBAM_COUNT</a>
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}
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<dl class="el"><dd class="mdescRight">Enumeration for different bone animation modes. <a href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> { <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811">EBSS_LOCAL</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b">EBSS_GLOBAL</a>,
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<a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790">EBSS_COUNT</a>
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}
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|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> { <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86">EBT_NONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d">EBT_VERTEX</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac">EBT_INDEX</a>,
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|
<a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c">EBT_VERTEX_AND_INDEX</a>
|
|
}
|
|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">E_COLLADA_COLOR_SAMPLER</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b">ECCS_DIFFUSE</a>,
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|
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049">ECCS_AMBIENT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e">ECCS_EMISSIVE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31">ECCS_SPECULAR</a>,
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|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8">ECCS_TRANSPARENT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7">ECCS_REFLECTIVE</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Color names collada uses in it's color samplers. <a href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">E_COLLADA_GEOMETRY_WRITING</a> { <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906">ECGI_PER_MESH</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65">ECGI_PER_MESH_AND_MATERIAL</a>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Control when geometry elements are created. <a href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">E_COLLADA_IRR_COLOR</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12">ECIC_NONE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c">ECIC_CUSTOM</a>,
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|
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329">ECIC_DIFFUSE</a>,
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|
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75">ECIC_AMBIENT</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3">ECIC_EMISSIVE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d">ECIC_SPECULAR</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. <a href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">E_COLLADA_TECHNIQUE_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51">ECTF_BLINN</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce">ECTF_PHONG</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726">ECTF_LAMBERT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa">ECTF_CONSTANT</a>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Lighting models - more or less the way Collada categorizes materials. <a href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">E_COLLADA_TRANSPARENT_FX</a> { <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6">ECOF_A_ONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f">ECOF_RGB_ZERO</a> = 1
|
|
}
|
|
<dl class="el"><dd class="mdescRight">How to interpret the opacity in collada. <a href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">E_CULLING_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a">EAC_OFF</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6">EAC_BOX</a> = 1,
|
|
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774">EAC_FRUSTUM_BOX</a> = 2,
|
|
<a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170">EAC_FRUSTUM_SPHERE</a> = 4,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c">EAC_OCC_QUERY</a> = 8
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">An enumeration for all types of automatic culling for built-in scene nodes. <a href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">E_DEBUG_SCENE_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc">EDS_OFF</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427">EDS_BBOX</a> = 1,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05">EDS_NORMALS</a> = 2,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144">EDS_SKELETON</a> = 4,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e">EDS_MESH_WIRE_OVERLAY</a> = 8,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85">EDS_HALF_TRANSPARENCY</a> = 16,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1">EDS_BBOX_BUFFERS</a> = 32,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe">EDS_BBOX_ALL</a> = EDS_BBOX | EDS_BBOX_BUFFERS,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2">EDS_FULL</a> = 0xffffffff
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">An enumeration for all types of debug data for built-in scene nodes (flags) <a href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> { <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d">EHM_NEVER</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6">EHM_STATIC</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe">EHM_DYNAMIC</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36">EHM_STREAM</a>
|
|
}
|
|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">E_INTERPOLATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66">EIM_CONSTANT</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46">EIM_LINEAR</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf">EIM_COUNT</a>
|
|
}
|
|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5">E_JOINT_UPDATE_ON_RENDER</a> { <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9">EJUOR_NONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187">EJUOR_READ</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f">EJUOR_CONTROL</a>
|
|
}
|
|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">E_MESH_WRITER_FLAGS</a> { <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464">EMWF_NONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66">EMWF_WRITE_LIGHTMAPS</a> = 0x1,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7">EMWF_WRITE_COMPRESSED</a> = 0x2,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309">EMWF_WRITE_BINARY</a> = 0x4
|
|
}
|
|
<dl class="el"><dd class="mdescRight">flags configuring mesh writing <a href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1">EPAT_NONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e">EPAT_GRAVITY</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575">EPAT_ROTATE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de">EPAT_SCALE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573">EPAT_COUNT</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Types of built in particle affectors. <a href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3">EPET_POINT</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80">EPET_ANIMATED_MESH</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745">EPET_BOX</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6">EPET_CYLINDER</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883">EPET_MESH</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256">EPET_RING</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9">EPET_SPHERE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38">EPET_COUNT</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Types of built in particle emitters. <a href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">E_PRIMITIVE_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203">EPT_POINTS</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c">EPT_LINE_STRIP</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625">EPT_LINE_LOOP</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b">EPT_LINES</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40">EPT_TRIANGLE_STRIP</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4">EPT_TRIANGLE_FAN</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581">EPT_TRIANGLES</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800">EPT_QUAD_STRIP</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da">EPT_QUADS</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260">EPT_POLYGON</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7">EPT_POINT_SPRITES</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Enumeration for all primitive types there are. <a href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb">ESNRP_NONE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053">ESNRP_CAMERA</a> = 1,
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|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0">ESNRP_LIGHT</a> = 2,
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|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8">ESNRP_SKY_BOX</a> = 4,
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|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8">ESNRP_AUTOMATIC</a> = 24,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f">ESNRP_SOLID</a> = 8,
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|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b">ESNRP_TRANSPARENT</a> = 16,
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|
<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186">ESNRP_TRANSPARENT_EFFECT</a> = 32,
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|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421">ESNRP_SHADOW</a> = 64
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|
<br/>
|
|
}
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|
<dl class="el"><dd class="mdescRight">Enumeration for render passes. <a href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">E_TERRAIN_PATCH_SIZE</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16">ETPS_9</a> = 9,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e">ETPS_17</a> = 17,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c">ETPS_33</a> = 33,
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|
<a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91">ETPS_65</a> = 65,
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|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427">ETPS_129</a> = 129
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|
<br/>
|
|
}
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|
<dl class="el"><dd class="mdescRight">enumeration for patch sizes specifying the size of patches in the TerrainSceneNode <a href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c">EMAT_STAND</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8">EMAT_RUN</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42">EMAT_ATTACK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d">EMAT_PAIN_A</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e">EMAT_PAIN_B</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5">EMAT_PAIN_C</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee">EMAT_JUMP</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2">EMAT_FLIP</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309">EMAT_SALUTE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f">EMAT_FALLBACK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338">EMAT_WAVE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95">EMAT_POINT</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c">EMAT_CROUCH_STAND</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b">EMAT_CROUCH_WALK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696">EMAT_CROUCH_ATTACK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a">EMAT_CROUCH_PAIN</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0">EMAT_CROUCH_DEATH</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e">EMAT_DEATH_FALLBACK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949">EMAT_DEATH_FALLFORWARD</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13">EMAT_DEATH_FALLBACKSLOW</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87">EMAT_BOOM</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81">EMAT_COUNT</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Types of standard md2 animations. <a href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">EMD3_ANIMATION_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8">EMD3_BOTH_DEATH_1</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e">EMD3_BOTH_DEAD_1</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0">EMD3_BOTH_DEATH_2</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d">EMD3_BOTH_DEAD_2</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9">EMD3_BOTH_DEATH_3</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb">EMD3_BOTH_DEAD_3</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55">EMD3_TORSO_GESTURE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3">EMD3_TORSO_ATTACK_1</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af">EMD3_TORSO_ATTACK_2</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9">EMD3_TORSO_DROP</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d">EMD3_TORSO_RAISE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5">EMD3_TORSO_STAND_1</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10">EMD3_TORSO_STAND_2</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905">EMD3_LEGS_WALK_CROUCH</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f">EMD3_LEGS_WALK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606">EMD3_LEGS_RUN</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7">EMD3_LEGS_BACK</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f">EMD3_LEGS_SWIM</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e">EMD3_LEGS_JUMP_1</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145">EMD3_LEGS_LAND_1</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9">EMD3_LEGS_JUMP_2</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4">EMD3_LEGS_LAND_2</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc">EMD3_LEGS_IDLE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009">EMD3_LEGS_IDLE_CROUCH</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab">EMD3_LEGS_TURN</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc">EMD3_ANIMATION_COUNT</a>
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">Animation list. <a href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29">eMD3Models</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8">EMD3_HEAD</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746">EMD3_UPPER</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508">EMD3_LOWER</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc">EMD3_WEAPON</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a">EMD3_NUMMODELS</a>
|
|
<br/>
|
|
}
|
|
<li>enum <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">EMESH_WRITER_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e">EMWT_IRR_MESH</a> = MAKE_IRR_ID('i','r','r','m'),
|
|
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8">EMWT_COLLADA</a> = MAKE_IRR_ID('c','o','l','l'),
|
|
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1">EMWT_STL</a> = MAKE_IRR_ID('s','t','l',0),
|
|
<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992">EMWT_OBJ</a> = MAKE_IRR_ID('o','b','j',0),
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108">EMWT_PLY</a> = MAKE_IRR_ID('p','l','y',0)
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">An enumeration for all supported types of built-in mesh writers. <a href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> { <br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66">ESNAT_FLY_CIRCLE</a> = 0,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74">ESNAT_FLY_STRAIGHT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad">ESNAT_FOLLOW_SPLINE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52">ESNAT_ROTATION</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993">ESNAT_TEXTURE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86">ESNAT_DELETION</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490">ESNAT_COLLISION_RESPONSE</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c">ESNAT_CAMERA_FPS</a>,
