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2020-05-16 23:31:28 +02:00

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<a href="_s_material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_MATERIAL_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_MATERIAL_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_s_color_8h.html">SColor.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="irr_array_8h.html">irrArray.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="irr_math_8h.html">irrMath.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="_e_material_types_8h.html">EMaterialTypes.h</a>&quot;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="_e_material_flags_8h.html">EMaterialFlags.h</a>&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;<a class="code" href="_s_material_layer_8h.html">SMaterialLayer.h</a>&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="keyword">namespace </span>irr
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">namespace </span>video
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="keyword">class </span>ITexture;
<a name="l00021"></a>00021
<a name="l00023"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc">00023</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca540abc7dd9e36d4e9ab1bd800ff0cabb">00025</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca540abc7dd9e36d4e9ab1bd800ff0cabb" title="src &amp; dest (0, 0, 0, 0)">EBF_ZERO</a> = 0,
<a name="l00026"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca1e0d8b9190c96495eab3a6e6967d687f">00026</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca1e0d8b9190c96495eab3a6e6967d687f" title="src &amp; dest (1, 1, 1, 1)">EBF_ONE</a>,
<a name="l00027"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca8f6471362a6f2c661601d1d1b2c9428d">00027</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca8f6471362a6f2c661601d1d1b2c9428d" title="src (destR, destG, destB, destA)">EBF_DST_COLOR</a>,
<a name="l00028"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca0a8fb8fd43ebe39be3b742e6aee81936">00028</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca0a8fb8fd43ebe39be3b742e6aee81936" title="src (1-destR, 1-destG, 1-destB, 1-destA)">EBF_ONE_MINUS_DST_COLOR</a>,
<a name="l00029"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca2aeff4b6a46a6689bae3e5c71c4f3e95">00029</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca2aeff4b6a46a6689bae3e5c71c4f3e95" title="dest (srcR, srcG, srcB, srcA)">EBF_SRC_COLOR</a>,
<a name="l00030"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bcaecb612040083c2007d5dcd280892de94">00030</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bcaecb612040083c2007d5dcd280892de94" title="dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)">EBF_ONE_MINUS_SRC_COLOR</a>,
<a name="l00031"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca1ac42d35dd7883099dfb5be8f6300a2b">00031</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca1ac42d35dd7883099dfb5be8f6300a2b" title="src &amp; dest (srcA, srcA, srcA, srcA)">EBF_SRC_ALPHA</a>,
<a name="l00032"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca7e6c99e4803094ff5bb9fd85f77d02b9">00032</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca7e6c99e4803094ff5bb9fd85f77d02b9" title="src &amp; dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)">EBF_ONE_MINUS_SRC_ALPHA</a>,
<a name="l00033"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca404186d241278bbea7d8c69e7aa190d8">00033</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca404186d241278bbea7d8c69e7aa190d8" title="src &amp; dest (destA, destA, destA, destA)">EBF_DST_ALPHA</a>,
<a name="l00034"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca2648632cc055728f76f78ae2c5b58071">00034</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca2648632cc055728f76f78ae2c5b58071" title="src &amp; dest (1-destA, 1-destA, 1-destA, 1-destA)">EBF_ONE_MINUS_DST_ALPHA</a>,
<a name="l00035"></a><a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca124e79631dfb3fca9d212aaf7bc9b802">00035</a> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca124e79631dfb3fca9d212aaf7bc9b802" title="src (min(srcA, 1-destA), idem, ...)">EBF_SRC_ALPHA_SATURATE</a>
<a name="l00036"></a>00036 };
<a name="l00037"></a>00037
<a name="l00039"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2f">00039</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2f" title="Values defining the blend operation used when blend is enabled.">E_BLEND_OPERATION</a>
<a name="l00040"></a>00040 {
<a name="l00041"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa0eae3da7a67fbce9190da69e23e1adce">00041</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa0eae3da7a67fbce9190da69e23e1adce" title="No blending happens.">EBO_NONE</a> = 0,
<a name="l00042"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fac1bcb9f240765e34102c22b6bab0ffea">00042</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fac1bcb9f240765e34102c22b6bab0ffea" title="Default blending adds the color values.">EBO_ADD</a>,
<a name="l00043"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa90e4c0c0d003e1da0c27106835ca2f9f">00043</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa90e4c0c0d003e1da0c27106835ca2f9f" title="This mode subtracts the color values.">EBO_SUBTRACT</a>,
<a name="l00044"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa470edec17573e74840c296343c8311e1">00044</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa470edec17573e74840c296343c8311e1" title="This modes subtracts destination from source.">EBO_REVSUBTRACT</a>,
<a name="l00045"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa443b00c00065df1c21066b21726d5ecb">00045</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa443b00c00065df1c21066b21726d5ecb" title="Choose minimum value of each color channel.">EBO_MIN</a>,
<a name="l00046"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fae681d878e276ef201946cf1dcebbd6a4">00046</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fae681d878e276ef201946cf1dcebbd6a4" title="Choose maximum value of each color channel.">EBO_MAX</a>,
<a name="l00047"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa4c04a9d2b8aeedd64bee6852d53eaf00">00047</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa4c04a9d2b8aeedd64bee6852d53eaf00" title="Choose minimum value of each color channel after applying blend factors, not widely supported...">EBO_MIN_FACTOR</a>,
<a name="l00048"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fab29de3584befb42eb0366f9a252b017d">00048</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fab29de3584befb42eb0366f9a252b017d" title="Choose maximum value of each color channel after applying blend factors, not widely supported...">EBO_MAX_FACTOR</a>,
<a name="l00049"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fae3a17242783b97991a0fe87a3834a602">00049</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fae3a17242783b97991a0fe87a3834a602" title="Choose minimum value of each color channel based on alpha value, not widely supported.">EBO_MIN_ALPHA</a>,
<a name="l00050"></a><a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2faaff74cfa9463e02759bcd5606e2e0e63">00050</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2faaff74cfa9463e02759bcd5606e2e0e63" title="Choose maximum value of each color channel based on alpha value, not widely supported.">EBO_MAX_ALPHA</a>
<a name="l00051"></a>00051 };
<a name="l00052"></a>00052
<a name="l00054"></a><a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843">00054</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843" title="MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.">E_MODULATE_FUNC</a>
<a name="l00055"></a>00055 {
<a name="l00056"></a><a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843a58cc346f344fb488d403a3783675e5d7">00056</a> <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843a58cc346f344fb488d403a3783675e5d7">EMFN_MODULATE_1X</a> = 1,
<a name="l00057"></a><a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843a55186f7a29487a3b75eda15274f6d6bd">00057</a> <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843a55186f7a29487a3b75eda15274f6d6bd">EMFN_MODULATE_2X</a> = 2,
<a name="l00058"></a><a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843afa19322c677d65bf90ad20d873caeac8">00058</a> <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843afa19322c677d65bf90ad20d873caeac8">EMFN_MODULATE_4X</a> = 4
<a name="l00059"></a>00059 };
<a name="l00060"></a>00060
<a name="l00062"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878">00062</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878" title="Comparison function, e.g. for depth buffer test.">E_COMPARISON_FUNC</a>
<a name="l00063"></a>00063 {
<a name="l00065"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a506fee7d9b0132be08b01b28495ed63c">00065</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a506fee7d9b0132be08b01b28495ed63c" title="Test never succeeds, this equals disable.">ECFN_NEVER</a>=0,
