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<div class="title">IRandomizer.h</div> </div>
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<a href="_i_randomizer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_RANDOMIZER_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_RANDOMIZER_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
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<a name="l00011"></a>00011 {
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<a name="l00012"></a>00012
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<a name="l00014"></a><a class="code" href="classirr_1_1_i_randomizer.html">00014</a> <span class="keyword">class </span><a class="code" href="classirr_1_1_i_randomizer.html" title="Interface for generating random numbers.">IRandomizer</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
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<a name="l00015"></a>00015 {
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<a name="l00016"></a>00016 <span class="keyword">public</span>:
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1_i_randomizer.html#ac9d7c9464698f6e183992fb895fa5ac4" title="resets the randomizer">reset</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> value=0x0f0f0f0f) =0;
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<a name="l00020"></a>00020
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<a name="l00022"></a>00022 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1_i_randomizer.html#a3a31414f525aad0c8815a451340a2729" title="generates a pseudo random number in the range 0..randMax()">rand</a>() <span class="keyword">const</span> =0;
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<a name="l00023"></a>00023
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<a name="l00025"></a>00025 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1_i_randomizer.html#ab48106f4d9f171f31a39c147be2df9d6" title="generates a pseudo random number in the range 0..1">frand</a>() <span class="keyword">const</span> =0;
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<a name="l00026"></a>00026
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<a name="l00028"></a>00028 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1_i_randomizer.html#ac5f1856ac9e8a33bbb5ce1493cc6f351" title="get maxmimum number generated by rand()">randMax</a>() <span class="keyword">const</span> =0;
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<a name="l00029"></a>00029 };
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031 } <span class="comment">// end namespace irr</span>
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="preprocessor">#endif</span>
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</pre></div></div>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:19 for Irrlicht 3D Engine by
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