|
|
<br/>
|
|
  <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4">ESNAT_CAMERA_MAYA</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583">ESNAT_COUNT</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6">ESNAT_UNKNOWN</a>,
|
|
<a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167">ESNAT_FORCE_32_BIT</a> = 0x7fffffff
|
|
<br/>
|
|
}
|
|
<dl class="el"><dd class="mdescRight">An enumeration for all types of built-in scene node animators. <a href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> { <br/>
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|
  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7">ESNT_SCENE_MANAGER</a> = MAKE_IRR_ID('s','m','n','g'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3">ESNT_CUBE</a> = MAKE_IRR_ID('c','u','b','e'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb">ESNT_SPHERE</a> = MAKE_IRR_ID('s','p','h','r'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184">ESNT_TEXT</a> = MAKE_IRR_ID('t','e','x','t'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181">ESNT_WATER_SURFACE</a> = MAKE_IRR_ID('w','a','t','r'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a">ESNT_TERRAIN</a> = MAKE_IRR_ID('t','e','r','r'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b">ESNT_SKY_BOX</a> = MAKE_IRR_ID('s','k','y','_'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160">ESNT_SKY_DOME</a> = MAKE_IRR_ID('s','k','y','d'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e">ESNT_SHADOW_VOLUME</a> = MAKE_IRR_ID('s','h','d','w'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52">ESNT_OCTREE</a> = MAKE_IRR_ID('o','c','t','r'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe">ESNT_MESH</a> = MAKE_IRR_ID('m','e','s','h'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3">ESNT_LIGHT</a> = MAKE_IRR_ID('l','g','h','t'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57">ESNT_EMPTY</a> = MAKE_IRR_ID('e','m','t','y'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759">ESNT_DUMMY_TRANSFORMATION</a> = MAKE_IRR_ID('d','m','m','y'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6">ESNT_CAMERA</a> = MAKE_IRR_ID('c','a','m','_'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f">ESNT_BILLBOARD</a> = MAKE_IRR_ID('b','i','l','l'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6">ESNT_ANIMATED_MESH</a> = MAKE_IRR_ID('a','m','s','h'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4">ESNT_PARTICLE_SYSTEM</a> = MAKE_IRR_ID('p','t','c','l'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c">ESNT_Q3SHADER_SCENE_NODE</a> = MAKE_IRR_ID('q','3','s','h'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6">ESNT_MD3_SCENE_NODE</a> = MAKE_IRR_ID('m','d','3','_'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6">ESNT_VOLUME_LIGHT</a> = MAKE_IRR_ID('v','o','l','l'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933">ESNT_CAMERA_MAYA</a> = MAKE_IRR_ID('c','a','m','M'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6">ESNT_CAMERA_FPS</a> = MAKE_IRR_ID('c','a','m','F'),
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<a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47">ESNT_UNKNOWN</a> = MAKE_IRR_ID('u','n','k','n'),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5">ESNT_ANY</a> = MAKE_IRR_ID('a','n','y','_')
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<br/>
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}
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<dl class="el"><dd class="mdescRight">An enumeration for all types of built-in scene nodes. <a href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">More...</a><br/></dl></ul>
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<h2><a name="var-members"></a>
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Variables</h2>
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<ul>
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<li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. <a href="#ab585d23bc2a3d02cd368d8bfd0b1414a"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afb3e3fc1668bd602189bab446801aa12">AutomaticCullingNames</a> []
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<dl class="el"><dd class="mdescRight">Names for culling type. <a href="#afb3e3fc1668bd602189bab446801aa12"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag"
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<dl class="el"><dd class="mdescRight">Flag to ignore the b3d file's mipmapping flag. <a href="#a0a190773ebdbed9f134b17d496fc526a"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">B3D_TEXTURE_PATH</a> = "B3D_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in b3d loader. <a href="#acaad1f28c235751815637948cc845c15"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">BoneAnimationModeNames</a> []
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<dl class="el"><dd class="mdescRight">Names for bone animation modes. <a href="#a578945909729ca194b0d44852aab8021"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances"
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<dl class="el"><dd class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode. <a href="#a157681b3ef101a801ce278e6f21de946"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">CSM_TEXTURE_PATH</a> = "CSM_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader. <a href="#aecf002b9e14bd101b455632e1c260a8d"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color"
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<dl class="el"><dd class="mdescRight">Name of the parameter for setting the color of debug normals. <a href="#a767a12984dbf7a4f0917993d748d1350"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length"
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<dl class="el"><dd class="mdescRight">Name of the parameter for setting the length of debug normals. <a href="#a19153395855d08302b70dcfa9247eb51"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef"
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<dl class="el"><dd class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials. <a href="#afd6e025453e80983de80371dc56718ef"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha"
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<dl class="el"><dd class="mdescRight">Name of the parameter for choose to flip or not tga files. <a href="#acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir"
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<dl class="el"><dd class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. <a href="#ae996d826263cf504dd0260d0a096b0d0"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">DMF_TEXTURE_PATH</a> = "DMF_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader. <a href="#a2a6e8bd33eaec1815e3e16a59c269fb5"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor"
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<dl class="el"><dd class="mdescRight">Flag set as parameter when the scene manager is used as editor. <a href="#a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader. <a href="#a1d81a2ac8866dfa4a0ff3bdece327f75"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader. <a href="#a54eb9ea68ba13b4689444f8d34e338b9"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups"
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<dl class="el"><dd class="mdescRight">Flag to avoid loading group structures in .obj files. <a href="#afb0c389302c1e7ad39f83d558dbb2699"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles"
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<dl class="el"><dd class="mdescRight">Flag to avoid loading material .mtl file for .obj files. <a href="#ac7d5a31e2146062ddbde288115bb6c7b"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath"
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<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in obj loader. <a href="#a12d0b16f969fdaaf7c2161a0c7152b54"></a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">irr::scene::SMD3Header</a> <a class="el" href="namespaceirr_1_1scene.html#a07dd78b051720258afc5f2e3f734d704">PACK_STRUCT</a>
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<li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#a1ce0e47158d68b401d23d833bc70bb86">ParticleAffectorTypeNames</a> []
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<dl class="el"><dd class="mdescRight">Names for built in particle affectors. <a href="#a1ce0e47158d68b401d23d833bc70bb86"></a><br/></dl><li>const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *const <a class="el" href="namespaceirr_1_1scene.html#adf760b7abdec907704ec6190dfc0caba">ParticleEmitterTypeNames</a> []
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<dl class="el"><dd class="mdescRight">Names for built in particle emitters. <a href="#adf760b7abdec907704ec6190dfc0caba"></a><br/></dl></ul>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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<div class="textblock"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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</div><hr/><h2>Typedef Documentation</h2>
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<a class="anchor" id="a719d36e28f832373a9aa9596bde0da89"></a><!-- doxytag: member="irr::scene::IParticlePointEmitter" ref="a719d36e28f832373a9aa9596bde0da89" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a> <a class="el" href="namespaceirr_1_1scene.html#a719d36e28f832373a9aa9596bde0da89">irr::scene::IParticlePointEmitter</a></td>
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<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00122">122</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
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<a class="anchor" id="a4699e14043e59f91c454ffc13edd953c"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorList" ref="a4699e14043e59f91c454ffc13edd953c" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><<a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>*> <a class="el" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">irr::scene::ISceneNodeAnimatorList</a></td>
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<p>Typedef for list of scene node animators. </p>
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<p>Definition at line <a class="el" href="_i_scene_node_8h_source.html#l00030">30</a> of file <a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>.</p>
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<a class="anchor" id="ac141e7443ace16ce06c0a092c6fc4fbc"></a><!-- doxytag: member="irr::scene::ISceneNodeList" ref="ac141e7443ace16ce06c0a092c6fc4fbc" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1core_1_1list.html">core::list</a><<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>*> <a class="el" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">irr::scene::ISceneNodeList</a></td>
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<p>Typedef for list of scene nodes. </p>
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<p>Definition at line <a class="el" href="_i_scene_node_8h_source.html#l00025">25</a> of file <a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>.</p>
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<a class="anchor" id="a76de145884afd2965d09c28d6bf89616"></a><!-- doxytag: member="irr::scene::SMeshBuffer" ref="a76de145884afd2965d09c28d6bf89616" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">video::S3DVertex</a>> <a class="el" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">irr::scene::SMeshBuffer</a></td>
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<p>Standard meshbuffer. </p>
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<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00291">291</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
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<a class="anchor" id="a0e95bd297e19ab7ab7160293b53b0584"></a><!-- doxytag: member="irr::scene::SMeshBufferLightMap" ref="a0e95bd297e19ab7ab7160293b53b0584" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">video::S3DVertex2TCoords</a>> <a class="el" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">irr::scene::SMeshBufferLightMap</a></td>
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<p>Meshbuffer with two texture coords per vertex, e.g. for lightmaps. </p>
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<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00293">293</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
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<a class="anchor" id="aa8137e76f0ada61f342d3de6cf07680a"></a><!-- doxytag: member="irr::scene::SMeshBufferTangents" ref="aa8137e76f0ada61f342d3de6cf07680a" args="" -->
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<td class="memname">typedef <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a><<a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">video::S3DVertexTangents</a>> <a class="el" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">irr::scene::SMeshBufferTangents</a></td>
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<p>Meshbuffer with vertices having tangents stored, e.g. for normal mapping. </p>
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<p>Definition at line <a class="el" href="_c_mesh_buffer_8h_source.html#l00295">295</a> of file <a class="el" href="_c_mesh_buffer_8h_source.html">CMeshBuffer.h</a>.</p>
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</div>
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<hr/><h2>Enumeration Type Documentation</h2>
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<a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61"></a><!-- doxytag: member="irr::scene::E_ANIMATED_MESH_TYPE" ref="a2fc85a64604521ca063f1881b5dd1c61" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">irr::scene::E_ANIMATED_MESH_TYPE</a></td>
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<p>Possible types of (animated) meshes. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0"></a><!-- doxytag: member="EAMT_UNKNOWN" ref="a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0" args="" -->EAMT_UNKNOWN</em> </td><td>
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<p>Unknown animated mesh type. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284"></a><!-- doxytag: member="EAMT_MD2" ref="a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284" args="" -->EAMT_MD2</em> </td><td>
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<p>Quake 2 MD2 model file. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49"></a><!-- doxytag: member="EAMT_MD3" ref="a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49" args="" -->EAMT_MD3</em> </td><td>
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<p>Quake 3 MD3 model file. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3"></a><!-- doxytag: member="EAMT_OBJ" ref="a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3" args="" -->EAMT_OBJ</em> </td><td>
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<p>Maya .obj static model. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d"></a><!-- doxytag: member="EAMT_BSP" ref="a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d" args="" -->EAMT_BSP</em> </td><td>
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<p>Quake 3 .bsp static Map. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643"></a><!-- doxytag: member="EAMT_3DS" ref="a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643" args="" -->EAMT_3DS</em> </td><td>
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<p>3D Studio .3ds file </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39"></a><!-- doxytag: member="EAMT_MY3D" ref="a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39" args="" -->EAMT_MY3D</em> </td><td>