<a name="l00067"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a7d2ba60c17f30a8cc461da4f5f955ea5">00067</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a7d2ba60c17f30a8cc461da4f5f955ea5" title="&lt;= test, default for e.g. depth test">ECFN_LESSEQUAL</a>=1,
<a name="l00069"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878aa5ae12d8040a20df7f4bd8c3a2aa9079">00069</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878aa5ae12d8040a20df7f4bd8c3a2aa9079" title="Exact equality.">ECFN_EQUAL</a>=2,
<a name="l00071"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a214d9e4f7275ac53bc5b9dd4384b0021">00071</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a214d9e4f7275ac53bc5b9dd4384b0021" title="exclusive less comparison, i.e. &lt;">ECFN_LESS</a>,
<a name="l00073"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878add191a828e770427149a699fdddb5a40">00073</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878add191a828e770427149a699fdddb5a40" title="Succeeds almost always, except for exact equality.">ECFN_NOTEQUAL</a>,
<a name="l00075"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a4f417c9c480573b16e05d75274c34360">00075</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a4f417c9c480573b16e05d75274c34360" title="&gt;= test">ECFN_GREATEREQUAL</a>,
<a name="l00077"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a44207d136fffb644ef8743b739b71e99">00077</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a44207d136fffb644ef8743b739b71e99" title="inverse of &lt;=">ECFN_GREATER</a>,
<a name="l00079"></a><a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a8d14ef9c1e84519f2b16a6d8c19ae56d">00079</a> <a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a8d14ef9c1e84519f2b16a6d8c19ae56d" title="test succeeds always">ECFN_ALWAYS</a>
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081
<a name="l00083"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21">00083</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21" title="Enum values for enabling/disabling color planes for rendering.">E_COLOR_PLANE</a>
<a name="l00084"></a>00084 {
<a name="l00086"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21aa5afe366b19c967f884d0bd4ca083df9">00086</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21aa5afe366b19c967f884d0bd4ca083df9" title="No color enabled.">ECP_NONE</a>=0,
<a name="l00088"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21ad345f3072dec27d31bedb82f1f3011a7">00088</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21ad345f3072dec27d31bedb82f1f3011a7" title="Alpha enabled.">ECP_ALPHA</a>=1,
<a name="l00090"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a36263a436337ff10be86fc9b5ae2f6d0">00090</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a36263a436337ff10be86fc9b5ae2f6d0" title="Red enabled.">ECP_RED</a>=2,
<a name="l00092"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a1e712fd8781a461da6f0a293a3e7180f">00092</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a1e712fd8781a461da6f0a293a3e7180f" title="Green enabled.">ECP_GREEN</a>=4,
<a name="l00094"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a31e270dab7c29a6e642ac491b172d16d">00094</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a31e270dab7c29a6e642ac491b172d16d" title="Blue enabled.">ECP_BLUE</a>=8,
<a name="l00096"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a41d3738a2d0a4c67fa01148b05ee3fc6">00096</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a41d3738a2d0a4c67fa01148b05ee3fc6" title="All colors, no alpha.">ECP_RGB</a>=14,
<a name="l00098"></a><a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a674ec773096b1b504b38ed78213e1e38">00098</a> <a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a674ec773096b1b504b38ed78213e1e38" title="All planes enabled.">ECP_ALL</a>=15
<a name="l00099"></a>00099 };
<a name="l00100"></a>00100
<a name="l00102"></a>00102
<a name="l00104"></a><a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63">00104</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63" title="Source of the alpha value to take.">E_ALPHA_SOURCE</a>
<a name="l00105"></a>00105 {
<a name="l00107"></a><a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63a3989589d4fc8dd35d634b3a05e3db936">00107</a> <a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63a3989589d4fc8dd35d634b3a05e3db936" title="Use no alpha, somewhat redundant with other settings.">EAS_NONE</a>=0,
<a name="l00109"></a><a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63a83768b0c4d47856b13ed409b43822d1f">00109</a> <a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63a83768b0c4d47856b13ed409b43822d1f" title="Use vertex color alpha.">EAS_VERTEX_COLOR</a>,
<a name="l00111"></a><a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63ad57d5d09230cefbfc77681b6ec2c92fe">00111</a> <a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63ad57d5d09230cefbfc77681b6ec2c92fe" title="Use texture alpha channel.">EAS_TEXTURE</a>
<a name="l00112"></a>00112 };
<a name="l00113"></a>00113
<a name="l00115"></a>00115
<a name="l00116"></a><a class="code" href="namespaceirr_1_1video.html#ad4d715752a69b052e582b06283513e49">00116</a> <span class="keyword">inline</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="namespaceirr_1_1video.html#ad4d715752a69b052e582b06283513e49" title="EMT_ONETEXTURE_BLEND: pack srcFact, dstFact, Modulate and alpha source to MaterialTypeParam.">pack_textureBlendFunc</a> ( <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> srcFact, <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> dstFact, <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843" title="MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.">E_MODULATE_FUNC</a> modulate=<a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843a58cc346f344fb488d403a3783675e5d7">EMFN_MODULATE_1X</a>, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> alphaSource=<a class="code" href="namespaceirr_1_1video.html#a08b237bb445ffc0f32932c8ed87c6e63ad57d5d09230cefbfc77681b6ec2c92fe" title="Use texture alpha channel.">EAS_TEXTURE</a> )
<a name="l00117"></a>00117 {
<a name="l00118"></a>00118 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tmp = (alphaSource &lt;&lt; 12) | (modulate &lt;&lt; 8) | (srcFact &lt;&lt; 4) | dstFact;
<a name="l00119"></a>00119 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1core.html#ae0940bd4032e5f10cf83b460f73571a3" title="Floating-point representation of an integer value.">FR</a>(tmp);
<a name="l00120"></a>00120 }
<a name="l00121"></a>00121
<a name="l00123"></a>00123
<a name="l00124"></a><a class="code" href="namespaceirr_1_1video.html#a6d0644626c746278881ceae7e33e75c0">00124</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="namespaceirr_1_1video.html#a6d0644626c746278881ceae7e33e75c0" title="EMT_ONETEXTURE_BLEND: unpack srcFact &amp; dstFact and Modulo to MaterialTypeParam.">unpack_textureBlendFunc</a> ( <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> &amp;srcFact, <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> &amp;dstFact,
<a name="l00125"></a>00125 <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843" title="MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.">E_MODULATE_FUNC</a> &amp;modulo, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a>&amp; alphaSource, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> param )
<a name="l00126"></a>00126 {
<a name="l00127"></a>00127 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> state = <a class="code" href="namespaceirr_1_1core.html#aff42ea2c4d80cb7b45b71d1f63c6a226">IR</a>(param);
<a name="l00128"></a>00128 alphaSource = (state &amp; 0x0000F000) &gt;&gt; 12;
<a name="l00129"></a>00129 modulo = <a class="code" href="namespaceirr_1_1video.html#a1402e9045137ae232fafbdf385800843" title="MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.">E_MODULATE_FUNC</a>( ( state &amp; 0x00000F00 ) &gt;&gt; 8 );
<a name="l00130"></a>00130 srcFact = <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> ( ( state &amp; 0x000000F0 ) &gt;&gt; 4 );
<a name="l00131"></a>00131 dstFact = <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> ( ( state &amp; 0x0000000F ) );
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133
<a name="l00135"></a><a class="code" href="namespaceirr_1_1video.html#a5df0764d7c9e6742eecdba61f5d8a810">00135</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="namespaceirr_1_1video.html#a5df0764d7c9e6742eecdba61f5d8a810" title="EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending.">textureBlendFunc_hasAlpha</a> ( <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bc" title="Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor...">E_BLEND_FACTOR</a> factor )
<a name="l00136"></a>00136 {
<a name="l00137"></a>00137 <span class="keywordflow">switch</span> ( factor )
<a name="l00138"></a>00138 {
