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<a href="_i_index_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2008-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_INDEX_BUFFER_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_INDEX_BUFFER_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span>
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<a name="l00010"></a>00010
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<a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="_s_vertex_index_8h.html">SVertexIndex.h</a>"</span>
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<a name="l00012"></a>00012
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015
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<a name="l00016"></a>00016 <span class="keyword">namespace </span>video
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<a name="l00017"></a>00017 {
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 }
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>scene
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<a name="l00022"></a>00022 {
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<a name="l00023"></a>00023
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<a name="l00024"></a><a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html">00024</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
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<a name="l00025"></a>00025 {
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<a name="l00026"></a>00026 <span class="keyword">public</span>:
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a94dce1696be4fd86d7656dfa17f225ac">getData</a>() =0;
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<a name="l00029"></a>00029
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<a name="l00030"></a>00030 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#aa1821d0c45e4d869fc884de37b5fdcaf">getType</a>() <span class="keyword">const</span> =0;
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<a name="l00031"></a>00031 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#aa365b3c27ef049068b9c23ee97dc7e42">setType</a>(<a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> IndexType) =0;
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#aedb7beff37fbeb3472989673da7fd6f9">stride</a>() <span class="keyword">const</span> =0;
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a0f6d6c8286ca764076463500b4c6f37c">size</a>() <span class="keyword">const</span> =0;
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<a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a6577580ad88e74b0c2140712f3d20c4f">push_back</a> (<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> &element) =0;
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<a name="l00037"></a>00037 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#aeaf6b58dc5433d22dab85c726b03eb37">operator []</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> =0;
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<a name="l00038"></a>00038 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a148a7261cfd10d9d58bef5941e91c90c">getLast</a>() =0;
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<a name="l00039"></a>00039 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#ae31d2e94cf66689ba8ac4276407be116">setValue</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> value) =0;
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<a name="l00040"></a>00040 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#aa4dcbb6ca930a5b4ae2d7e228a5d991b">set_used</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> usedNow) =0;
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<a name="l00041"></a>00041 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a763a3a987d826807a22f51d6a893c023">reallocate</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> new_size) =0;
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<a name="l00042"></a>00042 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#ad42e5831a9afa57a87df979b4c0b6935">allocated_size</a>() <span class="keyword">const</span>=0;
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#ae8b102659cb3af9d666bfbdc2c63a433">pointer</a>() =0;
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<a name="l00045"></a>00045
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<a name="l00047"></a>00047 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a4f4442f283501be5d1d1152381a1f726" title="get the current hardware mapping hint">getHardwareMappingHint</a>() <span class="keyword">const</span> =0;
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<a name="l00048"></a>00048
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<a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a8d052285ba91a79589b27edb04285fbf" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint ) =0;
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<a name="l00051"></a>00051
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<a name="l00053"></a>00053 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a2b7fb8aaf53558aa3d98d5b222032218" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>() = 0;
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<a name="l00054"></a>00054
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<a name="l00056"></a>00056
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<a name="l00057"></a>00057 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html#a787e0f022567deec3237c0c4e323e911" title="Get the currently used ID for identification of changes.">getChangedID</a>() <span class="keyword">const</span> = 0;
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<a name="l00058"></a>00058 };
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<a name="l00059"></a>00059
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<a name="l00060"></a>00060
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<a name="l00061"></a>00061 } <span class="comment">// end namespace scene</span>
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<a name="l00062"></a>00062 } <span class="comment">// end namespace irr</span>
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<a name="l00063"></a>00063
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<a name="l00064"></a>00064 <span class="preprocessor">#endif</span>
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<a name="l00065"></a>00065 <span class="preprocessor"></span>
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</pre></div></div>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:18 for Irrlicht 3D Engine by
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