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<p>My3D Mesh, the file format by Zhuck Dimitry. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1"></a><!-- doxytag: member="EAMT_LMTS" ref="a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1" args="" -->EAMT_LMTS</em> </td><td>
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<p>Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6"></a><!-- doxytag: member="EAMT_CSM" ref="a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6" args="" -->EAMT_CSM</em> </td><td>
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<p>Cartography Shop .csm file. This loader was created by Saurav Mohapatra. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35"></a><!-- doxytag: member="EAMT_OCT" ref="a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35" args="" -->EAMT_OCT</em> </td><td>
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<p>.oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter. </p>
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<p>The oct file format contains 3D geometry and lightmaps and can be loaded directly by Irrlicht </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312"></a><!-- doxytag: member="EAMT_MDL_HALFLIFE" ref="a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312" args="" -->EAMT_MDL_HALFLIFE</em> </td><td>
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<p>Halflife MDL model file. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc"></a><!-- doxytag: member="EAMT_SKINNED" ref="a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc" args="" -->EAMT_SKINNED</em> </td><td>
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<p>generic skinned mesh </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_animated_mesh_8h_source.html#l00016">16</a> of file <a class="el" href="_i_animated_mesh_8h_source.html">IAnimatedMesh.h</a>.</p>
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<a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801"></a><!-- doxytag: member="irr::scene::E_BONE_ANIMATION_MODE" ref="a318162c0a3aad1cf228ed7daddd44801" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">irr::scene::E_BONE_ANIMATION_MODE</a></td>
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<p>Enumeration for different bone animation modes. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde"></a><!-- doxytag: member="EBAM_AUTOMATIC" ref="a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde" args="" -->EBAM_AUTOMATIC</em> </td><td>
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<p>The bone is usually animated, unless it's parent is not animated. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b"></a><!-- doxytag: member="EBAM_ANIMATED" ref="a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b" args="" -->EBAM_ANIMATED</em> </td><td>
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<p>The bone is animated by the skin, if it's parent is not animated then animation will resume from this bone onward. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a"></a><!-- doxytag: member="EBAM_UNANIMATED" ref="a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a" args="" -->EBAM_UNANIMATED</em> </td><td>
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<p>The bone is not animated by the skin. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab"></a><!-- doxytag: member="EBAM_COUNT" ref="a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab" args="" -->EBAM_COUNT</em> </td><td>
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<p>Not an animation mode, just here to count the available modes. </p>
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</td></tr>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00016">16</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
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<a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fb"></a><!-- doxytag: member="irr::scene::E_BONE_SKINNING_SPACE" ref="a47bfc785c34c953f926c920cd13ba1fb" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">irr::scene::E_BONE_SKINNING_SPACE</a></td>
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<div class="memdoc">
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811"></a><!-- doxytag: member="EBSS_LOCAL" ref="a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811" args="" -->EBSS_LOCAL</em> </td><td>
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<p>local skinning, standard </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b"></a><!-- doxytag: member="EBSS_GLOBAL" ref="a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b" args="" -->EBSS_GLOBAL</em> </td><td>
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<p>global skinning </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790"></a><!-- doxytag: member="EBSS_COUNT" ref="a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790" args="" -->EBSS_COUNT</em> </td><td>
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</td></tr>
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</table>
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</dd>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00032">32</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
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<a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8c"></a><!-- doxytag: member="irr::scene::E_BUFFER_TYPE" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8c" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">irr::scene::E_BUFFER_TYPE</a></td>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86"></a><!-- doxytag: member="EBT_NONE" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6d32ea2b56461fe8b0706c91b10d86" args="" -->EBT_NONE</em> </td><td>
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<p>Does not change anything. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d"></a><!-- doxytag: member="EBT_VERTEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" args="" -->EBT_VERTEX</em> </td><td>
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<p>Change the vertex mapping. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac"></a><!-- doxytag: member="EBT_INDEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" args="" -->EBT_INDEX</em> </td><td>
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<p>Change the index mapping. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c"></a><!-- doxytag: member="EBT_VERTEX_AND_INDEX" ref="a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" args="" -->EBT_VERTEX_AND_INDEX</em> </td><td>
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<p>Change both vertex and index mapping to the same value. </p>
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</td></tr>
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</dd>
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<p>Definition at line <a class="el" href="_e_hardware_buffer_flags_8h_source.html#l00028">28</a> of file <a class="el" href="_e_hardware_buffer_flags_8h_source.html">EHardwareBufferFlags.h</a>.</p>
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<a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8"></a><!-- doxytag: member="irr::scene::E_COLLADA_COLOR_SAMPLER" ref="a6204218341c6b449d879cd8367b2f8d8" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a6204218341c6b449d879cd8367b2f8d8">irr::scene::E_COLLADA_COLOR_SAMPLER</a></td>
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<div class="memdoc">
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<p>Color names collada uses in it's color samplers. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b"></a><!-- doxytag: member="ECCS_DIFFUSE" ref="a6204218341c6b449d879cd8367b2f8d8a316a6699bbd75d46aaa6c84b24bf3d1b" args="" -->ECCS_DIFFUSE</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049"></a><!-- doxytag: member="ECCS_AMBIENT" ref="a6204218341c6b449d879cd8367b2f8d8a307ed333fc9c8458252919d3e91cd049" args="" -->ECCS_AMBIENT</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e"></a><!-- doxytag: member="ECCS_EMISSIVE" ref="a6204218341c6b449d879cd8367b2f8d8a8244896d6a79bb4a8f9fdff35a53f69e" args="" -->ECCS_EMISSIVE</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31"></a><!-- doxytag: member="ECCS_SPECULAR" ref="a6204218341c6b449d879cd8367b2f8d8a7783e491e21caa8574e7eb1b32e9eb31" args="" -->ECCS_SPECULAR</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8"></a><!-- doxytag: member="ECCS_TRANSPARENT" ref="a6204218341c6b449d879cd8367b2f8d8a9106443e64c9141cb0bb7d003603b5f8" args="" -->ECCS_TRANSPARENT</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7"></a><!-- doxytag: member="ECCS_REFLECTIVE" ref="a6204218341c6b449d879cd8367b2f8d8a5d9100bd3a502fe5662089fc013e5bd7" args="" -->ECCS_REFLECTIVE</em> </td><td>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00047">47</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a179008e7c02889459edf81394dbd6959"></a><!-- doxytag: member="irr::scene::E_COLLADA_GEOMETRY_WRITING" ref="a179008e7c02889459edf81394dbd6959" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a179008e7c02889459edf81394dbd6959">irr::scene::E_COLLADA_GEOMETRY_WRITING</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Control when geometry elements are created. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906"></a><!-- doxytag: member="ECGI_PER_MESH" ref="a179008e7c02889459edf81394dbd6959a48f7ed09f68367a679cc8f6d4fd63906" args="" -->ECGI_PER_MESH</em> </td><td>
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<p>Default - write each mesh exactly once to collada. Optimal but will not work with many tools. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65"></a><!-- doxytag: member="ECGI_PER_MESH_AND_MATERIAL" ref="a179008e7c02889459edf81394dbd6959af2b6f3248808f3dbf81a7e707e508f65" args="" -->ECGI_PER_MESH_AND_MATERIAL</em> </td><td>
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<p>Write each mesh as often as it's used with different materials-names in the scene. Material names which are used here are created on export, so using the <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html" title="Callback interface to use custom names on collada writing.">IColladaMeshWriterNames</a> interface you have some control over how many geometries are written. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00080">80</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a61cba210038d6d843b81d9282f1cac7e"></a><!-- doxytag: member="irr::scene::E_COLLADA_IRR_COLOR" ref="a61cba210038d6d843b81d9282f1cac7e" args="" -->
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<div class="memitem">
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a61cba210038d6d843b81d9282f1cac7e">irr::scene::E_COLLADA_IRR_COLOR</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12"></a><!-- doxytag: member="ECIC_NONE" ref="a61cba210038d6d843b81d9282f1cac7ea46a948a882be4d21af671d4dff939a12" args="" -->ECIC_NONE</em> </td><td>
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<p>Don't write this element at all. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c"></a><!-- doxytag: member="ECIC_CUSTOM" ref="a61cba210038d6d843b81d9282f1cac7eae1ff98b61069652418cc36e411de863c" args="" -->ECIC_CUSTOM</em> </td><td>
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<p>Check <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html" title="Callback interface for properties which can be used to influence collada writing.">IColladaMeshWriterProperties</a> for custom color. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329"></a><!-- doxytag: member="ECIC_DIFFUSE" ref="a61cba210038d6d843b81d9282f1cac7eac230a09c9fc579cc1776baea37731329" args="" -->ECIC_DIFFUSE</em> </td><td>
|
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<p>Use SMaterial::DiffuseColor. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75"></a><!-- doxytag: member="ECIC_AMBIENT" ref="a61cba210038d6d843b81d9282f1cac7ea1508a71bf85cb6f1303df8ae240cde75" args="" -->ECIC_AMBIENT</em> </td><td>
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<p>Use SMaterial::AmbientColor. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3"></a><!-- doxytag: member="ECIC_EMISSIVE" ref="a61cba210038d6d843b81d9282f1cac7ea212908c2b2af576861553e4b441ac7f3" args="" -->ECIC_EMISSIVE</em> </td><td>
|
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<p>Use SMaterial::EmissiveColor. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d"></a><!-- doxytag: member="ECIC_SPECULAR" ref="a61cba210038d6d843b81d9282f1cac7eae62f9539794fa526128ea1eed9840b7d" args="" -->ECIC_SPECULAR</em> </td><td>
|
|
<p>Use SMaterial::SpecularColor. </p>
|
|
</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00058">58</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a9ec31e84e05295892488296b0741e2b1"></a><!-- doxytag: member="irr::scene::E_COLLADA_TECHNIQUE_FX" ref="a9ec31e84e05295892488296b0741e2b1" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a9ec31e84e05295892488296b0741e2b1">irr::scene::E_COLLADA_TECHNIQUE_FX</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Lighting models - more or less the way Collada categorizes materials. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51"></a><!-- doxytag: member="ECTF_BLINN" ref="a9ec31e84e05295892488296b0741e2b1a69a2ffe63b7956eaedd3862f25d94d51" args="" -->ECTF_BLINN</em> </td><td>
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<p>Blinn-phong which is default for opengl and dx fixed function pipelines. But several well-known renderers don't support it and prefer phong. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce"></a><!-- doxytag: member="ECTF_PHONG" ref="a9ec31e84e05295892488296b0741e2b1a48c8725416499c9909726e14f18c3fce" args="" -->ECTF_PHONG</em> </td><td>
|
|
<p>Phong shading, default in many external renderers. </p>
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726"></a><!-- doxytag: member="ECTF_LAMBERT" ref="a9ec31e84e05295892488296b0741e2b1aef79736ffe4a0d7653644c7082061726" args="" -->ECTF_LAMBERT</em> </td><td>
|
|
<p>diffuse shaded surface that is independent of lighting. </p>
|
|
</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa"></a><!-- doxytag: member="ECTF_CONSTANT" ref="a9ec31e84e05295892488296b0741e2b1af21d6f4c2a62f9b3ae762c97808039aa" args="" -->ECTF_CONSTANT</em> </td><td>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00023">23</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619"></a><!-- doxytag: member="irr::scene::E_COLLADA_TRANSPARENT_FX" ref="af7dadd5b96b683cfe1800f343c4f6619" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#af7dadd5b96b683cfe1800f343c4f6619">irr::scene::E_COLLADA_TRANSPARENT_FX</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>How to interpret the opacity in collada. </p>
|
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6"></a><!-- doxytag: member="ECOF_A_ONE" ref="af7dadd5b96b683cfe1800f343c4f6619a93b8dbd819a9860581193a60ed6155c6" args="" -->ECOF_A_ONE</em> </td><td>
|
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<p>default - only alpha channel of color or texture is used. </p>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f"></a><!-- doxytag: member="ECOF_RGB_ZERO" ref="af7dadd5b96b683cfe1800f343c4f6619aeeb0b34217f227d32be4876aeeaaf70f" args="" -->ECOF_RGB_ZERO</em> </td><td>
|
|
<p>Alpha values for each RGB channel of color or texture are used. </p>
|
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_collada_mesh_writer_8h_source.html#l00037">37</a> of file <a class="el" href="_i_collada_mesh_writer_8h_source.html">IColladaMeshWriter.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cce"></a><!-- doxytag: member="irr::scene::E_CULLING_TYPE" ref="acabb2772476aa3706e65a7dc77fd9cce" args="" -->
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<div class="memitem">
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9cce">irr::scene::E_CULLING_TYPE</a></td>
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</tr>