<a name="l00139"></a>00139 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca1ac42d35dd7883099dfb5be8f6300a2b" title="src &amp; dest (srcA, srcA, srcA, srcA)">EBF_SRC_ALPHA</a>:
<a name="l00140"></a>00140 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca7e6c99e4803094ff5bb9fd85f77d02b9" title="src &amp; dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)">EBF_ONE_MINUS_SRC_ALPHA</a>:
<a name="l00141"></a>00141 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca404186d241278bbea7d8c69e7aa190d8" title="src &amp; dest (destA, destA, destA, destA)">EBF_DST_ALPHA</a>:
<a name="l00142"></a>00142 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca2648632cc055728f76f78ae2c5b58071" title="src &amp; dest (1-destA, 1-destA, 1-destA, 1-destA)">EBF_ONE_MINUS_DST_ALPHA</a>:
<a name="l00143"></a>00143 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#acae10401850a6cfd5fcf1548c6c884bca124e79631dfb3fca9d212aaf7bc9b802" title="src (min(srcA, 1-destA), idem, ...)">EBF_SRC_ALPHA_SATURATE</a>:
<a name="l00144"></a>00144 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00145"></a>00145 <span class="keywordflow">default</span>:
<a name="l00146"></a>00146 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148 }
<a name="l00149"></a>00149
<a name="l00150"></a>00150
<a name="l00152"></a>00152
<a name="l00158"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149d">00158</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149d" title="These flags are used to specify the anti-aliasing and smoothing modes.">E_ANTI_ALIASING_MODE</a>
<a name="l00159"></a>00159 {
<a name="l00161"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dab88de631372a6fc318762f20f1095433">00161</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dab88de631372a6fc318762f20f1095433" title="Use to turn off anti-aliasing for this material.">EAAM_OFF</a>=0,
<a name="l00163"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da05900b0839b8484a7ff78dbdac7e5dd7">00163</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da05900b0839b8484a7ff78dbdac7e5dd7" title="Default anti-aliasing mode.">EAAM_SIMPLE</a>=1,
<a name="l00165"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da25f380a6b1ba75d0dc08ea624974ebd8">00165</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da25f380a6b1ba75d0dc08ea624974ebd8" title="High-quality anti-aliasing, not always supported, automatically enables SIMPLE mode.">EAAM_QUALITY</a>=3,
<a name="l00167"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149daa91855f39a1b96c5aadd788663b564d3">00167</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149daa91855f39a1b96c5aadd788663b564d3" title="Line smoothing.">EAAM_LINE_SMOOTH</a>=4,
<a name="l00169"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dab40cf8dfee5fa3a823f2ae34510e63c8">00169</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dab40cf8dfee5fa3a823f2ae34510e63c8" title="point smoothing, often in software and slow, only with OpenGL">EAAM_POINT_SMOOTH</a>=8,
<a name="l00171"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dade3c9a3d46cbedc5304cfa869ab593fd">00171</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dade3c9a3d46cbedc5304cfa869ab593fd" title="All typical anti-alias and smooth modes.">EAAM_FULL_BASIC</a>=15,
<a name="l00173"></a>00173
<a name="l00174"></a><a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dac887edb1977865349bf92db9118f45cd">00174</a> <a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dac887edb1977865349bf92db9118f45cd" title="Enhanced anti-aliasing for transparent materials.">EAAM_ALPHA_TO_COVERAGE</a>=16
<a name="l00175"></a>00175 };
<a name="l00176"></a>00176
<a name="l00178"></a>00178
<a name="l00184"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78">00184</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78" title="These flags allow to define the interpretation of vertex color when lighting is enabled.">E_COLOR_MATERIAL</a>
<a name="l00185"></a>00185 {
<a name="l00187"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a1fbe9f2cc7932b308a8a3503a9409a2e">00187</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a1fbe9f2cc7932b308a8a3503a9409a2e" title="Don&#39;t use vertex color for lighting.">ECM_NONE</a>=0,
<a name="l00189"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a93dd321bbb0c52003ba44960ccc07afc">00189</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a93dd321bbb0c52003ba44960ccc07afc" title="Use vertex color for diffuse light, this is default.">ECM_DIFFUSE</a>,
<a name="l00191"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a955744174b188f9787b548c53905bc26">00191</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a955744174b188f9787b548c53905bc26" title="Use vertex color for ambient light.">ECM_AMBIENT</a>,
<a name="l00193"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a77001813414a4f119f7760dfb2c962d1">00193</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a77001813414a4f119f7760dfb2c962d1" title="Use vertex color for emissive light.">ECM_EMISSIVE</a>,
<a name="l00195"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a8dbb170ec93f1bed738e77da8e5fd0a2">00195</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a8dbb170ec93f1bed738e77da8e5fd0a2" title="Use vertex color for specular light.">ECM_SPECULAR</a>,
<a name="l00197"></a><a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a8411bc2cba6cf0609958a5d02ccc7a3b">00197</a> <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a8411bc2cba6cf0609958a5d02ccc7a3b" title="Use vertex color for both diffuse and ambient light.">ECM_DIFFUSE_AND_AMBIENT</a>
<a name="l00198"></a>00198 };
<a name="l00199"></a>00199
<a name="l00201"></a>00201
<a name="l00202"></a><a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144">00202</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144" title="Flags for the definition of the polygon offset feature.">E_POLYGON_OFFSET</a>
<a name="l00203"></a>00203 {
<a name="l00205"></a>00205
<a name="l00206"></a><a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144a73dcec6718742ff2631ab7ca25685b32">00206</a> <a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144a73dcec6718742ff2631ab7ca25685b32" title="Push pixel towards the far plane, away from the eye.">EPO_BACK</a>=0,
<a name="l00208"></a>00208
<a name="l00210"></a><a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144ae39fa3f07418d3f6f5dd2d245122d2cb">00210</a> <a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144ae39fa3f07418d3f6f5dd2d245122d2cb" title="Pull pixels towards the camera.">EPO_FRONT</a>=1
<a name="l00211"></a>00211 };
<a name="l00212"></a>00212
<a name="l00214"></a><a class="code" href="namespaceirr_1_1video.html#a4c81c2f4785908499fe7eb8214df879a">00214</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a4c81c2f4785908499fe7eb8214df879a" title="Names for polygon offset direction.">PolygonOffsetDirectionNames</a>[] =
<a name="l00215"></a>00215 {
<a name="l00216"></a>00216 <span class="stringliteral">&quot;Back&quot;</span>,
<a name="l00217"></a>00217 <span class="stringliteral">&quot;Front&quot;</span>,
<a name="l00218"></a>00218 0
<a name="l00219"></a>00219 };
<a name="l00220"></a>00220
<a name="l00221"></a>00221
<a name="l00223"></a><a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052">00223</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a> = <a class="code" href="_irr_compile_config_8h.html#a081fbde070fc910f481a704502fdf02c" title="Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.">_IRR_MATERIAL_MAX_TEXTURES_</a>;
<a name="l00224"></a>00224
<a name="l00226"></a><a class="code" href="classirr_1_1video_1_1_s_material.html">00226</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>
<a name="l00227"></a>00227 {
<a name="l00228"></a>00228 <span class="keyword">public</span>:
<a name="l00230"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ae5002c3c8ea002539228a9ca95cc8003">00230</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#ae5002c3c8ea002539228a9ca95cc8003" title="Default constructor. Creates a solid, lit material with white colors.">SMaterial</a>()
<a name="l00231"></a>00231 : <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>(<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a9bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">EMT_SOLID</a>), <a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a>(255,255,255,255), <a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a>(255,255,255,255),
<a name="l00232"></a>00232 <a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a>(0,0,0,0), <a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a>(255,255,255,255),
<a name="l00233"></a>00233 <a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a>(0.0f), <a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a>(0.0f), <a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a>(0.0f), <a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a>(1.0f),
