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2020-05-16 23:31:28 +02:00

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<a href="_i_image_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_IMAGE_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_IMAGE_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="position2d_8h.html">position2d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="rect_8h.html">rect.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="_s_color_8h.html">SColor.h</a>&quot;</span>
<a name="l00012"></a>00012
<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>video
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017
<a name="l00019"></a>00019
<a name="l00022"></a><a class="code" href="classirr_1_1video_1_1_i_image.html">00022</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">public</span>:
<a name="l00025"></a>00025
<a name="l00027"></a>00027
<a name="l00032"></a>00032 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1video_1_1_i_image.html#a5c4b0b5fa2a5f253f93c1b038e20d204" title="Lock function. Use this to get a pointer to the image data.">lock</a>() = 0;
<a name="l00033"></a>00033
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#ad0f902d74a948ee66be2d70dc90ed38d" title="Unlock function.">unlock</a>() = 0;
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d&lt;u32&gt;</a>&amp; <a class="code" href="classirr_1_1video_1_1_i_image.html#a3618c9793b7a1f3383a5c3944436a2be" title="Returns width and height of image data.">getDimension</a>() <span class="keyword">const</span> = 0;
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#adf842a506b2984f3f13d64b4967146e9" title="Returns bits per pixel.">getBitsPerPixel</a>() <span class="keyword">const</span> = 0;
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a14509044ca5215b9714ab1091b0e86d0" title="Returns bytes per pixel.">getBytesPerPixel</a>() <span class="keyword">const</span> = 0;
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#aaec5039f63d29633a07f0717baeb409b" title="Returns image data size in bytes.">getImageDataSizeInBytes</a>() <span class="keyword">const</span> = 0;
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a9134a214b0919ba875a130e43dbc92f1" title="Returns image data size in pixels.">getImageDataSizeInPixels</a>() <span class="keyword">const</span> = 0;
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a0645adce59442e67261eca084565a9df" title="Returns a pixel.">getPixel</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> x, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> y) <span class="keyword">const</span> = 0;
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a89bf6020ce6ac1066e4d585ce46f79bd" title="Sets a pixel.">setPixel</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> x, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> y, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> &amp;color, <span class="keywordtype">bool</span> blend = <span class="keyword">false</span> ) = 0;
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829ed" title="An enum for the color format of textures used by the Irrlicht Engine.">ECOLOR_FORMAT</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#ad045a8d172047411d03e167b201ae8a6" title="Returns the color format.">getColorFormat</a>() <span class="keyword">const</span> = 0;
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#aaf3a93ad19466928da82f54d8f286990" title="Returns mask for red value of a pixel.">getRedMask</a>() <span class="keyword">const</span> = 0;
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a1a12d75385fa9e0a063141c9ae0e4289" title="Returns mask for green value of a pixel.">getGreenMask</a>() <span class="keyword">const</span> = 0;
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a3554ed18eb6e79213f6330d19006e9e8" title="Returns mask for blue value of a pixel.">getBlueMask</a>() <span class="keyword">const</span> = 0;
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a36d4f895245543080f24f99dd89930fb" title="Returns mask for alpha value of a pixel.">getAlphaMask</a>() <span class="keyword">const</span> = 0;
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#aace497c2d12f217a795a546a735e2675" title="Returns pitch of image.">getPitch</a>() <span class="keyword">const</span> =0;
<a name="l00077"></a>00077