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</table>
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<div class="memdoc">
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<p>An enumeration for all types of automatic culling for built-in scene nodes. </p>
|
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a"></a><!-- doxytag: member="EAC_OFF" ref="acabb2772476aa3706e65a7dc77fd9cceacf8b41fd7d45781cfb2eb7039ba6b09a" args="" -->EAC_OFF</em> </td><td>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6"></a><!-- doxytag: member="EAC_BOX" ref="acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6" args="" -->EAC_BOX</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774"></a><!-- doxytag: member="EAC_FRUSTUM_BOX" ref="acabb2772476aa3706e65a7dc77fd9ccea21aafa18a2103c249f1260ea2ba13774" args="" -->EAC_FRUSTUM_BOX</em> </td><td>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170"></a><!-- doxytag: member="EAC_FRUSTUM_SPHERE" ref="acabb2772476aa3706e65a7dc77fd9cceaa43d4737db36d4c34225155ec628e170" args="" -->EAC_FRUSTUM_SPHERE</em> </td><td>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c"></a><!-- doxytag: member="EAC_OCC_QUERY" ref="acabb2772476aa3706e65a7dc77fd9ccea8752dd77ac821c27fb25420ffd9ba76c" args="" -->EAC_OCC_QUERY</em> </td><td>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_culling_types_8h_source.html#l00016">16</a> of file <a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a52b664c4c988113735042b168fc32dbe"></a><!-- doxytag: member="irr::scene::E_DEBUG_SCENE_TYPE" ref="a52b664c4c988113735042b168fc32dbe" args="" -->
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<div class="memitem">
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<div class="memproto">
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<tr>
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">irr::scene::E_DEBUG_SCENE_TYPE</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>An enumeration for all types of debug data for built-in scene nodes (flags) </p>
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc"></a><!-- doxytag: member="EDS_OFF" ref="a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc" args="" -->EDS_OFF</em> </td><td>
|
|
<p>No Debug Data ( Default ) </p>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427"></a><!-- doxytag: member="EDS_BBOX" ref="a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427" args="" -->EDS_BBOX</em> </td><td>
|
|
<p>Show Bounding Boxes of SceneNode. </p>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05"></a><!-- doxytag: member="EDS_NORMALS" ref="a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05" args="" -->EDS_NORMALS</em> </td><td>
|
|
<p>Show Vertex Normals. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144"></a><!-- doxytag: member="EDS_SKELETON" ref="a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144" args="" -->EDS_SKELETON</em> </td><td>
|
|
<p>Shows Skeleton/Tags. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e"></a><!-- doxytag: member="EDS_MESH_WIRE_OVERLAY" ref="a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e" args="" -->EDS_MESH_WIRE_OVERLAY</em> </td><td>
|
|
<p>Overlays Mesh Wireframe. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85"></a><!-- doxytag: member="EDS_HALF_TRANSPARENCY" ref="a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85" args="" -->EDS_HALF_TRANSPARENCY</em> </td><td>
|
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<p>Temporary use transparency Material Type. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1"></a><!-- doxytag: member="EDS_BBOX_BUFFERS" ref="a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1" args="" -->EDS_BBOX_BUFFERS</em> </td><td>
|
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<p>Show Bounding Boxes of all MeshBuffers. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe"></a><!-- doxytag: member="EDS_BBOX_ALL" ref="a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe" args="" -->EDS_BBOX_ALL</em> </td><td>
|
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<p>EDS_BBOX | EDS_BBOX_BUFFERS. </p>
|
|
</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2"></a><!-- doxytag: member="EDS_FULL" ref="a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2" args="" -->EDS_FULL</em> </td><td>
|
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<p>Show all debug infos. </p>
|
|
</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_debug_scene_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_debug_scene_types_8h_source.html">EDebugSceneTypes.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27"></a><!-- doxytag: member="irr::scene::E_HARDWARE_MAPPING" ref="ac7d8ee8d77da75f2580bb9bb17231c27" args="" -->
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<div class="memitem">
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<tr>
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">irr::scene::E_HARDWARE_MAPPING</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d"></a><!-- doxytag: member="EHM_NEVER" ref="ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" args="" -->EHM_NEVER</em> </td><td>
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|
<p>Don't store on the hardware. </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6"></a><!-- doxytag: member="EHM_STATIC" ref="ac7d8ee8d77da75f2580bb9bb17231c27a52a4dd2fb6fe682da24de33bb59a7cf6" args="" -->EHM_STATIC</em> </td><td>
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|
<p>Rarely changed, usually stored completely on the hardware. </p>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe"></a><!-- doxytag: member="EHM_DYNAMIC" ref="ac7d8ee8d77da75f2580bb9bb17231c27a9217fb955cf965a1fd48db5e492921fe" args="" -->EHM_DYNAMIC</em> </td><td>
|
|
<p>Sometimes changed, driver optimized placement. </p>
|
|
</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36"></a><!-- doxytag: member="EHM_STREAM" ref="ac7d8ee8d77da75f2580bb9bb17231c27a7a85a790b8f5fa3432a96f39f5a31e36" args="" -->EHM_STREAM</em> </td><td>
|
|
<p>Always changed, cache optimizing on the GPU. </p>
|
|
</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_hardware_buffer_flags_8h_source.html#l00013">13</a> of file <a class="el" href="_e_hardware_buffer_flags_8h_source.html">EHardwareBufferFlags.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a26f30865cf5527e7255a8495e280314c"></a><!-- doxytag: member="irr::scene::E_INTERPOLATION_MODE" ref="a26f30865cf5527e7255a8495e280314c" args="" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">irr::scene::E_INTERPOLATION_MODE</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66"></a><!-- doxytag: member="EIM_CONSTANT" ref="a26f30865cf5527e7255a8495e280314caba5f84c1ec6dc808bccdef643643fb66" args="" -->EIM_CONSTANT</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46"></a><!-- doxytag: member="EIM_LINEAR" ref="a26f30865cf5527e7255a8495e280314caeb0eee69d713313af0d1223d70da7b46" args="" -->EIM_LINEAR</em> </td><td>
|
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf"></a><!-- doxytag: member="EIM_COUNT" ref="a26f30865cf5527e7255a8495e280314ca7c2057a6943b57b8adb3358b3b33bbdf" args="" -->EIM_COUNT</em> </td><td>
|
|
<p>count of all available interpolation modes </p>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
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|
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<p>Definition at line <a class="el" href="_i_skinned_mesh_8h_source.html#l00018">18</a> of file <a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>.</p>
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</div>
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</div>
|
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<a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5"></a><!-- doxytag: member="irr::scene::E_JOINT_UPDATE_ON_RENDER" ref="a4a36461b5fa197ca3c6636c043413fa5" args="" -->
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<div class="memitem">
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<div class="memproto">
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<tr>
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a4a36461b5fa197ca3c6636c043413fa5">irr::scene::E_JOINT_UPDATE_ON_RENDER</a></td>
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</tr>
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</table>
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</div>
|
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<div class="memdoc">
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9"></a><!-- doxytag: member="EJUOR_NONE" ref="a4a36461b5fa197ca3c6636c043413fa5a0f5945f06c8d8399203f155b797ce4a9" args="" -->EJUOR_NONE</em> </td><td>
|
|
<p>do nothing </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187"></a><!-- doxytag: member="EJUOR_READ" ref="a4a36461b5fa197ca3c6636c043413fa5a86ddaa95ce432966c492ecce52e98187" args="" -->EJUOR_READ</em> </td><td>
|
|
<p>get joints positions from the mesh (for attached nodes, etc) </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f"></a><!-- doxytag: member="EJUOR_CONTROL" ref="a4a36461b5fa197ca3c6636c043413fa5aaebc2a3dd56293692e21792ed59bbc0f" args="" -->EJUOR_CONTROL</em> </td><td>
|
|
<p>control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints() ) </p>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
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|
|
|
<p>Definition at line <a class="el" href="_i_animated_mesh_scene_node_8h_source.html#l00019">19</a> of file <a class="el" href="_i_animated_mesh_scene_node_8h_source.html">IAnimatedMeshSceneNode.h</a>.</p>
|
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|
|
</div>
|
|
</div>
|
|
<a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1d"></a><!-- doxytag: member="irr::scene::E_MESH_WRITER_FLAGS" ref="a9faae6cd9e415a0553cb4cdc190bbc1d" args="" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
|
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">irr::scene::E_MESH_WRITER_FLAGS</a></td>
|
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</tr>
|
|
</table>
|
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</div>
|
|
<div class="memdoc">
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|
|
|
<p>flags configuring mesh writing </p>
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464"></a><!-- doxytag: member="EMWF_NONE" ref="a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464" args="" -->EMWF_NONE</em> </td><td>
|
|
<p>no writer flags </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66"></a><!-- doxytag: member="EMWF_WRITE_LIGHTMAPS" ref="a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66" args="" -->EMWF_WRITE_LIGHTMAPS</em> </td><td>
|
|
<p>write lightmap textures out if possible </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7"></a><!-- doxytag: member="EMWF_WRITE_COMPRESSED" ref="a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7" args="" -->EMWF_WRITE_COMPRESSED</em> </td><td>
|
|
<p>write in a way that consumes less disk space </p>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309"></a><!-- doxytag: member="EMWF_WRITE_BINARY" ref="a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309" args="" -->EMWF_WRITE_BINARY</em> </td><td>
|
|
<p>write in binary format rather than text </p>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
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|
|
|
<p>Definition at line <a class="el" href="_e_mesh_writer_enums_8h_source.html#l00039">39</a> of file <a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>.</p>
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|
|
|
</div>
|
|
</div>
|
|
<a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010b"></a><!-- doxytag: member="irr::scene::E_PARTICLE_AFFECTOR_TYPE" ref="a34c0f9475cfcbda8b50ad816a046010b" args="" -->
|
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a34c0f9475cfcbda8b50ad816a046010b">irr::scene::E_PARTICLE_AFFECTOR_TYPE</a></td>
|
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</tr>
|
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</table>
|
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</div>
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<div class="memdoc">
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|
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<p>Types of built in particle affectors. </p>
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1"></a><!-- doxytag: member="EPAT_NONE" ref="a34c0f9475cfcbda8b50ad816a046010bac5e1a70b4a2cecc5bf29d35f1e38aac1" args="" -->EPAT_NONE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1"></a><!-- doxytag: member="EPAT_ATTRACT" ref="a34c0f9475cfcbda8b50ad816a046010ba90fb4c0dd7e58e7373b76596060402e1" args="" -->EPAT_ATTRACT</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4"></a><!-- doxytag: member="EPAT_FADE_OUT" ref="a34c0f9475cfcbda8b50ad816a046010baa6b5c24be100f9beeb20a096105149f4" args="" -->EPAT_FADE_OUT</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e"></a><!-- doxytag: member="EPAT_GRAVITY" ref="a34c0f9475cfcbda8b50ad816a046010ba091fb685410e8b2134f7a81ae689ec5e" args="" -->EPAT_GRAVITY</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575"></a><!-- doxytag: member="EPAT_ROTATE" ref="a34c0f9475cfcbda8b50ad816a046010ba25ace022a9e33b02eb1faeb6fa526575" args="" -->EPAT_ROTATE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de"></a><!-- doxytag: member="EPAT_SCALE" ref="a34c0f9475cfcbda8b50ad816a046010ba9241becabb2dc35e6c1a612a454433de" args="" -->EPAT_SCALE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573"></a><!-- doxytag: member="EPAT_COUNT" ref="a34c0f9475cfcbda8b50ad816a046010ba3decef25f1986898147a12b259ed8573" args="" -->EPAT_COUNT</em> </td><td>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
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</dl>
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|
<p>Definition at line <a class="el" href="_i_particle_affector_8h_source.html#l00017">17</a> of file <a class="el" href="_i_particle_affector_8h_source.html">IParticleAffector.h</a>.</p>
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</div>
|
|
</div>
|
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<a class="anchor" id="a3e251a881c886884a78adea2e546272b"></a><!-- doxytag: member="irr::scene::E_PARTICLE_EMITTER_TYPE" ref="a3e251a881c886884a78adea2e546272b" args="" -->
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<div class="memitem">
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<div class="memproto">
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<tr>
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|
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">irr::scene::E_PARTICLE_EMITTER_TYPE</a></td>
|
|
</tr>
|
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</table>
|
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</div>
|
|
<div class="memdoc">
|
|
|
|
<p>Types of built in particle emitters. </p>
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3"></a><!-- doxytag: member="EPET_POINT" ref="a3e251a881c886884a78adea2e546272bafc201018448a1f3d89151f22c33c53c3" args="" -->EPET_POINT</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80"></a><!-- doxytag: member="EPET_ANIMATED_MESH" ref="a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80" args="" -->EPET_ANIMATED_MESH</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745"></a><!-- doxytag: member="EPET_BOX" ref="a3e251a881c886884a78adea2e546272baa97953394f59cabeea2c2dda9938d745" args="" -->EPET_BOX</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6"></a><!-- doxytag: member="EPET_CYLINDER" ref="a3e251a881c886884a78adea2e546272baa466f9d78fa14ace831342ebb76ad9e6" args="" -->EPET_CYLINDER</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883"></a><!-- doxytag: member="EPET_MESH" ref="a3e251a881c886884a78adea2e546272ba5b78b795480a2f86f3ebe176e39da883" args="" -->EPET_MESH</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256"></a><!-- doxytag: member="EPET_RING" ref="a3e251a881c886884a78adea2e546272bae71cfa584d0b54671ba70bfd8dff8256" args="" -->EPET_RING</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9"></a><!-- doxytag: member="EPET_SPHERE" ref="a3e251a881c886884a78adea2e546272ba0d46a5e3b07f6c8a4ebbdd6e9022dbf9" args="" -->EPET_SPHERE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38"></a><!-- doxytag: member="EPET_COUNT" ref="a3e251a881c886884a78adea2e546272bac8b95f0033334e772ff03434b099fb38" args="" -->EPET_COUNT</em> </td><td>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