<a name="l00234"></a>00234 <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a>(<a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a7d2ba60c17f30a8cc461da4f5f955ea5" title="&lt;= test, default for e.g. depth test">ECFN_LESSEQUAL</a>), <a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a>(<a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da05900b0839b8484a7ff78dbdac7e5dd7" title="Default anti-aliasing mode.">EAAM_SIMPLE</a>), <a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a>(<a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a674ec773096b1b504b38ed78213e1e38" title="All planes enabled.">ECP_ALL</a>),
<a name="l00235"></a>00235 <a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a>(<a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a93dd321bbb0c52003ba44960ccc07afc" title="Use vertex color for diffuse light, this is default.">ECM_DIFFUSE</a>), <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a>(<a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa0eae3da7a67fbce9190da69e23e1adce" title="No blending happens.">EBO_NONE</a>),
<a name="l00236"></a>00236 <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a>(0), <a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a>(<a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144ae39fa3f07418d3f6f5dd2d245122d2cb" title="Pull pixels towards the camera.">EPO_FRONT</a>),
<a name="l00237"></a>00237 <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a>(false), <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a>(false), <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a>(true),
<a name="l00238"></a>00238 <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a>(true), <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a>(true), <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a>(true), <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a>(false),
<a name="l00239"></a>00239 <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a>(false), <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a>(false), <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a>(true)
<a name="l00240"></a>00240 { }
<a name="l00241"></a>00241
<a name="l00243"></a>00243
<a name="l00244"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a66f175294b99e3cc2816e9cc0f372ce3">00244</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#ae5002c3c8ea002539228a9ca95cc8003" title="Default constructor. Creates a solid, lit material with white colors.">SMaterial</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; other)
<a name="l00245"></a>00245 {
<a name="l00246"></a>00246 <span class="comment">// These pointers are checked during assignment</span>
<a name="l00247"></a>00247 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00248"></a>00248 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].TextureMatrix = 0;
<a name="l00249"></a>00249 *<span class="keyword">this</span> = other;
<a name="l00250"></a>00250 }
<a name="l00251"></a>00251
<a name="l00253"></a>00253
<a name="l00254"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a752ea337daa705d8d7035f0ee93d178d">00254</a> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; <a class="code" href="classirr_1_1video_1_1_s_material.html#a752ea337daa705d8d7035f0ee93d178d" title="Assignment operator.">operator=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; other)
<a name="l00255"></a>00255 {
<a name="l00256"></a>00256 <span class="comment">// Check for self-assignment!</span>
<a name="l00257"></a>00257 <span class="keywordflow">if</span> (<span class="keyword">this</span> == &amp;other)
<a name="l00258"></a>00258 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00259"></a>00259
<a name="l00260"></a>00260 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>;
<a name="l00261"></a>00261
<a name="l00262"></a>00262 <a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a>;
<a name="l00263"></a>00263 <a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a>;
<a name="l00264"></a>00264 <a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a>;
<a name="l00265"></a>00265 <a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a>;
<a name="l00266"></a>00266 <a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a>;
<a name="l00267"></a>00267 <a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a>;
<a name="l00268"></a>00268 <a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a>;
<a name="l00269"></a>00269 <a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a>;
<a name="l00270"></a>00270 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00271"></a>00271 {
<a name="l00272"></a>00272 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i] = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i];
<a name="l00273"></a>00273 }
<a name="l00274"></a>00274
<a name="l00275"></a>00275 <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a>;
<a name="l00276"></a>00276 <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a>;
<a name="l00277"></a>00277 <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a>;
<a name="l00278"></a>00278 <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a>;
<a name="l00279"></a>00279 <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a>;
<a name="l00280"></a>00280 <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a>;
<a name="l00281"></a>00281 <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a>;
<a name="l00282"></a>00282 <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a>;
<a name="l00283"></a>00283 <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a>;
<a name="l00284"></a>00284 <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a>;
<a name="l00285"></a>00285 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a>;
<a name="l00286"></a>00286 <a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a>;
<a name="l00287"></a>00287 <a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a>;
<a name="l00288"></a>00288 <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a>;
<a name="l00289"></a>00289 <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a>;
<a name="l00290"></a>00290 <a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a>;
<a name="l00291"></a>00291 <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a> = other.<a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a>;
<a name="l00292"></a>00292
<a name="l00293"></a>00293 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00294"></a>00294 }
<a name="l00295"></a>00295
<a name="l00297"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890">00297</a> <a class="code" href="classirr_1_1video_1_1_s_material_layer.html" title="Struct for holding material parameters which exist per texture layer.">SMaterialLayer</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>];
<a name="l00298"></a>00298
<a name="l00300"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a">00300</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>;
<a name="l00301"></a>00301
<a name="l00303"></a>00303
<a name="l00306"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b">00306</a> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a>;
<a name="l00307"></a>00307
<a name="l00309"></a>00309
<a name="l00310"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df">00310</a> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a>;
<a name="l00311"></a>00311
<a name="l00313"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f">00313</a> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a>;
<a name="l00314"></a>00314
<a name="l00316"></a>00316
<a name="l00318"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed">00318</a> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a>;
<a name="l00319"></a>00319
<a name="l00321"></a>00321
<a name="l00350"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494">00350</a> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a>;
<a name="l00351"></a>00351
<a name="l00353"></a>00353
<a name="l00355"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133">00355</a> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a>;
<a name="l00356"></a>00356
<a name="l00358"></a>00358
<a name="l00359"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de">00359</a> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a>;
<a name="l00360"></a>00360
<a name="l00362"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1">00362</a> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a>;
<a name="l00363"></a>00363
<a name="l00365"></a>00365
<a name="l00366"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf">00366</a> <a class="code" href="namespaceirr.html#a646874f69af8ff87fc10201b0254a761" title="8 bit unsigned variable.">u8</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a>;
<a name="l00367"></a>00367
<a name="l00369"></a>00369
<a name="l00372"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095">00372</a> <a class="code" href="namespaceirr.html#a646874f69af8ff87fc10201b0254a761" title="8 bit unsigned variable.">u8</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a>;