<a name="l00079"></a>00079 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a6f57153218f5ecd4da9aeb5a37f92f59" title="Copies the image into the target, scaling the image to fit.">copyToScaling</a>(<span class="keywordtype">void</span>* target, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> width, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> height, <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829ed" title="An enum for the color format of textures used by the Irrlicht Engine.">ECOLOR_FORMAT</a> format=<a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda55c57d63efff39efe33ee733fe962df0" title="Default 32 bit color format. 8 bits are used for every component: red, green, blue and alpha...">ECF_A8R8G8B8</a>, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> pitch=0) =0;
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a6f57153218f5ecd4da9aeb5a37f92f59" title="Copies the image into the target, scaling the image to fit.">copyToScaling</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a>* target) =0;
<a name="l00083"></a>00083
<a name="l00085"></a>00085 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#ae4a8a2fc245f691224825aceffd53b8a" title="copies this surface into another">copyTo</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a>* target, <span class="keyword">const</span> core::position2d&lt;s32&gt;&amp; pos=core::position2d&lt;s32&gt;(0,0)) =0;
<a name="l00086"></a>00086
<a name="l00088"></a>00088 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#ae4a8a2fc245f691224825aceffd53b8a" title="copies this surface into another">copyTo</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a>* target, <span class="keyword">const</span> core::position2d&lt;s32&gt;&amp; pos, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; sourceRect, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>* clipRect=0) =0;
<a name="l00089"></a>00089
<a name="l00091"></a>00091 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a7dd1e5dd19cb35be17c2fa00e38a193d" title="copies this surface into another, using the alpha mask and cliprect and a color to add with...">copyToWithAlpha</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a>* target, <span class="keyword">const</span> core::position2d&lt;s32&gt;&amp; pos,
<a name="l00092"></a>00092 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; sourceRect, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> &amp;color,
<a name="l00093"></a>00093 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>* clipRect = 0) =0;
<a name="l00094"></a>00094
<a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a651c196f681a105fabfb5ff4f6b28682" title="copies this surface into another, scaling it to fit, appyling a box filter">copyToScalingBoxFilter</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">IImage</a>* target, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> bias = 0, <span class="keywordtype">bool</span> blend = <span class="keyword">false</span>) = 0;
<a name="l00097"></a>00097
<a name="l00099"></a>00099 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#a04973e101790130f611c4c6790e5b352" title="fills the surface with given color">fill</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> &amp;color) =0;
<a name="l00100"></a>00100
<a name="l00102"></a><a class="code" href="classirr_1_1video_1_1_i_image.html#a70b50ef1bbb6f90ec4c43a91f521c2b6">00102</a> <span class="keyword">static</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1video_1_1_i_image.html#a70b50ef1bbb6f90ec4c43a91f521c2b6" title="get the amount of Bits per Pixel of the given color format">getBitsPerPixelFromFormat</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829ed" title="An enum for the color format of textures used by the Irrlicht Engine.">ECOLOR_FORMAT</a> format)
<a name="l00103"></a>00103 {
<a name="l00104"></a>00104 <span class="keywordflow">switch</span>(format)
<a name="l00105"></a>00105 {
<a name="l00106"></a>00106 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda1207765b5eab1701111b5dc37b68b4bf" title="16 bit color format used by the software driver.">ECF_A1R5G5B5</a>:
<a name="l00107"></a>00107 <span class="keywordflow">return</span> 16;
<a name="l00108"></a>00108 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda49b4fe9d0ba395456dcd7c76a1ae9775" title="Standard 16 bit color format.">ECF_R5G6B5</a>:
<a name="l00109"></a>00109 <span class="keywordflow">return</span> 16;
<a name="l00110"></a>00110 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda3f0380aafb1e1fd59f5419a95d630a6d" title="24 bit color, no alpha channel, but 8 bit for red, green and blue.">ECF_R8G8B8</a>:
<a name="l00111"></a>00111 <span class="keywordflow">return</span> 24;