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</dl>
|
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<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00017">17</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
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|
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</div>
|
|
</div>
|
|
<a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dc"></a><!-- doxytag: member="irr::scene::E_PRIMITIVE_TYPE" ref="a5d7de82f2169761194b2f44d95cdc1dc" args="" -->
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<div class="memitem">
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<tr>
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">irr::scene::E_PRIMITIVE_TYPE</a></td>
|
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</tr>
|
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</table>
|
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</div>
|
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<div class="memdoc">
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|
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|
<p>Enumeration for all primitive types there are. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203"></a><!-- doxytag: member="EPT_POINTS" ref="a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203" args="" -->EPT_POINTS</em> </td><td>
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<p>All vertices are non-connected points. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c"></a><!-- doxytag: member="EPT_LINE_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c" args="" -->EPT_LINE_STRIP</em> </td><td>
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<p>All vertices form a single connected line. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625"></a><!-- doxytag: member="EPT_LINE_LOOP" ref="a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625" args="" -->EPT_LINE_LOOP</em> </td><td>
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<p>Just as LINE_STRIP, but the last and the first vertex is also connected. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b"></a><!-- doxytag: member="EPT_LINES" ref="a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b" args="" -->EPT_LINES</em> </td><td>
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<p>Every two vertices are connected creating n/2 lines. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40"></a><!-- doxytag: member="EPT_TRIANGLE_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40" args="" -->EPT_TRIANGLE_STRIP</em> </td><td>
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<p>After the first two vertices each vertex defines a new triangle. Always the two last and the new one form a new triangle. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4"></a><!-- doxytag: member="EPT_TRIANGLE_FAN" ref="a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4" args="" -->EPT_TRIANGLE_FAN</em> </td><td>
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<p>After the first two vertices each vertex defines a new triangle. All around the common first vertex. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581"></a><!-- doxytag: member="EPT_TRIANGLES" ref="a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581" args="" -->EPT_TRIANGLES</em> </td><td>
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<p>Explicitly set all vertices for each triangle. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800"></a><!-- doxytag: member="EPT_QUAD_STRIP" ref="a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800" args="" -->EPT_QUAD_STRIP</em> </td><td>
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<p>After the first two vertices each further tw vetices create a quad with the preceding two. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da"></a><!-- doxytag: member="EPT_QUADS" ref="a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da" args="" -->EPT_QUADS</em> </td><td>
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<p>Every four vertices create a quad. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260"></a><!-- doxytag: member="EPT_POLYGON" ref="a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260" args="" -->EPT_POLYGON</em> </td><td>
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<p>Just as LINE_LOOP, but filled. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7"></a><!-- doxytag: member="EPT_POINT_SPRITES" ref="a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7" args="" -->EPT_POINT_SPRITES</em> </td><td>
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<p>The single vertices are expanded to quad billboards on the GPU. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_primitive_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_primitive_types_8h_source.html">EPrimitiveTypes.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a7862269bd1abc123929d4dbb8200d67f"></a><!-- doxytag: member="irr::scene::E_SCENE_NODE_RENDER_PASS" ref="a7862269bd1abc123929d4dbb8200d67f" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">irr::scene::E_SCENE_NODE_RENDER_PASS</a></td>
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</tr>
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</table>
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<div class="memdoc">
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<p>Enumeration for render passes. </p>
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<p>A parameter passed to the registerNodeForRendering() method of the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>, specifying when the node wants to be drawn in relation to the other nodes. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb"></a><!-- doxytag: member="ESNRP_NONE" ref="a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb" args="" -->ESNRP_NONE</em> </td><td>
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<p>No pass currently active. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053"></a><!-- doxytag: member="ESNRP_CAMERA" ref="a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053" args="" -->ESNRP_CAMERA</em> </td><td>
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<p>Camera pass. The active view is set up here. The very first pass. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0"></a><!-- doxytag: member="ESNRP_LIGHT" ref="a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0" args="" -->ESNRP_LIGHT</em> </td><td>
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<p>In this pass, lights are transformed into camera space and added to the driver. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8"></a><!-- doxytag: member="ESNRP_SKY_BOX" ref="a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8" args="" -->ESNRP_SKY_BOX</em> </td><td>
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<p>This is used for sky boxes. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8"></a><!-- doxytag: member="ESNRP_AUTOMATIC" ref="a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8" args="" -->ESNRP_AUTOMATIC</em> </td><td>
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<p>All normal objects can use this for registering themselves. </p>
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<p>This value will never be returned by <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a2b8f844a1367d80648bc055a5639807b" title="Get current render pass.">ISceneManager::getSceneNodeRenderPass()</a>. The scene manager will determine by itself if an object is transparent or solid and register the object as SNRT_TRANSPARENT or SNRT_SOLD automatically if you call registerNodeForRendering with this value (which is default). Note that it will register the node only as ONE type. If your scene node has both solid and transparent material types register it twice (one time as SNRT_SOLID, the other time as SNRT_TRANSPARENT) and in the render() method call getSceneNodeRenderPass() to find out the current render pass and render only the corresponding parts of the node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f"></a><!-- doxytag: member="ESNRP_SOLID" ref="a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f" args="" -->ESNRP_SOLID</em> </td><td>
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<p>Solid scene nodes or special scene nodes without materials. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b"></a><!-- doxytag: member="ESNRP_TRANSPARENT" ref="a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b" args="" -->ESNRP_TRANSPARENT</em> </td><td>
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<p>Transparent scene nodes, drawn after solid nodes. They are sorted from back to front and drawn in that order. </p>
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186"></a><!-- doxytag: member="ESNRP_TRANSPARENT_EFFECT" ref="a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186" args="" -->ESNRP_TRANSPARENT_EFFECT</em> </td><td>
|
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<p>Transparent effect scene nodes, drawn after Transparent nodes. They are sorted from back to front and drawn in that order. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421"></a><!-- doxytag: member="ESNRP_SHADOW" ref="a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421" args="" -->ESNRP_SHADOW</em> </td><td>
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<p>Drawn after the solid nodes, before the transparent nodes, the time for drawing shadow volumes. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_i_scene_manager_8h_source.html#l00055">55</a> of file <a class="el" href="_i_scene_manager_8h_source.html">ISceneManager.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044"></a><!-- doxytag: member="irr::scene::E_TERRAIN_PATCH_SIZE" ref="a6de1eb2d024f82b5b1af499d61523044" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">irr::scene::E_TERRAIN_PATCH_SIZE</a></td>
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</tr>
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<div class="memdoc">
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<p>enumeration for patch sizes specifying the size of patches in the TerrainSceneNode </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16"></a><!-- doxytag: member="ETPS_9" ref="a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16" args="" -->ETPS_9</em> </td><td>
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<p>patch size of 9, at most, use 4 levels of detail with this patch size. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e"></a><!-- doxytag: member="ETPS_17" ref="a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e" args="" -->ETPS_17</em> </td><td>
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<p>patch size of 17, at most, use 5 levels of detail with this patch size. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c"></a><!-- doxytag: member="ETPS_33" ref="a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c" args="" -->ETPS_33</em> </td><td>
|
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<p>patch size of 33, at most, use 6 levels of detail with this patch size. </p>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91"></a><!-- doxytag: member="ETPS_65" ref="a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91" args="" -->ETPS_65</em> </td><td>
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<p>patch size of 65, at most, use 7 levels of detail with this patch size. </p>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427"></a><!-- doxytag: member="ETPS_129" ref="a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427" args="" -->ETPS_129</em> </td><td>
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<p>patch size of 129, at most, use 8 levels of detail with this patch size. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_terrain_elements_8h_source.html#l00014">14</a> of file <a class="el" href="_e_terrain_elements_8h_source.html">ETerrainElements.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19"></a><!-- doxytag: member="irr::scene::EMD2_ANIMATION_TYPE" ref="a08d4a84966e1d2886d0d57e4acbb4f19" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">irr::scene::EMD2_ANIMATION_TYPE</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Types of standard md2 animations. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c"></a><!-- doxytag: member="EMAT_STAND" ref="a08d4a84966e1d2886d0d57e4acbb4f19a35893ae58423c41dace23ad13e262e2c" args="" -->EMAT_STAND</em> </td><td>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8"></a><!-- doxytag: member="EMAT_RUN" ref="a08d4a84966e1d2886d0d57e4acbb4f19af240ef944e6e257ec369f87053c756e8" args="" -->EMAT_RUN</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42"></a><!-- doxytag: member="EMAT_ATTACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19a2ff847d13f50b9ade089808df381bc42" args="" -->EMAT_ATTACK</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d"></a><!-- doxytag: member="EMAT_PAIN_A" ref="a08d4a84966e1d2886d0d57e4acbb4f19a7ef3070606abf1d6529512a0540a376d" args="" -->EMAT_PAIN_A</em> </td><td>
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e"></a><!-- doxytag: member="EMAT_PAIN_B" ref="a08d4a84966e1d2886d0d57e4acbb4f19a17fe910179f2ceb045b6c865421add5e" args="" -->EMAT_PAIN_B</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5"></a><!-- doxytag: member="EMAT_PAIN_C" ref="a08d4a84966e1d2886d0d57e4acbb4f19a5e80f8bb897b8d5001a9741d60a34ae5" args="" -->EMAT_PAIN_C</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee"></a><!-- doxytag: member="EMAT_JUMP" ref="a08d4a84966e1d2886d0d57e4acbb4f19ae405ebd94a9595eb0e5444eab4157aee" args="" -->EMAT_JUMP</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2"></a><!-- doxytag: member="EMAT_FLIP" ref="a08d4a84966e1d2886d0d57e4acbb4f19a42b8468a0cb84cc5f9a3433618ac85c2" args="" -->EMAT_FLIP</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309"></a><!-- doxytag: member="EMAT_SALUTE" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab193197927cc2408970e3039e6457309" args="" -->EMAT_SALUTE</em> </td><td>
|
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</td></tr>
|
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f"></a><!-- doxytag: member="EMAT_FALLBACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab964cb1e2ac0ecdbd3ac30b58dfe717f" args="" -->EMAT_FALLBACK</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338"></a><!-- doxytag: member="EMAT_WAVE" ref="a08d4a84966e1d2886d0d57e4acbb4f19a0de1308a8a0535299fa09df80ddc0338" args="" -->EMAT_WAVE</em> </td><td>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95"></a><!-- doxytag: member="EMAT_POINT" ref="a08d4a84966e1d2886d0d57e4acbb4f19aac114a5c69f38d4f943145dd98929d95" args="" -->EMAT_POINT</em> </td><td>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c"></a><!-- doxytag: member="EMAT_CROUCH_STAND" ref="a08d4a84966e1d2886d0d57e4acbb4f19a09269e097ca6a8ccd9052c06215d868c" args="" -->EMAT_CROUCH_STAND</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b"></a><!-- doxytag: member="EMAT_CROUCH_WALK" ref="a08d4a84966e1d2886d0d57e4acbb4f19a44aaa40b529734cc6e7025aed07be14b" args="" -->EMAT_CROUCH_WALK</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696"></a><!-- doxytag: member="EMAT_CROUCH_ATTACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19abfd3904fd08ebb548970b386fb075696" args="" -->EMAT_CROUCH_ATTACK</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a"></a><!-- doxytag: member="EMAT_CROUCH_PAIN" ref="a08d4a84966e1d2886d0d57e4acbb4f19a461dbf65f5adde2d661bd514a7fd5c5a" args="" -->EMAT_CROUCH_PAIN</em> </td><td>