<a name="l00373"></a>00373
<a name="l00375"></a>00375
<a name="l00379"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01">00379</a> <a class="code" href="namespaceirr.html#a646874f69af8ff87fc10201b0254a761" title="8 bit unsigned variable.">u8</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a>:4;
<a name="l00380"></a>00380
<a name="l00382"></a>00382
<a name="l00387"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae">00387</a> <a class="code" href="namespaceirr.html#a646874f69af8ff87fc10201b0254a761" title="8 bit unsigned variable.">u8</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a>:3;
<a name="l00388"></a>00388
<a name="l00390"></a>00390
<a name="l00392"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26">00392</a> <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2f" title="Values defining the blend operation used when blend is enabled.">E_BLEND_OPERATION</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a>:4;
<a name="l00393"></a>00393
<a name="l00395"></a>00395
<a name="l00397"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462">00397</a> <a class="code" href="namespaceirr.html#a646874f69af8ff87fc10201b0254a761" title="8 bit unsigned variable.">u8</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a>:3;
<a name="l00398"></a>00398
<a name="l00400"></a>00400
<a name="l00401"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8">00401</a> <a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144" title="Flags for the definition of the polygon offset feature.">E_POLYGON_OFFSET</a> <a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a>:1;
<a name="l00402"></a>00402
<a name="l00404"></a>00404
<a name="l00407"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc">00407</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a>:1;
<a name="l00408"></a>00408
<a name="l00410"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c">00410</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a>:1;
<a name="l00411"></a>00411
<a name="l00413"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43">00413</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a>:1;
<a name="l00414"></a>00414
<a name="l00416"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b">00416</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a>:1;
<a name="l00417"></a>00417
<a name="l00419"></a>00419
<a name="l00422"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721">00422</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a>:1;
<a name="l00423"></a>00423
<a name="l00425"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e">00425</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a>:1;
<a name="l00426"></a>00426
<a name="l00428"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f">00428</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a>:1;
<a name="l00429"></a>00429
<a name="l00431"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880">00431</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a>:1;
<a name="l00432"></a>00432
<a name="l00434"></a>00434
<a name="l00435"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d">00435</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a>:1;
<a name="l00436"></a>00436
<a name="l00438"></a>00438
<a name="l00439"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0">00439</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a>:1;
<a name="l00440"></a>00440
<a name="l00442"></a>00442
<a name="l00444"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a102aec38ea69a7c609edfad74b40463c">00444</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="classirr_1_1video_1_1_s_material.html#a102aec38ea69a7c609edfad74b40463c" title="Gets the texture transformation matrix for level i.">getTextureMatrix</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)
<a name="l00445"></a>00445 {
<a name="l00446"></a>00446 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#aa8d7c025f5bb282537b8886c340dbe63" title="Gets the texture transformation matrix.">getTextureMatrix</a>();
<a name="l00447"></a>00447 }
<a name="l00448"></a>00448
<a name="l00450"></a>00450
<a name="l00452"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a62f6041818b50efc772658a84e0fd5df">00452</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="classirr_1_1video_1_1_s_material.html#a102aec38ea69a7c609edfad74b40463c" title="Gets the texture transformation matrix for level i.">getTextureMatrix</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span>
<a name="l00453"></a>00453 <span class="keyword"> </span>{
<a name="l00454"></a>00454 <span class="keywordflow">if</span> (i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>)
<a name="l00455"></a>00455 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#aa8d7c025f5bb282537b8886c340dbe63" title="Gets the texture transformation matrix.">getTextureMatrix</a>();
<a name="l00456"></a>00456 <span class="keywordflow">else</span>
<a name="l00457"></a>00457 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1core.html#ac4561f3920d3fbfbfff74c9bed1f2713" title="global const identity matrix">core::IdentityMatrix</a>;
<a name="l00458"></a>00458 }
<a name="l00459"></a>00459
<a name="l00461"></a>00461
<a name="l00463"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a6e1a89f5005226a9cecb5272ef44ba7d">00463</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a6e1a89f5005226a9cecb5272ef44ba7d" title="Sets the i-th texture transformation matrix.">setTextureMatrix</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat)
<a name="l00464"></a>00464 {
<a name="l00465"></a>00465 <span class="keywordflow">if</span> (i&gt;=<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>)
<a name="l00466"></a>00466 <span class="keywordflow">return</span>;
<a name="l00467"></a>00467 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#a0f84f47351a17b2a6041688a425fda1a" title="Sets the texture transformation matrix to mat.">setTextureMatrix</a>(mat);
<a name="l00468"></a>00468 }
<a name="l00469"></a>00469
<a name="l00471"></a>00471
<a name="l00473"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a14f940e986da1150678fb0f039355d48">00473</a> <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">ITexture</a>* <a class="code" href="classirr_1_1video_1_1_s_material.html#a14f940e986da1150678fb0f039355d48" title="Gets the i-th texture.">getTexture</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span>
<a name="l00474"></a>00474 <span class="keyword"> </span>{
<a name="l00475"></a>00475 <span class="keywordflow">return</span> i &lt; <a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a> ? <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#aee7162444c5ed350375c7a46e1bbe450" title="Texture.">Texture</a> : 0;
<a name="l00476"></a>00476 }
<a name="l00477"></a>00477
<a name="l00479"></a>00479
<a name="l00482"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a44dc38e7d4a78434d12ffd02e88e3d60">00482</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a44dc38e7d4a78434d12ffd02e88e3d60" title="Sets the i-th texture.">setTexture</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i, <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">ITexture</a>* tex)
<a name="l00483"></a>00483 {
<a name="l00484"></a>00484 <span class="keywordflow">if</span> (i&gt;=<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>)
<a name="l00485"></a>00485 <span class="keywordflow">return</span>;
<a name="l00486"></a>00486 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#aee7162444c5ed350375c7a46e1bbe450" title="Texture.">Texture</a> = tex;
<a name="l00487"></a>00487 }
<a name="l00488"></a>00488
<a name="l00490"></a>00490
<a name="l00492"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#a460db947d8e2022c6be895b77a65bbda">00492</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a460db947d8e2022c6be895b77a65bbda" title="Sets the Material flag to the given value.">setFlag</a>(<a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3" title="Material flags.">E_MATERIAL_FLAG</a> flag, <span class="keywordtype">bool</span> value)
<a name="l00493"></a>00493 {
<a name="l00494"></a>00494 <span class="keywordflow">switch</span> (flag)
<a name="l00495"></a>00495 {
<a name="l00496"></a>00496 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3abc620823efed8d6bdbd46c8a0180893a" title="Draw as wireframe or filled triangles? Default: false.">EMF_WIREFRAME</a>:
<a name="l00497"></a>00497 <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a> = value; <span class="keywordflow">break</span>;
<a name="l00498"></a>00498 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a3726bbddc57e6b37b05481b640eefb07" title="Draw as point cloud or filled triangles? Default: false.">EMF_POINTCLOUD</a>:
<a name="l00499"></a>00499 <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a> = value; <span class="keywordflow">break</span>;
<a name="l00500"></a>00500 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a8c9d516b266f04179afb232f0b56e51c" title="Flat or Gouraud shading? Default: true.">EMF_GOURAUD_SHADING</a>:
<a name="l00501"></a>00501 <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a> = value; <span class="keywordflow">break</span>;
<a name="l00502"></a>00502 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3acea597a2692b8415486a464a7f954d34" title="Will this material be lighted? Default: true.">EMF_LIGHTING</a>:
<a name="l00503"></a>00503 <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a> = value; <span class="keywordflow">break</span>;
<a name="l00504"></a>00504 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a493bb44efafebb48adab96e31eb029e5" title="Is the ZBuffer enabled? Default: true.">EMF_ZBUFFER</a>:
<a name="l00505"></a>00505 <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a> = value; <span class="keywordflow">break</span>;
<a name="l00506"></a>00506 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a4bc03b7b9dd19e577bf909313ea62510" title="May be written to the zbuffer or is it readonly. Default: true.">EMF_ZWRITE_ENABLE</a>:
<a name="l00507"></a>00507 <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a> = value; <span class="keywordflow">break</span>;
<a name="l00508"></a>00508 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3ae1d176d0ce05ccc5df9e43ce854393bb" title="Is backface culling enabled? Default: true.">EMF_BACK_FACE_CULLING</a>:
<a name="l00509"></a>00509 <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a> = value; <span class="keywordflow">break</span>;
<a name="l00510"></a>00510 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a1b3b367405da4f85738c8dbe7647842d" title="Is frontface culling enabled? Default: false.">EMF_FRONT_FACE_CULLING</a>:
<a name="l00511"></a>00511 <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a> = value; <span class="keywordflow">break</span>;
<a name="l00512"></a>00512 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3afbf2b289d416e70466e4ab05e97b4934" title="Is bilinear filtering enabled? Default: true.">EMF_BILINEAR_FILTER</a>:
<a name="l00513"></a>00513 {
<a name="l00514"></a>00514 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00515"></a>00515 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].BilinearFilter = value;
<a name="l00516"></a>00516 }
<a name="l00517"></a>00517 <span class="keywordflow">break</span>;
<a name="l00518"></a>00518 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a7a2ed21d879b182fbc767a4c20d72eef" title="Is trilinear filtering enabled? Default: false.">EMF_TRILINEAR_FILTER</a>:
<a name="l00519"></a>00519 {
<a name="l00520"></a>00520 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00521"></a>00521 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].TrilinearFilter = value;
<a name="l00522"></a>00522 }
<a name="l00523"></a>00523 <span class="keywordflow">break</span>;
<a name="l00524"></a>00524 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a941c0756b9dc3f987a183a401c6fd4ad" title="Is anisotropic filtering? Default: false.">EMF_ANISOTROPIC_FILTER</a>:
<a name="l00525"></a>00525 {
<a name="l00526"></a>00526 <span class="keywordflow">if</span> (value)
<a name="l00527"></a>00527 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00528"></a>00528 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].AnisotropicFilter = 0xFF;
<a name="l00529"></a>00529 <span class="keywordflow">else</span>
<a name="l00530"></a>00530 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00531"></a>00531 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].AnisotropicFilter = 0;
<a name="l00532"></a>00532 }
<a name="l00533"></a>00533 <span class="keywordflow">break</span>;
<a name="l00534"></a>00534 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a5b898e76a9f5e5cfb9c27bee1fbc38be" title="Is fog enabled? Default: false.">EMF_FOG_ENABLE</a>:
<a name="l00535"></a>00535 <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a> = value; <span class="keywordflow">break</span>;
<a name="l00536"></a>00536 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a3efe2d4921909a842adfc44dacc74520" title="Normalizes normals. Default: false.">EMF_NORMALIZE_NORMALS</a>:
<a name="l00537"></a>00537 <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a> = value; <span class="keywordflow">break</span>;
<a name="l00538"></a>00538 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a824f828adf0a1e28c6dcb2f5875371b4" title="Access to all layers texture wrap settings. Overwrites separate layer settings.">EMF_TEXTURE_WRAP</a>:
<a name="l00539"></a>00539 {
<a name="l00540"></a>00540 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>; ++i)
<a name="l00541"></a>00541 {
<a name="l00542"></a>00542 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb" title="Texture Clamp Mode.">TextureWrapU</a> = (<a class="code" href="namespaceirr_1_1video.html#a5d9933edc5ed7704a7a084f84b39811f" title="Texture coord clamp mode outside [0.0, 1.0].">E_TEXTURE_CLAMP</a>)value;
<a name="l00543"></a>00543 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">TextureWrapV</a> = (<a class="code" href="namespaceirr_1_1video.html#a5d9933edc5ed7704a7a084f84b39811f" title="Texture coord clamp mode outside [0.0, 1.0].">E_TEXTURE_CLAMP</a>)value;
<a name="l00544"></a>00544 }
<a name="l00545"></a>00545 }
<a name="l00546"></a>00546 <span class="keywordflow">break</span>;
<a name="l00547"></a>00547 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a9f512ba36b9ff14e1743150fb68196b0" title="AntiAliasing mode.">EMF_ANTI_ALIASING</a>:
<a name="l00548"></a>00548 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a> = value?<a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149da05900b0839b8484a7ff78dbdac7e5dd7" title="Default anti-aliasing mode.">EAAM_SIMPLE</a>:<a class="code" href="namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149dab88de631372a6fc318762f20f1095433" title="Use to turn off anti-aliasing for this material.">EAAM_OFF</a>; <span class="keywordflow">break</span>;
<a name="l00549"></a>00549 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a72ede4598946d81f12aa407fb680fc40" title="ColorMask bits, for enabling the color planes.">EMF_COLOR_MASK</a>:
<a name="l00550"></a>00550 <a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a> = value?<a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21a674ec773096b1b504b38ed78213e1e38" title="All planes enabled.">ECP_ALL</a>:<a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21aa5afe366b19c967f884d0bd4ca083df9" title="No color enabled.">ECP_NONE</a>; <span class="keywordflow">break</span>;
<a name="l00551"></a>00551 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a8623708e0a7188b1ae04592b7627eb98" title="ColorMaterial enum for vertex color interpretation.">EMF_COLOR_MATERIAL</a>:
<a name="l00552"></a>00552 <a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a> = value?<a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a93dd321bbb0c52003ba44960ccc07afc" title="Use vertex color for diffuse light, this is default.">ECM_DIFFUSE</a>:<a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a1fbe9f2cc7932b308a8a3503a9409a2e" title="Don&#39;t use vertex color for lighting.">ECM_NONE</a>; <span class="keywordflow">break</span>;
<a name="l00553"></a>00553 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a932f4ecd30738a527cfadfaa2b693ccf" title="Flag for enabling/disabling mipmap usage.">EMF_USE_MIP_MAPS</a>:
<a name="l00554"></a>00554 <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a> = value; <span class="keywordflow">break</span>;
<a name="l00555"></a>00555 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3ab9cbb5be402278cf0276da84acd3da14" title="Flag for blend operation.">EMF_BLEND_OPERATION</a>:
<a name="l00556"></a>00556 <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a> = value?<a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fac1bcb9f240765e34102c22b6bab0ffea" title="Default blending adds the color values.">EBO_ADD</a>:<a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa0eae3da7a67fbce9190da69e23e1adce" title="No blending happens.">EBO_NONE</a>; <span class="keywordflow">break</span>;
<a name="l00557"></a>00557 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3abfa9451318b91a44eae6a20b5d91a4f8" title="Flag for polygon offset.">EMF_POLYGON_OFFSET</a>:
<a name="l00558"></a>00558 <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a> = value?1:0;
<a name="l00559"></a>00559 <a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a> = <a class="code" href="namespaceirr_1_1video.html#a812b866b910c946f5bc813f8eab31144a73dcec6718742ff2631ab7ca25685b32" title="Push pixel towards the far plane, away from the eye.">EPO_BACK</a>;
<a name="l00560"></a>00560 <span class="keywordflow">break</span>;
<a name="l00561"></a>00561 <span class="keywordflow">default</span>:
<a name="l00562"></a>00562 <span class="keywordflow">break</span>;
<a name="l00563"></a>00563 }
<a name="l00564"></a>00564 }
<a name="l00565"></a>00565