<a name="l00112"></a>00112 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda55c57d63efff39efe33ee733fe962df0" title="Default 32 bit color format. 8 bits are used for every component: red, green, blue and alpha...">ECF_A8R8G8B8</a>:
<a name="l00113"></a>00113 <span class="keywordflow">return</span> 32;
<a name="l00114"></a>00114 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829edaaa87f3817817a302753b8dbb26fc72ec" title="16 bit floating point format using 16 bits for the red channel.">ECF_R16F</a>:
<a name="l00115"></a>00115 <span class="keywordflow">return</span> 16;
<a name="l00116"></a>00116 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829edafc5bcc8f47e78d073130300229c22113" title="32 bit floating point format using 16 bits for the red channel and 16 bits for the green channel...">ECF_G16R16F</a>:
<a name="l00117"></a>00117 <span class="keywordflow">return</span> 32;
<a name="l00118"></a>00118 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda91a9f2eeac94b28d4e1421625b53ab5e" title="64 bit floating point format 16 bits are used for the red, green, blue and alpha channels.">ECF_A16B16G16R16F</a>:
<a name="l00119"></a>00119 <span class="keywordflow">return</span> 64;
<a name="l00120"></a>00120 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829edad271018ac22c4ff6c76c8ebb870a6c96" title="32 bit floating point format using 32 bits for the red channel.">ECF_R32F</a>:
<a name="l00121"></a>00121 <span class="keywordflow">return</span> 32;
<a name="l00122"></a>00122 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda92ab57e6c0b93f96b08db4dc5656aea2" title="64 bit floating point format using 32 bits for the red channel and 32 bits for the green channel...">ECF_G32R32F</a>:
<a name="l00123"></a>00123 <span class="keywordflow">return</span> 64;
<a name="l00124"></a>00124 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda22958f549a8322e81b5210edaa172157" title="128 bit floating point format. 32 bits are used for the red, green, blue and alpha channels...">ECF_A32B32G32R32F</a>:
<a name="l00125"></a>00125 <span class="keywordflow">return</span> 128;
<a name="l00126"></a>00126 <span class="keywordflow">default</span>:
<a name="l00127"></a>00127 <span class="keywordflow">return</span> 0;
<a name="l00128"></a>00128 }
<a name="l00129"></a>00129 }
<a name="l00130"></a>00130
<a name="l00132"></a>00132
<a name="l00135"></a><a class="code" href="classirr_1_1video_1_1_i_image.html#aafbd373ef15670708010e0064ae3b946">00135</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_i_image.html#aafbd373ef15670708010e0064ae3b946" title="test if the color format is only viable for RenderTarget textures">isRenderTargetOnlyFormat</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829ed" title="An enum for the color format of textures used by the Irrlicht Engine.">ECOLOR_FORMAT</a> format)
<a name="l00136"></a>00136 {
<a name="l00137"></a>00137 <span class="keywordflow">switch</span>(format)
<a name="l00138"></a>00138 {
<a name="l00139"></a>00139 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda1207765b5eab1701111b5dc37b68b4bf" title="16 bit color format used by the software driver.">ECF_A1R5G5B5</a>:
<a name="l00140"></a>00140 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda49b4fe9d0ba395456dcd7c76a1ae9775" title="Standard 16 bit color format.">ECF_R5G6B5</a>:
<a name="l00141"></a>00141 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda3f0380aafb1e1fd59f5419a95d630a6d" title="24 bit color, no alpha channel, but 8 bit for red, green and blue.">ECF_R8G8B8</a>:
<a name="l00142"></a>00142 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a1d5e487888c32b1674a8f75116d829eda55c57d63efff39efe33ee733fe962df0" title="Default 32 bit color format. 8 bits are used for every component: red, green, blue and alpha...">ECF_A8R8G8B8</a>:
<a name="l00143"></a>00143 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00144"></a>00144 <span class="keywordflow">default</span>:
<a name="l00145"></a>00145 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00146"></a>00146 }
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148
<a name="l00149"></a>00149 };
<a name="l00150"></a>00150
<a name="l00151"></a>00151 } <span class="comment">// end namespace video</span>
<a name="l00152"></a>00152 } <span class="comment">// end namespace irr</span>
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="preprocessor">#endif</span>
<a name="l00155"></a>00155 <span class="preprocessor"></span>
</pre></div></div>
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