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<title>Irrlicht 3D Engine: IVideoDriver.h File Reference</title>
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<div class="title">IVideoDriver.h File Reference</div> </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="rect_8h_source.html">rect.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_color_8h_source.html">SColor.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_texture_8h_source.html">ITexture.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="matrix4_8h_source.html">matrix4.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="plane3d_8h_source.html">plane3d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="position2d_8h_source.html">position2d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_mesh_buffer_8h_source.html">IMeshBuffer.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="triangle3d_8h_source.html">triangle3d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_e_driver_types_8h_source.html">EDriverTypes.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_e_driver_features_8h_source.html">EDriverFeatures.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_s_exposed_video_data_8h_source.html">SExposedVideoData.h</a>&quot;</code><br/>
</div>
<p><a href="_i_video_driver_8h_source.html">Go to the source code of this file.</a></p>
<h2><a name="nested-classes"></a>
Classes</h2>
<ul>
<li>struct <a class="el" href="structirr_1_1video_1_1_i_render_target.html">irr::video::IRenderTarget</a>
<li>class <a class="el" href="classirr_1_1video_1_1_i_video_driver.html">irr::video::IVideoDriver</a>
<dl class="el"><dd class="mdescRight">Interface to driver which is able to perform 2d and 3d graphics functions. <a href="classirr_1_1video_1_1_i_video_driver.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1video_1_1_s_override_material.html">irr::video::SOverrideMaterial</a>
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Namespaces</h2>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a>
<dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a>
<dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
<br/></dl></ul>
<h2><a name="enum-members"></a>
Enumerations</h2>
<ul>
<li>enum <a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44e">irr::video::E_FOG_TYPE</a> { <a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44ea2db1a88aadc1602dcd24175a44fd1216">irr::video::EFT_FOG_EXP</a> = 0,
<a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44ea998abcfd4824aaf15a95678bb444ef65">irr::video::EFT_FOG_LINEAR</a>,
<a class="el" href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44eaeb1b77beb92098ee943c2139e9d6827d">irr::video::EFT_FOG_EXP2</a>
}
<dl class="el"><dd class="mdescRight">Enum for the types of fog distributions to choose from. <a href="namespaceirr_1_1video.html#adf41b1a85e067f5988ba1eb8bb50f44e">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72">irr::video::E_LOST_RESOURCE</a> { <a class="el" href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72adac2eae358f00a2b6b8d5da56bc6d150">irr::video::ELR_DEVICE</a> = 1,
<a class="el" href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72a23b58f43419e5a990655f0ee331497a7">irr::video::ELR_TEXTURES</a> = 2,
<a class="el" href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72aeb70fa0500307facb6ebfd368aaa1f5e">irr::video::ELR_RTTS</a> = 4,
<a class="el" href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72aababdf6d3357bb40f416cd76d25c7bcc">irr::video::ELR_HW_BUFFERS</a> = 8
}
<dl class="el"><dd class="mdescRight">enumeration for signaling resources which were lost after the last render cycle <a href="namespaceirr_1_1video.html#a5b423450f4c1775bfdc86b5998c3db72">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972">irr::video::E_RENDER_TARGET</a> { <br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a5745c3dbb79f4796906d8b15c42496b0">irr::video::ERT_FRAME_BUFFER</a> = 0,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a305e36c92304d2e5092ecb7385133b17">irr::video::ERT_RENDER_TEXTURE</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972af254f96ed0ded501c3914e01d22632bd">irr::video::ERT_MULTI_RENDER_TEXTURES</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a80a275c293de34ec438db13c4a032353">irr::video::ERT_STEREO_LEFT_BUFFER</a>,
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972ac695413f499e2deb765c3dac34ec60c6">irr::video::ERT_STEREO_RIGHT_BUFFER</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972ac2405bfece5721ae62cda52066f6258b">irr::video::ERT_STEREO_BOTH_BUFFERS</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a41d4de665ac1ee756a099fa0caf952c6">irr::video::ERT_AUX_BUFFER0</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a0d261d4af133fddfffa71037f966788a">irr::video::ERT_AUX_BUFFER1</a>,
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972afb44de542fd07246de65d87fee11c8a7">irr::video::ERT_AUX_BUFFER2</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972acd99c14f40c09f7949b2281af227b151">irr::video::ERT_AUX_BUFFER3</a>,
<a class="el" href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972a09d687a205a65180ec6a10dadea50f3e">irr::video::ERT_AUX_BUFFER4</a>
<br/>
}
<dl class="el"><dd class="mdescRight">Special render targets, which usually map to dedicated hardware. <a href="namespaceirr_1_1video.html#a5b61a3f2bd5d458f76f2eb20b0f40972">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d">irr::video::E_TRANSFORMATION_STATE</a> { <br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da152f4262d5874186e0288934c7d31e14">irr::video::ETS_VIEW</a> = 0,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da843cf42adb3fa9caf61c9e228cf14e85">irr::video::ETS_WORLD</a>,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43dae7ec186418508c67a7562af012d7b63f">irr::video::ETS_PROJECTION</a>,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da71b039bebde6b4977cf6928a271d31e2">irr::video::ETS_TEXTURE_0</a>,
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da20d8e5db672d9fa527b32272cc6eecff">irr::video::ETS_TEXTURE_1</a>,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da48b90ebe5accb411556e907145019e93">irr::video::ETS_TEXTURE_2</a>,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da8fa70f6b7dfd7c81b4d39e2041373482">irr::video::ETS_TEXTURE_3</a>,
<a class="el" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43daa8a64580fae4ef3017f1fc9bd48123c2">irr::video::ETS_COUNT</a>
<br/>
}
<dl class="el"><dd class="mdescRight">enumeration for geometry transformation states <a href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d">More...</a><br/></dl></ul>
<h2><a name="var-members"></a>
Variables</h2>
<ul>
<li>const c8 *const <a class="el" href="namespaceirr_1_1video.html#a59ea4e8a1d66fc3247cec107f2da4fe0">irr::video::FogTypeNames</a> []
</ul>
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<li class="navelem"><a class="el" href="_i_video_driver_8h.html">IVideoDriver.h</a> </li>
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