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0"></a><!-- doxytag: member="EMAT_CROUCH_DEATH" ref="a08d4a84966e1d2886d0d57e4acbb4f19a2161f76bef818fde2619b74030ec86f0" args="" -->EMAT_CROUCH_DEATH</em> </td><td>
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e"></a><!-- doxytag: member="EMAT_DEATH_FALLBACK" ref="a08d4a84966e1d2886d0d57e4acbb4f19ac8c0d550c589fc801e9d24b87e3a489e" args="" -->EMAT_DEATH_FALLBACK</em> </td><td>
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</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949"></a><!-- doxytag: member="EMAT_DEATH_FALLFORWARD" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab517f9cd7ef27068fa07c11cc6838949" args="" -->EMAT_DEATH_FALLFORWARD</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13"></a><!-- doxytag: member="EMAT_DEATH_FALLBACKSLOW" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab25089817a141836f340f61ad1851b13" args="" -->EMAT_DEATH_FALLBACKSLOW</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87"></a><!-- doxytag: member="EMAT_BOOM" ref="a08d4a84966e1d2886d0d57e4acbb4f19ab5a8ac059e08214f4a233afe0322da87" args="" -->EMAT_BOOM</em> </td><td>
|
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</td></tr>
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|
<tr><td valign="top"><em><a class="anchor" id="a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81"></a><!-- doxytag: member="EMAT_COUNT" ref="a08d4a84966e1d2886d0d57e4acbb4f19a5fab9bcda993dba3607011f09f1b7c81" args="" -->EMAT_COUNT</em> </td><td>
|
|
<p>Not an animation, but amount of animation types. </p>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
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<p>Definition at line <a class="el" href="_i_animated_mesh_m_d2_8h_source.html#l00016">16</a> of file <a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3"></a><!-- doxytag: member="irr::scene::EMD3_ANIMATION_TYPE" ref="ac15a7915ea13336cdc38f1073888fcd3" args="" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
|
<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ac15a7915ea13336cdc38f1073888fcd3">irr::scene::EMD3_ANIMATION_TYPE</a></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>Animation list. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8"></a><!-- doxytag: member="EMD3_BOTH_DEATH_1" ref="ac15a7915ea13336cdc38f1073888fcd3aea2a3f484bf90bdbd15062c6bf078ee8" args="" -->EMD3_BOTH_DEATH_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e"></a><!-- doxytag: member="EMD3_BOTH_DEAD_1" ref="ac15a7915ea13336cdc38f1073888fcd3a5715888218e5d4b683155b982e48063e" args="" -->EMD3_BOTH_DEAD_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0"></a><!-- doxytag: member="EMD3_BOTH_DEATH_2" ref="ac15a7915ea13336cdc38f1073888fcd3aa80262786b9b4584691f364c0147e5f0" args="" -->EMD3_BOTH_DEATH_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d"></a><!-- doxytag: member="EMD3_BOTH_DEAD_2" ref="ac15a7915ea13336cdc38f1073888fcd3a4b84ae0886caa53bd170f1314b53932d" args="" -->EMD3_BOTH_DEAD_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9"></a><!-- doxytag: member="EMD3_BOTH_DEATH_3" ref="ac15a7915ea13336cdc38f1073888fcd3aa3389d681b14944d1d47de34332df5f9" args="" -->EMD3_BOTH_DEATH_3</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb"></a><!-- doxytag: member="EMD3_BOTH_DEAD_3" ref="ac15a7915ea13336cdc38f1073888fcd3a06af8504d0a93bdc0c5e90b674405bdb" args="" -->EMD3_BOTH_DEAD_3</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55"></a><!-- doxytag: member="EMD3_TORSO_GESTURE" ref="ac15a7915ea13336cdc38f1073888fcd3af0d8fa0f224a5abd5e59d0830c30dd55" args="" -->EMD3_TORSO_GESTURE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3"></a><!-- doxytag: member="EMD3_TORSO_ATTACK_1" ref="ac15a7915ea13336cdc38f1073888fcd3a3cac7b5a0a450d4b9870b881990e3fa3" args="" -->EMD3_TORSO_ATTACK_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af"></a><!-- doxytag: member="EMD3_TORSO_ATTACK_2" ref="ac15a7915ea13336cdc38f1073888fcd3ae76041acf2f0905b1501eabf0dff97af" args="" -->EMD3_TORSO_ATTACK_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9"></a><!-- doxytag: member="EMD3_TORSO_DROP" ref="ac15a7915ea13336cdc38f1073888fcd3a598cc2a053eef5d9a094cec8a73d3af9" args="" -->EMD3_TORSO_DROP</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d"></a><!-- doxytag: member="EMD3_TORSO_RAISE" ref="ac15a7915ea13336cdc38f1073888fcd3ac31416567a53f0c831205268331e014d" args="" -->EMD3_TORSO_RAISE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5"></a><!-- doxytag: member="EMD3_TORSO_STAND_1" ref="ac15a7915ea13336cdc38f1073888fcd3abbc46d060dd1f7248d08064feace53a5" args="" -->EMD3_TORSO_STAND_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10"></a><!-- doxytag: member="EMD3_TORSO_STAND_2" ref="ac15a7915ea13336cdc38f1073888fcd3ac674330d53ed3b2d45053183c62aba10" args="" -->EMD3_TORSO_STAND_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905"></a><!-- doxytag: member="EMD3_LEGS_WALK_CROUCH" ref="ac15a7915ea13336cdc38f1073888fcd3abba0faa0b18d5ee1e27a2414a286d905" args="" -->EMD3_LEGS_WALK_CROUCH</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f"></a><!-- doxytag: member="EMD3_LEGS_WALK" ref="ac15a7915ea13336cdc38f1073888fcd3a564e4b40b5067c51fd8eebc9f72f947f" args="" -->EMD3_LEGS_WALK</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606"></a><!-- doxytag: member="EMD3_LEGS_RUN" ref="ac15a7915ea13336cdc38f1073888fcd3a657330b22d1843fd5b78d7805c36b606" args="" -->EMD3_LEGS_RUN</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7"></a><!-- doxytag: member="EMD3_LEGS_BACK" ref="ac15a7915ea13336cdc38f1073888fcd3a79839fec176c5fad4410cd2e108736d7" args="" -->EMD3_LEGS_BACK</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f"></a><!-- doxytag: member="EMD3_LEGS_SWIM" ref="ac15a7915ea13336cdc38f1073888fcd3aae8bbb6fe2f686ca8ff41223b3e26a6f" args="" -->EMD3_LEGS_SWIM</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e"></a><!-- doxytag: member="EMD3_LEGS_JUMP_1" ref="ac15a7915ea13336cdc38f1073888fcd3aa2623f61b863c78fdba0cd4231fdd78e" args="" -->EMD3_LEGS_JUMP_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145"></a><!-- doxytag: member="EMD3_LEGS_LAND_1" ref="ac15a7915ea13336cdc38f1073888fcd3a5d561e48b8510a7839738760ba299145" args="" -->EMD3_LEGS_LAND_1</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9"></a><!-- doxytag: member="EMD3_LEGS_JUMP_2" ref="ac15a7915ea13336cdc38f1073888fcd3a5d47ba16620e91b67449b2cc1cd56cf9" args="" -->EMD3_LEGS_JUMP_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4"></a><!-- doxytag: member="EMD3_LEGS_LAND_2" ref="ac15a7915ea13336cdc38f1073888fcd3a6212569186f5f833fa919141079b55d4" args="" -->EMD3_LEGS_LAND_2</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc"></a><!-- doxytag: member="EMD3_LEGS_IDLE" ref="ac15a7915ea13336cdc38f1073888fcd3a8b907b79463323610ea63357157393dc" args="" -->EMD3_LEGS_IDLE</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009"></a><!-- doxytag: member="EMD3_LEGS_IDLE_CROUCH" ref="ac15a7915ea13336cdc38f1073888fcd3a55ee1d4bbaaaead8cdc59d19bee3a009" args="" -->EMD3_LEGS_IDLE_CROUCH</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab"></a><!-- doxytag: member="EMD3_LEGS_TURN" ref="ac15a7915ea13336cdc38f1073888fcd3ada3d3b742eee02b2a30f8077dadde0ab" args="" -->EMD3_LEGS_TURN</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc"></a><!-- doxytag: member="EMD3_ANIMATION_COUNT" ref="ac15a7915ea13336cdc38f1073888fcd3a3a9b1ea6dbd3f7a93f66e124496fb6fc" args="" -->EMD3_ANIMATION_COUNT</em> </td><td>
|
|
<p>Not an animation, but amount of animation types. </p>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
|
</dl>
|
|
|
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<p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00027">27</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>.</p>
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|
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</div>
|
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</div>
|
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<a class="anchor" id="ade695626d88f3639c3632a0c47389f29"></a><!-- doxytag: member="irr::scene::eMD3Models" ref="ade695626d88f3639c3632a0c47389f29" args="" -->
|
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<div class="memitem">
|
|
<div class="memproto">
|
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<table class="memname">
|
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<tr>
|
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#ade695626d88f3639c3632a0c47389f29">irr::scene::eMD3Models</a></td>
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</tr>
|
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</table>
|
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</div>
|
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<div class="memdoc">
|
|
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
|
|
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8"></a><!-- doxytag: member="EMD3_HEAD" ref="ade695626d88f3639c3632a0c47389f29a741d6ffd5463f56e54868b5927673df8" args="" -->EMD3_HEAD</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746"></a><!-- doxytag: member="EMD3_UPPER" ref="ade695626d88f3639c3632a0c47389f29a9a3073723f767bfea13f1d9f29272746" args="" -->EMD3_UPPER</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508"></a><!-- doxytag: member="EMD3_LOWER" ref="ade695626d88f3639c3632a0c47389f29ad266a9d57ba0895dd9032f0fea066508" args="" -->EMD3_LOWER</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc"></a><!-- doxytag: member="EMD3_WEAPON" ref="ade695626d88f3639c3632a0c47389f29a6404a8c5fcd65ef4ae7eeae5e90207dc" args="" -->EMD3_WEAPON</em> </td><td>
|
|
</td></tr>
|
|
<tr><td valign="top"><em><a class="anchor" id="ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a"></a><!-- doxytag: member="EMD3_NUMMODELS" ref="ade695626d88f3639c3632a0c47389f29a522b4a637da7d32e380667b780d7d56a" args="" -->EMD3_NUMMODELS</em> </td><td>
|
|
</td></tr>
|
|
</table>
|
|
</dd>
|
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</dl>
|
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|
<p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00017">17</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h_source.html">IAnimatedMeshMD3.h</a>.</p>
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</div>
|
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</div>
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<a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4e"></a><!-- doxytag: member="irr::scene::EMESH_WRITER_TYPE" ref="a431fa15741518ba15f6d5f2608b6cb4e" args="" -->
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<div class="memitem">
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<div class="memproto">
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">irr::scene::EMESH_WRITER_TYPE</a></td>
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<p>An enumeration for all supported types of built-in mesh writers. </p>
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<p>A scene mesh writers is represented by a four character code such as 'irrm' or 'coll' instead of simple numbers, to avoid name clashes with external mesh writers. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e"></a><!-- doxytag: member="EMWT_IRR_MESH" ref="a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e" args="" -->EMWT_IRR_MESH</em> </td><td>
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<p>Irrlicht native mesh writer, for static .irrmesh files. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8"></a><!-- doxytag: member="EMWT_COLLADA" ref="a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8" args="" -->EMWT_COLLADA</em> </td><td>
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<p>COLLADA mesh writer for .dae and .xml files. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1"></a><!-- doxytag: member="EMWT_STL" ref="a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1" args="" -->EMWT_STL</em> </td><td>
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<p>STL mesh writer for .stl files. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992"></a><!-- doxytag: member="EMWT_OBJ" ref="a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992" args="" -->EMWT_OBJ</em> </td><td>
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<p>OBJ mesh writer for .obj files. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108"></a><!-- doxytag: member="EMWT_PLY" ref="a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108" args="" -->EMWT_PLY</em> </td><td>
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<p>PLY mesh writer for .ply files. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_mesh_writer_enums_8h_source.html#l00019">19</a> of file <a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>.</p>
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</div>
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<a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19"></a><!-- doxytag: member="irr::scene::ESCENE_NODE_ANIMATOR_TYPE" ref="a327a1e43872705cf8f3f3342fb307d19" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">irr::scene::ESCENE_NODE_ANIMATOR_TYPE</a></td>
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<p>An enumeration for all types of built-in scene node animators. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66"></a><!-- doxytag: member="ESNAT_FLY_CIRCLE" ref="a327a1e43872705cf8f3f3342fb307d19add5f15ecd6c0209d4e3d81a287ae9a66" args="" -->ESNAT_FLY_CIRCLE</em> </td><td>
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<p>Fly circle scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74"></a><!-- doxytag: member="ESNAT_FLY_STRAIGHT" ref="a327a1e43872705cf8f3f3342fb307d19af71dad2be8d964a88329d2727fb53b74" args="" -->ESNAT_FLY_STRAIGHT</em> </td><td>
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<p>Fly straight scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad"></a><!-- doxytag: member="ESNAT_FOLLOW_SPLINE" ref="a327a1e43872705cf8f3f3342fb307d19addc7e3bb5180f7087546ccab14dcc4ad" args="" -->ESNAT_FOLLOW_SPLINE</em> </td><td>
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<p>Follow spline scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52"></a><!-- doxytag: member="ESNAT_ROTATION" ref="a327a1e43872705cf8f3f3342fb307d19a689aa5051e83b7f61a7abba85eb1be52" args="" -->ESNAT_ROTATION</em> </td><td>
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<p>Rotation scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993"></a><!-- doxytag: member="ESNAT_TEXTURE" ref="a327a1e43872705cf8f3f3342fb307d19a2f3e75035fbb3227189a0a3d8bcda993" args="" -->ESNAT_TEXTURE</em> </td><td>
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<p>Texture scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86"></a><!-- doxytag: member="ESNAT_DELETION" ref="a327a1e43872705cf8f3f3342fb307d19abbafee6e6a120e26a6e1ed6bd3cbdc86" args="" -->ESNAT_DELETION</em> </td><td>
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<p>Deletion scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490"></a><!-- doxytag: member="ESNAT_COLLISION_RESPONSE" ref="a327a1e43872705cf8f3f3342fb307d19af5889b6449faa50d3fabd005d4493490" args="" -->ESNAT_COLLISION_RESPONSE</em> </td><td>
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<p>Collision respose scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c"></a><!-- doxytag: member="ESNAT_CAMERA_FPS" ref="a327a1e43872705cf8f3f3342fb307d19ae40c836272ace5bf243baaca72dba55c" args="" -->ESNAT_CAMERA_FPS</em> </td><td>
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<p>FPS camera animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4"></a><!-- doxytag: member="ESNAT_CAMERA_MAYA" ref="a327a1e43872705cf8f3f3342fb307d19a851338028c38a91643f70d2a2e5ff8c4" args="" -->ESNAT_CAMERA_MAYA</em> </td><td>