<a name="l00567"></a>00567
<a name="l00569"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ab8b10dbd364b03745e6708a41b59e9e9">00569</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#ab8b10dbd364b03745e6708a41b59e9e9" title="Gets the Material flag.">getFlag</a>(<a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3" title="Material flags.">E_MATERIAL_FLAG</a> flag)<span class="keyword"> const</span>
<a name="l00570"></a>00570 <span class="keyword"> </span>{
<a name="l00571"></a>00571 <span class="keywordflow">switch</span> (flag)
<a name="l00572"></a>00572 {
<a name="l00573"></a>00573 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3abc620823efed8d6bdbd46c8a0180893a" title="Draw as wireframe or filled triangles? Default: false.">EMF_WIREFRAME</a>:
<a name="l00574"></a>00574 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a>;
<a name="l00575"></a>00575 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a3726bbddc57e6b37b05481b640eefb07" title="Draw as point cloud or filled triangles? Default: false.">EMF_POINTCLOUD</a>:
<a name="l00576"></a>00576 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a>;
<a name="l00577"></a>00577 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a8c9d516b266f04179afb232f0b56e51c" title="Flat or Gouraud shading? Default: true.">EMF_GOURAUD_SHADING</a>:
<a name="l00578"></a>00578 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a>;
<a name="l00579"></a>00579 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3acea597a2692b8415486a464a7f954d34" title="Will this material be lighted? Default: true.">EMF_LIGHTING</a>:
<a name="l00580"></a>00580 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a>;
<a name="l00581"></a>00581 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a493bb44efafebb48adab96e31eb029e5" title="Is the ZBuffer enabled? Default: true.">EMF_ZBUFFER</a>:
<a name="l00582"></a>00582 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a>!=<a class="code" href="namespaceirr_1_1video.html#af5f3986e1d1be0f8d9aca55130ff5878a506fee7d9b0132be08b01b28495ed63c" title="Test never succeeds, this equals disable.">ECFN_NEVER</a>;
<a name="l00583"></a>00583 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a4bc03b7b9dd19e577bf909313ea62510" title="May be written to the zbuffer or is it readonly. Default: true.">EMF_ZWRITE_ENABLE</a>:
<a name="l00584"></a>00584 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a>;
<a name="l00585"></a>00585 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3ae1d176d0ce05ccc5df9e43ce854393bb" title="Is backface culling enabled? Default: true.">EMF_BACK_FACE_CULLING</a>:
<a name="l00586"></a>00586 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a>;
<a name="l00587"></a>00587 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a1b3b367405da4f85738c8dbe7647842d" title="Is frontface culling enabled? Default: false.">EMF_FRONT_FACE_CULLING</a>:
<a name="l00588"></a>00588 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a>;
<a name="l00589"></a>00589 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3afbf2b289d416e70466e4ab05e97b4934" title="Is bilinear filtering enabled? Default: true.">EMF_BILINEAR_FILTER</a>:
<a name="l00590"></a>00590 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[0].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#a72b122a636971204922d399ec6c0e8ac" title="Is bilinear filtering enabled? Default: true.">BilinearFilter</a>;
<a name="l00591"></a>00591 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a7a2ed21d879b182fbc767a4c20d72eef" title="Is trilinear filtering enabled? Default: false.">EMF_TRILINEAR_FILTER</a>:
<a name="l00592"></a>00592 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[0].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ad1b093b1a8e26cb10156a02ac78bdf67" title="Is trilinear filtering enabled? Default: false.">TrilinearFilter</a>;
<a name="l00593"></a>00593 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a941c0756b9dc3f987a183a401c6fd4ad" title="Is anisotropic filtering? Default: false.">EMF_ANISOTROPIC_FILTER</a>:
<a name="l00594"></a>00594 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[0].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#aed142b316a920ec8fc5e0df09d3de3eb" title="Is anisotropic filtering enabled? Default: 0, disabled.">AnisotropicFilter</a>!=0;
<a name="l00595"></a>00595 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a5b898e76a9f5e5cfb9c27bee1fbc38be" title="Is fog enabled? Default: false.">EMF_FOG_ENABLE</a>:
<a name="l00596"></a>00596 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a>;
<a name="l00597"></a>00597 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a3efe2d4921909a842adfc44dacc74520" title="Normalizes normals. Default: false.">EMF_NORMALIZE_NORMALS</a>:
<a name="l00598"></a>00598 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a>;
<a name="l00599"></a>00599 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a824f828adf0a1e28c6dcb2f5875371b4" title="Access to all layers texture wrap settings. Overwrites separate layer settings.">EMF_TEXTURE_WRAP</a>:
<a name="l00600"></a>00600 <span class="keywordflow">return</span> !(<a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[0].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb" title="Texture Clamp Mode.">TextureWrapU</a> ||
<a name="l00601"></a>00601 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[0].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">TextureWrapV</a> ||
<a name="l00602"></a>00602 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[1].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb" title="Texture Clamp Mode.">TextureWrapU</a> ||
<a name="l00603"></a>00603 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[1].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">TextureWrapV</a> ||
<a name="l00604"></a>00604 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[2].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb" title="Texture Clamp Mode.">TextureWrapU</a> ||
<a name="l00605"></a>00605 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[2].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">TextureWrapV</a> ||
<a name="l00606"></a>00606 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[3].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#afb8408075afd8e84c8ff7c46f7a899bb" title="Texture Clamp Mode.">TextureWrapU</a> ||
<a name="l00607"></a>00607 <a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[3].<a class="code" href="classirr_1_1video_1_1_s_material_layer.html#ab53382f9a43cea8255d0ed48cd5676d1">TextureWrapV</a>);
<a name="l00608"></a>00608 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a9f512ba36b9ff14e1743150fb68196b0" title="AntiAliasing mode.">EMF_ANTI_ALIASING</a>:
<a name="l00609"></a>00609 <span class="keywordflow">return</span> (<a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a>==1);
<a name="l00610"></a>00610 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a72ede4598946d81f12aa407fb680fc40" title="ColorMask bits, for enabling the color planes.">EMF_COLOR_MASK</a>:
<a name="l00611"></a>00611 <span class="keywordflow">return</span> (<a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a>!=<a class="code" href="namespaceirr_1_1video.html#aa9f25191ae536c1a4b08ec5334866a21aa5afe366b19c967f884d0bd4ca083df9" title="No color enabled.">ECP_NONE</a>);
<a name="l00612"></a>00612 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a8623708e0a7188b1ae04592b7627eb98" title="ColorMaterial enum for vertex color interpretation.">EMF_COLOR_MATERIAL</a>:
<a name="l00613"></a>00613 <span class="keywordflow">return</span> (<a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a> != <a class="code" href="namespaceirr_1_1video.html#a41af617fc9a691366e4b162cd1cdea78a1fbe9f2cc7932b308a8a3503a9409a2e" title="Don&#39;t use vertex color for lighting.">ECM_NONE</a>);
<a name="l00614"></a>00614 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3a932f4ecd30738a527cfadfaa2b693ccf" title="Flag for enabling/disabling mipmap usage.">EMF_USE_MIP_MAPS</a>:
<a name="l00615"></a>00615 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a>;
<a name="l00616"></a>00616 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3ab9cbb5be402278cf0276da84acd3da14" title="Flag for blend operation.">EMF_BLEND_OPERATION</a>:
<a name="l00617"></a>00617 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a> != <a class="code" href="namespaceirr_1_1video.html#a6d78c1faed23a03e8ef7b7b623bbaf2fa0eae3da7a67fbce9190da69e23e1adce" title="No blending happens.">EBO_NONE</a>;
<a name="l00618"></a>00618 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3abfa9451318b91a44eae6a20b5d91a4f8" title="Flag for polygon offset.">EMF_POLYGON_OFFSET</a>:
<a name="l00619"></a>00619 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a> != 0;
<a name="l00620"></a>00620 }
<a name="l00621"></a>00621
<a name="l00622"></a>00622 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00623"></a>00623 }
<a name="l00624"></a>00624
<a name="l00626"></a>00626
<a name="l00628"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#aa509d4f4822d3321aa400bfd8d767d10">00628</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#aa509d4f4822d3321aa400bfd8d767d10" title="Inequality operator.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; b)<span class="keyword"> const</span>
<a name="l00629"></a>00629 <span class="keyword"> </span>{
<a name="l00630"></a>00630 <span class="keywordtype">bool</span> different =
<a name="l00631"></a>00631 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a> ||
<a name="l00632"></a>00632 <a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a434c189b7c618c66f4d09118d30e6b4b" title="How much ambient light (a global light) is reflected by this material.">AmbientColor</a> ||
<a name="l00633"></a>00633 <a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#ac4e1aaf4751f7267eaf255496cc058df" title="How much diffuse light coming from a light source is reflected by this material.">DiffuseColor</a> ||
<a name="l00634"></a>00634 <a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a005f9acf8855681c21b3e3e7de67306f" title="Light emitted by this material. Default is to emit no light.">EmissiveColor</a> ||
<a name="l00635"></a>00635 <a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a253c2acbafe6698e3d16b3e3a1e199ed" title="How much specular light (highlights from a light) is reflected.">SpecularColor</a> ||
<a name="l00636"></a>00636 <a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">Shininess</a> ||
<a name="l00637"></a>00637 <a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#aefe0acce491efa8dedcd2b7cb49f8133" title="Free parameter, dependent on the material type.">MaterialTypeParam</a> ||
<a name="l00638"></a>00638 <a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a3c4af8e0325a95ff78c3066a497161de" title="Second free parameter, dependent on the material type.">MaterialTypeParam2</a> ||
<a name="l00639"></a>00639 <a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a5b147b8e6fa53c54d3f33e44982220a1" title="Thickness of non-3dimensional elements such as lines and points.">Thickness</a> ||
<a name="l00640"></a>00640 <a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a6fb428e6e27d0e143cc7da5ea19f8dcc" title="Draw as wireframe or filled triangles? Default: false.">Wireframe</a> ||
<a name="l00641"></a>00641 <a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a457d243ff8c1cd1777c70349fa55515c" title="Draw as point cloud or filled triangles? Default: false.">PointCloud</a> ||
<a name="l00642"></a>00642 <a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#abf4a3e138d75670ec772fbadb8965e43" title="Flat or Gouraud shading? Default: true.">GouraudShading</a> ||
<a name="l00643"></a>00643 <a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#afde014546a3d1da0f91ee06494d48e2b" title="Will this material be lighted? Default: true.">Lighting</a> ||
<a name="l00644"></a>00644 <a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a7e604773b2ac61ab7a15ec9afef0dabf" title="Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.">ZBuffer</a> ||
<a name="l00645"></a>00645 <a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a0e6b40e87162a74f2c730af597e20721" title="Is the zbuffer writeable or is it read-only. Default: true.">ZWriteEnable</a> ||
<a name="l00646"></a>00646 <a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#af3fcfcd5c2042a699a3f6b45deac475e" title="Is backface culling enabled? Default: true.">BackfaceCulling</a> ||
<a name="l00647"></a>00647 <a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a9e0d15829ae99858ed8442582961149f" title="Is frontface culling enabled? Default: false.">FrontfaceCulling</a> ||
<a name="l00648"></a>00648 <a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#aa361f179c15991ec85f0894cec38b880" title="Is fog enabled? Default: false.">FogEnable</a> ||
<a name="l00649"></a>00649 <a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#aeee37deac57bebcd42650bc50aeccc2d" title="Should normals be normalized?">NormalizeNormals</a> ||
<a name="l00650"></a>00650 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a8f42b43ebf214c502e6758b9b608c095" title="Sets the antialiasing mode.">AntiAliasing</a> ||
<a name="l00651"></a>00651 <a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a5a4833b515b453c592224d89356dbc01" title="Defines the enabled color planes.">ColorMask</a> ||
<a name="l00652"></a>00652 <a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a127d0d7a428cb9e5450f2e448b7652ae" title="Defines the interpretation of vertex color in the lighting equation.">ColorMaterial</a> ||
<a name="l00653"></a>00653 <a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#afbef5b333fd3af57649cf11ab575fa26" title="Store the blend operation of choice.">BlendOperation</a> ||
<a name="l00654"></a>00654 <a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#afa24a258ca0ca5eff3b66a3f8aa04462" title="Factor specifying how far the polygon offset should be made.">PolygonOffsetFactor</a> ||
<a name="l00655"></a>00655 <a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#ab3da2285d0e74fc99eafdd8944ea4eb8" title="Flag defining the direction the polygon offset is applied to.">PolygonOffsetDirection</a> ||
<a name="l00656"></a>00656 <a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a> != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a98aab3128696d9ad3f0f516153f7bae0" title="Shall mipmaps be used if available.">UseMipMaps</a>;
<a name="l00657"></a>00657 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; (i&lt;<a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">MATERIAL_MAX_TEXTURES</a>) &amp;&amp; !different; ++i)
<a name="l00658"></a>00658 {
<a name="l00659"></a>00659 different |= (<a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i] != b.<a class="code" href="classirr_1_1video_1_1_s_material.html#a2a722a68bcc2cb3e779882785a409890" title="Texture layer array.">TextureLayer</a>[i]);
<a name="l00660"></a>00660 }
<a name="l00661"></a>00661 <span class="keywordflow">return</span> different;
<a name="l00662"></a>00662 }
<a name="l00663"></a>00663
<a name="l00665"></a>00665
<a name="l00667"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ad6427ceb4e1a89a186aeb5030756c32c">00667</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#ad6427ceb4e1a89a186aeb5030756c32c" title="Equality operator.">operator==</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; b)<span class="keyword"> const</span>
<a name="l00668"></a>00668 <span class="keyword"> </span>{ <span class="keywordflow">return</span> !(b!=*<span class="keyword">this</span>); }
<a name="l00669"></a>00669
<a name="l00670"></a><a class="code" href="classirr_1_1video_1_1_s_material.html#ac2bee0b84bfbc0b17571574ea914ca8a">00670</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#ac2bee0b84bfbc0b17571574ea914ca8a">isTransparent</a>()<span class="keyword"> const</span>
<a name="l00671"></a>00671 <span class="keyword"> </span>{
<a name="l00672"></a>00672 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>==<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a1b5a814c4466aca2943ff056003a50d1" title="A transparent material.">EMT_TRANSPARENT_ADD_COLOR</a> ||
<a name="l00673"></a>00673 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>==<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ac08aa3715ad41281472202107a81f736" title="Makes the material transparent based on the texture alpha channel.">EMT_TRANSPARENT_ALPHA_CHANNEL</a> ||
<a name="l00674"></a>00674 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>==<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a26529b1cf18ec4d8073809f6bd15ebbb" title="Makes the material transparent based on the vertex alpha value.">EMT_TRANSPARENT_VERTEX_ALPHA</a> ||
<a name="l00675"></a>00675 <a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a>==<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a8b074c837c82178daa178a3a7321a32d" title="A transparent reflecting material with an optional additional non reflecting texture layer...">EMT_TRANSPARENT_REFLECTION_2_LAYER</a>;
<a name="l00676"></a>00676 }
<a name="l00677"></a>00677 };
<a name="l00678"></a>00678
<a name="l00680"></a>00680 <a class="code" href="_irr_compile_config_8h.html#aa93137544a73eaa2563931a1e665862d" title="Set FPU settings.">IRRLICHT_API</a> <span class="keyword">extern</span> SMaterial <a class="code" href="namespaceirr_1_1video.html#a6c7a0046dcf64bb165eca2af94045a61" title="global const identity Material">IdentityMaterial</a>;
<a name="l00681"></a>00681
<a name="l00682"></a>00682 } <span class="comment">// end namespace video</span>
<a name="l00683"></a>00683 } <span class="comment">// end namespace irr</span>
<a name="l00684"></a>00684
<a name="l00685"></a>00685 <span class="preprocessor">#endif</span>
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