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<p>Maya camera animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583"></a><!-- doxytag: member="ESNAT_COUNT" ref="a327a1e43872705cf8f3f3342fb307d19a2bcfe4fb94550fadc4b1e79b8c0d6583" args="" -->ESNAT_COUNT</em> </td><td>
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<p>Amount of built-in scene node animators. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6"></a><!-- doxytag: member="ESNAT_UNKNOWN" ref="a327a1e43872705cf8f3f3342fb307d19a070125dd5b3d35093f912dd3250253c6" args="" -->ESNAT_UNKNOWN</em> </td><td>
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<p>Unknown scene node animator. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167"></a><!-- doxytag: member="ESNAT_FORCE_32_BIT" ref="a327a1e43872705cf8f3f3342fb307d19ac54f052c7c7e45e68d7460c3706a3167" args="" -->ESNAT_FORCE_32_BIT</em> </td><td>
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<p>This enum is never used, it only forces the compiler to compile this enumeration to 32 bit. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_scene_node_animator_types_8h_source.html#l00014">14</a> of file <a class="el" href="_e_scene_node_animator_types_8h_source.html">ESceneNodeAnimatorTypes.h</a>.</p>
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</div>
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<a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bd"></a><!-- doxytag: member="irr::scene::ESCENE_NODE_TYPE" ref="acad3d7ef92a9807d391ba29120f3b7bd" args="" -->
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<td class="memname">enum <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">irr::scene::ESCENE_NODE_TYPE</a></td>
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<p>An enumeration for all types of built-in scene nodes. </p>
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<p>A scene node type is represented by a four character code such as 'cube' or 'mesh' instead of simple numbers, to avoid name clashes with external scene nodes. </p>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7"></a><!-- doxytag: member="ESNT_SCENE_MANAGER" ref="acad3d7ef92a9807d391ba29120f3b7bda1280c8093ea373c7a4e2a55300d875e7" args="" -->ESNT_SCENE_MANAGER</em> </td><td>
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<p>of type CSceneManager (note that <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a> is not(!) an <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>) </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3"></a><!-- doxytag: member="ESNT_CUBE" ref="acad3d7ef92a9807d391ba29120f3b7bda44d66f5c284aed4d0698d6854b6a72e3" args="" -->ESNT_CUBE</em> </td><td>
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<p>simple cube scene node </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb"></a><!-- doxytag: member="ESNT_SPHERE" ref="acad3d7ef92a9807d391ba29120f3b7bda46ad007c8d7d278a6a3769714c5dacdb" args="" -->ESNT_SPHERE</em> </td><td>
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<p>Sphere scene node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184"></a><!-- doxytag: member="ESNT_TEXT" ref="acad3d7ef92a9807d391ba29120f3b7bda65e7b71bf270e10f94d88bcab8cbf184" args="" -->ESNT_TEXT</em> </td><td>
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<p>Text Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181"></a><!-- doxytag: member="ESNT_WATER_SURFACE" ref="acad3d7ef92a9807d391ba29120f3b7bda80e25755278a5e89d190c9221f2bb181" args="" -->ESNT_WATER_SURFACE</em> </td><td>
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<p>Water Surface Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a"></a><!-- doxytag: member="ESNT_TERRAIN" ref="acad3d7ef92a9807d391ba29120f3b7bda699880de1c55e8ed4ae24b0e07df972a" args="" -->ESNT_TERRAIN</em> </td><td>
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<p>Terrain Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b"></a><!-- doxytag: member="ESNT_SKY_BOX" ref="acad3d7ef92a9807d391ba29120f3b7bdac47a4c2ad206e916f080ad28faed7f3b" args="" -->ESNT_SKY_BOX</em> </td><td>
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<p>Sky Box Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160"></a><!-- doxytag: member="ESNT_SKY_DOME" ref="acad3d7ef92a9807d391ba29120f3b7bda9bef60dbd27db262591c836beb472160" args="" -->ESNT_SKY_DOME</em> </td><td>
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<p>Sky Dome Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e"></a><!-- doxytag: member="ESNT_SHADOW_VOLUME" ref="acad3d7ef92a9807d391ba29120f3b7bda41e004ec85286fba1d14c00273df039e" args="" -->ESNT_SHADOW_VOLUME</em> </td><td>
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<p>Shadow Volume Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52"></a><!-- doxytag: member="ESNT_OCTREE" ref="acad3d7ef92a9807d391ba29120f3b7bda1cbab0e001b2df07ef2a253434532a52" args="" -->ESNT_OCTREE</em> </td><td>
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<p>Octree Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe"></a><!-- doxytag: member="ESNT_MESH" ref="acad3d7ef92a9807d391ba29120f3b7bda25998267ed8640ca0c432df23f1b71fe" args="" -->ESNT_MESH</em> </td><td>
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<p>Mesh Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3"></a><!-- doxytag: member="ESNT_LIGHT" ref="acad3d7ef92a9807d391ba29120f3b7bda73c87b4a418b0b7dc9d441cdf45f51e3" args="" -->ESNT_LIGHT</em> </td><td>
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<p>Light Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57"></a><!-- doxytag: member="ESNT_EMPTY" ref="acad3d7ef92a9807d391ba29120f3b7bda977d9500eeb4d4f23e5676a312367f57" args="" -->ESNT_EMPTY</em> </td><td>
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<p>Empty Scene Node. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759"></a><!-- doxytag: member="ESNT_DUMMY_TRANSFORMATION" ref="acad3d7ef92a9807d391ba29120f3b7bda1a0385665a70cacbf1c662e2f6a78759" args="" -->ESNT_DUMMY_TRANSFORMATION</em> </td><td>
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<p>Dummy Transformation Scene Node. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6"></a><!-- doxytag: member="ESNT_CAMERA" ref="acad3d7ef92a9807d391ba29120f3b7bda117834c96690a72567a0a813708cf3b6" args="" -->ESNT_CAMERA</em> </td><td>
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<p>Camera Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f"></a><!-- doxytag: member="ESNT_BILLBOARD" ref="acad3d7ef92a9807d391ba29120f3b7bda85e4b3fca8fceb3de9057e91926d2a5f" args="" -->ESNT_BILLBOARD</em> </td><td>
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<p>Billboard Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6"></a><!-- doxytag: member="ESNT_ANIMATED_MESH" ref="acad3d7ef92a9807d391ba29120f3b7bda073d7fe9dfd49f24cb13bfae56d8d3b6" args="" -->ESNT_ANIMATED_MESH</em> </td><td>
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<p>Animated Mesh Scene Node. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4"></a><!-- doxytag: member="ESNT_PARTICLE_SYSTEM" ref="acad3d7ef92a9807d391ba29120f3b7bdab027cde22a402f6f7f19eb714acf26a4" args="" -->ESNT_PARTICLE_SYSTEM</em> </td><td>
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<p>Particle System Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c"></a><!-- doxytag: member="ESNT_Q3SHADER_SCENE_NODE" ref="acad3d7ef92a9807d391ba29120f3b7bda240e6f8e61816ea8f0cdf840b457734c" args="" -->ESNT_Q3SHADER_SCENE_NODE</em> </td><td>
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<p>Quake3 Shader Scene Node. </p>
|
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6"></a><!-- doxytag: member="ESNT_MD3_SCENE_NODE" ref="acad3d7ef92a9807d391ba29120f3b7bda9e1745f6f4b6772eb8b92de4436db5b6" args="" -->ESNT_MD3_SCENE_NODE</em> </td><td>
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<p>Quake3 Model Scene Node ( has tag to link to ) </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6"></a><!-- doxytag: member="ESNT_VOLUME_LIGHT" ref="acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6" args="" -->ESNT_VOLUME_LIGHT</em> </td><td>
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<p>Volume Light Scene Node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933"></a><!-- doxytag: member="ESNT_CAMERA_MAYA" ref="acad3d7ef92a9807d391ba29120f3b7bda0f55e02501e38f435f1cca657983f933" args="" -->ESNT_CAMERA_MAYA</em> </td><td>
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<p>Maya Camera Scene Node. </p>
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<p>Legacy, for loading version <= 1.4.x .irr files </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6"></a><!-- doxytag: member="ESNT_CAMERA_FPS" ref="acad3d7ef92a9807d391ba29120f3b7bdacbc402c4f01adcc87f3f8e9c004bdcd6" args="" -->ESNT_CAMERA_FPS</em> </td><td>
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<p>First Person Shooter Camera. </p>
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<p>Legacy, for loading version <= 1.4.x .irr files </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47"></a><!-- doxytag: member="ESNT_UNKNOWN" ref="acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47" args="" -->ESNT_UNKNOWN</em> </td><td>
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<p>Unknown scene node. </p>
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</td></tr>
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<tr><td valign="top"><em><a class="anchor" id="acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5"></a><!-- doxytag: member="ESNT_ANY" ref="acad3d7ef92a9807d391ba29120f3b7bdaa61d9ba5a5ec51a33600f83fb8bd71f5" args="" -->ESNT_ANY</em> </td><td>
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<p>Will match with any scene node when checking types. </p>
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</td></tr>
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</table>
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</dd>
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</dl>
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<p>Definition at line <a class="el" href="_e_scene_node_types_8h_source.html#l00019">19</a> of file <a class="el" href="_e_scene_node_types_8h_source.html">ESceneNodeTypes.h</a>.</p>
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</div>
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</div>
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<hr/><h2>Variable Documentation</h2>
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<a class="anchor" id="ab585d23bc2a3d02cd368d8bfd0b1414a"></a><!-- doxytag: member="irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT" ref="ab585d23bc2a3d02cd368d8bfd0b1414a" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. </p>
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<p>The default behavior in Irrlicht is to disable writing to the z-buffer for all really transparent, i.e. blending materials. This avoids problems with intersecting faces, but can also break renderings. If transparent materials should use the SMaterial flag for ZWriteEnable just as other material types use this attribute. Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a" title="Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...">scene::ALLOW_ZWRITE_ON_TRANSPARENT</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00030">30</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="afb3e3fc1668bd602189bab446801aa12"></a><!-- doxytag: member="irr::scene::AutomaticCullingNames" ref="afb3e3fc1668bd602189bab446801aa12" args="[]" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afb3e3fc1668bd602189bab446801aa12">irr::scene::AutomaticCullingNames</a>[]</td>
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<div class="memdoc">
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<b>Initial value:</b><div class="fragment"><pre class="fragment">
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{
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<span class="stringliteral">"false"</span>,
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<span class="stringliteral">"box"</span>,
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<span class="stringliteral">"frustum_box"</span>,
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<span class="stringliteral">"frustum_sphere"</span>,
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<span class="stringliteral">"occ_query"</span>,
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0
|
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}
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</pre></div>
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<p>Names for culling type. </p>
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<p>Definition at line <a class="el" href="_e_culling_types_8h_source.html#l00026">26</a> of file <a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>.</p>
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<p>Referenced by <a class="el" href="_i_scene_node_8h_source.html#l00712">irr::scene::ISceneNode::deserializeAttributes()</a>.</p>
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</div>
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<a class="anchor" id="a0a190773ebdbed9f134b17d496fc526a"></a><!-- doxytag: member="irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG" ref="a0a190773ebdbed9f134b17d496fc526a" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag"</td>
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<div class="memdoc">
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<p>Flag to ignore the b3d file's mipmapping flag. </p>
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<p>Instead Irrlicht's texture creation flag is used. Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a" title="Flag to ignore the b3d file's mipmapping flag.">scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00146">146</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="acaad1f28c235751815637948cc845c15"></a><!-- doxytag: member="irr::scene::B3D_TEXTURE_PATH" ref="acaad1f28c235751815637948cc845c15" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">irr::scene::B3D_TEXTURE_PATH</a> = "B3D_TexturePath"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing the texture path of the built-in b3d loader. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15" title="Name of the parameter for changing the texture path of the built-in b3d loader.">scene::B3D_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00154">154</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a578945909729ca194b0d44852aab8021"></a><!-- doxytag: member="irr::scene::BoneAnimationModeNames" ref="a578945909729ca194b0d44852aab8021" args="[]" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">irr::scene::BoneAnimationModeNames</a>[]</td>
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<div class="memdoc">
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<b>Initial value:</b><div class="fragment"><pre class="fragment">
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{
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<span class="stringliteral">"automatic"</span>,
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<span class="stringliteral">"animated"</span>,
|
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<span class="stringliteral">"unanimated"</span>,
|
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0,
|
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}
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</pre></div>
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<p>Names for bone animation modes. </p>
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<p>Definition at line <a class="el" href="_i_bone_scene_node_8h_source.html#l00044">44</a> of file <a class="el" href="_i_bone_scene_node_8h_source.html">IBoneSceneNode.h</a>.</p>
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<a class="anchor" id="a157681b3ef101a801ce278e6f21de946"></a><!-- doxytag: member="irr::scene::COLLADA_CREATE_SCENE_INSTANCES" ref="a157681b3ef101a801ce278e6f21de946" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances"</td>
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<p>Name of the parameter specifying the COLLADA mesh loading mode. </p>
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<p>Specifies if the COLLADA loader should create instances of the models, lights and cameras when loading COLLADA meshes. By default, this is set to false. If this is set to true, the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a63894c3f3d46cfc385116f1705935e03" title="Get pointer to an animateable mesh. Loads the file if not loaded already.">ISceneManager::getMesh()</a> method will only return a pointer to a dummy mesh and create instances of all meshes and lights and cameras in the collada file by itself. Example: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946" title="Name of the parameter specifying the COLLADA mesh loading mode.">scene::COLLADA_CREATE_SCENE_INSTANCES</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00067">67</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="aecf002b9e14bd101b455632e1c260a8d"></a><!-- doxytag: member="irr::scene::CSM_TEXTURE_PATH" ref="aecf002b9e14bd101b455632e1c260a8d" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = "CSM_TexturePath"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing the texture path of the built-in csm loader. </p>
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<p>Use it like this: </p>
|
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d" title="Name of the parameter for changing the texture path of the built-in csm loader.">scene::CSM_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00038">38</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a767a12984dbf7a4f0917993d748d1350"></a><!-- doxytag: member="irr::scene::DEBUG_NORMAL_COLOR" ref="a767a12984dbf7a4f0917993d748d1350" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color"</td>
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<p>Name of the parameter for setting the color of debug normals. </p>
|
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<p>Use it like this: </p>
|
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttributeAsColor(<a class="code" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350" title="Name of the parameter for setting the color of debug normals.">scene::DEBUG_NORMAL_COLOR</a>, video::SColor(255, 255, 255, 255));
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00175">175</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a19153395855d08302b70dcfa9247eb51"></a><!-- doxytag: member="irr::scene::DEBUG_NORMAL_LENGTH" ref="a19153395855d08302b70dcfa9247eb51" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length"</td>
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<p>Name of the parameter for setting the length of debug normals. </p>
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<p>Use it like this: </p>
|
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51" title="Name of the parameter for setting the length of debug normals.">scene::DEBUG_NORMAL_LENGTH</a>, 1.5f);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00167">167</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="afd6e025453e80983de80371dc56718ef"></a><!-- doxytag: member="irr::scene::DMF_ALPHA_CHANNEL_REF" ref="afd6e025453e80983de80371dc56718ef" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef"</td>
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<p>Name of the parameter for setting reference value of alpha in transparent materials. </p>
|
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll set alpha ref to 0.1</span>
|
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SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef" title="Name of the parameter for setting reference value of alpha in transparent materials.">scene::DMF_ALPHA_CHANNEL_REF</a>, 0.1);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00102">102</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><!-- doxytag: member="irr::scene::DMF_FLIP_ALPHA_TEXTURES" ref="acdc1ddd0bfeb4118a5d8f3ea953717f6" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha"</td>
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<p>Name of the parameter for choose to flip or not tga files. </p>
|
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<p>Use it like this: </p>
|
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<div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll choose to flip alpha textures</span>
|
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SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6" title="Name of the parameter for choose to flip or not tga files.">scene::DMF_FLIP_ALPHA_TEXTURES</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00111">111</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="ae996d826263cf504dd0260d0a096b0d0"></a><!-- doxytag: member="irr::scene::DMF_IGNORE_MATERIALS_DIRS" ref="ae996d826263cf504dd0260d0a096b0d0" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir"</td>
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<p>Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. </p>
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<p>If this parameter is set to true, the texture directory defined in the Deled file is ignored, and only the texture name is used to find the proper file. Otherwise, the texture path is also used, which allows to use a nicer media layout. Use it like this: </p>
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<div class="fragment"><pre class="fragment"> <span class="comment">//this way you won't use this setting (default)</span>
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SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF loader...">scene::DMF_IGNORE_MATERIALS_DIRS</a>, <span class="keyword">false</span>);
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</pre></div> <div class="fragment"><pre class="fragment"> <span class="comment">//this way you'll use this setting</span>
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SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF loader...">scene::DMF_IGNORE_MATERIALS_DIRS</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00093">93</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a2a6e8bd33eaec1815e3e16a59c269fb5"></a><!-- doxytag: member="irr::scene::DMF_TEXTURE_PATH" ref="a2a6e8bd33eaec1815e3e16a59c269fb5" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = "DMF_TexturePath"</td>
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<p>Name of the parameter for changing the texture path of the built-in DMF loader. </p>
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<p>This path is prefixed to the file names defined in the Deled file when loading textures. This allows to alter the paths for a specific project setting. Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getStringParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5" title="Name of the parameter for changing the texture path of the built-in DMF loader.">scene::DMF_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00077">77</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><!-- doxytag: member="irr::scene::IRR_SCENE_MANAGER_IS_EDITOR" ref="a7a3f4a75d85bd2b3f6bc4dd58f3ce585" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor"</td>
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<div class="memdoc">
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<p>Flag set as parameter when the scene manager is used as editor. </p>
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<p>In this way special animators like deletion animators can be stopped from deleting scene nodes for example </p>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00159">159</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a1d81a2ac8866dfa4a0ff3bdece327f75"></a><!-- doxytag: member="irr::scene::LMTS_TEXTURE_PATH" ref="a1d81a2ac8866dfa4a0ff3bdece327f75" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing the texture path of the built-in lmts loader. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75" title="Name of the parameter for changing the texture path of the built-in lmts loader.">scene::LMTS_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00046">46</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a54eb9ea68ba13b4689444f8d34e338b9"></a><!-- doxytag: member="irr::scene::MY3D_TEXTURE_PATH" ref="a54eb9ea68ba13b4689444f8d34e338b9" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing the texture path of the built-in my3d loader. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9" title="Name of the parameter for changing the texture path of the built-in my3d loader.">scene::MY3D_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00054">54</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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</div>
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<a class="anchor" id="afb0c389302c1e7ad39f83d558dbb2699"></a><!-- doxytag: member="irr::scene::OBJ_LOADER_IGNORE_GROUPS" ref="afb0c389302c1e7ad39f83d558dbb2699" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups"</td>
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<div class="memdoc">
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<p>Flag to avoid loading group structures in .obj files. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699" title="Flag to avoid loading group structures in .obj files.">scene::OBJ_LOADER_IGNORE_GROUPS</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00128">128</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="ac7d5a31e2146062ddbde288115bb6c7b"></a><!-- doxytag: member="irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES" ref="ac7d5a31e2146062ddbde288115bb6c7b" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles"</td>
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<div class="memdoc">
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<p>Flag to avoid loading material .mtl file for .obj files. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b" title="Flag to avoid loading material .mtl file for .obj files.">scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a>, <span class="keyword">true</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00137">137</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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</div>
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</div>
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<a class="anchor" id="a12d0b16f969fdaaf7c2161a0c7152b54"></a><!-- doxytag: member="irr::scene::OBJ_TEXTURE_PATH" ref="a12d0b16f969fdaaf7c2161a0c7152b54" args="" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">irr::scene::OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath"</td>
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<div class="memdoc">
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<p>Name of the parameter for changing the texture path of the built-in obj loader. </p>
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<p>Use it like this: </p>
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<div class="fragment"><pre class="fragment"> SceneManager->getParameters()->setAttribute(<a class="code" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54" title="Name of the parameter for changing the texture path of the built-in obj loader.">scene::OBJ_TEXTURE_PATH</a>, <span class="stringliteral">"path/to/your/textures"</span>);
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</pre></div>
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<p>Definition at line <a class="el" href="_scene_parameters_8h_source.html#l00120">120</a> of file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p>
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<a class="anchor" id="a07dd78b051720258afc5f2e3f734d704"></a><!-- doxytag: member="irr::scene::PACK_STRUCT" ref="a07dd78b051720258afc5f2e3f734d704" args="" -->
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<td class="memname">struct <a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">irr::scene::SMD3Face</a> <a class="el" href="namespaceirr_1_1scene.html#a07dd78b051720258afc5f2e3f734d704">irr::scene::PACK_STRUCT</a></td>
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<a class="anchor" id="a1ce0e47158d68b401d23d833bc70bb86"></a><!-- doxytag: member="irr::scene::ParticleAffectorTypeNames" ref="a1ce0e47158d68b401d23d833bc70bb86" args="[]" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#a1ce0e47158d68b401d23d833bc70bb86">irr::scene::ParticleAffectorTypeNames</a>[]</td>
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<div class="memdoc">
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<b>Initial value:</b><div class="fragment"><pre class="fragment">
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{
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<span class="stringliteral">"None"</span>,
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<span class="stringliteral">"Attract"</span>,
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<span class="stringliteral">"FadeOut"</span>,
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<span class="stringliteral">"Gravity"</span>,
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<span class="stringliteral">"Rotate"</span>,
|
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<span class="stringliteral">"Scale"</span>,
|
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0
|
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}
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</pre></div>
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<p>Names for built in particle affectors. </p>
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<p>Definition at line <a class="el" href="_i_particle_affector_8h_source.html#l00029">29</a> of file <a class="el" href="_i_particle_affector_8h_source.html">IParticleAffector.h</a>.</p>
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<a class="anchor" id="adf760b7abdec907704ec6190dfc0caba"></a><!-- doxytag: member="irr::scene::ParticleEmitterTypeNames" ref="adf760b7abdec907704ec6190dfc0caba" args="[]" -->
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<td class="memname">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* const <a class="el" href="namespaceirr_1_1scene.html#adf760b7abdec907704ec6190dfc0caba">irr::scene::ParticleEmitterTypeNames</a>[]</td>
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<div class="memdoc">
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<b>Initial value:</b><div class="fragment"><pre class="fragment">
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{
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<span class="stringliteral">"Point"</span>,
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<span class="stringliteral">"AnimatedMesh"</span>,
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<span class="stringliteral">"Box"</span>,
|
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<span class="stringliteral">"Cylinder"</span>,
|
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<span class="stringliteral">"Mesh"</span>,
|
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<span class="stringliteral">"Ring"</span>,
|
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<span class="stringliteral">"Sphere"</span>,
|
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0
|
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}
|
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</pre></div>
|
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<p>Names for built in particle emitters. </p>
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<p>Definition at line <a class="el" href="_i_particle_emitter_8h_source.html#l00030">30</a> of file <a class="el" href="_i_particle_emitter_8h_source.html">IParticleEmitter.h</a>.</p>
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